Warhammer 40,000: Dawn of War III
Strategy 27 April 2017
Developed by Relic Entertainment, the third installment of the real-time strategy set in a dark science fiction world. The action of Warhammer 40,000: Dawn of War III once again takes us to the popular universe created by Games Workshop. During gameplay you can lead one of the three available races: Space Marines, Eldars, and Orks. Each of them has unique heroes, units, buildings, and abilities. Mechanically, the title combines the best solutions from the previous parts of the franchise and concentrates on spectacular battles waged on vast maps with hundreds of units. The game features RPG elements, such as customization of units and heroes that can be provided with special equipment and abilities obtained with the increase of experience. The title utilizes a modern graphics engine which offers attractive, 3D visuals and large-scale environment destruction.
The Elder Scrolls: Legends
Strategy 09 March 2017
A strategy card game set in the universe of a well-known RPG series that has been developed since 1994 by Bethesda Softworks. In terms of game mechanics, The Elder Scrolls: Legends takes after the competing Hearthstone: Heroes of Warcraft, and the gameplay comes down to dueling with a self-built deck of cards representing heroes, equipment, spells, skills etc. The game combines storytelling elements and characters known from previous installment of the series, such as the legendary Morrowind, Oblivion, and Skyrim, as well as The Elders Scrolls Online.
Strategy 28 March 1998
A world-famous real-time strategy by the legendary developer Blizzard Entertainment. Set in a science fiction world, the game features dynamic battles between three enemy fractions – the descendants of humans known as Terrans, the enigmatic Protoss, and the insectoid Zerg. StarCraft offers 30 extensive missions divided into three different single player campaigns. Each of the available races is distinguished by unique units, technologies, buildings etc., giving players the opportunity to play in three vastly different styles. The single player mode serves as an introduction to the extensive multiplayer for up to eight players, which has earned StarCraft eternal fame and gathered a huge e-sport community. Additionally, the title offers level and scenario editor allowing for the creation of original levels, units, and even whole campaigns.
Europa Universalis IV
Strategy 13 August 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Hearts of Iron IV
Strategy 06 June 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
Strategy 09 May 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
Sid Meier's Civilization VI
Strategy 21 October 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.
Strategy 10 March 2015
An economic strategy game belonging to the popular genre of city builders. This one was created by the Finnish studio Colossal Order, creators of the Cities In Motion series. The game is a response to the popular SimCity franchise from Maxis Studios. In contrast to the previous titles from the Finns, this one is not limited to public transportation, letting you build up a whole virtual metropolis from scratch. The game is set on maps providing 36 square kilometers of terrain each, where you can build your dream city and take care of its inhabitants by raising new buildings and creating transportation network. Economic aspect is the crucial element to the game – while playing, you have to keep an eye on the city budget, provided by your citizens' taxes, and establish trade contacts with neighboring cities. You also develop means of public transportation to help your citizens get around the city faster. The game features high quality 3D graphics and full mod support.
Total War: Warhammer
Strategy 24 May 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Age of Empires III
Strategy 18 October 2005
The third major installment in a cult RTS franchise created and developed under the watchful eye of the Microsoft company. Contrary to the previous editions, which were set in ancient and medieval times, this one lets you witness centuries-long conquest of America, spanning from 16th to 19th century. Because of its wider time frame and a setting much closer to modern times, the game lets you command both medieval units, as well as more recent technical advancements. The developers brought back the well-proven mechanics, with an addition of some new elements. Core gameplay is an extensive story campaign depicting a blend of facts and fictional events. In multiplayer you can command one of eight playable nations, each one having its own, unique features. Additionally the game can boast impressive 3D graphics created using the Havok physics engine.
Strategy 04 July 2012
A science-fiction turn-based 4X strategy game and a debut of Amplitude, a studio created by former employees of EA and Ubisoft. The game takes place in the distant future, in a galaxy inhabited by 8 rivaling civilizations. The player assumes the role of one of them and is tasked with leading his faction to domination over the others. The gameplay focuses on exploration of a randomly generated galaxy, developing economy, technology and diplomacy. The game also features epic battles of powerful armadas of spaceships which can be freely modified – the player can decide about the ship's engine, weapons and other systems. The skirmishes – similarly as the whole game – are turn-based and the player’s actions are limited to supporting his troops or weakening the opponent with special action cards. Heroes, who can belong to one of five different classes with unique technology trees, have direct control over our fleets.
Might & Magic: Heroes VII
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Strategy 11 April 2017
Shock Tactics is a turn-based strategy inspired by the classic games like X-COM series or Jagged Alliance and the TV show Firefly. The game takes place in a far future where mankind colonized the universe. We play as an ex-convict who was sent on a dangerous mission. His job will be to lead the colonization of a newly discovered planet. Ruthless mercenaries hired by the intergalactic Syndicate and a mysterious race that originated from humans will stand in his way and try to stop him from fullfiling his mission. During our adventures we will be exploring the planet divided into a couple procedurally generated continents. Firstly, we will have to secure checkpoints and set convoy routes. In time, we unlock new areas and learn the secrets left by civilization that once lived there. We can use the gathered knowledge to improve and develop our base and conduct research on new technologies. During missions, we lead a group of up to six unique soldiers. Taking advantage of the environment plays an important role during battle.
Crusader Kings II
Strategy 14 February 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Strategy 05 March 2013
The fifth installment in the popular economic strategy game series - SimCity. The game was developed by EA Maxis Studios (known for The Sims and Spore) with publishing support from the Electronic Arts company. In accordance to the tradition of the series, you becomes a mayor of a virtual city who has to turn it into a bustling metropolis. To this end, you have to deal with complex management issues, economic and social problems, as well as quickly react to various random events (e.g. natural disasters). The new SimCity stands out from the previous games in the series thanks to its advanced game engine - Glassbox, as well as extensive social panel CityLog (inspired of similar systems used in Need for Speed and Battlefield games).
Strategy 20 September 2016
The third installment in a real-time strategy series, set in a historical setting of the 17th and 18th century. The game was created by the reactivated GSC Game World studio, known for such titles as S.T.A.L.K.E.R. or American Conquest. In terms of the plot, this game is a remake of the first installment, originally released in 2000. In the game you can select any of the 12 available historical nations, each having their own buildings, units, and technologies. Gameplay is based on the classic mechanics of RTS genre, so your responsibilities include expanding your base, gathering resources, and recruiting an army to fight your enemies. Although you command massive armies in battles (up to 10 thousand units at one time), it is possible to give orders to individual soldiers. Each one has his own statistics, such as health, morale, level of training, experience, and fatigue.
Total War: Rome II
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
Strategy 15 June 2015
A mobile spin-off to the post-apocalyptic Fallout franchise, accompanying the fourth major installment. In contrast to the main-stream Fallout games this one is a simulation strategy, in which you take on a role of a vault overseer and have to look after its inhabitants. The game has you expand the vault by new rooms, including living quarters, and public facilities, to provide for all needs of your dwellers. You also have to gather supplies, which requires you to send expeditions outside the vault, having previously equipped (or not) your men with weapons and protective gear. Each vault dweller has their own statistics and gains experience, thus unlocking new abilities and equipment.
Command & Conquer: Red Alert
Strategy 09 November 1996
The continuation of the enthusiastically-received RTS title from the Westwood Studios company. In contrast to the purely fictional storyline of its predecessor, this time the developers have decided to provide the players with an alternative version of reality, in which Stalin decides to “liberate” the world from the hands of imperialists and subjugate it to Soviet authority. After we declare our allegiance we can either assault the West under the red banner or fight in the ranks of the Allies and try to withstand the Soviet onslaught. This decision will have huge impact on our gameplay experience, as both factions have completely unique types of units and armaments, which also results in slightly different playstyles and strategies. The arsenal of doomsday devices which we have at our disposal has also been made much more realistic in comparison to the production’s archetype; however, there is no shortage of various weapon prototypes, such as the Tesla coil which electrocutes nearby enemies. Each of the campaigns consists of fourteen diversified missions, while those looking for an even greater challenge can try their strength in the multiplayer mode.
Sid Meier's Civilization V
Strategy 21 September 2010
An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.
Might & Magic: Heroes VI
Strategy 13 October 2011
The sixth main entry in one of the most popular turn-based strategy fantasy games, started by the legendary developer New World Computing in 1995. To refresh the series, the development has been entrusted to the team at Black Hole Games, known from highly-rated RTS games Armies of Exigo and Warhammer: Mark of Chaos. The game takes place 400 years before the events depicted in the previous entry and revolves around an intrigue of Angels trying to re-instill a long-forgotten war. The only ones able to stop its outbreak are the members of the House Griffin, who went separate ways a long time ago, all of them now leading their own factions. Gameplay is a classic combination of turn-based strategy with RPG features, supplemented with some new solutions, like the reputation system, lack of separate screens for each town or the option to convert enemy cities into our own type of stronghold. As per new trends, the game offers astounding, three-dimensional visuals and social options.
Strategy 06 April 2017
A standalone expansion for Stellaris – a 4X strategy game developed by Paradox Interactive. The Utopia expansion introduces an array of innovations and improvements, the first and foremost being an option of building so-called megastructures. This enigmatic name stands for giant, ring-shaped artificial worlds or even ones resembling a Dyson sphere, i.e. massive construction that completely encompasses a star and efficiently consumes all the energy emitted by it. Apart from that, you can also create new habitats in the form of large space stations, which offer more living space for your community. Stellaris: Utopia also brings along the system of traditions. Adopting new civilization ideas and gathering so-called Unity points helps you expand your empire and grants active bonuses to its development. The list of new features ends up with an option of establishing new laws and giving privileges for individual races.
Warcraft III: Reign of Chaos
Strategy 03 July 2002
Third part of a classic real-time strategy series set in fantasy world started in 1994 by Blizzard studio. It takes us once again to the land of Azeroth known from previous games, where forces of humans, orcs, and night elves face invasion of undead known as Plague. Gameplay features mechanics typical of the series, but there are still some novelties. The most important is the introduction of heroes for every race, who gain experience and new special abilities that help us during battles. Additionally, third entry in the series features a cutscene-driven narrative. Warcraft III also has complex multiplayer, offering several modes through Battle.net network. Another attraction comes in the form of expanded editor, enabling us to modify almost every element of the game.
This War of Mine
Strategy 14 November 2014
An extraordinary war game with focus on survival. It was inspired by the real stories of people who at some point of their lives struggled to survive a war. The game was developed by Polish studio 11 bit, known for an original strategy game series Anomaly. The game gives you control over a group of civilians trying to survive in a ruined city, where the biggest enemies are such problems as starvation and shortage of medicines. Depending on the time of day you can improve your hideout, craft weapons, furniture, and tools, or explore city streets in search for food and useful items. Randomly generated missions provide players with varied challenges and dilemmas, which may require sacrificing one person for the good of the others. The gloomy atmosphere is emphasized by an original visual style based on light and shadow contrasts.