A real-time strategy taking place in a fantasy universe inspired by Nordic mythology and the Viking way of life. Northgard allows the players to lead a group of Vikings, who after years of tedious exploration have found a mysterious, resource-rich land. To attain their goal of fame and fortune, they will have to face numerous dangers scattered across the new land. Northgard’s gameplay is based on classic real-time strategy games such as Age of Empires, Age of Mythology, or The Settlers. Aside from resource gathering, building settlements, and battles with dozens of units, the game introduces survival elements - the player receives the duty of keeping his clan safe through long, frosty winters. The clan will be facing bloodthirsty wolves, undead warriors, and various mythical creatures, including giants, with whom we can create an alliance. Northgard employs 3D graphics with a light, cartoonish design, while the game itself is seen from an isometric perspective.
Warhammer 40,000: Dawn of War III
Strategy 27 April 2017
Developed by Relic Entertainment, the third installment of the real-time strategy set in a dark science fiction world. The action of Warhammer 40,000: Dawn of War III once again takes us to the popular universe created by Games Workshop. During gameplay you can lead one of the three available races: Space Marines, Eldars, and Orks. Each of them has unique heroes, units, buildings, and abilities. Mechanically, the title combines the best solutions from the previous parts of the franchise and concentrates on spectacular battles waged on vast maps with hundreds of units. The game features RPG elements, such as customization of units and heroes that can be provided with special equipment and abilities obtained with the increase of experience. The title utilizes a modern graphics engine which offers attractive, 3D visuals and large-scale environment destruction.
Life is Feudal: Forest Village
A city builder strategy game created by Mindillusion. The player is placed in charge of an early-medieval settlement. One's prime goal here is to maintain an appropriate balance between expanding the village and being able to survive in a hostile environment. Thus, apart from utilizing more and more space, constructing new buildings and upgrading the existing ones, the player has to give proper winter clothing to their subordinates and deliver them with balanced meals. The last can be achieved through growing different kinds of plants, breeding animals and storing food; making light of these aspects can result in dangerous epidemics. Apart from that, the player's village can fall victim to attacks of predators and various natural disasters, such as tornadoes or storms, which can cause a fire. All such events affect the spirit of the villagers, which is reflected by a special meter - unhappy workers become less productive. Life is Feudal: Forest Village offers a three-dimensional environment. Interestingly, the player can switch between an isometric view and first-person perspectives (as one of his subjects).
Ultimate Epic Battle Simulator
The third installment in a fantasy game series launched in 2003, which combines elements of RTS and RPG. The title was produced by Grimlore Games, a studio founded by the series’ publisher, which employs some of creators of the first two SpellForce games. Story-wise, SpellForce 3 is a prequel to the previous titles. It is set in times, when this fantasy world was still a vast, unified continent. This obviously affected the structure of locations, which are no longer solitary islands connected by portals. In terms of gameplay mechanics, the developers used the well-proven solutions making up a strategy game, in which you build a base, recruit army, and fight battles. At the same time, the strategic gameplay is enriched with the addition of such elements as heroes of different classes and skills, a character progression system, and story-driven missions with subquests – like in a classic RPG. The game features also multiplayer gameplay available through the Spellforce.net online platform.
A strategy game set in a science-fiction world in which we supervise an extraterrestrial colony. It has been developed by debuting independent studio Ludeon, established by a former employee of Irrational Games, who previously worked on the Bioshock series. The story of RimWorld takes place in a future in which humanity colonized many alien star systems, but they are located so far from each other that their inhabitants cannot count on anyone, but themselves. We take command over a small group of survivors of a colony space ship, with our task being to maintain the development and provide safety to our base. Aside from building structures and gathering food and resources we must assign each colonist with a task adequate to his or her skills. RimWorld features a unique complex tactical combat system and three independent AI systems that – depending on the situation – will generate random story arcs, making sure to maintain a proper level of drama throughout the gameplay.
Sudden Strike 4
Strategy May 2017
The fourth installment in the series of real-time war strategies started in 2000 by Fireglow studio. After the franchise was taken over by Kalypso Media, the task of creating a new installment was given to the young team from Kite Games. Similarly as previous installments of the saga, Sudden Strike 4 takes place during World War II. In the game the player controls the armed forces of Germany, USA, Great Britain and Soviet Union, participating in battles during three large story campaigns and multiplayer skirmishes. The players can choose from more than one hundred varied units and from large variety of tactical options such as ambushes, using buildings as strong points, calling for air support or taking advantage of tanks' weak points. The greatest novelty introduced in this installment are much larger maps and the addition of nine generals based on historical figures. Their unique abilities can turn the tide of battle.
The Guild 3
A third part in the Medieval-themed economic strategy game series with RPG elements, whose first installment was created in 2002 by JoWooD Entertainment. This time, developed by Nordic Games, The Guild 3 combines the key features of its predecessors with modern visuals as well as numerous novelties and improvements in the game mechanics. Once again we visit a medieval world, filled with wars, conflicts, and political schemes to slowly rise to the top. The iconic feature of the gameplay is the freedom in choosing our path to success. Depending on player’s preferences, we can pursue our goal as an aristocrat, a merchant, a criminal or virtually anyone else.
A free-to-play real-time strategy game by Wildfire Games, a studio founded by developers and gamers who work for free in their spare time. Initially, the title was supposed to be a mod for Age of Empires II but eventually it was ported to a new engine and made available as a standalone production. The main goal of its creators was to present the most important civilizations that existed on Earth between the 5th century BC to the 5th century AD. In 0 A.D., we take part in a completely fictional conflict, although the game stays faithful to history in terms of weapons, buildings, and so on. The gameplay involves controlling a nation of our choosing and developing it throughout centuries. The player has to erect buildings, produce food, and acquire resources necessary for expansion. Apart from these, we also have to prepare for potential wars by recruiting soldiers that will repel enemy invasions or conquer nearby settlements or cities.
Steel Division: Normandy 44
The third installment in a war-themed RTS game series, whose previous editions were released in the years 2003-2007. The game was developed by Russian studio Nival Interactive, also known for Rage of Mages, Silent Storm, and the fifth installment in the cult Heroes of Might & Magic series. In contrast to its predecessors, Blitzkrieg 3 focuses mainly on multiplayer gameplay and is available as a free-to-play game with microtransactions. However, the developers did not forget completely about enthusiasts of solo playing – they can buy a single player campaign as a paid DLC. Gameplay mechanics follows well-proven solutions, whereas changes brought by this new installment mostly boil down to audio-visual improvements. Fully 3D graphics is much more detailed, there are new effects of explosions, as well as better-looking and fully destructible environment.
Strategy 28 April 2017
Remake of a bestselling economic strategy game released in 1997, prepared by creators of the original – British studio System 3 Software. In the game we take on the role of an owner of a construction company, and our goal is to develop a thriving business and eliminate competition, always breathing down our neck. During the game we have to take care of raw materials supply, such as concrete or wood, and construct customer-fit houses which, when sold or rented, will give us a reasonable profit. A characteristic feature of the title is the possibility to take advantage of various not always lawful methods of undermining the competition. We can bribe protesting hippies, psychopaths, thieves, or saboteurs, and in the later stages of the game also cooperate with mafia. The main feature of the refreshed version of Constructor are its HD resolution graphics. Creators decided not to interfere with the classic gameplay mechanics, keeping also the large dose of humor that traditionally accompanies our struggle.
Strategy 06 April 2017
A standalone expansion for Stellaris – a 4X strategy game developed by Paradox Interactive. The Utopia expansion introduces an array of innovations and improvements, the first and foremost being an option of building so-called megastructures. This enigmatic name stands for giant, ring-shaped artificial worlds or even ones resembling a Dyson sphere, i.e. massive construction that completely encompasses a stars and consumes all the energy emitted by it. Apart from that, you can also create new habitats in the form of large space stations, which offer more living space for your community. Stellaris: Utopia also brings along the system of traditions. Adopting new civilizational ideas and gathering so-called Unity points helps you expand your empire and grants active bonuses to its development. The list of new features ends up with an option of establishing new laws and giving privileges for individual races.
Endless Space 2
A continuation of a 2012's highly-rated, turn-based 4X space strategy game by Amplitude studio. The action of Endless Space 2 takes us once again into the distant future where we can take part in a galactic conflict between the great races fighting struggling for control over a fragment of the universe. Both our empire management and battles take place in a turn-based system, and the player's task is to explore the universe, take control of individual planets, create a functioning economy, develop new technologies, and establish trade and diplomatic relations. The military aspect plays a key role in the game, featuring an advanced ship construction module, allowing us to personally choose the individual components of our ship. The game's virtual universe is randomly generated, providing unique adventures and challenges with each new game.
Kingdoms and Castles
An economic strategy game developed by Lion Shield, a team set up by former members of Maxis – the studio behind the SimCity series. In contrast to the aforementioned franchise, Kingdom and Castles is set in a fantasy world. You take the role of the manager of a small village which you are to develop and transform into a thriving city with a castle able to withstand enemy attacks. During gameplay, you need to gather resources necessary for putting up buildings. Also, you need to skilfully manage farms so as to feed all your peasants. However, if you forget that seasons in this title change, you might face famine. You have to strike a balance between the satisfaction of the inhabitants and the tax rates you impose on them. The objective is to defend your city from Viking raids and dragons attacks. To survive, you need to build castles with defensive walls and watchtowers.
Warcraft: Armies of Azeroth
A fan-made remake of the cult classic Warcraft III, a game originally developed and released by Blizzard Entertainment in 2002, by WCR_Team. The title is available as a free modification powered by the StarCraft II engine; to run it, the free Starter Edition of the game is sufficient. Warcraft: Armies of Azeroth faithfully recreates the story of the original game, which tells of the war between Humans, Orcs, the Undead, and the Night Elves that takes place in the land of Azeroth. The production does not alter the gameplay mechanics in any way, still offering a combination of a classical RTS and an RPG. Therefore, the game focuses on gathering resources, base development, training units, and commanding them into subsequent battles. What differentiates the game from the original Warcraft III are the clearly prettier graphics created from scratch while remaining true to the source. Armies of Azeroth uses the both the soundtrack and the voice-over from the original game.
Europa Universalis IV: Mandate of Heaven
Strategy 06 April 2017
Might & Magic Showdown
Might & Magic Showdown is a miniature wargame set in the Might & Magic universe. It was developed by Fun House, a part of the Ubisoft Montreal studio. Even though the game offers a single player campaign, it was implemented solely for training purposes. Quick, multiplayer PvP duels, set on boards stylized after the actual miniature wargmes, are the key element of the game. Players control a hero who has an array of special abilities at their disposal, which have their own cooldowns, and up to three monsters from the pool of available creatures. You cannot control those monster directly, you can only define their tactics for the battle. The more duels you win, the more heroes and creates will be available to you. One of the game's main assets is the possibility to personalize the figurines. You can paint even their smallest details, or use premade skins. Even though the game has all the characteristic elements known from the other Might & Magic games, its gameplay is visibly different than in the main installments of the series.
Strategy August 2017
Controversial city builder game, showing the absurd and cruelty of communism in Russia. The game was developed by Polish studio Chicken in the Corn, the developers of a dark adventure game 1heart. In Soviet City, we assume the role of a Soviet mayor, whose task is to develop the town, and sustain the strong-arm regime. This task requires not only the construction of buildings and necessary infrastructure. The important aspect is a skillful use of various methods to influence the citizens – including terror – in order to fulfill the system's objectives, but avoid stirring a rebellion. Therefore, in order for the city to properly function, one has to not only manage efficiently, but also exercise constant control over the citizens, even resorting to ruthless intimidation. Soviet City is single player-only game, designed with short sessions in mind, each of them offering randomly generated town with different starting conditions and various goals to achieve. The grim flavor of the gameplay is emphasized by dark and tawny colors, and a climatic soundtrack.
Total War: Arena
A strategy game that combines elements of RTS and MOBA productions, and a spin-off to the bestselling Total War series, distributed as a free-to-play game with optional microtransactions. Total War: Arena lets you take part in massive battles for up to 20 players grouped into two rivaling teams. Each contestant has three units to command, consisting of no more than 500 men each. The crew of Creative Assembly have decided to lift up the historical boundaries, so that now armies from completely different periods and civilizations can fight in one battle. Gameplay is focused on cooperation between players and skillful use of unique abilities of individual commanders.
An original strategy game with RPG elements, taking place in a unique dieselpunk universe of 1920+, created by a Polish concept artist Jakub Ró¿añski. The game portrays an alternative history of Europe at the turn of the 19th century, in which humanity used their knowledge and means to build powerful walking machines, used not only in battle but also e.g. in agriculture. Thus the gameplay features not only the cavalry, airplanes and prototype tanks, but also rather primitive and awkward mechs, seemingly not of this age. At the same time, the game is firmly grounded in Polish history and references important events such as the Battle of Warsaw.
An independent economic strategy game in which we develop and manage a network of factories on a hazardous planet. The title was created by two Czech programmers who drew inspiration from such classics as SimCity, Civilization and Transport Tycoon. Our responsibilities include taking care of resource supply, vital to erecting more buildings, constant development of our property, and introducing new technologies we invent in special research facilities. We also have to ensure our plants’ security for they are being constantly targeted by the planet’s natives. All of the aforementioned elements are joined together by a quite complex system of dependencies — because factories are more than buildings, they require equipment, armaments and adequate transportation network. The game’s 2D graphics are minimalistic and keep the player occupied with gameplay.