Hard West (PC)
Strategy 18 November 2015
An original turn-based strategy game set in a universe that combines elements of the Western and fantasy. The title was created by a Polish developer CreativeForge Games, consisting of creators of such franchises like Call of Juarez and Dead Island. The game is set in the 19th-century Wild West. Already troubled by lawlessness, the land gets stricken by a series of supernatural phenomena. In terms of gameplay mechanics the title resembles Heroes of Might & Magic franchise, so you explore a vast world in search of new missions, secrets, and treasures. The key element is turn-based combat. Each bullet can be deadly, but you can aid your troops with different potions, medics, and shamans. The gameplay is enriched by various tactical elements, such as the influence of the sun, interactive environmental objects, bribery, and even an ability to spin a bullet. The game also features expanded character progression system.
StarCraft II: Legacy of the Void (PC)
Strategy 10 November 2015
The third chapter of StarCraft II trilogy that came out as a sequel to Blizzard’s bestselling science-fiction RTS. The last episode of the story is devoted to the most mysterious race in the StarCraft universe – the Protoss. You play as the commander of this technically advanced faction, which went through significant evolution as compared with the first game released in 1998. The Protoss army is much more mobile, while the representatives of the race are faster and have a new ability of teleportation. In contrast with the two other factions, whose campaigns concentrated on battles, the chapter about the Protoss puts emphasis on diplomacy, solving internal conflicts and looking for compromises. The time that lapsed from the release of the previous episode was also used to enhance the graphics and make several lesser improvements to gameplay mechanics.
League of Legends (PC)
Strategy 06 October 2009
An extremely popular MOBA (Multiplayer Online Battle Arena) game, produced by Riot Games. League of Legends is set in Valoran, a fantasy world that has been torn by a bloody war for centuries. However, the opposing nations found another way of resolving disputes – duels fought by their representatives in the arenas. The game has been designed with multiplayer mode in mind, based on rivalry between two teams composed of several people. Each player controls one character. The key to the victory lies in cooperation between the team members and the ability to make good use of the individual strengths of each character. The game is using free-to-play business model with optional micropayments for some items and features.
Anno 2205 (PC)
Strategy 03 November 2015
The sixth full-fledged installment in a popular economic strategy game series, which started in the Medieval Times (1404-1701) and went all the way through to the future (Anno 2070). This new title was developed by creators of The Settlers franchise, Blue Byte Software, who co-worked at the production of the previous Anno game. This one lets you play as a governor of a huge futuristic metropolis, and you have to make it thrive till you can launch an expedition to the Moon. Initially, the game is set on the Earth, but later you move to the surface of our planet’s satellite, where you set up a colony to harvest and process resources. Despite its futuristic setting, gameplay mechanics remained faithful to the traditions of the franchise. On the course of gameplay you get to construct various residential and industrial buildings. Each of them can develop on its own, however, you can choose to upgrade buildings manually.
Ashes of the Singularity (PC)
A science-fiction real time strategy developed by Stardock Systems known for Galactic Civilizations. The game is set in a distant future, when humans developed incredibly advanced AI, leading to an unrestrained technological development. All humans abandoned their former bodies and transferred their consciousness into electronic systems. However, humans did not eliminate their worst instincts. Fueled by greed, they started a war with machines for a valuable substance called computronium. Gameplay mechanics is based on solutions typical of RTS games. While playing you gather metals and radioactives, as well as capture power stations to expand your base and army and conduct research. Large-scale battles are fought across the surface of entire planets. In order to make the control easier you can create so-called meta-units.
Mordheim: City of the Damned (PC)
Strategy 19 November 2015
A tactical RPG with turn-based combat set in a popular universe of Warhammer. The game is a debut project of a Canadian studio, Rogue Factor, founded by veterans of the video game industry. This title is based on a classic tabletop battle game Mordheim, which, in contrast to most of the games set in this universe, did not feature grand battles but small clashes of individual units. The game is set 500 years before Warhammer’s main story, in the titular Mordheim City. After being struck by a comet, the city becomes a fighting ground for many conflicting factions. As a leader of one of them you explore vast districts of the metropolis, doing various story missions and fighting enemies. Turn-based battles are played out on 3D arenas of different shapes and layouts. Interestingly, your soldiers can become crippled, e.g. lose limbs.
Might & Magic: Heroes VII (PC)
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategies, dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes such productions as the previous parts of the series and the RPG Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which the young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was enhanced, and the town screen was restored, together with all the characteristic features of the individual fractions. The maps are much larger and have a greater emphasis on exploration, and the typical turn-based combat model has been slightly modified. During the battle we can use, among others, catapults, ballistas and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Europa Universalis IV (PC)
Strategy 13 August 2013
The fourth installment in a highly popular strategic game franchise, Europa Universalis. The title was developed by Paradox Development Studio. In accordance the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over a few centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Valhalla Hills (PC)
Strategy 19 November 2015
An economic strategy developed by Funatics, which is a spiritual successor to once popular Cultures series. The game tells of a Viking tribe who after death find Valhalla gates closed shut. It turns out this is a result of a dispute between Odin and his son Leko, who failed completely the exams of the gods. He gets sent back to Earth, along with the souls of fallen Vikings, and the player must help them get back to Valhalla. While playing, you need to look after your tribe’s safety, protect them from wild beasts, as well as provide food and warm clothes. The key is to build new production buildings and create prosperous economy. Interestingly, the game does not give you direct control over your people. Instead, you have to influence their behavior by constructing appropriate buildings and creating incentives to encourage them to pick up a particular activity.
StarCraft II: Wings of Liberty (PC)
Strategy 27 July 2010
A sequel to a bestselling RTS game released by Blizzard company in 1998. The story of this second game was split into three separate episodes. Wings of Liberty is the first installment in the trilogy, focusing on Terrans. In the game you meet again Jim Raynor. Deemed a rebel, he fights with Zerg forces, who seem to be interested in some artifact. He also encounters powerful and mysterious race of Protoss. In comparison with the first game, gameplay mechanics did not go through any drastic changes, and the authors focused on new graphics, enhancing multiplayer mode, and other minor modifications. Single player campaign offers much freedom when it comes to order in which you play out scenarios and technologies you choose to develop. Moreover, between missions you can explore the environment, talk to non-player characters, and use their services.
Sid Meier's Civilization V (PC)
Strategy 21 September 2010
An extensive turn-based strategy game that came out as the fifth installment in Civilization series, a popular franchise endorsed by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by publishing company Take Two Interactive. According to the tradition of the series, players become leaders of a selected nation and lead it throughout a period of several thousand years. Gamelay mechanics did not go through any radical changes, and the new solutions (such as implementation of neutral city-states, hexagonal grid on the map, and the limit of one unit per field) are mostly effects of evolution of earlier ideas. Some visible changes were made to the visuals in Sid Meier's Civilization V, which is generated by a brand new graphics engine.
Total War: Rome II (PC)
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of antique nations from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time strategy. Your task is to manage you provinces and command armies. The game’s highlight are spectacular battles with thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of Warscape Engine.
Crusader Kings II (PC)
Strategy 14 February 2012
A sequel to an robust strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to provide successful future for his house. Throughout gameplay you have to take care of a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include barons, who manage provinces, royal spy, increased importance of women, and far-reaching relations with the Church.
Age of Empires III (PC)
Strategy 18 October 2005
The third major installment in a cult RTS franchise created and developed under the watchful eye of the Microsoft company. Contrary to the previous editions, which were set in ancient and medieval times, this one lets you witness centuries-long conquest of America, spanning from 16th to 19th century. Because of its wider time frame and a setting much closer to modern times, the game lets you command both medieval units, as well as more recent technical advancements. The developers brought back the well-proven mechanics, with an addition of some new elements. Core gameplay is an extensive story campaign depicting a blend of facts and fictional events. In multiplayer you can command one of eight playable nations, each one having its own, unique features. Additionally the game can boast impressive 3D graphics created using the Havok physics engine.
Total War: Warhammer (PC)
Strategy April 2016
Another installment in an epic strategy game series, originated by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by Games Workshop company. In the popular universe of Warhammer different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets you take the lead of several races, such as humans, orcs, goblins, dwarves, or vampires. Set aside fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. In between the battles the gameplay switches to turn-based mode, where you are busy developing your country, its economy, and establishing diplomatic relations with other nations.
Men of War: Assault Squad 2 (PC)
Strategy 15 May 2014
An official sequel to a standalone expansion to a popular Men of War series, originated in 2007 by Best Way studio – previously known for such titles as Faces of War or Soldiers: Heroes of World War II. The game lets you pick any one of five available nations that were taking part in World War II and lead them to battle on fronts of Europe, the North Africa, and the Pacific. Players can take part in various scenarios that require using different tactics, starting with secret sniping missions, through to tank battles. Some of them are redesigned missions from the previous installment in the series. The game works on a modified version of the predecessor’s engine, achieving much better visual quality. The authors also improved AI of computer opponents and provided an extensive multiplayer that allows for competition of two teams of four players.
Stronghold: Crusader (PC)
Strategy 24 September 2002
A sequel to Stronghold, an economic strategy game set in the Middle Ages, developed by FireFly Studios in 2001. This time we travel to the Middle East of the crusades period in the late 11th and the early 12th century. The game mechanics are not much different from what fans of the series know. The biggest innovation is the setting, plus there are some minor gameplay adjustment, such as taking care of limited water supplies. The developers offered four campaigns, in which you can lead Richard the Lionheart’s army or the Arabic soldiers commanded by Saladin. The already wide spectrum of military units was further expanded by some new ones, unique for each side of the conflict. The game also offers wider selection of ingenious siege weapons and defense measures used in battles. There is also functional editor of scenarios, as well as the new Skirmish Mode.
Medieval II: Total War (PC)
Strategy 10 November 2006
Another installment in a strategy game franchise from Creative Assembly. This one refers to the second part in the series again taking players into the Dark Medieval Times. The game is set in the period of years 1080-1503. The developers focused on possibly the most faithful recreation of the period, including economy, trade, and political relations. Players can choose from 21 playable nations that differ not only in the appearance, but also commonly used combat tactics. The in-game campaign lets you expand across Europe, as well as South and Latin America, and the Middle West. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time battles. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Also the graphics was significantly improved, as well as animations and destruction system.
Total War: Attila (PC)
Strategy 17 February 2015
Another chapter in the grand strategy game series Total War, originated and developed by Creative Assembly studio. After a couple of sequels to the early installments in the series (e.g. Medieval, Shogun, and Rome), the developers took on a new great historical figure. The game is set in the late 4th and the early 5th century CE. The Roman Empire is at the brink of collapse, deep in warfare with barbaric tribes of the Huns and the Visigoths. Playing as Rome, you take a lead of an army already weakened by numerous skirmishes. This makes gameplay much more demanding, putting up a challenge even for the veterans of the series. The game realistically presents a score of military, social, and religious tendencies of the period. E.g. you have to cope with diseases and epidemics, as well as climate changes that affect farming and overall economy. Besides, the developers improved User Interface, as well as the game engine, which resulted in better graphics.