XCOM 2 (PC)
Strategy 05 February 2016
A turn-based tactical strategy game set in a futuristic, sci-fi universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved helpless against the invaders from space, and the Blue Planet fell into the hands of aliens. However, the remnants of XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.
League of Legends (PC)
Strategy 06 October 2009
An extremely popular MOBA (Multiplayer Online Battle Arena) game, produced by Riot Games. League of Legends is set in Valoran, a fantasy world that has been torn by a bloody war for centuries. However, the opposing nations found another way of resolving disputes – duels fought by their representatives in the arenas. The game has been designed with multiplayer mode in mind, based on rivalry between two teams composed of several people. Each player controls one character. The key to the victory lies in cooperation between the team members and the ability to make good use of the individual strengths of each character. The game is using free-to-play business model with optional micropayments for some items and features.
XCOM: Enemy Unknown (PC)
Strategy 09 October 2012
A science-fiction turn-based strategy game that came out as a restart of a cult series originated back in 1994 by UFO: Enemy Unknown. This new title was created by Firaxis Games, a studio founded by Sid Meier. The story of XCOM: Enemy Unknown does not follow any plots started by its predecessors. Instead, it tells a new story of the war between humans and an aggressive alien race. In order to protect our planet from the invaders a special organization called X-COM is created, which you get to command throughout the game. Gameplay is twofold. In strategic mode you plan your next move, do research and develop technology, as well as manufacture gear and weapons – all this in real time. When it comes to skirmishes with aliens, combat is turn-based. Most missions are procedurally generated, which relates to greater replayability. Clashes are presented in full 3D, and the game’s engine allows for full destruction of environment.
Crusader Kings II: Conclave (PC)
Strategy 02 February 2016
The eleventh expansion for the 2012’s Crusader Kings II by Paradox Interactive. Conclave significantly expands and strengthens the role of vassals in the game, thanks to which the council that governs our realm will demand an actual influence on our actions. All of our subordinates will demand to be respected and heard; if disregarded, they might start plotting against the king, so, in order to minimalize the risk of a civil war outbreak, we will have to keep the councilors satisfied. The council might vote on various law changes in the kingdom, while the king may try to limit its influence, which is a perfect opportunity for all kinds of intrigue. Crusader Kings II: Conclave also offers a remade guardianship system, modified diplomacy, and combat enhancements (including increased importance of morale).
Europa Universalis IV (PC)
Strategy 13 August 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Sid Meier's Civilization V (PC)
Strategy 21 September 2010
An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.
Might & Magic: Heroes VII (PC)
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Crusader Kings II (PC)
Strategy 14 February 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Romance of the Three Kingdoms XIII (PC)
Strategy 28 January 2016
The thirteenth installment in the popular series of turn-based strategy games with RPG elements, developed continuously since 1985 by Koei. The story is set in the 2nd century B.C. in China, during the reign of the Han Dynasty and the Three Kingdoms era that began afterwards. The story combines historical events with those presented in the 14th century novel called “Romance of the Three Kingdoms”, making the game a mix of actual places and characters as well as fictional plot events. In Romance of the Three Kingdoms XIII, our task is to wage war by recruiting and training units, equipping them and commanding them directly in battles. The extensive turn-based combat system is complemented by the necessity of keeping the supply lines for our armies as well as conducting diplomatic activities and managing the conquered cities.
Total War: Rome II (PC)
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
Total War: Warhammer (PC)
Strategy April 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Age of Empires III (PC)
Strategy 18 October 2005
The third major installment in a cult RTS franchise created and developed under the watchful eye of the Microsoft company. Contrary to the previous editions, which were set in ancient and medieval times, this one lets you witness centuries-long conquest of America, spanning from 16th to 19th century. Because of its wider time frame and a setting much closer to modern times, the game lets you command both medieval units, as well as more recent technical advancements. The developers brought back the well-proven mechanics, with an addition of some new elements. Core gameplay is an extensive story campaign depicting a blend of facts and fictional events. In multiplayer you can command one of eight playable nations, each one having its own, unique features. Additionally the game can boast impressive 3D graphics created using the Havok physics engine.
Medieval II: Total War (PC)
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring verious combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
Cities: Skylines (PC)
Strategy 10 March 2015
An economic strategy game belonging to the popular genre of city builders. This one was created by the Finnish studio Colossal Order, creators of the Cities In Motion series. The game is a response to the popular SimCity franchise from Maxis Studios. In contrast to the previous titles from the Finns, this one is not limited to public transportation, letting you build up a whole virtual metropolis from scratch. The game is set on maps providing 36 square kilometers of terrain each, where you can build your dream city and take care of its inhabitants by raising new buildings and creating transportation network. Economic aspect is the crucial element to the game – while playing, you have to keep an eye on the city budget, provided by your citizens' taxes, and establish trade contacts with neighboring cities. You also develop means of public transportation to help your citizens get around the city faster. The game features high quality 3D graphics and full mod support.
Punch Club (PC)
Strategy 08 January 2016
A fighter management simulator with RPG and tycoon elements created by Lazy Bear Games studio from Russia. The plot of Punch Club (also known as Video Hero Super Story) tells a story of a boy, whose father was brutally killed. Twenty years later, the hero decides to become the best fighter in the world and find out who is responsible for his father’s death. Apart from fighting, the player needs to take care of the character’s everyday activities. You have to follow a diet and focus on training, which will help you face ever stronger enemies, but to do that, you will need to have a well-paid job to cover the costs of, for example, exercise equipment. The game features old-school pixel visuals, which resemble video games and films from ’80s and ‘90s.
Strategy 05 March 2013
The fifth installment in the popular economic strategy game series - SimCity. The game was developed by EA Maxis Studios (known for The Sims and Spore) with publishing support from the Electronic Arts company. In accordance to the tradition of the series, you becomes a mayor of a virtual city who has to turn it into a bustling metropolis. To this end, you have to deal with complex management issues, economic and social problems, as well as quickly react to various random events (e.g. natural disasters). The new SimCity stands out from the previous games in the series thanks to its advanced game engine - Glassbox, as well as extensive social panel CityLog (inspired of similar systems used in Need for Speed and Battlefield games).
Empire: Total War (PC)
Strategy 03 March 2009
The fifth installment in a popular strategy game series created by Creative Assembly in 2000. This new game is set in the 18th century, focusing on key events of the period, such as the American Civil War, the Industrial Revolution, and the rivalry over the Eastern trade routes. Although the core concept of the gameplay remains the same, the mechanics went through some major alterations, mainly due to the introduction of sea warfare. The game lets you command entire fleets as well as individual ships. Moreover, external factors, e.g. weather conditions, can affect sea battles. Additionally, the game offers improved advisors, as well as new options of trade, diplomacy, and espionage. Due to the widespread use of firearms in the period, new combat tactics have to be used. However, the key elements of the series, the turn-based strategic layer and large-scale battles, remained unchanged.
Total War: Attila (PC)
Strategy 17 February 2015
Another chapter in the Total War large-scale strategy game series, created and developed by the Creative Assembly studio. After a couple of sequels to the earlier installments in the series (e.g. Medieval, Shogun, and Rome), the developers took on a new great historical figure. The game is set in the late 4th and the early 5th century CE. The Roman Empire is on the brink of collapse, at war with numerous barbaric tribes of the Huns and the Visigoths. Playing as Rome, you lead an army weakened by continuous skirmishes. This makes gameplay much more demanding, challenging even for the veterans of the series. The game realistically presents various military, social, and religious tendencies of the period, e.g. you have to counteract diseases and epidemics and deal with climate changes that affect farming and economy. Additionally, both the UI and the game engine were improved, resulting in better visual quality.
Stronghold: Crusader (PC)
Strategy 24 September 2002
A sequel to Stronghold, an economic strategy game set in the Middle Ages and developed by FireFly Studios in 2001. This time we travel to the Middle East of the crusades period in the late 11th and the early 12th century. The game mechanics are not much different from what fans of the series know and love. The game's biggest innovation is the setting, albeit it features also some minor gameplay adjustment, such as dealing with limited water supplies. The developers offered four campaigns, in which you can lead the crusader army as Richard the Lionheart or command the Arabic soldiers as Saladin. The already wide spectrum of military units was expanded even further, featuring several units unique for each side of the conflict. In addition, the game offers a wider selection of clever siege weapons and defensive measures to be used in battle, a functional scenario editor, and a new Skirmish Mode.
StarCraft II: Legacy of the Void (PC)
Strategy 10 November 2015
The third chapter of StarCraft II trilogy that came out as a sequel to Blizzard’s bestselling science-fiction RTS. The last episode of the story is devoted to the most mysterious race in the StarCraft universe – the Protoss. You assume the role of the commander of this technically advanced faction, which went through significant evolution as compared with the first game released in 1998. The Protoss army is much more mobile, and individual representatives of the race are faster and gained a new ability - teleportation. In contrast with the other two factions, whose campaigns concentrated on battles, the chapter about the Protoss puts more emphasis on diplomacy, solving internal conflicts, and seeking compromises. Furthermore, the time that lapsed from the release of the previous episode was used to enhance the graphics and make several minor improvements to the gameplay mechanics.
Homeworld: Deserts of Kharak (PC)
Strategy 20 January 2016
An online RTS developed as the debut project from Blackbird Interactive, studio founded by former employees of Relic Entertainment - the creators of the cult Homeworld series. Originally, this game was entitled Hardware: Shipbreakers, however, the partnership with the current owner of the Homeworld franchise, the Gearbox Software company, resulted in changing the game’s title and its official inclusion as a part of the series. The game is set on the surface of a newly discovered planet, filled with shipwrecks left by alien civilizations. Under the supervision of the ruthless LMI corporation you roam the desert planet, digging out the wrecks for trading purposes. As there are more parties interested in such discoveries, all disputes quickly expand into armed conflicts. As you play, you can engage in exploration, undertake missions, or fight enemy AI either on your own or in cooperation with friends.