Total War: Warhammer (PC)
Strategy 24 May 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Sid Meier's Civilization VI (PC)
Strategy October 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines tried solutions of its predecessors together but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span more than one field and consist of four kinds of districts: industrial, scientific, trade, and military. The technology development system was also modified so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy and the combat mechanics that somewhat mitigate the restrictions of the fifth Civilization. The game traditionally features an extensive and fully configurable multiplayer mode.
Strategy 09 May 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
Hearts of Iron IV (PC)
Strategy Monday, 06 June 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
League of Legends (PC)
Strategy 06 October 2009
An extremely popular MOBA (Multiplayer Online Battle Arena) game, produced by Riot Games. League of Legends is set in Valoran, a fantasy world that has been torn by a bloody war for centuries. However, the opposing nations found another way of resolving disputes – duels fought by their representatives in the arenas. The game has been designed with multiplayer mode in mind, based on rivalry between two teams composed of several people. Each player controls one character. The key to the victory lies in cooperation between the team members and the ability to make good use of the individual strengths of each character. The game is using free-to-play business model with optional micropayments for some items and features.
Sid Meier's Civilization V (PC)
Strategy 21 September 2010
An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.
Europa Universalis IV (PC)
Strategy 13 August 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Tropico 5 (PC)
Strategy 23 May 2014
The fifth installment in the popular series of economic strategy games developed by studio Haemimont Games, which is responsible for the franchise since the third entry in the series. The game makes the player a leader of a small tropical island, responsible for governing it all the way from the colonial age through modern times and to the near future. Your tasks will be, as usual, to develop the city and take care of its industry and economy. You must also react in real time to the changing situation caused by natural disasters, different needs of the society, and global politics. The new installment adds the possibility to create your own dynasty and entrust the most important positions in the government to your own family members. For the first time in the history of the series the game features a multiplayer mode for up to four players.
Total War: Rome II (PC)
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
Company of Heroes 2 (PC)
Strategy 25 June 2013
Second part of the highly successful military real-time strategy. Title was developed by Relic Entertainment and released by the SEGA company. Action of Company of Heroes 2 is once again set in the time of World War II. This time, however, players have the opportunity to take part in the events that took place on the Eastern Front. The main single player campaign focuses on commanding the Red Army, while in multiplayer, forces of the Third Reich are also available. Mechanics are based on solutions known from Company of Heroes, but the developers also decided to add new features, including a completely redesigned cover system and atmospheric conditions that affect units' mobility. Game was built on a new graphics engine Essence 3.0, which resulted in impressive visuals.
SpellForce 3 (PC)
The third installment in a fantasy game series launched in 2003, which combines elements of RTS and RPG. The title was produced by Grimlore Games, a studio founded by the series’ publisher, which employs some of creators of the first two SpellForce games. Story-wise, SpellForce 3 is a prequel to the previous titles. It is set in times, when this fantasy world was still a vast, unified continent. This obviously affected the structure of locations, which are no longer solitary islands connected by portals. In terms of gameplay mechanics, the developers used the well-proven solutions making up a strategy game, in which you build a base, recruit army, and fight battles. At the same time, the strategic gameplay is enriched with the addition of such elements as heroes of different classes and skills, a character progression system, and story-driven missions with subquests – like in a classic RPG. The game features also multiplayer gameplay available through the Spellforce.net online platform.
Medieval II: Total War (PC)
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
Might & Magic: Heroes VII (PC)
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Crusader Kings II (PC)
Strategy 14 February 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Total War: Attila (PC)
Strategy 17 February 2015
Another chapter in the Total War large-scale strategy game series, created and developed by the Creative Assembly studio. After a couple of sequels to the earlier installments in the series (e.g. Medieval, Shogun, and Rome), the developers took on a new great historical figure. The game is set in the late 4th and the early 5th century CE. The Roman Empire is on the brink of collapse, at war with numerous barbaric tribes of the Huns and the Visigoths. Playing as Rome, you lead an army weakened by continuous skirmishes. This makes gameplay much more demanding, challenging even for the veterans of the series. The game realistically presents various military, social, and religious tendencies of the period, e.g. you have to counteract diseases and epidemics and deal with climate changes that affect farming and economy. Additionally, both the UI and the game engine were improved, resulting in better visual quality.
Age of Empires III (PC)
Strategy 18 October 2005
The third major installment in a cult RTS franchise created and developed under the watchful eye of the Microsoft company. Contrary to the previous editions, which were set in ancient and medieval times, this one lets you witness centuries-long conquest of America, spanning from 16th to 19th century. Because of its wider time frame and a setting much closer to modern times, the game lets you command both medieval units, as well as more recent technical advancements. The developers brought back the well-proven mechanics, with an addition of some new elements. Core gameplay is an extensive story campaign depicting a blend of facts and fictional events. In multiplayer you can command one of eight playable nations, each one having its own, unique features. Additionally the game can boast impressive 3D graphics created using the Havok physics engine.
Chronicle: Runescape Legends (PC)
Strategy 26 May 2016
A fantasy card game which takes place in the universe of the popular browser MMORPG Runescape developed by Jagex Ltd. The gameplay focuses mostly on multiplayer modes and has unordinary mechanics which turns around the rules of classic card games. In the game player builds his own deck of cards divided into two groups: combat and adventure cards. What makes the game original is the fact that the cards aren’t used against the opponent but to give specific challenges for the protagonist and allow him to obtain attack points, health points or gold. The objective is to prepare the protagonist in best way possible for the final duel with the opponent. The duel takes place after five rounds unless some players lose all of their health points earlier. Chronicle: Runescape Legends has attractive graphics – the game takes place on small, three-dimensional maps and one can watch animations of fighting characters.
Empire: Total War (PC)
Strategy 03 March 2009
The fifth installment in the popular strategy game series created by Creative Assembly in 2000. This new game is set in the 18th century, focusing on key events of the period, such as the American Civil War, the Industrial Revolution, and the rivalry over the Eastern trade routes. Although the core concept of the gameplay remains the same, the mechanics went through some major alterations, mainly due to the introduction of sea warfare. The game lets you command entire fleets as well as individual ships. Moreover, external factors, e.g. weather conditions, can affect sea battles. Additionally, the game offers improved advisers, as well as new options of trade, diplomacy, and espionage. Due to the widespread use of firearms in the period, new combat tactics have to be used. However, the key elements of the series, the turn-based strategic layer and large-scale battles, remained unchanged.
XCOM 2 (PC)
Strategy 05 February 2016
A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.
Warcraft III: Reign of Chaos (PC)
Strategy 03 July 2002
Third part of a classic real-time strategy series set in fantasy world started in 1994 by Blizzard studio. It takes us once again to the land of Azeroth known from previous games, where forces of humans, orcs, and night elves face invasion of undead known as Plague. Gameplay features mechanics typical of the series, but there are still some novelties. The most important is the introduction of heroes for every race, who gain experience and new special abilities that help us during battles. Additionally, third entry in the series features a cutscene-driven narrative. Warcraft III also has complex multiplayer, offering several modes through Battle.net network. Another attraction comes in the form of expanded editor, enabling us to modify almost every element of the game.
Stronghold: Crusader (PC)
Strategy 24 September 2002
A sequel to Stronghold, an economic strategy game set in the Middle Ages and developed by FireFly Studios in 2001. This time we travel to the Middle East of the crusades period in the late 11th and the early 12th century. The game mechanics are not much different from what fans of the series know and love. The game's biggest innovation is the setting, albeit it features also some minor gameplay adjustment, such as dealing with limited water supplies. The developers offered four campaigns, in which you can lead the crusader army as Richard the Lionheart or command the Arabic soldiers as Saladin. The already wide spectrum of military units was expanded even further, featuring several units unique for each side of the conflict. In addition, the game offers a wider selection of clever siege weapons and defensive measures to be used in battle, a functional scenario editor, and a new Skirmish Mode.
1920+ project (PC)
An original strategy game with RPG elements, taking place in a unique dieselpunk universe of 1920+, created by Polish concept artist Jakub Ró¿añski. The game portrays an alternative history of Europe at the turn of the 19th century, in which humanity used their knowledge and means to build powerful walking machines, used not only in battle but also e.g. in agriculture. Thus the gameplay features not only the cavalry, airplanes and prototype tanks, but also rather primitive and awkward mechs, seemingly not of this age. At the same time, the game is firmly grounded in Polish history and references important events such as the Battle of Warsaw.