Battlefleet Gothic: Armada (PC)
Strategy 21 April 2016
A space real-time strategy game set in the popular science-fiction universe created by Games Workshop, initially for tabletop battle games. It was developed by Tindalos Interactive, an independent French studio known mostly for Stellar Impact. The action takes us to the war-torn world of Wahammer 40,000, where 4 powerful factions — Imperium, Chaos, Eldar and Orks — fight for dominance in the Gothic sector. The players assume control over a fleet of the chosen side. Available units include vessels of various size and purpose – from fast frigates to majestic warships. The gameplay focuses on fighting large-scale battles, during which our units and their personnel gain experience that can be then traded for new special abilities as well as enhancements for weapons, defensive systems, and the like. The game offers attractive graphics powered by Unreal Engine 4.
Total War: Warhammer (PC)
Strategy 24 May 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Offworld Trading Company (PC)
Strategy 28 April 2016
An economic simulation game inspired by the classic MULE. It is the debut production of Mohawk Games, a studio led by Soren Johnson, one of the designers of the third and fourth installments of the Civilization series. Offworld Trading Company takes us to Mars, where we assume control over our own trading company and compete against others for the planet’s leading position. In the game, we deal with extraction and processing of 13 different raw materials, which grant us cash inflow and the possibility of expanding our company with new structures that process goods further. Apart from that, we have to incessantly restock our plants with an adequate supply of air, fuel, and food. The core of the gameplay is the extensive trading module that reacts dynamically to the changing situation on the market. There is also the black market which allows us to manipulate prices and hire extortionists to sabotage our competitors.
League of Legends (PC)
Strategy 06 October 2009
An extremely popular MOBA (Multiplayer Online Battle Arena) game, produced by Riot Games. League of Legends is set in Valoran, a fantasy world that has been torn by a bloody war for centuries. However, the opposing nations found another way of resolving disputes – duels fought by their representatives in the arenas. The game has been designed with multiplayer mode in mind, based on rivalry between two teams composed of several people. Each player controls one character. The key to the victory lies in cooperation between the team members and the ability to make good use of the individual strengths of each character. The game is using free-to-play business model with optional micropayments for some items and features.
Strategy Monday, 09 May 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
Crusader Kings II (PC)
Strategy 14 February 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Thea: The Awakening (PC)
Strategy 20 November 2015
A turn-based strategy game, combining elements of survival, card game, and a gamebook. You arrive at a dark fantasy world, strongly inspired by the Slavic mythology, after the apocalypse. As one of eight Slavic deities, you take care of a small village. You control each villager separately, exploring the dangerous realm, gathering resources, crafting items, and facing various dangers.
Tropico 5 (PC)
Strategy 23 May 2014
The fifth installment in the popular series of economic strategy games developed by studio Haemimont Games, which is responsible for the franchise since the third entry in the series. The game makes the player a leader of a small tropical island, responsible for governing it all the way from the colonial age through modern times and to the near future. Your tasks will be, as usual, to develop the city and take care of its industry and economy. You must also react in real time to the changing situation caused by natural disasters, different needs of the society, and global politics. The new installment adds the possibility to create your own dynasty and entrust the most important positions in the government to your own family members. For the first time in the history of the series the game features a multiplayer mode for up to four players.
Democracy 3 (PC)
Strategy 14 October 2013
The third installment in the complex turn-based economical strategy game series developed since 2005 by Positech Games. Democracy 3 again puts you in the role of the leader of a fictional democratic country and tasks you with making a number of decisions that will let you satisfy the many conflicting expectations of the virtual society so that you can stay in power. The gameplay features a complex socio-economical simulation system, according to which every choice you make takes its toll on your country and its society. The mechanics of the game are similar to those known from the previous installments, while the changes introduced by the developers include such aspects as the private sector's influence on the society, and the presence of real-life problems and events (e.g. climate change, financial crisis). The graphics have vastly improved, although the gameplay is still mostly based on charts, statistics, and so on.
Europa Universalis IV (PC)
Strategy 13 August 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Strategy 27 April 2016
A multiplayer-oriented turn-based battle strategy game developed by Counterplay Games, led by Keith Lee - an experienced game maker. The story is set in a fantasy world comprising of various mythological influences as well as original concepts of the creators. A great war between five powerful countries lies at the core of the game. The players are thrown in the midst of this conflict and have to pick a side. The gameplay consists of turn-based battles, during which the player takes control over a small squad recruited from among 300 characters with unique skills. The battlefields are covered with a square grid. In order to succeed, the player has to adopt adequate tactics, predict enemy moves and put their warriors to the best possible use. The battles are diversified with a wide variety of magical artifacts and an extensive system of spells. The game features retro-styled, colorful visuals.
Might & Magic: Heroes VII (PC)
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
March of the Living (PC)
Strategy 20 April 2016
A two-dimensional retro game that combines elements of real-time strategy, roguelike action game and survival genre. The title was developed by an independent developer nicknamed Machine 22 and the Creaky Corpse team (authors of the browser MMO game Dead Frontier). March of the Living uses the popular zombie apocalypse theme. In the game the player assumes the role of one of the survivors who together with few other people is trying to reach a safe haven in which the humanity can start building their civilization anew. The gameplay mechanics of March of the Living are clearly inspired by FTL: Faster Than Light. While traveling through procedural generated world, the player fights zombie hordes, meets allies and reacts to random events. The game offers a tactical battle system with active pause. In order to survive, one must obtain food, weapons and other unavailable items, manage his supplies and make hard decisions.
Sid Meier's Civilization V (PC)
Strategy 21 September 2010
An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.
Total War: Rome II (PC)
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
Age of Empires III (PC)
Strategy 18 October 2005
The third major installment in a cult RTS franchise created and developed under the watchful eye of the Microsoft company. Contrary to the previous editions, which were set in ancient and medieval times, this one lets you witness centuries-long conquest of America, spanning from 16th to 19th century. Because of its wider time frame and a setting much closer to modern times, the game lets you command both medieval units, as well as more recent technical advancements. The developers brought back the well-proven mechanics, with an addition of some new elements. Core gameplay is an extensive story campaign depicting a blend of facts and fictional events. In multiplayer you can command one of eight playable nations, each one having its own, unique features. Additionally the game can boast impressive 3D graphics created using the Havok physics engine.
8-bit Armies (PC)
Strategy 22 April 2016
A real-time strategy with colorful, voxel graphics. 8-bit Armies was developed by the experienced studio Petroglyph, the creators of such games like Star Wars: Empire at War and Universe at War: Earth Assault. The gameplay focuses on gathering resources, expanding the base, developing technologies, recruiting army and strategically fighting the opponent. The game of studio Petroglyph contains few unorthodox features such as the lack of maximum unit number and a destroyable environment which can be tactically used for one’s advantage. 8-bit Armies offers singleplayer and multiplayer modes. The latter can be played both in classic mode and in cooperation mode. Old school graphics stylized on the 8-bit computers age and a light, humoristic tone are characteristic traits of the game. The soundtrack of the game was composed by Frank Klepacki, the creator of music for the Command & Conquer series.
Medieval II: Total War (PC)
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
Champions of Anteria (PC)
Strategy August 2016
The eight major installment in one of the most popular economic strategy series that launched in 1993. This game was created by Blue Byte Software for the Ubisoft company. The new edition features significantly altered gameplay mechanics, because of the introduction of RPG elements. When you are not building your settlement, you take part in hack-and-slash story-driven sequences, where you control a team of heroes belonging to different classes and fight your opponents, conquer new lands, and gather valuable items and reputation points necessary to expand your city. On the other hand, the economical layer went through little to no changes. New production lines were added, as well as the ability to improve buildings thanks to new technology trees. Your settlement stays with you from mission to mission, so you do not have to build it from scratch each time.
XCOM 2 (PC)
Strategy 05 February 2016
A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.
Empire: Total War (PC)
Strategy 03 March 2009
The fifth installment in the popular strategy game series created by Creative Assembly in 2000. This new game is set in the 18th century, focusing on key events of the period, such as the American Civil War, the Industrial Revolution, and the rivalry over the Eastern trade routes. Although the core concept of the gameplay remains the same, the mechanics went through some major alterations, mainly due to the introduction of sea warfare. The game lets you command entire fleets as well as individual ships. Moreover, external factors, e.g. weather conditions, can affect sea battles. Additionally, the game offers improved advisers, as well as new options of trade, diplomacy, and espionage. Due to the widespread use of firearms in the period, new combat tactics have to be used. However, the key elements of the series, the turn-based strategic layer and large-scale battles, remained unchanged.
Hearts of Iron IV (PC)
Strategy 06 June 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
Strategy 05 March 2013
The fifth installment in the popular economic strategy game series - SimCity. The game was developed by EA Maxis Studios (known for The Sims and Spore) with publishing support from the Electronic Arts company. In accordance to the tradition of the series, you becomes a mayor of a virtual city who has to turn it into a bustling metropolis. To this end, you have to deal with complex management issues, economic and social problems, as well as quickly react to various random events (e.g. natural disasters). The new SimCity stands out from the previous games in the series thanks to its advanced game engine - Glassbox, as well as extensive social panel CityLog (inspired of similar systems used in Need for Speed and Battlefield games).