Hearts of Iron IV: Death or Dishonor (PC)
Strategy 14 June 2017
A second DLC for a real-time strategy game Hearts of Iron IV. Created by the Paradox Development Studio, the Death of Dishonor add-on focuses upon four European countries, namely: Hungary, Romania, Yugoslavia and Czechoslovakia, which after the outbreak of the WWII were caught between the hammer and the anvil – the Third Reich and the USSR. In the expansion, the aforementioned countries receive all new and unique National Focus trees allowing the players to lead the country they choose taking one of the available paths. The four new countries also deliver new events and elements of the audiovisual content, such as leader portraits, 3D vehicle models, soldier dialogues, and pieces of soundtrack. Also arriving in Death or Dishonor are features like Equipment Conversion (making it possible for the players to upgrade their arsenal by using their older units, or utilizing captured enemy units), and the option to license military technology from other countries or license one’s tech to other governments. Also, the diplomatic features of the game have been developed by fascist countries getting new subject levels like Reichskommissariat, which hold the occupied nations in an iron grip.
Hearts of Iron IV (PC)
Strategy 06 June 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
Europa Universalis IV (PC)
Strategy 13 August 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Total War: Warhammer (PC)
Strategy 24 May 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Cold Waters (PC)
Strategy 05 June 2017
A mix of simulation and strategy game developed by the independent studio Killerfish Games. The plot is loosely based on Tom Clancy’s works, telling an alternative version of history, in which the Cold War eventually turned into World War III. The player assumes the role of a submarine captain and tries to stop the Soviet Union’s plans to establish an outpost in Scandinavia. Mission objectives focus on fighting enemy naval and land units, preventing sea landings, and raiding convoys. We not only get an extensive arsenal at our disposal, which consists of torpedoes and long-range missiles, but also various kinds of defensive means and a realistic sonar. Combat takes place in real time. We get to face over forty types of enemy units, starting with ships, though submarines, to choppers and aircraft. The developers put emphasis on realism, which translates into battle tactics applied by our adversaries and units recreated with attention to detail.
Warhammer 40,000: Dawn of War III (PC)
Strategy 27 April 2017
Developed by Relic Entertainment, the third installment of the real-time strategy set in a dark science fiction world. The action of Warhammer 40,000: Dawn of War III once again takes us to the popular universe created by Games Workshop. During gameplay you can lead one of the three available races: Space Marines, Eldars, and Orks. Each of them has unique heroes, units, buildings, and abilities. Mechanically, the title combines the best solutions from the previous parts of the franchise and concentrates on spectacular battles waged on vast maps with hundreds of units. The game features RPG elements, such as customization of units and heroes that can be provided with special equipment and abilities obtained with the increase of experience. The title utilizes a modern graphics engine which offers attractive, 3D visuals and large-scale environment destruction.
Blitzkrieg 3 (PC)
Strategy 02 June 2017
The third installment in a war-themed RTS game series, whose previous editions were released in the years 2003-2007. The game was developed by Russian studio Nival Interactive, also known for Rage of Mages, Silent Storm, and the fifth installment in the cult Heroes of Might & Magic series. In contrast to its predecessors, Blitzkrieg 3 focuses mainly on multiplayer gameplay and is available as a free-to-play game with microtransactions. However, the developers did not forget completely about enthusiasts of solo playing – they can buy a single player campaign as a paid DLC. Gameplay mechanics follows well-proven solutions, whereas changes brought by this new installment mostly boil down to audio-visual improvements. Fully 3D graphics is much more detailed, there are new effects of explosions, as well as better-looking and fully destructible environment.
Endless Space 2 (PC)
Strategy 19 May 2017
A continuation of a 2012's highly-rated, turn-based 4X space strategy game by Amplitude studio. The action of Endless Space 2 takes us once again into the distant future where we can take part in a galactic conflict between the great races fighting struggling for control over a fragment of the universe. Both our empire management and battles take place in a turn-based system, and the player's task is to explore the universe, take control of individual planets, create a functioning economy, develop new technologies, and establish trade and diplomatic relations. The military aspect plays a key role in the game, featuring an advanced ship construction module, allowing us to personally choose the individual components of our ship. The game's virtual universe is randomly generated, providing unique adventures and challenges with each new game.
Europa Universalis IV: Third Rome (PC)
Strategy 14 June 2017
One of many DLC packs for the fourth installment in the history-based strategy games series from Paradox Interactive, Europa Universalis. The expansion entitled Third Rome is the first of the so-called Immersion Packs, which focus on expanding specific options in individual regions of the world. In this case we are dealing with Russia, the eponymous Third Rome, a spiritual successor to Byzantine Empire. Along with the add-on, Russian rulers gain a whole range of new management options, including the annexation of entire states or turning highly developed provinces into metropolises. Europa Universalis IV: Third Rome also presents a struggle of the head of the nation with the Orthodox Church. Depending on which saint you chose to revere on icons, you get a specific bonus. Another area that received innovations is the military, featuring brand new, unique units, such as the Moscow Riflemen.
Sid Meier's Civilization VI (PC)
Strategy 21 October 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.
Age of Empires III (PC)
Strategy 18 October 2005
The third major installment in a cult RTS franchise created and developed under the watchful eye of the Microsoft company. Contrary to the previous editions, which were set in ancient and medieval times, this one lets you witness centuries-long conquest of America, spanning from 16th to 19th century. Because of its wider time frame and a setting much closer to modern times, the game lets you command both medieval units, as well as more recent technical advancements. The developers brought back the well-proven mechanics, with an addition of some new elements. Core gameplay is an extensive story campaign depicting a blend of facts and fictional events. In multiplayer you can command one of eight playable nations, each one having its own, unique features. Additionally the game can boast impressive 3D graphics created using the Havok physics engine.
Might & Magic: Heroes VII (PC)
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Command & Conquer: Red Alert (PC)
Strategy 09 November 1996
The continuation of the enthusiastically-received RTS title from the Westwood Studios company. In contrast to the purely fictional storyline of its predecessor, this time the developers have decided to provide the players with an alternative version of reality, in which Stalin decides to “liberate” the world from the hands of imperialists and subjugate it to Soviet authority. After we declare our allegiance we can either assault the West under the red banner or fight in the ranks of the Allies and try to withstand the Soviet onslaught. This decision will have huge impact on our gameplay experience, as both factions have completely unique types of units and armaments, which also results in slightly different playstyles and strategies. The arsenal of doomsday devices which we have at our disposal has also been made much more realistic in comparison to the production’s archetype; however, there is no shortage of various weapon prototypes, such as the Tesla coil which electrocutes nearby enemies. Each of the campaigns consists of fourteen diversified missions, while those looking for an even greater challenge can try their strength in the multiplayer mode.
Life is Feudal: Forest Village (PC)
A city builder strategy game created by Mindillusion. The player is placed in charge of an early-medieval settlement. One's prime goal here is to maintain an appropriate balance between expanding the village and being able to survive in a hostile environment. Thus, apart from utilizing more and more space, constructing new buildings and upgrading the existing ones, the player has to give proper winter clothing to their subordinates and deliver them with balanced meals. The last can be achieved through growing different kinds of plants, breeding animals and storing food; making light of these aspects can result in dangerous epidemics. Apart from that, the player's village can fall victim to attacks of predators and various natural disasters, such as tornadoes or storms, which can cause a fire. All such events affect the spirit of the villagers, which is reflected by a special meter - unhappy workers become less productive. Life is Feudal: Forest Village offers a three-dimensional environment. Interestingly, the player can switch between an isometric view and first-person perspectives (as one of his subjects).
Strategy 09 May 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
Fantasy General (PC)
Strategy 29 February 1996
Another strategy game developed by Strategic Simulations Inc. This time the developers are taking the player to a world that combines fantasy and steampunk. The player is tasked with assuming the role of one of four masters summoned to destroy the evil Shadowlord and his followers. Fantasy General focuses primarily on combat, during which the player uses units of four categories – immortal, magic, monsters and mechanical. Each category is additionally divided into ten classes, like for example light and heavy infantry, cavalry and archers. Although the key to victory lies in building a varied army that will prove to be effective in various circumstances, setting proper research priorities and taking care of economical aspects is important as well. The title uses a modified engine of Panzer General. Contrary to previous entries in the series, in this game the squads consist of no more than fifteen soldiers. Similarly to previous games, the title offers singleplayer campaign and a multiplayer mode.
Strategy 05 March 2013
The fifth installment in the popular economic strategy game series - SimCity. The game was developed by EA Maxis Studios (known for The Sims and Spore) with publishing support from the Electronic Arts company. In accordance to the tradition of the series, you becomes a mayor of a virtual city who has to turn it into a bustling metropolis. To this end, you have to deal with complex management issues, economic and social problems, as well as quickly react to various random events (e.g. natural disasters). The new SimCity stands out from the previous games in the series thanks to its advanced game engine - Glassbox, as well as extensive social panel CityLog (inspired of similar systems used in Need for Speed and Battlefield games).
Stronghold: Crusader (PC)
Strategy 24 September 2002
A sequel to Stronghold, an economic strategy game set in the Middle Ages and developed by FireFly Studios in 2001. This time we travel to the Middle East of the crusades period in the late 11th and the early 12th century. The game mechanics are not much different from what fans of the series know and love. The game's biggest innovation is the setting, albeit it features also some minor gameplay adjustment, such as dealing with limited water supplies. The developers offered four campaigns, in which you can lead the crusader army as Richard the Lionheart or command the Arabic soldiers as Saladin. The already wide spectrum of military units was expanded even further, featuring several units unique for each side of the conflict. In addition, the game offers a wider selection of clever siege weapons and defensive measures to be used in battle, a functional scenario editor, and a new Skirmish Mode.
This War of Mine (PC)
Strategy 14 November 2014
An extraordinary war game with focus on survival. It was inspired by the real stories of people who at some point of their lives struggled to survive a war. The game was developed by Polish studio 11 bit, known for an original strategy game series Anomaly. The game gives you control over a group of civilians trying to survive in a ruined city, where the biggest enemies are such problems as starvation and shortage of medicines. Depending on the time of day you can improve your hideout, craft weapons, furniture, and tools, or explore city streets in search for food and useful items. Randomly generated missions provide players with varied challenges and dilemmas, which may require sacrificing one person for the good of the others. The gloomy atmosphere is emphasized by an original visual style based on light and shadow contrasts.
Crusader Kings II (PC)
Strategy 14 February 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Total War: Rome II (PC)
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
Steel Division: Normandy 44 (PC)
Strategy 23 May 2017
Another military strategy game in the publishing catalogue of Paradox Interactive, this one developed by the French studio Eugen Systems. Steel Division: Normandy 44 draws much inspiration from the Wargame series created earlier by the same developer, letting players take part in fights over Normandy in 1944. The game features playable armies of such nations as Nazi Germany, the United States, France, Canada, England, Scotland, and Poland. Steel Division: Normandy 44 puts much emphasis on realism, therefore real-time battles are split into three phases, which correspond to actual WWII skirmishes. While moving from one stage of battle to another you get access to new types of units, of which there are now 400 in the game, all based on historical data. Infantry, tanks and support vehicles are also aided by airplanes. Devising a proper tactic serves a key role in the game – the most important things you must consider are the landscape and morale of your soldiers. Too much stress reduces the combat effectiveness of your men and can even make them flee in panic. Steel Division: Normandy 44 lets you play either solo (throughout the campaign) or in multiplayer – up to twenty players can play together in online battles.
Ultimate Epic Battle Simulator (PC)
Strategy 02 June 2017
Ultimate Epic Battle Simulator is a title developed by Brilliant Game Studios. It enables the user to simulate medieval/ancient battles in which dozens of thousands of units can participate. The game presents the topic in a humorous way. Not only Romanian centurions, medieval knights, Spartans and Persians can fight against each other, but orcs, trolls, Santa Clauses, penguins and chickens as well. The strengths of these armies (even the chickens) are more or less equal, but each unit type has unique attack. The battles take place in varied environments – there are winter landscapes, mountain tops, deserts and green fields. The action can be observed from any perspective, enabling the player to have a better view of the fight. Ultimate Epic Battle Simulator is based on modified Unity technology. This enables it to depict great number of units while keeping a decent level of graphics.
XCOM 2 (PC)
Strategy 05 February 2016
A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.