What Remains of Edith Finch (PC)
Adventure 25 April 2017
What Remains of Edith Finch is a unique adventure game developed by Giant Sparrow, which focuses on the evanescence of life. The game tells a set of short stories about the fate of the members of a certain American family that has been cursed. The history told in those episodes takes place over a span of one hundred years in Washington state, a place filled with forests and mountains, a location that resembles a little the cult TV show Twin Peaks. In terms of gameplay mechanics, What Remains of Edith Finch is your typical first-person adventure game. The climate and gameplay mechanics change depending on which family member we are currently controlling. What connects every story told in the game is the fact that in each and every one of them our protagonist dies. Another common ground between them is the titular character of Edith, who tries to discover her family's dark secret and find out why she is the only surviving member.
Aporia: Beyond The Valley (PC)
Adventure 19 July 2017
Aporia: Beyond The Valley is a first-person exploration adventure game developed by the Dutch studio Investigate North. The game takes place in a mysterious Ez'rat Qin valley that once was the home of a great civilization. Now, only ruins remain there. Our hero wakes up after hundreds of years of slumber, suffering from amnesia. His task is to find out the truth about himself and his old world's past. We observe the game from a first-person perspective. Gameplay focuses on exploration and gathering clues that will help us find the answers to our questions. The game emphasizes riddles and puzzles. Many times we will have to figure out how a certain mechanism works or find a way to avoid or neutralize a trap before will be able to solve one of them. The game is rather nonlinear and the plot is told visually, so we will not hear or read any texts or dialogues.
The Long Dark (PC)
Action Tuesday, 01 August 2017
A first person survival sandbox game, developed by independent Canadian studio Hinterland. The team includes veteran game developers, who previously worked for Relic Entertainment, Volition, and BioWare. The game takes you into a post-apocalyptic world after a massive geomagnetic storm. With all electronic devices disabled and water and food supplies running low, the player has to struggle to survive the incoming winter. The game’s sandbox mechanics and its open-world structure give much freedom of gameplay, whose biggest challenges are survival and making difficult moral choices. The game features a compelling narrative written by Marianne Krawczyk, the author of scripts for such titles as God of War and L.A. Noire. The game’s unique character is emphasized by its unusual graphics, designed by Hokyo Lima (known for League of Legends).
The Vanishing of Ethan Carter (PC)
Adventure 25 September 2014
A dark, first-person adventure game developed by The Astronauts - a Polish team led by Adrian Chmielarz, the co-founder of People Can Fly. The player is put in the shoes of Paul Prospero - a detective who has developed certain paranormal abilities. The protagonist tries to solve the mystery behind the vanishing of a young boy. The player traverses an extensive, open world - the game is non-linear and the player is free to explore and look for subsequent clues. The game offers many unique mechanics related to making links between different pieces of the puzzle. Walking around the grim areas of Red Creek Valley, the protagonist makes use of his extraordinary abilities, making contact with the dead, experiencing various visions and visiting alternative realities. Utilizing the Unreal Engine 3, the game stands out with its high-quality visuals supported by technologies allowing to convert photographs of real-existing places into digital pictures.
Die Young (PC)
Action December 2017
An independent exploration game with survival elements from an in-house team of the Indie Gala company. We play as a heroine who found herself on a Mediterranean island, not knowing how, why, and by whom she was kidnapped. She must uncover the truth behind this event and escape. Die Young employs first-person perspective and focuses on exploration. Aside from that, the protagonist must fight for survival, gathering food, water and useful equipment. Because she can’t use any weapons, our heroine is forced to run from dangers and climb on her surroundings to avoid danger – otherwise, she will meet a horrible end at the hands of opponents, with decapitations with axe being common scenes. What makes Die Young stand out from other games from the genre are its high-quality visuals, with detailed, moved by wind plants.
Adventure 09 February 2016
An indie FPP adventure game and the debut production of the American Campo Santo studio. The team comprises of veteran developers, previously working on such titles as The Walking Dead, Mark of the Ninja, BioShock 2, and Brutal Legend. The story of Firewatch takes place in an enormous forest in the American state of Wyoming, where our hero is trying to escape his day-to-day problems by becoming a ranger. This seemingly calm profession turns into an extremely complicated one, when various unexplainable events take place in the area that our character is charged with patrolling. The incidents are directly connected to our hero’s boss – Delilah, with whom we constantly keep in touch via radio. Building up relations with our superior is one of the key aspects of the game, as she is the only NPC featured in the production. The gameplay revolves exclusively around the single player mode; the popular Unity engine powers the game’s visuals.
The Witness (PC)
Logic 26 January 2016
A first-person adventure game with logic puzzles, developed by the creator of Braid – Jonathan Blow and his independent studio Number None. The game takes you to a large, mysterious island, whose all inhabitants vanished without a trace. Gameplay has you explore this vast world, solve logic puzzles, and search for clues that will help you solve the mysteries of this place. Game mechanics resemble the cult Myst series. As you play, you have to display remarkable patience, observance, and the ability to connect different pieces of the story. Many things here have secret meanings, and the key symbols, hints, and markings were cleverly hidden within the game’s environment. The Witness features simple, but charming, 3D graphics and supports the virtual reality headset Oculus Rift.
Adventure 24 August 2016
A first-person perspective adventure game with logic elements, developed by Cyan - the creators of the cult adventure game series, Myst. Obduction, created as a Myst’s spiritual successor, tells a story of a man who finds a bizarre organic artifact that fell from the sky and is taken by it into a strange world. In the game, our task is to figure out where are we, and then find a way back home. Similarly to the aforementioned Myst series, the key element of the gameplay is gradual uncovering of the game world and its laws and then using this knowledge to overcome the obstacles we encounter. Therefore, the game focuses mainly on exploration and solving subsequent logic puzzles of various difficulty level. The game does not offer any cutscenes, and most of its story is learned by means of exploration, environment analysis, and reading journals we find throughout the world.
Arcade 26 May 2017
A third-person view adventure game developed by Tequila Works studio from Spain, which successfully debuted in 2012 with a post-apocalyptic platformer Deadlight. You assume the role of a boy who is trying to escape a mysterious island that conceals a sinister past. During the course of the game you will solve numerous puzzles, using a magical artifact that allows you to manipulate the environment and time. The title, despite being an action game also includes many platformer elements. The hero travels through an open world, climbs craggy cliffs, and jumps over chasms. Apart from being skilled, you also have to be perceptive, as light, sound, and touch (thanks to the technology offered by PS Vita and DUALSHOCK 4) play a vital role in Rime. The game features a 3D environment, colorful visuals, and a comic book-like visual style.
Adventure 09 June 2015
A first-person survival horror game developed by Polish development studio IMGN.pro. The game's story is inspired by true events that took place in 1959 at the Dyatlov Pass in the Ural mountains, where the dead bodies of nine Russian hikers were found, and the cause of their death remained unclear. We only know that most of them died of hypothermia, and evidence indicates that they were forced to flee from an unknown danger. In the game we explore an open, icebound world, having only a map and a compass at our disposal. On our way to reach the goal, we have to deal with many dangers lurking in the mountains. There is no combat, and the only way to survive is by escaping. A special system called "fear manager" has been developed for the game. Depending on the player's actions, it adequately handles all the factors responsible for building an eerie atmosphere, which makes each new game a bit different.
Adventure 17 March 2017
A first-person adventure game featuring survival elements. It is the first major project of the Canadian Parabole studio. The story is set in the northern regions of the Quebec province, in the 1970s. The game tells the story of a conflict between the owner of the most profitable copper mine in the region - a rich man called W. Hamilton, and the native local community accusing him of devastating sacred sites in search for more profit. The player is put in the shoes of a detective hired by Hamilton after his chalet in the mountains has been devastated. After his arrival, the protagonist discovers that his employer as well as the entire local community went missing. The gameplay focuses on exploration, finding clues and solving puzzles. However, the game features survival elements as well - the player has to tend to the protagonist's health and face many different dangers, such as low temperatures, predators, etc.
Gone Home (PC)
Adventure 15 August 2013
An original exploration adventure drama with first-person perspective. Gone Home is a debut project of an indie developer The Fullbright Company, whose members previously worked on a successful DLC for BioShock 2, Minerva’s Den. Gone Home is set in the United States of 1990s. You play as a young woman named Katy, who returns home after spending a year away in Europe. When she gets home, instead of her family she is welcomed by an empty house. In order to find out where have her close ones gone to Katy explores the house in search of notes, documents, recordings and other traces that reveal the game’s story step by step. Despite the relatively low tempo of gameplay and complete lack of supernatural events, Gone Home effectively creates and keeps an atmosphere of anxiety and motivates the player to keep searching for more and more clues. Because of its low budget, the developer decided to base the game on the popular Unity Engine, therefore it offers decent 3D graphics at low system requirements.
The Station (PC)
An exploration-focused adventure game with FPP view, developed by The Station studio – an experienced team consisting of people who worked on titles like Crash Bandicoot, League of Legends, Destiny and the Prototype series. Its story has been set in a distant future and focuses on the activities of Axiom corporation, which finds the first alien civilization after years of searching. However, the station that was sent to establish contact with the Aliens has malfunctioned, and a prospector (the player character) is sent to investigate the case. What he will discover will change his view on surveillance, imperialism and morality. Gameplay in The Station is based on exploration and plot, with classic narration being limited to minimum. This means that the players discover the plot not through dialogues or cutscenes, but mostly through their environments, and they must bring all pieces of a puzzle together.
Everybody's Gone to the Rapture (PC)
Adventure 14 April 2016
An unusual FPP adventure game that lets you relive the last day of several characters facing impending apocalypse. The game was created by The Chinese Room, the developer known for Amnesia: A Machine for Pigs and Dear Esther. The game is set in a small village in Britain. Each playthrough lasts 60 minutes and you have no clear objectives to follow. The open world is inhabited by 6 independent characters, each one having their own ideas on how to spend the last moments of life. Playing as one of them you get to freely explore the world and interact with other characters to influence their fate and behavior. The game was designed for multiple playthroughs, each time to discover something new and shape the story differently. The game’s world created with CryEngine 3 features high level of interactivity, as almost every object can be manipulated.
Among The Sleep (PC)
Adventure 29 May 2014
A first-person horror adventure game. Our hero is a two years old child, with all the physical and mental traits of this age. He gets woken up from sleep by a mysterious sounds and realizes that his mother is missing, so he decides to search for her together with his teddy bear. The gameplay focuses on exploring the gloomy household distorted by the child's imagination, while solving simple puzzles and searching for a way to reach subsequent locations. Additionally, you have to avoid imaginary monsters and find family memories, which are the only way to tame our hero's imagination. Since you are playing as a little child, most of the time you will be crawling or walking slowly, only occasionally running, for short period of time.
Robinson: The Journey (PC)
Adventure September 2017
A first-person adventure game focused on exploration. The game was developed by the German team at Crytek (famous for the best-selling Crysis series) and designed to support virtual reality technology. The story is set on an unknown distant planet combining tropical flora with prehistoric fauna embodied by powerful dinosaurs. The surface of the planet is littered with remnants of technologically advanced but now extinct civilization. The player takes control of a small boy, the sole survivor of a spaceship crash. He has to explore the mysterious land through his adventures and interactions with the environment. The game stands out with the latest generation of CryEngine ensuring high-quality visuals that put this game ahead of the majority of games supporting VR goggles.
Adventure 01 December 2016
A light-hearted adventure game, inspired by Monty Python’s surreal sense if humour, and the weirdest cases from the X-Files TV series. Maize was developed by Finish Line Games – an independent studio, which debuted in 2014 with Cel Damage HD. The action of the game takes place on an abandoned American farm, which is located above an underground research facility. The player assumes the role of a corncob that gained self-conciousness and human feelings as a result of a crazy experiment. This unusual “hero” has to get to the bottom of a conspiracy and discover the reasons for his existence. When it comes to mechanics, Maize is an adventure game seen from a first-person perspective. The gameplay focuses on exploration, conversations with NPCs, and solving intricate logical puzzles. As it discovers further secrets, our corncob encounters many original characters, such as a Russian version of Teddy Ruxpin – a mechanical teddy bear. Even if the game itself is rather light-hearted, Maize employs high-quality visuals, powered by Unreal Engine 4 technology.
The Fidelio Incident (PC)
Adventure 23 May 2017
An adventure game featuring elements of the so-called walking simulators and developed by the independent Act 3 Games. The protagonist - Stanley, is a man whose past is unclear for the player. The plane he had been using to travel with his wife crashed on a frozen island near the coast of Iceland. The two survived the crash, but they ended up separated. The protagonist's goal is to reach his wife who is trapped in the wreck that is located on top of a mountain. Also, Stanley has to remove any evidence that could reveal their identity or their secrets to a rescue team that is heading towards the crash site. The player explores wildlands covered with snow and collects notes from Leonore's journal - those contain pieces of information concerning the characters' past. Furthermore, the player often solves environmental puzzles (obstacles and other difficulties encountered on the path are overcomed this way here). Survival elements play a crucial part in The Fidelio Incident, as the player has to make sure that Stanley gets warm by a fire or thermal waters regularly - otherwise he can end up freezing to death. The experience is complemented by high-quality visuals.
Adventure 28 March 2016
An action adventure game set in a science-fiction world created by Three One Zero - a studio led by former Microsoft employee, Adam Orth. The hero of the game is an astronaut trying to survive in space after a disaster destroyed his mother station. Core of the gameplay is exploring and solving logical puzzles, which mainly consist of repairing various equipment which allows us to keep ourselves alive in space. As Adr1ft takes place in environment with no gravity, we can move freely in all directions, with the only limitation being the need to replenish our supply of oxygen and the length of the rope ensuring that we won’t float away into open space. We discover the game’s plot mainly through audio diaries, which describe the stories of people who worked on the station and answer the question concerning the cause behind this disaster.
The Town of Light (PC)
Adventure 26 February 2016
First-person adventure game in the form of a psychological thriller and the debut of an independent Italian studio Lka.it. The game's plot is set in an mental institution located in the Italian town of Volterra. Creators of The Town of Light decided to depict in their game the history of an actually existing place, focusing on dramas of its residents, treated by facility staff like animals. In the game we play the part of a 16-year-old girl named Renee who comes to the asylum in hope of recovering her lost memories. Her task is complicated by the fact that she suffers from schizophrenia, and during exploration she is constantly accompanied by her various fears and other symptoms of her condition. During the game we explore subsequent, carefully reproduced rooms of the asylum, slowly discovering all of its dark secrets. Depending on our actions, story can develop in a nonlinear way.
ALICE VR (PC)
Adventure 27 October 2016
A first-person adventure game developed for VR goggles. Its prototype has been prepared for the VR Jam contest by the Polish Carbon Studio, established by the former employees of Farm51. Inspired by the famous novel by Lewis Carroll, Alice VR is set in a science-fiction world, where we play as a hero whose ship has been forced to land on an unknown planet. He finds out that all of its inhabitants have disappeared, and it is our task to discover the locals’ secrets and shape their future, not to mention solving some puzzles. The game is nonlinear, focusing on exploration and dealing with some puzzles, including riddles inspired by Alice in Wonderland which require us to enlarge and shrink our character. All of this varied by changing gravity, allowing us to move on walls and ceiling.
The Turing Test (PC)
Logic 30 August 2016
A sci-fi FPP logic puzzle game by Bulkhead Interactive, a studio founded by the creators of Pneuma: Breath of Life. The story takes place an unspecified number of years in the future, when scientists discover a seemingly harmless alien life form on Jupiter's moons. You play as an astronaut named Ava Turing, whose task is to examine the new species, and who ends up finding more than she expected. The Turing Test is a part of the FPP logic puzzle genre, popularized by the Portal series. There's no combat in the game, and the gameplay is entirely focused on solving puzzles. To do this, you mostly use a special device that allows you to manipulate energy and transfer if from object to object. You also have to operate various mechanisms and intelligent machines, as well as complete occasional platform challenges.