Syberia 3 (PC)
Adventure 20 April 2017
A sequel to a popular adventure game series created by the Belgian comic artist Benoit Sokal and Microids Studio, released over a decade after the second part. The story focuses on adventures of Kate Walker, a young lawyer, whose profession, in-born curiosity, and adventurousness get her entangled in a new mystery. Throughout the game, featuring classic point-and-click mechanics, you meet a whole menagerie of characters known from the previous installments in the series, as well as a cast of new heroes, including Still Life's protagonist and an FBI agent Victoria McPherson. Despite of using full 3D graphics that replaced hand drawn backgrounds, the game features the characteristic artwork style consistent with previous games.
Beat Cop (PC)
Adventure 30 March 2017
The result of the independent Polish studio Pixel Crow's cooperation with 11 bit studios, the creators of This War of Mine. Beat cop is a point-and-click time management game. You play as Jack Kelly, a former NYC detective who was framed for murder and demoted. Hated by everyone around, Jack is trying to reconcile his duties with conducting a private investigation in order to discover who framed him. The plot of Beat Cop is non-linear and its many endings depend on your decisions. Interestingly, the game was inspired by American crime TV shows from the 70s and 80s, which is reflected in its atmosphere and humor. The time-management element of the production is most visible when you're patrolling the streets of Brooklyn, while during the investigation segments it becomes a detective/adventure game. Beat Cop has a distinct retro feel thanks to its pixel-art graphics and oldschool soundtrack.
Syberia II (PC)
Adventure 29 March 2004
A sequel to the excellent adventure game created by Benoit Sokal and studio Microids. Syberia II continues the plot of the first installment - it presents the further adventures of Kate Walker, an American lawyer. Her intention of finalizing a contract led her to the adventure of her life. The game starts in the same place where the first Syberia ended – in the Russian city Romansburg. This time Kate decides to follow the trail of Hans Voralberg, the heir to an automaton factory, for her own reasons. The woman joins Hans and she helps him discover the mystery of the last living Mammoths. The greatest change in comparison to the first game lies in the quality of the graphics and the increase of the gameplay dynamics. Many new graphic effects were added, including dynamic shadows and an animated snow. Syberia II takes place in completely new locations that are much more different from each other than previously. During her adventures Kate will visit, among other places, the North-West passage and the village of the Youkol people.
Adventure 18 June 2002
An adventure game designed by Benoit Sokal, the famous Belgian comic writer, in cooperation with studio Microids. Syberia is the first chapter of the adventures of Kate Walker, an American lawyer hired by the company that produces automatons – mechanical toys. She is tasked with finishing the formalities related to taking over a factory located in a small city in Europe. The game begins when the protagonist arrives at the factory and learns that its owner, Anna Voralberg, is dead. In order to complete her mission, Kate must find her heir. The task pushes her to embark on the greatest adventure of her life. During the journey she will visit various climatic and mysterious places located in the Eastern Europe and she will meet many interesting people. Since it's a typical point-and-click adventure game, the gameplay consists mostly of exploring locations, solving riddles and speaking with non-playable characters. Syberia is famous for its climatic graphics with pre-rendered, hand-drawn backgrounds.
Game of Thrones: A Telltale Games Series - Season One (PC)
Adventure 02 December 2014
A game by Telltale Games, the studio behind many others similar productions, designed as an episodic adventure game based on the HBO’s popular TV show Game of Thrones - an adaptation of George R. R. Martin’s A Song of Ice and Fire books. The game features an original story overlapping with the events presented in the seasons 3-5 of the TV series. This six-part episodic story focuses on the House Forrester, whose members, although missing from the TV show, appeared in the fifth book of the saga. Known for ironwood trade, the Forresters are trying to survive the War of the Five Kings, while competing with House Whitehill. Gameplay employs the classic point-and-click mechanics. The game lets you visit many well-known locations from across both the Westeros and Essos continents, and observe the events from the perspective of several characters whose actions have direct impact on the fate of the two families.
The Walking Dead: The Telltale Series - A New Frontier (PC)
Adventure 20 December 2016
The third full-fledged season of the popular series of episodic adventure games developed by Telltale Games based on the cult comics and TV series, The Walking Dead. The mechanics of the game are similar as in previous installments of the series and they concentrate on exploration and conversations with non-playable characters. In difference to classic adventure games, The Walking Dead: Season Three lacks typical puzzles and the focus is on making various moral choices which are the main factor that shapes the story of the game. A new feature in the game is a special system that allows moving saved games between various platforms. It is possible to import saves from Season Two and continue the plots started there with all consequences of the choices previously made.
Full Throttle Remastered (PC)
Adventure 18 April 2017
Full Throttle Remastered is a remastered edition of the classic 1995 point-and-click adventure game that was developed by LucasArts. Just like the remaster of the Day of the Tentacle, the refreshed version of Full Throttle was created by Double Fine Productions, a studio made of developers of the original game. The game takes place in a grim future where classic vehicles were replaced with the machines powered by antigravity-based engines. We play as the leader of a motorcycle gang, who, along with his companions, is being accused of killing the owner of the last remaining company that produces classic motorbikes. Our job is to clear our name and find the actual person responsible for that murder. Audiovisuals of the original game were visibly refreshed and improved. New high-resolution backgrounds were created for the remastered version, and every animation frame was re-drawn by hand from scratch.
The Walking Dead: A Telltale Games Series - Season One (PC)
Adventure 24 April 2012
An episodic adventure game from Telltale Games, based on the comic book series by Robert Kirkman. The main theme of The Walking Dead: Season One revolves around a dramatic struggle for survival in a world infested by zombies. The player assumes the role of Lee Everett, one of the few survivors. The gameplay emphasizes exploration, dialogues, collecting items, and puzzle solving. The most significant feature are in-game moral choices the protagonist has to make, and whose consequences are often made visible only after some time. The developers created a highly interactive environment to give the players a good degree of freedom in puzzle solving. The Walking Dead: Season One catches the eye with its comic-like style, achieved with cel shading.
Thimbleweed Park (PC)
Adventure 30 March 2017
A point-and-click adventure game created by Ron Gilbert and Gary Winnick. The players are taken to the titular Thimbleweed Park - once a prosperous business area, now definitely past its prime. The player takes on the roles of five characters in total throughout this adventure and is capable of switching between them at any time. The characters present are a stronger feature of this game - apart from others, the player assumes the role of Ransome - a clown suffering from a curse which makes him unable to get rid of his stage make-up. Franklin is another of the characters the player will be in control of in this game; one day, he (Franklin) discovers that he has died. The player will also assume control of two detectives investigating a case of a body found nearby; Dolores on the other hand, needs to read the testament of her rich uncle. When it comes to the story, the creators mixed a unique taste in humor with different possible endings. All of this is complemented by visuals modeled after LucasArts' classics, as well as an interface resembling the legendary SCUMM system.
The Walking Dead: A Telltale Games Series - Season Two (PC)
Adventure 17 December 2013
Tales from the Borderlands: A Telltale Games Series (PC)
Adventure 25 November 2014
An episodic adventure game set in the universe of the Gearbox Software’s Borderlands series. This title was developed by Telltale Games studio that specializes in this genre. Story-wise, the game follows the plot started in Borderlands 2, following two characters: Fiona, a con artist, and Rhys, an employee of the Hyperion corporation equipped with cybernetic implants. The game’s goal is to remove the discrepancies within the story stemming from the mixed narrative of the two protagonists. Gameplay is rather unique, as the player’s main role is to make choices that determine how the story unfolds. In addition, the game features several elements typical of the Borderlands series, such as shooting sequences and moments to display the characters' unique skills – manipulating people and hacking.
Gods Will Be Watching (PC)
Adventure 24 July 2014
An unusual adventure game developed by independent studio Deconstructeam. The title focuses on moral dilemmas and the necessity of making choices. During the game, the players control humans that face hard life situations. Their decisions can impact the fate of many people. The player will for example assume the role of a terrorist who must guard a group of hostages or a scientist who has 48 hours to develop an antidote for a deadly virus. The gameplay focuses on interacting with surroundings and solving dilemmas. Each scenario is fully non-lineal and requires not only a different approach, but can be completed in various ways as well. Thanks to the advanced AI system, the characters in the game react dynamically to changing situations and they take various actions that can lead to player’s failure. Old school pixel art graphics are also what makes the game unusual.
The Wolf Among Us: A Telltale Games Series (PC)
Adventure 11 October 2013
An episodic adventure game based on the popular Fables comic book series. The Wolf Among Us was developed by Telltale Games, studio that used the same mechanics as in its previous title, The Walking Dead. The protagonists are fairy creatures that were forced to look for a safe haven in the human world where they must hide their true nature. During the game the player can encounter many characters known from the comic books – including the Big Bad Wolf, Snow White or Ichabod Crane. The gameplay is focused mostly on visiting locations, conversing with NPCs, solving riddles and making hard decisions. The Wolf Among Us employs comic book-like visuals and, as usual, cel-shading.
Batman: The Telltale Series (PC)
Adventure 02 August 2016
Another episodic adventure game developed by the experienced American studio Telltale Games, who had produced many highly acclaimed video games based on famous films, books, and comic books, such as Back to the Future, The Walking Dead, and Game of Thrones. Batman: A Telltale Game Series takes you into the grim city of Gotham, however, unlike Rocksteady’s popular action game series, Telltale Games’ production focuses on Bruce Wayne himself, showing his moral dilemmas and the burden imposed on him by the constant fight against corruption and crime. In terms of gameplay the title does not stray far from the studio’s previous productions. As always, the key element of gameplay is making tough choices that influence the way the story unfolds – and not just within one chapter but across the entire season.
The Franz Kafka Videogame (PC)
Adventure 06 April 2017
A classic point-and-click adventure game by Denis Galanin, the creator of Hamlet or last game without MMORPG elements, shaders, and product placement. The plot of The Franz Kafka Videogame was inspired by the works and life of the eponymous writer. The story, however, is not an exact copy of its literary predecessors, but follows a different plot, in which you can find references to e.g. the novels The Castle and America, as well as the stories The Judgement, The Metamorphosis, and others. The gameplay consists of exploring and solving logic puzzles, which require analytical thinking and the ability to associate facts. The visuals of The Franz Kafka Videogame feature hand-drawn 2D backgrounds and simple animations in a style resembling that of René Magritte's paintings.
The Neverhood (PC)
Adventure 25 April 1996
A unique point-and-click adventure game, developed in cooperation by the creator of Earthworm Jim - Doug TenNapela, DreamWorks Interactive film studio, and Steven Spielberg himself. The Neverhood takes us to a plasticine world, where we control a character named Klaymen. Our hero’s task is to retrieve the crown of his creator and father Hoborg, which, after it was stolen, allowed the thief, Klogg, to take over the world of Neverhood. The gameplay itself follows typical adventure game standards, with players exploring locations, collecting items, and solving various logical puzzles. However, the game’s unique feature is its innovative, fully plasticine world, created using more than three tons of plasticine and a unique stop motion animation technique, known as claymation.
Adventure 05 April 2017
A surreal two-dimensional point ‘n’ click science fiction adventure game created by Jacob Janerka, an Australian developer of Polish descent. The story of Paradigm takes us to a near future to a surreal world inspired by Eastern Europe of the 70s and 80s. The protagonist is named Paradigm, he is a mutant and a product of a failed project of DUPA Corporation that deals in breeding ideal children. Abandoned by his creators, the hero produces electronic music and his goal is to reach world fame in this field. Both the plot and the characters are saturated with absurd and dark humor, additionally enriched with numerous easter eggs. As far as gameplay is concerned, Paradigm resembles classical adventure games of the 90s, such as Day of the Tentacle or the Monkey Island series. While playing, we have to explore levels, interact with non-player characters, gather items, and solve logic puzzles. The audiovisual layer of the title also strongly references the retro style.
Yesterday Origins (PC)
Adventure 10 November 2016
A typical point-and-click adventure game and a continuation to 2012's Yesterday. Yesterday Origins was developed by the creators of the original game - the Spanish Pendulo Studios. Again, the player takes on the role of John Yesterday; as for the plot, it was divided into two timelines. Thus the player, familiar with present-day events, is taken back to the era of the Spanish Inquisition. In terms of game mechanics, the game follows the pattern of its predecessor. The player explores the in-game locations, talks to NPCs, gathers items and solves various puzzles for the most part. Contrary to the first installment however, Yesterday Origins is a fully 3D title, though the creators have once again managed to convey the characteristic atmosphere of the original game through application of the specific, cartoonish art style.
Adventure 16 October 2009
An original two-dimensional adventure game developed by Amanita Design - an independent Czech studio popular for the Samorost series. The action is set in a bizarre world made entirely of metal. All the plants, wildlife and humans were replaced by robots. The player assumes the role of one such robot, wrongfully sent to a junkyard. Once back in town, the protagonist discovers the existence of a conspiracy aiming to murder its leader. He decides to prevent the murder attempt and tries to get back his girlfriend along the way. The game is based on the classic point-and-click mechanics and the player collects various items when exploring subsequent locations and solves a set of relatively simple puzzles. Machinarium stands out with its well-made hand-drawn visuals inspired by industrial architecture, old and rusty machinery, as well as by classics of science-fiction literature.