Might & Magic X: Legacy (PC)
RPG 23 January 2014
Might & Magic X: Legacy is the tenth installment in the legendary cRPG series, and the first one created by Limbic Entertainment. The game is set in the fantasy world of Ashan, after the events of Might & Magic: Heroes VI. The City of Karthal, located on the Agyn Peninsula, is on the brink of seceding from the Holy Empire. Four adventurers, controlled by the player, become involved in a conspiracy, which can affect the fate of the whole kingdom. Mechanics-wise, Might & Magic X: Legacy is based on the earliest installments of the series and features e.g. turn-based combat, a wide range of weapons and equipment, and expansive skill developing options.
Cladun Returns: This is Sengoku! (PC)
RPG 06 June 2017
A dungeon crawler RPG which is the third installment in the Cladun series. Similar to the previous iterations, Cladun Returns: This is Sengoku! was created by Nippon Ichi Software. The player is once again taken to the magical world of Arcanus Cella, which is a base of operations for heroes that set out on expeditions to dangerous dungeons. This time, the game begins at the end of the Sengoku period in Japan, when the country was brought to its knees by internal wars and rebellions. Damned souls are taken to Arcanus Cella - those cannot enter the path of reincarnation until they have taken care of their unfinished, earthly business. The player's goal is to help them, which requires one to explore dungeons characteristic for the franchise, filled with monsters, traps, powerful bosses, but also valuable artifacts. In combat, the player uses different melee and ranged weapons, such as katanas, warhammers, staves, bows or shurikens. Special abilities and features form a variety of character classes, both common, such as the Swordsman or the Mage, and more exotic professions, such as the Saint, the Priest, or the Onmyoji. The player-controlled character can by supported by their teammates thanks to the Magic Circle system being implemented in this installment as well. Both the faces of the characters and sprites of certain weapons can be modified in the in-game Pixel Editor.
RPG 23 May 2017
A first-person sci-fi role-playing game featuring elements of cyberpunk. StarCrawlers, a title that pays tribute to the classics of dungeon crawlers, was developed by Juggernaut Games. The player assumes the role of the leader of a group of scavengers exploring space stations and fighting hostile machines. Their main goal is to infiltrate a huge spaceship which was originally traveling to an unknown planet in order to colonize it. The gameplay mechanics were based on the classics of the genre - the action is viewed through the eyes of individual characters, who cannot rotate beyond 90 degrees at a time. The player explores procedurally generated locations, collects items, avoids traps and fights enemies in a typical, turn-based combat system. The team consists of four members, whose different skills have to be developed in such a way that they complement each other, for this is the key to success.
The Bard's Tale IV (PC)
RPG October 2017
The fourth installment in the legendary RPG series launched back in the mid-80s. The title was developed by inXile entertainment thanks to the funds raised at Kickstarter, and its production was overseen by Brian Fargo, the creator of the initial entry of the franchise. The action takes place in the fantasy world known from previous installments of the series. The city of Skara Brae is its center. From there, the players set out to conquer numerous ruins and dungeons leading a party consisting of various races and classes, which influences the course of the plot as well as the attitude of the encountered NPCs. The available locations are grid-based in design, while combat takes place in an unusual, phase turn-based system that allows our party members to perform two actions simultaneously and thus achieve a synergy effect of various skill combinations. Bardic music also plays an important role during the fights. The ballads were recorded in Gaelic language.
The Binding of Isaac (PC)
Arcade 28 September 2011
Created by the independent developer Team Meat, who also created Super Meat Boy, The Binding of Isaac is a roguelike action shooter with RPG elements. In game, the player becomes Isaac and travels through successive randomly generated dungeons, similar to the ones in the first installments of The Legend of Zelda series. Each level is filled with scores of enemies, demanding boss fights, and classical puzzles. To solve the latter, the player needs to gather items such as coins, bombs, keys, or special cards. The game features an unique character progression system, instead of the experience gained strength of the character depends on special weapon upgrades or magic artifacts, which can be bought in shops or found in special chests and hidden rooms. Thanks to the ability to combine pieces equipment, as the story progress the main character becomes more powerful. The cartoonish visuals of the game are a call back to the simple action games from the 8-bit era.
The Binding of Isaac: Rebirth (PC)
Arcade 04 November 2014
An expanded version of a popular indie game that has been released in 2011 by Team Meat studio. Nicalis studio, a bit more experienced team, has been involved in refreshing of the title, in cooperation with original developers. When it comes to mechanics, the gameplay hasn’t changed much, offering randomly-generated levels, traversed by the titular Isaac, who solves simple puzzles and eliminates monsters or much more powerful bosses. The main difference between the Flash-based original, is a completely new graphic engine, introducing new, improved visuals and a number of innovations that, as a result of technological limitations, hadn’t made their way into the original. The developers included the whole base game and its two DLCs, and introduced a number of novelties. A local co-op mode has been incorporated in the game, allowing two players to take part in a joint playthrough on one screen.
Enter the Gungeon (PC)
Arcade 05 April 2016
A unique mix of a classic dungeon crawler and a dynamic, two-dimensional shooter from the debuting American studio, Dodge Roll. We play as a hero seeking for the legendary weapon that can change the past of a distant planet. To achieve his goal, he must explore the eponymous ancient temple where many dangers and surprises await him. Featuring a top-down view, the game tasks us with exploration of randomly generated levels of the temple. We come across numerous enemies and bosses, as well various shops and friendly characters that will help us in our journey. The game’s combat system is based on classic twin-stick shooters, allowing us to use environmental objects as weapons in addition to an already vast selection of guns and gadgets.
Dungeon Rats (PC)
RPG 04 November 2016
A tactical cRPG, created by Iron Tower – an independent studio, responsible for the highly-praised Age of Decadence. The player enters a fantasy universe, known from the previous games from the studio, connecting Roman Empire stylistics with post-apocalyptic fantasy. In this installment, we assume the role of a prisoner sentenced to spend the rest of his life as a slave in an enormous mine. His only hope is fighting his way back to the surface. The gameplay in Dungeon Rats focuses around combat, with each encounter being unique and directed manually. The battles are turn-based, and the key to success lies not only in using the hero’s abilities, but also in making use of your companions. Our party can hold up to four adventurers, but the acquired experience points are split up between all members – a more numerous party translates into slower growth of the individual heroes. The game is characteristic for its high difficulty level – even the easiest one may prove to be difficult for many players.
Dungeon Rushers (PC)
RPG 06 September 2016
An RPG from the dungeon crawler genre, developed by the independent studio Goblinz. Players are taken to fantasy world filled with dungeons to explore, treasures to find and monsters to defeat. At the same time, Dungeon Rusher offers a humorous approach to classic heroic fantasy tropes. We lead a party of adventurers, who must defeat a lord of darkness, dwelling in the deepest dungeon. Our team will consist of a shaman, an archeress, a warlike dwarf and a bard. Gameplay comes down to exploring and fighting enemies as we travel through two-dimensional map. When we meet hostile creatures, we are taken on the battlefield and engage in turn-based combat, which requires proper positioning of our fighters and wise use of their abilities. We also find many items, including weaponry, and there are crafting and trading systems. Aside from single player campaign, Dungeon Rushers offers a multiplayer mode to fight against other players.
Crypt of the NecroDancer (PC)
RPG 23 April 2015
The work of a one-man Canadian studio Brace Yourself Games in the form of a unique independent production that combines features of seemingly contrasting elements of a roguelike RPG and a dancing game. Crypt of the NecroDancer lets us play as a girl named Cadence, who sets on a journey to find her missing father. It leads her to the mysterious crypt ruled by an evil demon known as NecroDancer. It casts an unusual curse on the protagonist, making her heart always beat in rhythm of a music. As far as its mechanics go, NecroDancer is and old school action RPG. We explore procedurally generated dungeons and fight various monsters using weapons and magic. What makes the game unique is the fact that enemies move to the rhythm of music, and Cadence must adjust to their dance to defeat them. Each enemy she encounters has his unique style, and discovering the correct combination of moves is the key to success.
The Binding Of Isaac: Afterbirth (PC)
Arcade 30 October 2015
A huge (approximately up to for 200 hours of gameplay) DLC expansion for The Binding of Isaac: Rebirth from Nicalis studio. It isn’t standalone title, requiring the base game to play. Afterbirth introduces many novelties, including a new final area with a unique boss and ending. However, it doesn’t change the game mechanics, as we once again play a roguelike arcade title, exploring randomly generated locations, discovering secrets and fighting enemies. The gameplay is diversified with additional content in the form of new character, Lilith, new monsters and bosses, as well as previously unavailable items, challenges and locations. What's more, the DLC also modified the interface and expanded the soundtrack. Lastly, players received a new game mode called Greed Mode, in which they take great risks to obtain unique rewards.
Conception II: Children of the Seven Stars (PC)
RPG 16 August 2016
The second installment in a series of jRPGs enriched with elements typical for visual novels and dungeon crawlers. This time, the player assumes the role of a chosen character (several available) and their goal is to defeat the monsters lurking in the Pandora Labyrinth. The gameplay resembles the formula used in the original game - the player explores randomly generated dungeons, talks to seven female companions (as well as asks them out on dates) and fights the enemies encountered. Once again, the so-called Star Children accompany the player in combat, offering their unique abilities as a form of support. The game is played from a third-person view and the player can both avoid encounters with enemies and attack them by surprise. Similar to the previous installment, one can buy new parts of equipment in town. The visuals are decent here and resemble anime productions.
A fantasy action RPG with isometric view, belonging to the so called dungeon crawler genre. Created by Bare Mettle Entertainment studio and is supposedly a prologue to the flag ship title of the studio – Sui Generis. In a manner befitting a classic RPG, Exanima takes us to dark dungeons that are part of a bigger fantasy world, allowing us to explore them while dealing with numerous enemies. The game's most unique feature is a complex battle system that emphasizes physics. Additionally, our characters don’t react to our commands in an instant, moving somewhat sluggishly. Winning requires patience and planning ahead with each move.
7 Mages (PC)
RPG 24 June 2016
An old-school RPG with plot that was inspired by the Akira Kurosawa's classic movie Seven Samurai and its American remake, The Magnificent Seven. The action is set in a fantasy world on the island of Roven, where the inhabitants have been terrorized by ruthless bandits for a long time — they steal, burn down houses, and even commit murder. The desperate islanders hire a group of seven coldblooded mages to deal with the villains. The gameplay mechanics of 7 Mages are inspired by classical dungeon crawlers. In the game, we control a 7-member party of heroes with varied magical abilities. The on-screen events are viewed from the first-person perspective. Occasionally, we will also have to solve logic puzzles. The above is complemented by an old-school tile-by-tile movement with the ability to turn by 90 degrees only and a tactically rich turn-based combat system.
The Binding of Isaac: Afterbirth+ (PC)
Arcade 03 January 2017
Second DLC for The Binding of Isaac: Rebirth developed by Nicalis studio. It adds tens of unique items to create more surprising combinations, new monsters to defeat, the special bestiary that describes them, and bonus rooms that form a huge labyrinth. Aside from that, the add-on features more difficult Greed mode and an additional chapter, as well as a new playable character and five unique challenges. However, the most important novelty is the added support of modding tools, which allows players to freely modify the most important elements of the game and create new equipment, monsters, characters and even whole campaigns or game modes.
Guild of Dungeoneering (PC)
RPG 14 July 2015
A unique combination of a card game and a simple RPG created by Irish one-man studio Gambrinous. In Guild of Dungeoneering you play as a leader of a run-down adventurers' guild, and your task is to gain glory, gather riches, and take the competition down a peg. The gameplay is focused mostly on developing your guild's headquarters, adding new rooms and unlocking new character classes, equipment and magical items. In order to get money to spend on all of that, you have to send your heroes to do various quests in the dungeons. However, instead of controlling your hero, you build a labyrinth out of cards around them, and the hero moves in it as they please. The gameplay is divided into turns, during which you select dungeon and enemy cards. In case of encountering an opponent, combat begins and its result depends on both your hero's stats and the attack cards you play with.
RPG 11 April 2017
A roguelike hack'n'slash game featuring pixel-art visuals. Crawl was designed specifically for local multiplayer and developed by the debuting team at Powerhoof. In the game, heroes exploring dungeons encounter monsters defending the place against undesired visitors. Up to four players can meet in a session - one of them assumes the role of the hero traversing dungeons filled with threats. The remaining players control various monsters, whose task is to prepare traps and obstacles in order to make it more difficult for the hero to achieve their goal. In terms of mechanics, the game resembles classic roguelike RPGs, in which the player gathers parts of equipment scattered throughout dungeons and levels up gradually, improving their skills. When the hero dies, the players swap their roles, but interestingly, the new hero keeps both the items and experience gathered by the player who was previously in control of that character. Once the hero has reached level 10, they go through a mysterious portal and the final boss fight begins.
Action 23 October 2014
Ziggurat is a dungeon crawler with roguelike and action game elements developed by Milkstone. We play as a neophyte wizard who enters the titular ziggurat in order to prove his worth and earn the right to be called a powerful sorcerer. We will have to explore the building's many rooms where we will encounter all kinds of enemies and traps. Our hero uses three kinds of magic: blue, orange, and green. Each of them is represented by spell books, staves, and objects we can simply throw. Each type of magic has its own energy bar which we can restore only by defeating enemies that use that exact kind of magic. Like in many roguelike games, death is permanent in Ziggurat. However, when we start all over again, we get all the bonuses we've unlocked in our previous playthrough. There are twelve other playable characters to unlock, i.e. Shaman, Alchemist, Acrobat, Bard, or Vampire. The game has high quality visuals. The levels of Zigguart we explore are generated procedurally, making each time we play it a completely unique experience.