The Binding of Isaac: Afterbirth+ (PC)
Arcade 03 January 2017
Second DLC for The Binding of Isaac: Rebirth developed by Nicalis studio. It adds tens of unique items to create more surprising combinations, new monsters to defeat and special bestiary that describes them and bonus rooms that create a huge labyrinth. Aside from that, add-on features more difficult Greed mode and additional chapter, as well as a new playable character and five unique challenges. However, the most important novelty is added support of modding tools, which allows players to freely modify the most important elements of the game and create new equipment, monsters, characters and even whole campaigns and game modes.
Dungeon Rats (PC)
RPG 04 November 2016
A tactical cRPG, created by Iron Tower – an independent studio, responsible for the highly-praised Age of Decadence. The player enters a fantasy universe, known from the previous games from the studio, connecting Roman Empire stylistics with post-apocalyptic fantasy. In this installment, we assume the role of a prisoner sentenced to spend the rest of his life as a slave in an enormous mine. His only hope is fighting his way back to the surface. The gameplay in Dungeon Rats focuses around combat, with each encounter being unique and directed manually. The battles are turn-based, and the key to success lies not only in using the hero’s abilities, but also in making use of your companions. Our party can hold up to four adventurers, but the acquired experience points are split up between all members – a more numerous party translates into slower growth of the individual heroes. The game is characteristic for its high difficulty level – even the easiest one may prove to be difficult for many players.
Enter the Gungeon (PC)
Arcade 05 April 2016
A unique mix of a classic dungeon crawler and a dynamic, two-dimensional shooter from the debuting American studio, Dodge Roll. We play as a hero seeking for the legendary weapon that can change the past of a distant planet. To achieve his goal, he must explore the eponymous ancient temple where many dangers and surprises await him. Featuring a top-down view, the game tasks us with exploration of randomly generated levels of the temple. We come across numerous enemies and bosses, as well various shops and friendly characters that will help us in our journey. The game’s combat system is based on classic twin-stick shooters, allowing us to use environmental objects as weapons in addition to an already vast selection of guns and gadgets.
The Binding of Isaac: Rebirth (PC)
Arcade 04 November 2014
An expanded version of a popular indie game that has been released in 2011 by Team Meat studio. Nicalis studio, a bit more experienced team, has been involved in refreshing of the title, in cooperation with original developers. When it comes to mechanics, the gameplay hasn’t changed much, offering randomly-generated levels, traversed by the titular Isaac, who solves simple puzzles and eliminates monsters or much more powerful bosses. The main difference between the Flash-based original, is a completely new graphic engine, introducing new, improved visuals and a number of innovations that, as a result of technological limitations, hadn’t made their way into the original. The developers included the whole base game and its two DLCs, and introduced a number of novelties. A local co-op mode has been incorporated in the game, allowing two players to take part in a joint playthrough on one screen.
The Binding of Isaac (PC)
Arcade 28 September 2011
Created by the independent developer Team Meat, who also created Super Meat Boy, The Binding of Isaac is a roguelike action shooter with RPG elements. In game, the player becomes Isaac and travels through successive randomly generated dungeons, similar to the ones in the first installments of The Legend of Zelda series. Each level is filled with scores of enemies, demanding boss fights, and classical puzzles. To solve the latter, the player needs to gather items such as coins, bombs, keys, or special cards. The game features an unique character progression system, instead of the experience gained strength of the character depends on special weapon upgrades or magic artifacts, which can be bought in shops or found in special chests and hidden rooms. Thanks to the ability to combine pieces equipment, as the story progress the main character becomes more powerful. The cartoonish visuals of the game are a call back to the simple action games from the 8-bit era.
The Binding Of Isaac: Afterbirth (PC)
Arcade 30 October 2015
A huge (approximately up to for 200 hours of gameplay) DLC expansion for The Binding of Isaac: Rebirth from Nicalis studio. It isn’t standalone title, requiring the base game to play. Afterbirth introduces many novelties, including a new final area with a unique boss and ending. However, it doesn’t change the game mechanics, as we once again play a roguelike arcade title, exploring randomly generated locations, discovering secrets and fighting enemies. The gameplay is diversified with additional content in the form of new character, Lilith, new monsters and bosses, as well as previously unavailable items, challenges and locations. What's more, the DLC also modified the interface and expanded the soundtrack. Lastly, players received a new game mode called Greed Mode, in which they take great risks to obtain unique rewards.
The Bard's Tale IV (PC)
The fourth installment in the legendary RPG series launched back in the mid-80s. The title was developed by inXile entertainment thanks to the funds raised at Kickstarter, and its production was overseen by Brian Fargo, the creator of the initial entry of the franchise. The action takes place in the fantasy world known from previous installments of the series. The city of Skara Brae is its center. From there, the players set out to conquer numerous ruins and dungeons leading a party consisting of various races and classes, which influences the course of the plot as well as the attitude of the encountered NPCs. The available locations are grid-based in design, while combat takes place in an unusual, phase turn-based system that allows our party members to perform two actions simultaneously and thus achieve a synergy effect of various skill combinations. Bardic music also plays an important role during the fights. The ballads were recorded in Gaelic language.
A fantasy action RPG with isometric view, belonging to the so called dungeon crawler genre. Created by Bare Mettle Entertainment studio and is supposedly a prologue to the flag ship title of the studio – Sui Generis. In a manner befitting a classic RPG, Exanima takes us to dark dungeons that are part of a bigger fantasy world, allowing us to explore them while dealing with numerous enemies. The game's most unique feature is a complex battle system that emphasizes physics. Additionally, our characters don’t react to our commands in an instant, moving somewhat sluggishly. Winning requires patience and planning ahead with each move.
7 Mages (PC)
RPG 24 June 2016
An old-school RPG with plot that was inspired by the Akira Kurosawa's classic movie Seven Samurai and its American remake, The Magnificent Seven. The action is set in a fantasy world on the island of Roven, where the inhabitants have been terrorized by ruthless bandits for a long time — they steal, burn down houses, and even commit murder. The desperate islanders hire a group of seven coldblooded mages to deal with the villains. The gameplay mechanics of 7 Mages are inspired by classical dungeon crawlers. In the game, we control a 7-member party of heroes with varied magical abilities. The on-screen events are viewed from the first-person perspective. Occasionally, we will also have to solve logic puzzles. The above is complemented by an old-school tile-by-tile movement with the ability to turn by 90 degrees only and a tactically rich turn-based combat system.
Guild of Dungeoneering (PC)
RPG 14 July 2015
A unique combination of a card game and a simple RPG created by Irish one-man studio Gambrinous. In Guild of Dungeoneering you play as a leader of a run-down adventurers' guild, and your task is to gain glory, gather riches, and take the competition down a peg. The gameplay is focused mostly on developing your guild's headquarters, adding new rooms and unlocking new character classes, equipment and magical items. In order to get money to spend on all of that, you have to send your heroes to do various quests in the dungeons. However, instead of controlling your hero, you build a labyrinth out of cards around them, and the hero moves in it as they please. The gameplay is divided into turns, during which you select dungeon and enemy cards. In case of encountering an opponent, combat begins and its result depends on both your hero's stats and the attack cards you play with.
Conception II: Children of the Seven Stars (PC)
RPG 16 August 2016
The second installment in a series of jRPGs enriched with elements typical for visual novels and dungeon crawlers. This time, the player assumes the role of a chosen character (several available) and their goal is to defeat the monsters lurking in the Pandora Labyrinth. The gameplay resembles the formula used in the original game - the player explores randomly generated dungeons, talks to seven female companions (as well as asks them out on dates) and fights the enemies encountered. Once again, the so-called Star Children accompany the player in combat, offering their unique abilities as a form of support. The game is played from a third-person view and the player can both avoid encounters with enemies and attack them by surprise. Similar to the previous installment, one can buy new parts of equipment in town. The visuals are decent here and resemble anime productions.
Dungeon Rushers (PC)
RPG 06 September 2016
An RPG from the dungeon crawler genre, developed by the independent studio Goblinz. Players are taken to fantasy world filled with dungeons to explore, treasures to find and monsters to defeat. At the same time, Dungeon Rusher offers a humorous approach to classic heroic fantasy tropes. We lead a party of adventurers, who must defeat a lord of darkness, dwelling in the deepest dungeon. Our team will consist of a shaman, an archeress, a warlike dwarf and a bard. Gameplay comes down to exploring and fighting enemies as we travel through two-dimensional map. When we meet hostile creatures, we are taken on the battlefield and engage in turn-based combat, which requires proper positioning of our fighters and wise use of their abilities. We also find many items, including weaponry, and there are crafting and trading systems. Aside from single player campaign, Dungeon Rushers offers a multiplayer mode to fight against other players.
Ray Gigant (PC)
RPG 10 August 2016
A combination of jRPG, dungeon crawler and a music game. Ray Gigant takes place in the future in Tokyo. The titular Gigants are aliens who invaded the Earth. The main protagonist of the game – Amakaze – stands in their way, having awakened a great power inside of himself. The player is tasked with learning to control the extraordinary abilities of the protagonist as he is trying to get rid of the invaders from his home city. Gameplay of Ray Gigant concentrates on exploration, character and his companions’ development and fighting encountered enemies. The battles are turn-based and, similarly as in music games, the player is sometimes forced to perform specific actions during a very limited time window. The action is shown from two perspectives: the exploration is shown from first-person perspective and in combat the camera moves behind the back of the character. The game features nice graphics which are stylized to look like anime.
The Quest (PC)
RPG 19 February 2016
A first-person perspective RPG developed by Redshift studio. The game belongs to one of the classic RPG subgenres - dungeon crawlers. The Quest takes place in a typical fantasy world, and the story follows an agent tasked with unmasking conspirators that are trying to take over the kingdom. The protagonist can belong to one of five races and have predetermined or manually created profession. During the game, the player travels through a large open world filled with various story missions, items, characters and monsters. The action is observed from the eyes of the protagonist and character movement is done like in the old genre classic, Dungeon Master, by jumping between preset positions (with the ability to turn by 90 degrees). The battles are fought in real time and require not only developed character attributes and good equipment, but some agility on the player's side as well.
Siralim 2 (PC)
RPG 12 August 2016
A sequel to the oldschool RPG developed by Thylacine, the creators of the first installment in the series. Siralim 2 doesn't feature a complex plot; you play as the ruler of the eponymous kingdom, who sets out on a series of journeys, during which he has to recruit monsters and use them to fight his enemies. Interestingly, there is no final battle, and the locations and challenges are generated without end. The game features a bird's eye view, and the gameplay consists of exploring the dungeons, searching for treasure, completing quests, and combat. The battles are turn-based, but the protagonist doesn't fight in person, letting his monsters do it instead. Siralim 2 also features magic and crafting systems, and the money you earn can be spent on upgrading your castle, which means adding new building and rooms, unlocking new equipment, missions, and characters.
A roguelike hack'n'slash game featuring pixel-art visuals. Crawl was designed specifically for local multiplayer and developed by the debuting team at Powerhoof. In the game, heroes exploring dungeons encounter monsters defending the place against undesired visitors. Up to four players can meet in a session - one of them assumes the role of the hero traversing dungeons filled with threats. The remaining players control various monsters, whose task is to prepare traps and obstacles in order to make it more difficult for the hero to achieve their goal. In terms of mechanics, the game resembles classic roguelike RPGs, in which the player gathers parts of equipment scattered throughout dungeons and levels up gradually, improving their skills. When the hero dies, the players swap their roles, but interestingly, the new hero keeps both the items and experience gathered by the player who was previously in control of that character. Once the hero has reached level 10, they go through a mysterious portal and the final boss fight begins.