TransportPC Video Games

Video Games Encyclopedia by Gamepressure.com

PC (Personal computer) - one of the most popular home platforms and the only one which doesn’t offer playing video games as its main purpose. PC was born in the 1970s, but it is impossible to give an exact moment of its birth or even a name of its creator. However, IBM is the one who gave computers their present shape, using, at the beginning of the 1980s, an idea of open architecture – which is today one of the most important differences between computers and consoles.

The foundations of PC as a gaming platform are currently systems of digital distribution of video games (Steam, Origin, Uplay) and MMO games that mostly work in f2p (free-to-play) model.

Action
Arcade
Fighting
RPG
Strategy18
Adventure
Sports
Racing
Simulation23
Logic
Party
MMO
Transport Giant (PC)
Transport Giant (PC)

Strategy 09 June 2004

PC

Transport Fever (PC)
Transport Fever (PC)

Strategy 08 November 2016

Transport Fever is an economic strategy by a Swiss studio, Urban Games. The previous game by this team was Train Fever, released in 2014. Contrary to that title, in Transport Fever the developers decided to offer not only land-based transport management, but aerial and marine transport as well. The goal of this game hasn't changed however - it still is about developing an efficient transport network connecting different locations, and allowing smooth transportation of goods and passengers. In Transport Fever players need to design routes and railways, erect strategic buildings such as railway stations, airports, and docking bays. The network has to be maintained and upgraded to meet the increasing demands of the market. The whole transport empire is strictly dependent on the economy; the game requires a reasonable management of the funds.

PC

Fernbus Simulator (PC)
Fernbus Simulator (PC)

Simulation 25 August 2016

PC

Bus Simulator 16 (PC)
Bus Simulator 16 (PC)

Simulation 02 March 2016

Another installment of a simulator series allowing you to play as a driver of public transport bus, developed by the British company Astragon. In contrast to previous entries in the series, the game was developed by the Austrian studio StillAlive, previously known for the action adventure game, Son of Nor. The new developer made sure that player's role is not limited only to driving, but reflects all aspects of a bus driver's work as closely as possible. Therefore, during the game we are also responsible for, among others, interactions with passengers, ticket sales, and dealing with various random situations that can happen in urban transport. Bus Simulator 16 introduces a reputation system in which our popularity changes depending on how well we fulfill our responsibilities. The passengers' trust, which translates directly into revenue and business development, depends on our actions.

PC

Cities: Skylines - Mass Transit (PC)
Cities: Skylines - Mass Transit (PC)

Strategy 18 May 2017

Cities: Skylines - Mass Transit is the fourth expansion to Cities: Skylines developed by the Finnish studio Colossal Order. Mass Transit requires the base game to be playable. This add-on expands the aspects of public transport, introducing new means of transportation for our citizens to use. Now, people who live in our virtual cities can travel by ferries, cable cars, monorails, or even by zeppelins. Communication centers, special buildings where quick transfers between buses or means of transportation happen, play a crucial role in this expansion. The list of novelties introduced by Cities: Skylines - Mass Transit is closed by new types of roads, bridges, buildings, and political plans. The expansion also introduces bonus scenarios where players will have to face challenges connected with traffic management and solving communication problems.

PC

OMSI 2: The Omnibussimulator (PC)
OMSI 2: The Omnibussimulator (PC)

Simulation 12 December 2013

PC

Transport Tycoon Deluxe (PC)
Transport Tycoon Deluxe (PC)

Strategy 15 June 1994

PC

Tram Simulator: Dusseldorf (PC)
Tram Simulator: Dusseldorf (PC)

Simulation 13 November 2013

PC

Cities in Motion (PC)
Cities in Motion (PC)

Strategy 22 February 2011

PC

Bus Cablecar Simulator: San Francisco (PC)
Bus Cablecar Simulator: San Francisco (PC)

Simulation 09 September 2011

PC

Railway Empire (PC)
Railway Empire (PC)

Strategy 2018

An economic strategy game created by an experienced studio, Gaming Minds, in which player becomes an owner of a railroad company. Their task is to take control over the entire market and turn their company into an empire. Since the game takes place in XIX and XX century the technology of the entire society is constantly changing. The key to success is to not only build new railroads and invest in new trains and train stations but also to use innovative technologies (divided into five historical periods), build factories, buildings in which you can repair your vehicles and provide tourists with attractions. Our competition, controlled by AI, is always on our heels – the fight for keeping our position on the market requires us to hire spies and saboteurs. Railway Empire offers a campaign mode and single missions in which players must complete very specific goals. In addition to those modes players can also select a free mode that allows to develop their virtual business without any goals imposed on them.

PC

TransRoad: USA (PC)
TransRoad: USA (PC)

Strategy December 2017

An economic strategy developed by an internal team of Deck13 Interactive. The player takes control of a newly established trucking company specializing in road transport of various goods throughout the area of United States, represented by an extensive three-dimensional map. The game itself begins after the choice of a starting location, the first truck and a trailer, and the employment of a skeleton crew. Completing orders increases the reputation of our company, which as the time goes reinforces its motor pool (in all, we are left with over a hundred trucks and seven types of trailers), and acquires licenses to transport hazardous or fragile cargo. The world’s economy is dynamic and can surprise the player with recession or see him face one of the AI-controlled opponents. TransRoad: USA offers a range of gameplay modes, including a campaign, single mission, or a sandbox mode with unlimited playtime.

PC

Train Fever (PC)
Train Fever (PC)

Strategy 04 September 2014

PC

Giant Machines 2017 (PC)
Giant Machines 2017 (PC)

Simulation 29 September 2016

A heavy machinery simulator created by an independent studio Code Horizon. Giant Machines 2017 stands out from the other simulators with the presence of a Story Mode, the final objective of which is to send a shuttle to the International Space Station. The players can take the reins of machines such as a crane, a bulldozer, a dump truck, a gigantic mining excavator, or a platform transporting space shuttles. The individual missions take place in six different settings, including Greenland, Florida, and Canada. Our objectives include, for example, transporting mining output, cutting huge metal constructions, or tearing down mountain slopes. The game employs an advanced physics system that simulates, e.g. machine damage and wear. Aside from the control of individual arms and buckets, the player can freely move around the vehicle cockpits in an FPP view. Giant Machines 2017 also offers a ranking mode – Time Attack. Thanks to the Unity engine, the title offers detailed 3D visuals.

PC

Bus Simulator 2009 (PC)
Bus Simulator 2009 (PC)

Simulation 12 August 2009

PC

OMSI The Omnibussimulator (PC)
OMSI The Omnibussimulator (PC)

Simulation 18 February 2011

PC

Bus Simulator 2008 (PC)
Bus Simulator 2008 (PC)

Simulation 13 December 2007

PC

Bus Simulator 2012 (PC)
Bus Simulator 2012 (PC)

Simulation 10 May 2012

PC

Mashinky (PC)
Mashinky (PC)

Strategy TBA

An open-world economic tycoon game that focuses on managing a railroad company. The credit for developing this title goes to a Czech gamemaker - Jan Zeleny, who worked on the game for many years. Inspired by such classics as Transport Tycoon or Railroad Tycoon II, Mashinky gives us an opportunity to lay tracks, build and upgrade stations, work on new models of engines, and even to view the game world through the eyes of a train driver in charge of keeping the machine on the route set by the player. Apart from an FPP view and an aerial view, which is typical for strategies, Mashinky brings a special, schematic-isometric perspective that displays the map in the form of a legible engineering grid. This view mode is used to create new intersections of tracks and to mark spots for new structures. The game's economic system is definitely its distinctive feature, as it is not based on virtual money, but rather, on tokens inspired by board games. Those can be obtained through completing various assignments, and can be spent, for instance, on upgrading one's rolling stock - the electric tokens obtained through delivering fuel to a power plant allow the player to make progress towards electric trains. Because the game world is generated procedurally, each playthrough is a unique adventure.

PC

Transport Giant: Down Under (PC)
Transport Giant: Down Under (PC)

Strategy 03 September 2004

PC

Heavyweight Transport Simulator (PC)
Heavyweight Transport Simulator (PC)

Simulation 19 November 2010

PC

City Bus Simulator 2010 (PC)
City Bus Simulator 2010 (PC)

Simulation 14 October 2009

PC

RailWorks 3: Train Simulator 2012 (PC)
RailWorks 3: Train Simulator 2012 (PC)

Simulation 23 September 2011

Another entry in the complex simulation game series, in which players take on the role of a train driver. Once again, the game was developed by Dovetail Games studio, who has also given us a tutorial that introduces us to basics of gameplay. There is also a career mode, in which we must complete dozens of varied missions. Quite obviously, we drive many different trains: from modern inventions to machines from the age of steam. The rich selection of tracks contains both real-life and fictional routes. Additionally, the editor returns in RailWorks 3: Train Simulator 2012, allowing for creation of custom routes – not only with various length and shape, but also through different types of terrain and with various surrounding objects. Finally, we can design trains and even whole scenarios, all of which can be shared with the game’s community.

PC