Europa Universalis IV (PC)
Strategy 13 August 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Hearts of Iron IV (PC)
Strategy 06 June 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
Sid Meier's Civilization VI (PC)
Strategy 21 October 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.
Cossacks 3 (PC)
Strategy 20 September 2016
The third installment in a real-time strategy series, set in a historical setting of the 17th and 18th century. The game was created by the reactivated GSC Game World studio, known for such titles as S.T.A.L.K.E.R. or American Conquest. In terms of the plot, this game is a remake of the first installment, originally released in 2000. In the game you can select any of the 12 available historical nations, each having their own buildings, units, and technologies. Gameplay is based on the classic mechanics of RTS genre, so your responsibilities include expanding your base, gathering resources, and recruiting an army to fight your enemies. Although you command massive armies in battles (up to 10 thousand units at one time), it is possible to give orders to individual soldiers. Each one has his own statistics, such as health, morale, level of training, experience, and fatigue.
Total War: Warhammer (PC)
Strategy 24 May 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Total War: Rome II (PC)
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
Crusader Kings II (PC)
Strategy 14 February 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Sid Meier's Civilization V (PC)
Strategy 21 September 2010
An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.
Strategy 16 February 2017
A real-time strategy game by Polish studio Jujubee, in which you play as a leader of one of the 21st-century nations and do your best in order for the citizens to prosper. Mechanics-wise, Realpolitiks resembles the popular Europa Universalis series, but the game is set in modern times and takes into account the current specifics of politics and reality. The gameplay focuses mostly on managing the country in all the key fields and requires making many strategic and political decisions, which have huge consequences. You have to take care of such things as e.g. internal policy, diplomacy, economics, armed conflicts or espionage. The game emphasizes both the bright and the dark side of power, allowing you to choose your own path of achieving your goals and to decide between doing the right thing and using morally dubious methods.
Medieval II: Total War (PC)
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
Empire: Total War (PC)
Strategy 03 March 2009
The fifth installment in the popular strategy game series created by Creative Assembly in 2000. This new game is set in the 18th century, focusing on key events of the period, such as the American Civil War, the Industrial Revolution, and the rivalry over the Eastern trade routes. Although the core concept of the gameplay remains the same, the mechanics went through some major alterations, mainly due to the introduction of sea warfare. The game lets you command entire fleets as well as individual ships. Moreover, external factors, e.g. weather conditions, can affect sea battles. Additionally, the game offers improved advisers, as well as new options of trade, diplomacy, and espionage. Due to the widespread use of firearms in the period, new combat tactics have to be used. However, the key elements of the series, the turn-based strategic layer and large-scale battles, remained unchanged.
Total War: SHOGUN 2 (PC)
Strategy 15 March 2011
Seventh main installment in the popular series of strategic games and the sequel to Shogun: Total War. Once again, the action takes place in the 16th century in feudal Japan. You take control of one of the clans and begin making efforts to be honored with the privilege of ruling the whole country as the new shogun. To accomplish that goal you need to manage diplomacy, military operations and economical development of your territories. Almost every aspect of game mechanics has changed since Shogun: Total War’s release (except of the basic foundations of the gameplay). Brand new AI algorithms made battles more realistic than ever. Statistics of generals and units are improving with player’s progress. Naval combat and multi-stage sieges have been added, and weather conditions have greater impact on battles than before. Main story campaign can be played in either single- or multiplayer mode (in cooperation with or against other player).
Company of Heroes (PC)
Strategy 11 September 2006
A real-time strategy set during the World War II. The game was developed by the Canadian studio, Relic Entertainment, famous for the Homeworld series and Warhammer 40.000: Dawn of War. The game focuses on the American armies struggling against the enemy in Western Europe. It begins with the D-Day, the legendary allied landing in Normandy. The single-player campaign is very cinematic. When it comes to the multiplayer, it can support up to eight players. Each of them has to pick a side - either the Allies, or the Axis. The game stands out thanks to the Essence Engine and the popular Havok technology accompanying it. Thus the game world makes a great impression - the environments are destructible to a large degree and the team the player commands can boast great AI - its members take advantage of their surroundings and respond very quickly to enemy actions.
Company of Heroes 2 (PC)
Strategy 25 June 2013
Second part of the highly successful military real-time strategy. Title was developed by Relic Entertainment and released by the SEGA company. Action of Company of Heroes 2 is once again set in the time of World War II. This time, however, players have the opportunity to take part in the events that took place on the Eastern Front. The main single player campaign focuses on commanding the Red Army, while in multiplayer, forces of the Third Reich are also available. Mechanics are based on solutions known from Company of Heroes, but the developers also decided to add new features, including a completely redesigned cover system and atmospheric conditions that affect units' mobility. Game was built on a new graphics engine Essence 3.0, which resulted in impressive visuals.
Men of War: Assault Squad 2 (PC)
Strategy 15 May 2014
An official sequel to a standalone expansion to the popular Men of War series, launched in 2007 by Best Way studio – previously known for such titles as Faces of War or Soldiers: Heroes of World War II. The game lets you pick one of five available nations that were taking part in World War II and lead them to battle on the front lines of Europe, North Africa, and Far East. Players can take part in various scenarios that require employing different tactics, from covert sniping missions, to tank battles. Some of them are redesigned missions from the previous installment in the series. The game is powered by a modified version of the predecessor’s engine, achieving much better visual quality. The authors also improved AI of computer opponents and provided an extensive multiplayer that allows for competition of two teams of four players.
Napoleon: Total War (PC)
Strategy 23 February 2010
Another installment in a renowned series of spectacular strategy games developed by Creative Assembly since 2000. The game focuses on the character of Napoleon Bonaparte and his military conquests at the turn of the 19th century. The player observes his ups and downs during the Italian, the Egyptian, and the European story campaigns. Completing them allows the player to witness both the rise and the fall of his empire. When it comes to the gameplay mechanics, the game introduces only slight modifications. The game combines all the successful mechanics employed in Empire: Total War with a set of new features, such as the system of army provisions, ship repairs, further extension of diplomacy and the increased role of spies. During the battles, the generals (including Bonaparte himself) are of high relevance, as they are capable of punishing the soldiers and bolstering their spirit. Both the visuals and AI of the units were improved.
Rome: Total War (PC)
Strategy 22 September 2004
The third installment in the acclaimed Total War strategy game series developed by Creative Assembly. This time, the player is taken to the period during which the Roman Empire is in its prime. The player participates in historical events, such as the Spartacus slave uprising, the Punic Wars, or Julius Caesar's conquest of Gaul. The creators faithfully recreated such historical elements as different military units, machines and technologies the ancient nations depended on. As usual, the gameplay is divided into two phases. The player makes large-scope decisions in the turn-based mode featuring the world map - for example, concerning technological development, diplomacy, development of cities or army management. The battles, on the other hand, are played in real time and the player commands particular formations or individual units. Rome: Total War includes the features introduced by the previous installments, such as sieges of cities, reconnaissance or reserves. Apart from the single-player campaign, the game offers multiplayer for up to 8 competitors.
Medieval II: Total War - Kingdoms (PC)
Strategy 28 August 2007
An official expansion pack for Medieval II: Total War, another installment in a series of popular strategy games developed by Creative Assembly - the base game was released at the end of 2006. Kingdoms introduces mainly four new campaigns. The player is given an opportunity to take part in Hernan Cortez's conquests, Teutonic Order's fight against the pagan peoples of Northeastern Europe, crusades in the Holy Land and military conflicts during the rule of Henry III. Apart from twenty new missions, the expansion brings thirteen completely new factions with their own technology trees and having over a hundred different units and 50 buildings in total. Also, different new key figures appeared in the expansion, such as Saladin or Richard the Lionheart. All of this is complemented by fifteen new maps for the multiplayer mode, in which up to eight players can meet.
Blitzkrieg 3 (PC)
The third installment in a war-themed RTS game series, whose previous editions were released in the years 2003-2007. The game was developed by Russian studio Nival Interactive, also known for Rage of Mages, Silent Storm, and the fifth installment in the cult Heroes of Might & Magic series. In contrast to its predecessors, Blitzkrieg 3 focuses mainly on multiplayer gameplay and is available as a free-to-play game with microtransactions. However, the developers did not forget completely about enthusiasts of solo playing – they can buy a single player campaign as a paid DLC. Gameplay mechanics follows well-proven solutions, whereas changes brought by this new installment mostly boil down to audio-visual improvements. Fully 3D graphics is much more detailed, there are new effects of explosions, as well as better-looking and fully destructible environment.
Endless Legend (PC)
Strategy 18 September 2014
Set in fantasy realities, a 4X turn-based strategy by an independent studio Amplitude known for the space strategy game – Endless Space. The action takes us to Auria, a fantasy world which was once hit by a devastating cataclysm that pushed the civilization into the abyss. In the advent of new signs indicating the return of the apocalypse, we are in control of a small village, take care of supplies, technology development, diplomacy, and military operations. Even though mechanics of the turn-based combat system are quite simple, the game puts heavy emphasis on tactics and terrain use. The game features RPG elements, such as numerous quests and development of heroes’ skills in exchange for experience points.
Europa Universalis III (PC)
Strategy 23 January 2007
The third major installment of the popular strategy game series that is being developed by Paradox Entertainment since 2001. The action of Europa Universalis III takes us to the middle of the 15th century and lets us control the development of a chosen nation throughout the period of around 350 years. The gameplay mechanics do not significantly deviate from the solutions known from the previous installments of the series. While playing, we are responsible for such aspects of a state’s functioning as the diplomacy, trade, economy, religion, and military. There are over 250 playable nation at players’ disposal and the fun takes place on a map consisting of over 1700 provinces and sea zones located on all continents. The title is traditionally set in historical setting and faithfully recreates the differences between nations or the historical development of science and technology. Among the minor novelties, the most noteworthy one is the modernized and more user-friendly interface.
Hearts of Iron III (PC)
Strategy 07 August 2009
Another installment in the popular historical strategy games franchise by Paradox Interactive, taking players back in time into the period of the bloodiest conflict in history – World War Two. As the player, your task is to come into power in your country of choice – either one of the superpowers of the time, or a militarily weaker country – and lead it through the global conflict. The plot of Hearts of Iron spans from 1936 to 1948, so you can choose to prepare for the inevitable war first. The creators have taken historical accuracy seriously, thanks to which you witness many events that really took place, although much still depends on your actions. The third instalment of the franchise features a huge world map, divided into around ten thousand provinces. In Hearts of Iron III, you can meticulously manage economic and military factors, although the less experienced players may just limit themselves to issuing general commands. It's the first title in the series to feature 3D graphics and customizable resolution options.
Men of War: Assault Squad (PC)
Strategy 25 February 2011
A stand-alone expansion for a war-themed RTS game created by Best Way (a Ukrainian developer) and released in December, 2007. In terms of game mechanics, Assault Squad does not stray far from the formula of the base game - the player fights in various places the Second World War left its mark on, taking control over American, Soviet and German, as well as previously unavailable British and Japanese squads. Contrary to the base game, the expansion focuses mainly on multiplayer experience, offering four modes, namely the Frontlines, Combat, Assault Zones and Skirmish. For those preferring single-player games, the creators prepared fifteen missions to be played in the Skirmish mode - one can compete against their friends or bots and their goal is to take over the outposts scattered throughout the map. Men of War: Assault Squad utilizes an improved version of the engine used by the core game, which had a positive effect mainly on the visuals and vehicle models, making them look more realistic.