No Man's Sky (PC)
Action 12 August 2016
A science-fiction, sandbox action game with a focus on multiplayer mode. It was created by Hello Games, company known for the colorful arcade production Joe Danger. The game is set in the distant future in the yet uncharted parts of the cosmos, and the gameplay is presented in two forms. We explore the successive corners of the universe piloting a spacecraft, like we do in typical space-sim productions. Upon landing on a newly discovered planet, the game switches to first-person view. The authors emphasize the complete freedom given to the player during exploration. While visiting places featuring different animals, plants, or even varying composition of the planet's atmosphere, we can focus on exploration, acquisition of raw materials, or the combat against various predators. An important element of the game is the system of procedural generation of worlds, which creates their virtually every element, from the smallest features of the surface to the entire star systems and galaxies.
Don't Starve (PC)
Action 23 April 2013
A humorous action-adventure game with strategy and cRPG features. The game was developed by Klei Entertainment, the creators of Shank and Mark of the Ninja. The main protagonist of Don’t Starve is Wilson, a Victorian gentleman scientist. The insidious demon Maxwell sends Wilson to the wild where he must use all of his knowledge and intelligence to survive among dangerous beasts. The player is tasked with helping the protagonist in his fight against the nature and the monsters – he must build a place to hide, obtain food, start a fire, produce tools etc. As the game progresses, one can unlock new playable characters, each with unique abilities. The game has unusual 2D graphics with cartoonish style and music that is pleasant to the ear.
Terraria: Otherworld (PC)
Terraria: Otherworld is the second part of the popular sandbox platform game, developed by Andrew Spinks and his independent studio Re-Logic. In the game, referred to as “two dimensional Minecraft”, we are given the ability to shape a randomly generated world without restrictions and to create a number of useful tools, utility objects and structures via its crafting system. Terraria 2 has a similar, old-school layout and similar mechanics as the original, but the game features also a huge number of changes and innovations that were not implemented by the author in the first installment of the series. First of all, players were given an infinite number of worlds at their disposal, each representing a different biome, e.g. woodland, arctic, desert, or lunar. Furthermore, character development system, object finding and creation, as well as the interface of the game, were modified. The game traditionally focuses on cooperation of many players, what allows them to collectively raise buildings or fight encountered monsters.
Don't Starve Together (PC)
Action 21 April 2016
A standalone expansion for the 2013’s well-received survival sandbox game, Don’t Starve. The main goal of the add-on is to transfer the core premise of the original title into cooperative multiplayer gameplay. In the game, we still explore the world, gather food, build a shelter, fight various enemies, and take care of the protagonist’s physical and mental health. The primary novelty is the possibility of interacting with other players who can turn out to be either precious friends or deadly foes. Don’t Starve Together allows us to play both with our friends and with complete strangers. Another appeal of the expansion is the fact that it comes with the previously released DLC, Reign of Giants, which expands the original title with new bioms, enemies, and a full year cycle. The production can be obtained free of charge by all owners of the vanilla game.
Enter the Gungeon (PC)
Arcade 05 April 2016
A unique mix of a classic dungeon crawler and a dynamic, two-dimensional shooter from the debuting American studio, Dodge Roll. We play as a hero seeking for the legendary weapon that can change the past of a distant planet. To achieve his goal, he must explore the eponymous ancient temple where many dangers and surprises await him. Featuring a top-down view, the game tasks us with exploration of randomly generated levels of the temple. We come across numerous enemies and bosses, as well various shops and friendly characters that will help us in our journey. The game’s combat system is based on classic twin-stick shooters, allowing us to use environmental objects as weapons in addition to an already vast selection of guns and gadgets.
Action 22 July 2016
An exploration game that eludes standard genre classification, developed by independent studio Chucklefish. Starbound combines elements of a 2D sandbox platformer and a strategy game. As you play, you explore and colonize other planets, provide for their inhabitants, construct useful items and vehicles, as well as fight hostile aliens. The game is set in a procedurally generated world,providing a great amount of freedom to the players. In addition to the single player mode, Starbound offers the ability to play with other people (via Intertnet) in competitive or cooperative modes. The game's retro graphics is characterized by a limited color palette and pixel-art stylistics.
Darkest Dungeon: The Crimson Court (PC)
RPG 31 March 2017
The first expansion for the 2016 dungeon crawler RPG Darkest Dungeon by Red Hook Studios. The add-on utilizes the gameplay mechanics from the core game — you complete a team of heroes and set out to explore the eponymous Darkest Dungeon. Your goal is to find enormous riches, with which you can expand a shabby hamlet, also serving as your base. Like in the original Darkest Dungeon game, the characters of The Crimson Court suffer from typical human ailments — some of them may go berserk, while others may panic when surrounded by darkness. The game places a strong focus on blood, which is a theme connecting the items you find and your enemies. The expansion also marks the first appearance of vampires, creatures with a unique set of characteristics and abilities.
Action 12 July 2016
A third-person action game featuring roguelike elements. After the Shadowgrounds series, it is the second major game developed by Harebrained Schemes, an independent American studio. Necropolis is set in a vast, magical, procedurally generated dungeon complex that constantly changes its shape. We play as a daredevil who vows to discover the secrets of the place and defeat the sorcerer who rules the complex and the intelligence he created, which feeds on the souls of those unfortunate enough to fall in its clutches. When it comes to the gameplay, it is an action game at its core; with a demanding combat system requiring good timing and identification of the enemy's weaknesses. We can increase our chances by the use of magical potions brewed from the ingredients we find in the dungeon. We can also take advantage of mystical spell books and runes. The game does not lack humor and features an original graphical design with relatively simple 3D models of characters and objects.
The Binding of Isaac: Rebirth (PC)
Arcade 04 November 2014
An expanded version of a popular indie game that has been released in 2011 by Team Meat studio. Nicalis studio, a bit more experienced team, has been involved in refreshing of the title, in cooperation with original developers. When it comes to mechanics, the gameplay hasn’t changed much, offering randomly-generated levels, traversed by the titular Isaac, who solves simple puzzles and eliminates monsters or much more powerful bosses. The main difference between the Flash-based original, is a completely new graphic engine, introducing new, improved visuals and a number of innovations that, as a result of technological limitations, hadn’t made their way into the original. The developers included the whole base game and its two DLCs, and introduced a number of novelties. A local co-op mode has been incorporated in the game, allowing two players to take part in a joint playthrough on one screen.
The Binding of Isaac (PC)
Arcade 28 September 2011
Created by the independent developer Team Meat, who also created Super Meat Boy, The Binding of Isaac is a roguelike action shooter with RPG elements. In game, the player becomes Isaac and travels through successive randomly generated dungeons, similar to the ones in the first installments of The Legend of Zelda series. Each level is filled with scores of enemies, demanding boss fights, and classical puzzles. To solve the latter, the player needs to gather items such as coins, bombs, keys, or special cards. The game features an unique character progression system, instead of the experience gained strength of the character depends on special weapon upgrades or magic artifacts, which can be bought in shops or found in special chests and hidden rooms. Thanks to the ability to combine pieces equipment, as the story progress the main character becomes more powerful. The cartoonish visuals of the game are a call back to the simple action games from the 8-bit era.
We Happy Few (PC)
Adventure June 2017
An unordinary action-adventure game which uses the style and tune of the 60s. The title was created by an independent studio Compulsion Games known for creating Contrast, a title that used similar style. In the game, the player travels to a fictional town in which, due to indoctrination and a wonderful drug, the citizens are constantly happy and all traits of dissatisfaction are immediately eliminated. The protagonist is one of the defiant citizens who are resistant to the system. In order to survive in the surrounding world, he must observe it thoroughly and understand its rules. The action is shown from first-person perspective and the gameplay is focused on exploration, and gathering various items and using them. While doing it, players must behave according to the social norms so that other citizens don’t become suspicious. The world of the game was characteristically exaggerated, but the game tells about many very important topics.
March of the Living (PC)
Strategy 20 April 2016
A two-dimensional retro game that combines elements of real-time strategy, roguelike action game and survival. The title was developed by an independent developer known as Machine 22 and the team at Creaky Corpse (authors of the browser MMO game Dead Frontier). March of the Living employs the popular zombie apocalypse theme. In the game, the player assumes the role of one of the survivors who, together with a few other people, are trying to reach a safe haven in which humanity can start rebuilding civilization. The gameplay mechanics of March of the Living are clearly inspired by FTL: Faster Than Light. While traveling through procedurally generated world, the player fights zombie hordes, meets allies and reacts to random events. The game offers a tactical battle system with active pause. In order to survive, one must obtain food, weapons and other needed items, manage his supplies and make hard decisions.
Sunless Sea: Zubmariner (PC)
Strategy 11 October 2016
A DLC for a well-received production by Failbetter Games that combines elements of strategy, adventure, and roguelike RPG. Sunless Sea: Zubmariner is focused on an entirely new story that takes place in the steampunk universe known from the vanilla game but introduces some changes in the gameplay mechanics. The players’ task is once again to explore the seas, only this time they descend into the depths, assuming control of a steam submarine. The player visits ports located not only on the surface but also beneath it, which is reflected in different behavior of their residents, among other things. Exploration remains at the core of the game. We encounter a myriad of underwater objects and sea monsters that often pose a serious threat to our watercraft. While playing, it is necessary to take care of our relations with the crew and to control the level of oxygen on board as well as to monitor the sonar that indicates both potential enemies and new places of interest.
Don't Starve: Shipwrecked (PC)
Action 31 March 2016
Another DLC to a best-selling sandbox survival game - Don’t Starve. Unlike the previous two add-ons, this one was developed not by the original creators, but by Capybara Games - the team known for such games as Below or Superbrothers: Sword & Sworcery. Don’t Starve: Shipwrecked focuses solely on single player content, drawing inspiration from the cult adventure novels, such as Robinson Crusoe. However, these were enriched with fantasy elements and a unique sense of humor. The expansion introduces new locations, characters, enemies, and weather effects. Additionally, the game lets you use a boat and sail around the sea dotted by numerous islands. In terms of audiovisuals, the add-on is on par with the base game. Although it includes a big chunk of new graphic elements, they match the original style.
The Binding Of Isaac: Afterbirth (PC)
Arcade 30 October 2015
A huge (approximately up to for 200 hours of gameplay) DLC expansion for The Binding of Isaac: Rebirth from Nicalis studio. It isn’t standalone title, requiring the base game to play. Afterbirth introduces many novelties, including a new final area with a unique boss and ending. However, it doesn’t change the game mechanics, as we once again play a roguelike arcade title, exploring randomly generated locations, discovering secrets and fighting enemies. The gameplay is diversified with additional content in the form of new character, Lilith, new monsters and bosses, as well as previously unavailable items, challenges and locations. What's more, the DLC also modified the interface and expanded the soundtrack. Lastly, players received a new game mode called Greed Mode, in which they take great risks to obtain unique rewards.
Children of Morta (PC)
A retro roguelike RPG action game, combining hack’n’slash genre with narrative adventure game features, developed by Dead Mage studio. The titular Morta is a mountain guarded by many generations of the Bergson family. When a mysterious power defiles the source of life within the mountain, turning local creatures into bloodthirsty monsters, we must set on journey as subsequent members of the family to gather seeds of life and stop the spread of chaos. Gameplay in Children of Morta focuses on exploring procedurally generated levels, collecting items and arcade battles against monsters. This is complemented by a typical character progression system and equipment, with the addition of alchemy and crafting. Despite its old-school formula, the game stands out with its rich, multi-threaded plot and difficult moral choices that affect the story.