Mount & Blade (PC)
RPG 16 September 2008
A unique combination of RPG mechanics with a strategy game, created as the debut project of an independent developer, TaleWorlds. The player assumes the role of an adventurer who arrives to Calradia, a realm divided into several rivaling kingdoms. What he does next depends completely on him. Mount & Blade does not offer a story campaign, rather giving the player the freedom of shaping his adventures. Initially, the hero has only the eponymous mount and blade, but in time he comes into possession of full combat equipment and an actual army, and even being given the option of becoming a vassal to one of Calradia’s rulers. Mount & Blade lets the player to move freely around the world’s map — in this view you get to travel to towns and villages, encounter enemy armies, and find mission targets. On the other hand, in towns and during battles you control your character like in a purebred RPG with TPP view. During battles the player not only fights along his soldiers, but also gets to command them. Among other Mount & Blade’s highlights we should mention expansive economy, character progression, variety of missions, and tournaments.
Mount & Blade II: Bannerlord (PC)
A sequel to the popular Mount & Blade game series, which skillfully combined action with strategy and RPG elements. The sequel was developed by the creators of the original game – Turkish developer TaleWorlds. The story throws you right into the dark Medieval Times, forcing you to adapt to that harsh reality. Two of the game's most characteristic features are the open world and complete freedom to your actions. In order to gain fame and fortune, you have to prove yourself as a tactician, a diplomat, and a fighter. Similarly to its predecessor, the game consists of two gameplay layers. The strategic layer is set on a map, where you travel from one place to another and plan your overall strategy. The other one is action – where you take part in dynamic battles, sitting on a horseback or on foot, with a wide array of various weapons at your disposal in either first or third person perspective.
Mount & Blade: Warband (PC)
RPG 30 March 2010
A standalone expansion to Mount & Blade, a popular game by TaleWorlds Studios, which gained acclaim for being a unique combination of strategy game and action-RPG. The developers responded to community feedback implementing an array of innovations and improvements to enrich the gameplay. First of all, artificial intelligence of commanders and vassals was significantly improved and the diplomacy options were expanded, giving you more control over your lands. Another thing that went through much improvement were the game’s visuals. However, the biggest novelty is the multiplayer gameplay for up to 64 people playing together in one of 7 different game modes. Warband features all locations present in the original Mount & Blade, as well as a brand new faction - the Sarranid Sultanate - and lots of new missions.
Expeditions: Viking (PC)
RPG 27 April 2017
Set in a historical setting, a classic, tactical, turn-based RPG developed by Logic Artists studio. The game is the second consecutive installment in the game series launched in 2013 with Expeditions: Conquistador. The action takes place by the end of the 8th century. With the death of your father, you become the new leader of a small Viking village. Your objective is to strengthen your power, ensure the safety of your people, and make your village the strongest one in the area. However, your mission is threatened by hostile neighbors and conspiring members of your own clan. Apart from village management, you will be plundering and raiding, but to do so, you will have to begin with gathering the necessary resources and assembling a good crew. The combat, observed from the top view, takes place on battlefields covered in hexagon grid. The turn-based combat system allows you to come up with devious tactics. The non-linear plot of the game can be influenced by your choices, both strategic and personal.
Crusader Kings II (PC)
Strategy 14 February 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Life is Feudal: Forest Village (PC)
A city builder strategy game created by Mindillusion. The player is placed in charge of an early-medieval settlement. One's prime goal here is to maintain an appropriate balance between expanding the village and being able to survive in a hostile environment. Thus, apart from utilizing more and more space, constructing new buildings and upgrading the existing ones, the player has to give proper winter clothing to their subordinates and deliver them with balanced meals. The last can be achieved through growing different kinds of plants, breeding animals and storing food; making light of these aspects can result in dangerous epidemics. Apart from that, the player's village can fall victim to attacks of predators and various natural disasters, such as tornadoes or storms, which can cause a fire. All such events affect the spirit of the villagers, which is reflected by a special meter - unhappy workers become less productive. Life is Feudal: Forest Village offers a three-dimensional environment. Interestingly, the player can switch between an isometric view and first-person perspectives (as one of his subjects).
Kingdom Come: Deliverance (PC)
RPG October 2017
It is an action RPG, epic in scale, set in the Medieval period, specifically during the Hussite Wars (fought in Europe in the first part of 15th century), and powered by the CryEngine 3. The game was created by a Czech game studio Warhorse, which employs creators of the popular Mafia franchise. You assume the role of a young blacksmith who lost everything to the war. While fulfilling his father’s last will, he gets entangled in a plot to rescue the kidnapped king and prevent a brutal conflict. Being thrown into a vast open world the protagonist hones his skills, eventually becoming a knight or a rogue. The game stands out from the crowd due to its far-flung realism and relative freedom in how you can complete missions. The authors took exceptional care to stay true to historical sources. Furthermore, the game features am original crafting system as well as complex combat mechanics, which lets you perform precise strikes and special attacks.
Stronghold: Crusader (PC)
Strategy 24 September 2002
A sequel to Stronghold, an economic strategy game set in the Middle Ages and developed by FireFly Studios in 2001. This time we travel to the Middle East of the crusades period in the late 11th and the early 12th century. The game mechanics are not much different from what fans of the series know and love. The game's biggest innovation is the setting, albeit it features also some minor gameplay adjustment, such as dealing with limited water supplies. The developers offered four campaigns, in which you can lead the crusader army as Richard the Lionheart or command the Arabic soldiers as Saladin. The already wide spectrum of military units was expanded even further, featuring several units unique for each side of the conflict. In addition, the game offers a wider selection of clever siege weapons and defensive measures to be used in battle, a functional scenario editor, and a new Skirmish Mode.
Medieval II: Total War (PC)
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
Killers and Thieves (PC)
Strategy 23 May 2017
An arcade strategy game with RPG elements created by Candle & Key, a group of enthusiasts led by Alex Thomas. The title gives us an opportunity to lead a medieval thieves and assassins guild. Our responsibilities include recruiting amateur troublemakers, and educating them to become experts of assassination and thievery. Every member of the guild has his individual statistics and abilities which are improved with every successful heist. However, the game uses a permadeath system, so the dead members don’t return to our manpower pool. The gameplay takes place in real time, with a team management module, based on a similar mechanic from the X-COM series, as well as base development and equipment management elements. The game is complemented by humorous, but incredibly cohesive and realistic 2D visuals.
For Honor (PC)
Action 14 February 2017
A third-person action game in a quasi-historical setting, with a focus on online competition. The production was developed by the experienced studio Ubisoft Montreal, whose portfolio includes several cult series, including Far Cry and Assassin's Creed. In the game, three factions are pitted against each other: The Chosen, The Legions, and The Warborn, modeled after the Japanese samurai, European knights, and Scandinavian Vikings respectively. During the game, each party is represented by dozens of warriors, but only four of them are controlled by players and equipped with unique abilities that can turn the tide of the battle. The game puts a great emphasis on a realistic reproduction of individual warriors’ fighting styles, and skirmishes are mostly based on the ability to use melee weapons, proper tactics, and special abilities of heroes. The online mode is complemented by a story mini-campaign that serves as an introduction to the gameplay.
Stronghold: Crusader II (PC)
Strategy 23 September 2014
An RTS set in medieval and a sequel to the 2001 hit strategy game, Stronghold. In Stronghold: Crusader II, players once again take role of a leader of medieval armies fighting in the Middle East during the crusades. Similarly to is predecessor, the gameplay focuses on ruling one's fortress, including the management of resources and workforce, building fortifications, and building an army to defend your stronghold, but also laying siege to enemy castles. Developers from FireFly studio aimed to implement bigger maps and many new types of units. Another novelty is a multiplayer co-op mode, which effectively allows you to divide ruler's duties between a military commander and an administrator.
Life is Feudal (PC)
RPG 17 October 2015
A sandbox MMORPG, whose main theme is survival in a dangerous world. The game was developed by the independent Russian studio BitBox. What sets this game apart from competition is the medieval setting, resulting in some limitations when it comes to available tools and working techniques. The game is set in an open world of 450 square kilometers, filled with natural resources and wild animals. The player’s main goal is to create a shelter from predators and enemies, as well as craft tools for everyday work. In order to do that you have to explore, gather resources, transform the land, and raise buildings. By engaging in certain activities you develop various crafting or fighting skills. Just like in other similar games, there are hundreds of players coexisting in one world, whom you can fight of cooperate with.
Assassin's Creed (PC)
Action 08 April 2008
An action adventure game with stealth elements, created by the Ubisoft Montreal studio. The plot revolves around centuries-long conflict between the Assassin Brotherhood and the Templar Order. Players take on the role of Desmond Miles, who lives in modern age, but thanks to the machine called Animus he can also relive and control the actions of his ancestor – a Syrian assassin living in the 12th century, Altair Ibn-La'Ahad. The game's open-world environment offers a lot of freedom during exploration and completing our objectives. The gameplay focuses on moving through the city using parkour acrobatics, swift elimination of a given target, and, in case of failure, thrilling arcade combat. Assassin’s Creed is strictly a single player title, and the Director’s Cut version has been enhanced with a few additional missions.
Age of Empires II: HD Edition (PC)
Strategy 09 April 2013
A remastered version of Age of Empire II: The Age of the Kings, a popular real-time strategy game and its expansion - Age of Empires II: The Conqueror. The new edition was developed by Hidden Path Entertainment in cooperation with Microsoft Game Studios. Compared to the 1999’s original, the changes introduced in Age of Empires II: HD Edition involve mainly improved graphics, which were adjusted to HD standard. The developers remained faithful to the classic gameplay mechanics — the players assume the role of a leader of one of 18 historical nations and control their progress through subsequent centuries. Victory can be achieved in various ways, including military conquest, diplomacy, and economic expansion.
Ultimate Epic Battle Simulator (PC)
Ultimate Epic Battle Simulator is a title developed by Brilliant Game Studios. It enables the user to simulate medieval/ancient battles in which dozens of thousands of units can participate. The game presents the topic in a humorous way. Not only Romanian centurions, medieval knights, Spartans and Persians can fight against each other, but orcs, trolls, Santa Clauses, penguins and chickens as well. The strengths of these armies (even the chickens) are more or less equal, but each unit type has unique attack. The battles take place in varied environments – there are winter landscapes, mountain tops, deserts and green fields. The action can be observed from any perspective, enabling the player to have a better view of the fight. Ultimate Epic Battle Simulator is based on modified Unity technology. This enables it to depict great number of units while keeping a decent level of graphics.
The Settlers 7: Paths to a Kingdom (PC)
Strategy 23 March 2010
The seventh installment in one of the most popular economy simulation strategy game series invariably developed by Blue Byte Software since 1993. The latest entry in the franchise combines well-proven gameplay mechanics with a number of completely new solutions. The story campaign offers a relatively large amount of freedom, allowing the players to choose their own path to success. Regardless of whether we focus on the military, trade, or technological aspect of our domain, the ultimate goal, in accordance with the general idea of the series, is to create an efficiently functioning economy. Victory is decided by the victory points that are gained by meeting certain requirements. The game offers a slightly altered system of settlement development, which divides buildings into primary and secondary structures that are built around existing master buildings. The Settlers 7 possesses entirely new fully 3D graphics with smooth camera zoom and rotation. In accordance with the latest trends, the game was also enriched with numerous social features.
Stronghold 2 (PC)
Strategy 19 April 2005
The second installment in the series of strategy games which was started in 2001 by Firefly studio. The developers decided not to experiment with gameplay mechanics and instead only expanded the best features of the original. The player can once again choose from two separate campaigns which focus on either the economic or the military aspects of the gameplay. The list of available siege machines and defense tools was expanded, the realism of the game was improved and a possibility to use various battle formations was introduced. The economic part of the game was improved as well – now it offers almost 140 buildings and 20 different production chains. The necessity to keep the stronghold clean was introduced. Ignoring this can lead to plague or an epidemic outbreak. The most visible change is a fully three-dimensional graphics engine. Thanks to it one can observe the settlement from top-down perspective and the battles, in which up to 1000 units can participate, now take place also inside buildings.
Medieval II: Total War - Kingdoms (PC)
Strategy 28 August 2007
An official expansion pack for Medieval II: Total War, another installment in a series of popular strategy games developed by Creative Assembly - the base game was released at the end of 2006. Kingdoms introduces mainly four new campaigns. The player is given an opportunity to take part in Hernan Cortez's conquests, Teutonic Order's fight against the pagan peoples of Northeastern Europe, crusades in the Holy Land and military conflicts during the rule of Henry III. Apart from twenty new missions, the expansion brings thirteen completely new factions with their own technology trees and having over a hundred different units and 50 buildings in total. Also, different new key figures appeared in the expansion, such as Saladin or Richard the Lionheart. All of this is complemented by fifteen new maps for the multiplayer mode, in which up to eight players can meet.
Strategy 18 October 2001
A medieval strategy which combines, in a rather unusual way, a castle builder simulator with a Settlers-like economic game. The player assumes the role of one of medieval lords whose task is to transform a small settlement into a powerful and well fortified stronghold and then protect it from the invaders. The castle can constructed by using various premade elements such as walls, towers, bridges or moats. Economical infrastructure is important as well since it provides constant income of resources and food as well as job for the peasants. The game is divided into two main modes: the economical one in which the most important part is to expand the settlement; and the military one where during epic fights one must defend his castle or siege enemy stronghold. The game also has a multiplayer mode for up to 8 players.
Mount & Blade: Warband - Viking Conquest (PC)
RPG 11 December 2014
The second DLC expansion for Mount & Blade: Warband - an action-RPG sandbox game. Viking Conquest is set in Britain and Scandinavia, focusing on the conquests of the titular Vikings. Similar to the previous, "Napoleonic" expansion, the creators were inspired by a fan-made modification Brytenwalda - they improved it with the help of its original creators. This time however, the expansion introduces a single player story campaign, apart from a variety of multiplayer modes, such as Coastal Assault or Warlord. Said campaign focuses on plundering expeditions to the eastern Britain, conducted by the sons of Ragnar Lodbrok - a Nordic leader. The player is thrown into the midst of fighting and numerous political intrigues. The game's map contains over 300 towns, representing different countries and cultures. Also, an ability to both travel by sea and fight on the waters was implemented - the player can build and buy different kinds of ships as well. As usual, a significant layer of authenticity underlies the contents in the expansion.
The Guild 2: Renaissance (PC)
Strategy 28 July 2010
The third expansion to The Guild 2, developed by the team at 4Head Studios. This time, the action takes place in the titular era of the Renaissance, which has been presented in two new scenarios: The Alps and The Free Republic of the Netherlands. The expansion introduces an array of new professions, such as the mercenary, artist, banker or mason, as well as a whole range of solutions – the changes have been made primarily to the judicial system and combat mechanics, as battles are now fought on much larger maps, on which you can also encounter wild animals and independent characters, controlled by the newly improved AI. The Guild 2: Renaissance also introduces the ability to ascend to the nobility, and features previously unavailable buildings, as well as an exclusive, brand new soundtrack.
Stronghold 3 (PC)
Strategy 25 October 2011
The third installment of a bestselling strategy game series introduced in 2001. After the previous titles which experimented with the game mechanics, the devs at Firefly studios decided to return to the roots. Therefore, the player’s task is the development of a medieval village, along with the titular stronghold and the system of fortifications which ensure the safety of its residents. Following the formula of the previous game, the gameplay was divided into military and economic parts. We can focus on the economical aspect, ensuring a steady supply of the necessary raw materials, providing jobs for our subjects in progress. We can also focus on the military aspect, expanding the army and participating in battles, involving different specialized units and heavy siege machines. Aside from the typical game modes, a completely new mode, called free building, was introduced. The new graphic engine offers an improved visual layer, and the ability to wage battles during the night.
Stellaris: Utopia (PC)
Strategy 06 April 2017
A standalone expansion for Stellaris – a 4X strategy game developed by Paradox Interactive. The Utopia expansion introduces an array of innovations and improvements, the first and foremost being an option of building so-called megastructures. This enigmatic name stands for giant, ring-shaped artificial worlds or even ones resembling a Dyson sphere, i.e. massive construction that completely encompasses a star and efficiently consumes all the energy emitted by it. Apart from that, you can also create new habitats in the form of large space stations, which offer more living space for your community. Stellaris: Utopia also brings along the system of traditions. Adopting new civilization ideas and gathering so-called Unity points helps you expand your empire and grants active bonuses to its development. The list of new features ends up with an option of establishing new laws and giving privileges for individual races.