Naruto Online (WWW)
RPG 20 July 2016
A web-based MMO role-playing game based on the popular manga universe created by Masashi Kishimoto. Naruto Online was developed jointly by Chinese studio More Fun and the CyberConnect 2 team, also known from the majority of the stand-alone games in the franchise. The game takes place in the world, where elements of the medieval Japan are combined with modern technology, and you play as ninja warriors, who represent selected villages from this universe. Apart from the perfect training, specialist equipment, and unique combat techniques, they all share the ability of using the so-called chakra energy to use special attacks. The mechanics are typical for Asian MMORPG productions, allowing you to play on your own in the PvE mode, where you do a series of story quests, while the visuals are based on those of other Naruto games and comics.
League of Angels II (WWW)
RPG 07 April 2016
A sequel to the browser MMORPG game League of Angels. Similarly as the first installment, the sequel is a free-to-play game with microtransactions. League of Angels II invites the players to a fantasy world in which a constant fight against the forces of evil takes place. Combat in the game is turn-based and can be fully automated, allowing the team of a few persons to perform attacks and special attacks on their own. Selection of characters, their equipment and development is an important aspect of the game, as is adapting tactics and positions of team members to the situation at hand. New characters are obtained in League of Angels II as rewards but they can be also bought for real money. The game offers many gameplay modes. Despite the fact that it is a MMORPG title, it offers the possibility to play alone, for example in the Arena mode in which one fights for points that enable the player to buy items. It is also possible to creature guilds and fight against other players. League of Angels II offers three-dimensional graphics with style that is similar to one used in Japanese RPGs.
Silent Hunter Online (WWW)
A World War II submarine simulator developed by Blue Byte Software for internet browsers. The player assumes the role of a German captain of U-Boot and completes missions given to him by the fleet command. The missions are frequently based on historical events and take place during historical campaigns such as the Battle of the Atlantic. The gameplay is based on maneuvering the submarine and controlling the weapons installed in it. Despite the fact that most of the time the player will focus on watching various indicators, the periscope allows him to search for enemy units in real time. The main attraction of Silent Hunter Online are the multiplayer battles. A special system is observing the successes and failures of each commander. The game features high quality three-dimensional graphics.
Total War Battles: Kingdom (WWW)
Strategy 22 September 2016
The second installment in a spin-off subseries belonging to the Total War franchise, designed mainly for mobile devices. Both titles were created by a separate development team working under Creative Assembly. In contrast to the original game, this one focuses entirely on online gameplay and PvP competition. The game takes you back to 10th century. You become a leader of a small country, who has to take care of its development and security. Your goal is to conquer new lands and turn them into bustling, productive terrains. The game offers expanded strategic gameplay, allowing you to not only construct buildings, gather resources, and expand your army, but also use diplomacy, spies, and intrigues against your allies and foes alike. In terms of visuals, unlike the previous edition, this one looks more akin to a full-fledged Total War game.
Tom Clancy's EndWar Online (WWW)
Strategy 04 February 2016
A browser version of the 2009 real time strategy signed by Tom Clancy. It was created by the developers of the original game – the team of Ubisoft Shanghai. The game takes place in year 2030, 10 years after the events of the first title. Due to a great war between the three great super-forces, the Earth has been ruined and plunged into chaos. Joining the game, we choose either United Europe or Russia and take part in battles taking place on the ruins of our world. We can play by ourselves, concentrating on completing solo missions connected to the story. But the core of the gameplay are the one-on-one skirmishes based on MOBA productions, where we command units possessing both strong and weak points. Those can be upgraded as the game progresses. Results of the following battles influence the overall situation around the globe and contribute to victory of one of the factions.
SUPERHOT (Prototype) (WWW)
Action 13 September 2013
SUPERHOT is an unusual FPS developed by Blue Brick studio. Finished in just 7 days, the first version of the game was presented during the 7 Day FPS Challenge in 2013. Gameplay of SUPERHOT consists of eliminating subsequent opponents in sterile rooms and corridors, where time stands still as long as the player doesn't move. The game focuses not on the shooting itself, but rather on achieving the mastery of time control which allows you to dodge bullets while accurately aiming at the heads of your enemies. You start the game with no weapons, but you can find them on enemies’ corpses. Ammunition is limited and even a single shot can kill your avatar, forcing you to restart the game. SUPERHOT features a minimalistic visual style with a palette of colors basically limited to white, dominating the environment, contrasting with red opponents and marks left by the bullets.
Tribal Wars 2 (WWW)
Strategy 02 September 2014
A browser MMO strategy game and a sequel to the popular production from Inno Games studio. Once again we are taken to a medieval setting, with our task being to build a small village and develop it to a size of a fortified town. This requires us to secure our access to resources and recruit strong army to raid or conquer enemy’s settlements. The core of the gameplay is the idea of players banding themselves into eponymous tribes, making waging war and expanding territory much easier. Game mechanics have remained unchanged, though visuals and user interface have been slightly improved. The developers also made sure to offer new structures to build (hospital, tavern, and monastery) and introduce two types of units. As its predecessor, the game is distributed using a free-to-play model, supported with microtranscations.