Naruto Online (WWW)
RPG 20 July 2016
A web-based MMO role-playing game based on the popular manga universe created by Masashi Kishimoto. Naruto Online was developed jointly by Chinese studio More Fun and the CyberConnect 2 team, also known from the majority of the stand-alone games in the franchise. The game takes place in the world, where elements of the medieval Japan are combined with modern technology, and you play as ninja warriors, who represent selected villages from this universe. Apart from the perfect training, specialist equipment, and unique combat techniques, they all share the ability of using the so-called chakra energy to use special attacks. The mechanics are typical for Asian MMORPG productions, allowing you to play on your own in the PvE mode, where you do a series of story quests, while the visuals are based on those of other Naruto games and comics.
Strategy 08 April 2015
A browser MMO strategy game from the creators of Tribal Wars. In Elvenar the player joins one of two sides of conflict: humans or elves, and strives to build a prospering metropolis. Each of the two races uses different technologies and offers unique architecture, units, and a bit different gameplay philosophy. For example, elves live in harmony with nature, practice magic and coexist with other fantasy creatures, whereas humans are more of ambitious engineers, who use medieval weapons and technology. The foundation of gameplay is to provide your settlement with wealth and security as well as transform it into a big metropolis. To this end you have to produce food and collect resources, expand buildings, and recruit a strong army that would fight your battles and allow you to explore new territories. In Elvenar you can focus on story-based campaign missions or interact with other players: establish alliances, trade or wage wars with them. Battles are fought in a turn-based system on hexagonal fields. Elvenar stands out from similar games with impressive 3D visuals and high-quality graphics.
Might & Magic: Heroes Online (WWW)
Strategy 30 September 2014
Might & Magic: Heroes Online is a browser game and a part of the highly popular strategic game franchise created in 1995 by Jon van Caneghem and New World Computing. The game was developed by Blue Byte Software, creators of The Settlers saga, responsible for the browser versions of various popular games (i.e. The Settlers, Anno, or Silent Hunter). In terms of the plot, Heroes Online continues the story from the last two big games of the series. In the fantasy world of Ashan, two opposing factions fight for power. Each of them has an army made of skilled warriors of different races and classes. There are two basic aspects to the gameplay: real time world exploration, where we also gather resources and recruit our army, and the turn-based tactical battles that take place on hexagonal battlefields. Unlike the other browser games, Might & Magic: Heroes Online's visuals are on rather high level, and not far behind what can be seen in the series' main games.
Total War Battles: Kingdom (WWW)
Strategy 22 September 2016
The second installment in a spin-off subseries belonging to the Total War franchise, designed mainly for mobile devices. Both titles were created by a separate development team working under Creative Assembly. In contrast to the original game, this one focuses entirely on online gameplay and PvP competition. The game takes you back to 10th century. You become a leader of a small country, who has to take care of its development and security. Your goal is to conquer new lands and turn them into bustling, productive terrains. The game offers expanded strategic gameplay, allowing you to not only construct buildings, gather resources, and expand your army, but also use diplomacy, spies, and intrigues against your allies and foes alike. In terms of visuals, unlike the previous edition, this one looks more akin to a full-fledged Total War game.
SUPERHOT (Prototype) (WWW)
Action 13 September 2013
SUPERHOT is an unusual FPS developed by Blue Brick studio. Finished in just 7 days, the first version of the game was presented during the 7 Day FPS Challenge in 2013. Gameplay of SUPERHOT consists of eliminating subsequent opponents in sterile rooms and corridors, where time stands still as long as the player doesn't move. The game focuses not on the shooting itself, but rather on achieving the mastery of time control which allows you to dodge bullets while accurately aiming at the heads of your enemies. You start the game with no weapons, but you can find them on enemies’ corpses. Ammunition is limited and even a single shot can kill your avatar, forcing you to restart the game. SUPERHOT features a minimalistic visual style with a palette of colors basically limited to white, dominating the environment, contrasting with red opponents and marks left by the bullets.