SUPERHOT (Prototype) (WWW)
Action 13 September 2013
SUPERHOT is an unusual FPS developed by Blue Brick studio. Finished in just 7 days, the first version of the game was presented during the 7 Day FPS Challenge in 2013. Gameplay of SUPERHOT consists of eliminating subsequent opponents in sterile rooms and corridors, where time stands still as long as the player doesn't move. The game focuses not on the shooting itself, but rather on achieving the mastery of time control which allows you to dodge bullets while accurately aiming at the heads of your enemies. You start the game with no weapons, but you can find them on enemies’ corpses. Ammunition is limited and even a single shot can kill your avatar, forcing you to restart the game. SUPERHOT features a minimalistic visual style with a palette of colors basically limited to white, dominating the environment, contrasting with red opponents and marks left by the bullets.
League of Angels: Fire Raiders (WWW)
Action 20 March 2015
A spin-off to the popular browser game League of Angels. In contrast to the first game in the series, League of Angels: Fire Riders is a mix of a MMORPG, a strategy game and a card game. The title was developed for mobile devices, but it is also available via web browsers. The game takes place in the same universe as the original League of Angels, in which humans and angels combine forces against the evil. During the game the player can recruit more than a hundred characters of different classes and use them to create a unique team. The gameplay consists mostly of fights in which the key to victory lies in the selection of the right team members and to using the correct tactics. As the game progresses, the characters learns new abilities and upgrades their equipment, which allows the player to take on even harder challenges, both against AI-controlled enemies and other players. The game offers many game modes and various minigames that enable the player to obtain valuable experience and equipment. League of Angels: Fire Raiders features cartoonish graphics.
Action 28 April 2015
A unique online game developed by M28 studio. We start as a single cell and must devour other cells or granules lying on the map to grow bigger. However, with increased size comes decreased speed, and we lose mass when we are idle. This means we must remain mobile and look for food, but also avoid contact with viruses the can be bound on map. The game gets even more complicated with the option of splitting a cell into two (up to sixteen) to increase the speed. The problem is that our unified avatar has to be 10% bigger than its prey, and after splitting each part must have 30% mass more than the cells it wants to eat. All of this is presented with very simple, if not minimalistic, visuals