Rayman Legends (PSV)
Arcade 10 September 2013
An action 2D platform game starring a sympathetic creature of a protagonist. The game was developed by Ubisoft Montpellier and is the fifth full-fledged installment in the series created by Michel Ancel. This time the titular protagonist and his friend Globox must face nightmares which have created amazing worlds during the 100 years they have spent in the Crossroads of Dreams. Rayman must also free the Teensies captured by the clone of the deceptive Magician. Gameplay mechanics and the visual style of Rayman Legends are similar to the mechanics and style of the previous Rayman game (Rayman Origins). The new features in the game include musical levels and a system that allows other players to freely join the game in split-screen cooperation mode.
Rayman Origins (PSV)
Arcade 14 February 2012
A two-dimensional platform game, the gameplay of which references classic installments of the series. The story of the game takes place before the events told in the first installment of the series. The action of the game takes place in a fairytale realm called the Crossroads of Dream. When the world is threatened by an invasion of dark creatures called Hoodlums, the titular protagonist and his friends decide to save it. During the game the player will visit various fantasy realms, jump between numerous platforms (the action is shown from side perspective and the player can move in four directions), get past various traps, obtain new abilities and fight enemies encountered on the path. There is more than a dozen types of enemies, as well as much more powerful bosses. What's more, the game contains levels in which the protagonist mounts other creatures (for example a giant mosquito) and rides it through large areas. Cooperation mode is a novelty in the series Ė it allows the player to complete all levels while accompanied by up to three friends. The colorful, beautiful graphics generated by UbiArt Framework are a valuable asset to the game. Colorful locations are accompanied by neatly-animated characters and a catchy soundtrack.
The Binding Of Isaac: Afterbirth (PSV)
A huge (approximately up to for 200 hours of gameplay) DLC expansion for The Binding of Isaac: Rebirth from Nicalis studio. It isnít standalone title, requiring the base game to play. Afterbirth introduces many novelties, including a new final area with a unique boss and ending. However, it doesnít change the game mechanics, as we once again play a roguelike arcade title, exploring randomly generated locations, discovering secrets and fighting enemies. The gameplay is diversified with additional content in the form of new character, Lilith, new monsters and bosses, as well as previously unavailable items, challenges and locations. What's more, the DLC also modified the interface and expanded the soundtrack. Lastly, players received a new game mode called Greed Mode, in which they take great risks to obtain unique rewards.
A Rose in the Twilight (PSV)
Arcade May 2017
A 2D platform game by Japanese studio Nippon Ichi Software. The game's protagonist wakes up in a mysterious castle devoid of colors, and discovers that an unknown force froze the flow of time. She can, however, reverse those effects by using a thorn that has grown on her back. Fortunately, the protagonist is not alone ó she is accompanied by a friendly giant, who is helping her escape the enormous fortress by lifting and throwing heavy objects. Although A Rose in the Twilight focuses on exploration and jumping on platforms, another key element of the game are logic puzzles. While the game is very difficult, each death gives you tips to avoid the same dangers in the future. The visuals are unique, utilizing colors only sparsely.
Shovel Knight (PSV)
Arcade 21 April 2015
Shovel Knight is a classical 2D platform game with elements of adventure and RPG, set in fantasy world. The title is a debut of the independent studio Yacht Club Games, hiring, among others, former employees of the experienced Way Forward studio. In the production, we impersonate a titular knight who, with the help of a legendary shovel-like weapon, fights the mysterious members of The Order of No Quarter. Traversing subsequent locations, our hero faces scores of enemies, including difficult bosses. Interacting with certain elements of the environment, he solves series of puzzles, facilitating the completion of a given level. Gameplay is modeled after classic platform games like Mega Man and Castlevania. Its old-school character is emphasized by pixel-art graphic design. The game lets you play alone or in a local multiplayer mode for up to 4 players.
Arcade May 2017
A third-person view adventure game developed by Tequila Works studio from Spain, which successfully debuted in 2012 with a post-apocalyptic platformer Deadlight. You assume the role of a boy who is trying to escape a mysterious island that conceals a sinister past. During the course of the game you will solve numerous puzzles, using a magical artifact that allows you to manipulate the environment and time. The title, despite being an action game also includes many platformer elements. The hero travels through an open world, climbs craggy cliffs, and jumps over chasms. Apart from being skilled, you also have to be perceptive, as light, sound, and touch (thanks to the technology offered by PS Vita and DUALSHOCK 4) play a vital role in Rime. The game features a 3D environment, colorful visuals, and a comic book-like visual style.
Arcade 04 June 2013
Very unique two-dimensional platformer from the independent developer PlayDead. We play as a small boy who sets on dangerous journey to save his sister. He traverses surrealistic landscapes, coming across many deadly traps and running away from monstrous spider, which follow him tirelessly. In terms of gameplay, Limbo borrows from classic platform titles, though not without adding a few original features. The games revolves around advanced physics, which plays crucial role in most puzzles and arcade sequences, during which the players must display quick reflexes. What stands out the most, however, is Limboís unique, mysterious and grim atmosphere, mainly coming from its audiovisuals. Sparse use of sound and graphics, consisting only of shades of black and white, makes it look like a work of a movie expressionist from the beginning of 20th century.
Arcade 11 December 2013
Another innovative title from thatgamecompany, the authors known for the very original games such as flOw or Cloud. This time, the gameplay focuses on free exploration of your surroundings, as well as observing the changes caused by the forces of nature. In Flower, we are able to control the wind gusts, which allows us to interact with various elements of the environment. The game is divided into several different levels, between which we can watch simple introductory animations. Depending on the currently traversed zone and our progress, the game gives us various challenges that are mainly focusing on gathering the petals from titular flowers Ė which causes a number of changes in the game world. The developers put a lot of emphasis on using the gyroscopic functionalities of the Sixaxis controller.
Shovel Knight: Specter of Torment (PSV)
Arcade 30 April 2017
Specter of Torment is a free DLC for the fan-favourite platform game Shovel Knight developed by Yacht Club Games. This time, we play as a new protagonist, the titular Specter. The expansion takes place before the events of the base game. In terms of gameplay, Specter of Torment is identical to the base game, combining the elements of a 2Dplatformer, RPG, and an action-adventure game. Once again, we observe the game from a side-scrolling perspective. We explore some new fantastic locations, solve simple environmental puzzles, and fight the enemies. However, Specter has a new move set and skill set at his disposal. Unlike his predecessor, he can climb on walls and other environmental objects, which opens new tactical possibilities for the players. The iconic shovel was replaced with a characteristic scythe.
The Binding of Isaac: Rebirth (PSV)
Arcade 04 November 2014
An expanded version of a popular indie game that has been released in 2011 by Team Meat studio. Nicalis studio, a bit more experienced team, has been involved in refreshing of the title, in cooperation with original developers. When it comes to mechanics, the gameplay hasnít changed much, offering randomly-generated levels, traversed by the titular Isaac, who solves simple puzzles and eliminates monsters or much more powerful bosses. The main difference between the Flash-based original, is a completely new graphic engine, introducing new, improved visuals and a number of innovations that, as a result of technological limitations, hadnít made their way into the original. The developers included the whole base game and its two DLCs, and introduced a number of novelties. A local co-op mode has been incorporated in the game, allowing two players to take part in a joint playthrough on one screen.