Until Dawn (PS4)
Adventure 25 August 2015
A horror adventure game designed specially for PlayStation Move controller. This title was developed by the British studio Supermassive Games who previously created Wonderbook: Walking with Dinosaurs and Start the Party!. The game’s story is inspired of B-class horror films. Horror fans will easily notice numerous references to their favorite film genre when it comes to dialogues and typical plot twists. The game tells a story of a group of teenagers who meet up in a secluded mountain retreat on the death anniversary of their friends in hope to bury those painful memories once and for all. As was to be expected, soon the heroes themselves begin to disappear and die at the hands of an mysterious killer. You have to solve the mystery of the murders and, as the title suggests, survive until dawn. Move controller, which you use for playing, imitates flashlight, knife, shotgun, and many other tools useful for exploration.
Adventure 17 March 2017
A first-person adventure game featuring survival elements. It is the first major project of the Canadian Parabole studio. The story is set in the northern regions of the Quebec province, in the 1970s. The game tells the story of a conflict between the owner of the most profitable copper mine in the region - a rich man called W. Hamilton, and the native local community accusing him of devastating sacred sites in search for more profit. The player is put in the shoes of a detective hired by Hamilton after his chalet in the mountains has been devastated. After his arrival, the protagonist discovers that his employer as well as the entire local community went missing. The gameplay focuses on exploration, finding clues and solving puzzles. However, the game features survival elements as well - the player has to tend to the protagonist's health and face many different dangers, such as low temperatures, predators, etc.
The Last Guardian (PS4)
Adventure 06 December 2016
Third-person action adventure game created by the ex-members of Team Ico, led by Fumito Ueda. Previously, the studio had made their name known by giving us two of the most original and highest ranking titles ever to be released on PlayStation 2: Shadow of the Colossus and Ico. Their new game retains similar artwork style and equally unique atmosphere. You play as a young boy trying to escape the guards pursuing him. However, it is not him, but a giant, griffin-like creature named Trico, who is the central character in this story. The little protagonist is able to climb, jump, and squeeze through holes between rocks, but in some cases he needs help from the griffin, who can remove larger obstacles or carry the boy into seemingly inaccessible places. The authors put much emphasis on the character's interactions with Trico and the creature’s artificial intelligence, as he has his own individual character and reacts differently depending on the situation.
Syberia 3 (PS4)
Adventure 20 April 2017
A sequel to a popular adventure game series created by the Belgian comic artist Benoit Sokal and Microids Studio, released over a decade after the second part. The story focuses on adventures of Kate Walker, a young lawyer, whose profession, in-born curiosity, and adventurousness get her entangled in a new mystery. Throughout the game, featuring classic point-and-click mechanics, you meet a whole menagerie of characters known from the previous installments in the series, as well as a cast of new heroes, including Still Life's protagonist and an FBI agent Victoria McPherson. Despite of using full 3D graphics that replaced hand drawn backgrounds, the game features the characteristic artwork style consistent with previous games.
Troll and I (PS4)
Adventure 21 March 2017
An action-adventure game from Spiral House studio, set in 1950 in Northern Europe. Player takes control of two characters – a boy named Otto and a big Troll. As the village of the first protagonist is destroyed by a mysterious cataclysm, they set on a journey to find a new home for him. Most of the game comes down to exploring locations, solving simple puzzles and fighting or avoiding enemies. Both heroes have different skills – Otto mastered fighting with spear, while the Troll has magical abilities and huge strength. This means they have to cooperate in order to progress. Troll and I also features a complex crafting system, used to create weapons and other useful items. Aside from single player mode, the title offers cooperative multiplayer option.
Sherlock Holmes: The Devil's Daughter (PS4)
Adventure 10 June 2016
The ninth major installment in the action adventure game series developed by Frogwares, dealing with the exploits of the world most famous sleuth. The plot, as per tradition, takes us to the streets of the Victorian-era London, where Sherlock Holmes and his inseparable companion, Dr. Watson, have to solve five all-new crime puzzles, in which they face, among others, dark family secrets and mysterious cults. In terms of gameplay mechanics, Sherlock Holmes: The Devil's Daughter follows the direction set by three previous installments of the series, combining elements typical to adventure games with sequences characteristic of action games. In accordance with modern standards, the game offers also the option to move freely through the streets of London and a non-linear storyline that changes dynamically depending on the player's choices. The game features visuals created for the next-generation consoles, which makes it the most visually impressive installment in the series so far.
Heavy Rain (PS4)
Adventure 01 March 2016
An interactive thriller adventure game developed by studio Quantic Dream (Fahrenheit, Omikron: The Nomad Soul). The player controls several seemingly unrelated characters, each with their own storylines and motivations. How the story develops depends greatly on the decisions made by the player as all plots intertwine until they meet at the game's finale. What’s characteristic for the game is its focus on matters of morality and ethics. The developers took extra care to reflect the various types of human behavior and feelings of the characters in as realistic a way as possible. It can be noticed for example in great facial expressions. The game features high quality graphics with spectacular explosions and realistic weather conditions. It also features a pretty grim vibe that successfully builds an atmosphere of sadness and hopelessness.
Detroit: Become Human (PS4)
An action-adventure game set in a science-fiction world, created by developers from the French studio Quantum Dreams – creators of such games as Fahrenheit, Beyond: Two Souls and the bestselling Heavy Rain. Detroit: Become Human expands on ideas present in the 2012 year’s demo Kara, which depicted a female android developing human emotions. The game takes place in the futuristic version of Detroit, where humanoid robots are a common sight. But the main protagonist – the android Kara – is special, as she is the only one possessing real human feelings. Those emotions are what drives her to learn more about herself and other robots, and if it’s possible – to shape her own future. With the help of players, of course.
Beyond: Two Souls (PS4)
Adventure 24 November 2015
A thriller movie-inspired action adventure game. The game was developed by French studio Quantic Dream, creators of such hits as Heavy Rain and Fahrenheit. The plot of Beyond: Two Souls shows fifteen years of life of Jodie Holmes (who is modeled after and voice acted by Ellen Page, Oscar nominee). Since birth, the woman was connected to Aiden, an incorporeal creature that ventured into our world. The game is considered an “interactive drama” as it focuses mostly on storytelling, moral choices, and the cinematic experience. The developers from Quantic Dream took care to deliver high-quality, photorealistic graphics, sound effects, and animations created using the motion capture technology.
The Vanishing of Ethan Carter (PS4)
Adventure 15 July 2015
A dark, first-person adventure game developed by The Astronauts - a Polish team led by Adrian Chmielarz, the co-founder of People Can Fly. The player is put in the shoes of Paul Prospero - a detective who has developed certain paranormal abilities. The protagonist tries to solve the mystery behind the vanishing of a young boy. The player traverses an extensive, open world - the game is non-linear and the player is free to explore and look for subsequent clues. The game offers many unique mechanics related to making links between different pieces of the puzzle. Walking around the grim areas of Red Creek Valley, the protagonist makes use of his extraordinary abilities, making contact with the dead, experiencing various visions and visiting alternative realities. Utilizing the Unreal Engine 3, the game stands out with its high-quality visuals supported by technologies allowing to convert photographs of real-existing places into digital pictures.
The Walking Dead: The Telltale Series - A New Frontier (PS4)
Adventure 20 December 2016
The third full-fledged season of the popular series of episodic adventure games developed by Telltale Games based on the cult comics and TV series, The Walking Dead. The mechanics of the game are similar as in previous installments of the series and they concentrate on exploration and conversations with non-playable characters. In difference to classic adventure games, The Walking Dead: Season Three lacks typical puzzles and the focus is on making various moral choices which are the main factor that shapes the story of the game. A new feature in the game is a special system that allows moving saved games between various platforms. It is possible to import saves from Season Two and continue the plots started there with all consequences of the choices previously made.
Night in the Woods (PS4)
Adventure 21 February 2017
A combination of adventure and arcade games, created by an independent developer known as Infinite Ammo. The player assumes the role of Mae - a cat with paranormal abilities. The protagonist quits her studies and returns to her hometown - Possum Springs, in order to have some quality time with her old friends. The place has fallen into decline since the last mine in town was closed, because the inhabitants have been left without work. What is worse however, is that a neighboring forest has apparently kept some dark secret concealed. The plot serves the role of an parallel to human existence, with themes such as death, transience of all things or longing for certain moments from the past elaborated on throughout the story. The player is required to explore (by jumping across platforms mostly) a unique in-game environment, solve simple puzzles connected to it, talk to NPCs, as well as engage in joyful activities, such as playing the guitar or having fun with the in-game friends. What distinguishes Night in the Woods from other titles, are its visuals based on an original art style - those were crafted by Scott Benson. The unique soundtrack on the other hand, was created by Alec Holowka.
Life is Strange (PS4)
Adventure 30 January 2015
An episodic adventure game created by the developers of Remember Me, a French studio DONTNOD. The game bears a resemblance to Telltale Games titles. Its protagonist is a 12th grade student named Max Caulfield, who returns to her home town in Oregon after years of absence. Together with her old friend she tries to solve the mysterious disappearance of her schoolmate, which launches a series of strange events. The story is the essential part for the game, whereas gameplay mechanics are based on the well-proven formula employed by Telltale, which combines free exploration and tough choices with non-obvious consequences. An interesting addition to the gameplay is the fact that Max possesses the power to manipulate time, allowing you to experience another version of events without having to restart an entire episode. On the technical side, the game is well-designed and well-executed, featuring expressive, slightly cartoonish graphics.
Dreamfall Chapters (PS4)
Adventure today, 24 March 2017
The third installment in the series of adventure games started in 1999 with Dreamfall: The Longest Journey. Dreamfall: Chapters was developed by Red Thread Games led by Ragnar Tornquist. The story of the game presents further adventures of the young protagonist, Zoe Castillo, who thanks to her highly unusual powers is able to travel between three worlds: the magical Arcadia, the technologically advanced Stark and the mysterious Storytime. Since it is a traditional adventure game, the gameplay focuses on such features like item gathering, conversations with non-playable characters and riddle solving. Despite the rather small budget of the game, developers of Dreamfall: Chapters have created attractive visuals generated by using the popular Unity Engine.
Adventure 08 March 2016
A first-person survival horror game developed by Polish development studio IMGN.pro. The game's story is inspired by true events that took place in 1959 at the Dyatlov Pass in the Ural mountains, where the dead bodies of nine Russian hikers were found, and the cause of their death remained unclear. We only know that most of them died of hypothermia, and evidence indicates that they were forced to flee from an unknown danger. In the game we explore an open, icebound world, having only a map and a compass at our disposal. On our way to reach the goal, we have to deal with many dangers lurking in the mountains. There is no combat, and the only way to survive is by escaping. A special system called "fear manager" has been developed for the game. Depending on the player's actions, it adequately handles all the factors responsible for building an eerie atmosphere, which makes each new game a bit different.
Adventure 05 February 2014
A survival horror action adventure game. It is the debut project of the independent studio, Red Barrels, established by veterans of the gaming industry: David Chateauneuf, Philippe Morin, and Hugo Dallaire. Outlast’s story is set in an old asylum for mentally ill, adapted, by the Murkoff corporation, into a research center. Journalist Miles Upshur gets his hands on information that strange things occur in that place. Looking for a sensation, he breaks into the asylum, hoping to discover a shocking truth about the experiments and profane rituals. We observe the game world from first-person perspective, and our only weapon is a camera with infrared lens. Gameplay focuses on exploring locations and avoiding direct confrontation with enemies. Due to a terrifying atmosphere and gore aesthetics, game is aimed exclusively at adults.
Layers of Fear (PS4)
Adventure 16 February 2016
A first person psychological horror adventure game inspired of 19th-century paintings and architecture. It was created by Polish developer Bloober Team, known for such titles as BRAWL, A-Men and Music Master: Chopin. The game is set in an ominous manor, while you assume the role of an insane painter striving to finish his masterpiece at all cost. Gameplay boils down to exploration, as the player searches for the source of the hero’s madness and the tools needed to complete the painting. While playing, you experience strange visions and fears born in the protagonist’s mind, making the task much more complicated. The game is soaked with dark, psychedelic atmosphere, which is further deepened by fitting audiovisuals.
Marvel's Guardians of the Galaxy: The Telltale Series (PS4)
Adventure 18 April 2017
Marvel's Guardians of the Galaxy: The Telltale Series is an episodic adventure game developed by Telltale Games. The game is based on a comic book series from Marvel, and tells the story of the titular Guardians of the Galaxy. Unlike the classic superhero team ups, this group is made of outcasts and outlaws, and their humor-filled adventures take place in far reaches of the universe. Like in other games from Telltale, the gameplay in Marvel's Guardians of the Galaxy: The Telltale Series is based on exploration, dialogues, and, most importantly, on making decisions that influence the course of the plot. Our choices influence not only the current episode we are playing, but also the following ones.
Adventure 21 July 2015
Developed by the thatgamecompany studio, Journey is a remarkably unique exploration game, in which we embark on a journey through the desert sands. Our goal is to reach the summit of a great mountain, constantly visible on the horizon. A distinctive feature of Journey is the fact that we do not get a lot of exposure - the production lacks a classic narrative and does not have any dialogues; the nature of our protagonist and of the world we are in, which once harbored a mighty civilization, is all but unknown to us, a mystery, the true nature of which we can only speculate. The game consists of semi-open levels, which contain various puzzles and hidden locations. After passing through each of them we arrive at the next stage and the accompanying cut-scenes allow us to gradually discover and interpret the subsequent fragments of the plot. Journey also has one very intriguing curio - while playing the online mode we can encounter other players and at any time start playing in the co-op mode - but we still have to make do without verbal communication. All of the above is distinguished by an unusual, melancholic atmosphere and very artistic visuals, with focus on a minimalistic but incisive graphic style.
Robinson: The Journey (PS4)
Adventure 08 November 2016
A first-person adventure game focused on exploration. The game was developed by the German team at Crytek (famous for the best-selling Crysis series) and designed to support virtual reality technology. The story is set on an unknown distant planet combining tropical flora with prehistoric fauna embodied by powerful dinosaurs. The surface of the planet is littered with remnants of technologically advanced but now extinct civilization. The player takes control of a small boy, the sole survivor of a spaceship crash. He has to explore the mysterious land through his adventures and interactions with the environment. The game stands out with the latest generation of CryEngine ensuring high-quality visuals that put this game ahead of the majority of games supporting VR goggles.
Adventure 22 September 2015
A science fiction horror adventure game created by Frictional Games, Swedish studio known for such titles as Amnesia: The Dark Descent and the Penumbra series. The game is set in a top-secret research center PATHOS-2, where a series of failed experiments resulted in human-like machines killing off most of the staff and taking over the facility. You play as one of the survivors, who has to safely evade the hostile, machine infested environment. Gameplay is presented in first-person perspective and focuses on exploration of the facility and avoiding direct contact with the enemies. Just as in the other works from this developer, instead of dynamic action sequences, the game emphasizes the thick, dark atmosphere and a persistent feeling of vulnerability.
Adventure 09 February 2016
An indie FPP adventure game and the debut production of the American Campo Santo studio. The team comprises of veteran developers, previously working on such titles as The Walking Dead, Mark of the Ninja, BioShock 2, and Brutal Legend. The story of Firewatch takes place in an enormous forest in the American state of Wyoming, where our hero is trying to escape his day-to-day problems by becoming a ranger. This seemingly calm profession turns into an extremely complicated one, when various unexplainable events take place in the area that our character is charged with patrolling. The incidents are directly connected to our hero’s boss – Delilah, with whom we constantly keep in touch via radio. Building up relations with our superior is one of the key aspects of the game, as she is the only NPC featured in the production. The gameplay revolves exclusively around the single player mode; the popular Unity engine powers the game’s visuals.
Adventure 10 March 2017
An unusual survival horror game created by Frederick Raynal and Gloomywood - a French studio. The game offers pixel-art visuals and is played from the classic top-down view. The player takes on the role of a criminologist by the name of Smith, whose wife got murdered and his children were kidnapped by unknown assailants. Despite the fact that 17 years have passed since then, the protagonist still searches for his children and those who killed his beloved woman - Smith tracks down subsequent serial killers who target juvenile victims. The player explores numerous dark locations and gathers various items that help either to avoid threats or to deal with them. However, the game focuses on saving those who have become targets, instead of punishing the psychopaths. Once the protagonist stumbles on innocents, they join Smith and collectively create a line of original figures following the protagonist. The children can be controlled by issuing simple commands. The player's actions get rewarded with bonus points when they manage to save a large number of children.