Gwent: The Witcher Card Game (PS4)
Logic November 2017
A stand-alone version of collective card game (CCG) that debuted in the bestselling RPG, The Witcher 3: Wild Hunt, by CD Project RED, and quickly became acknowledged as one of the best minigames in history. In Gwent: The Witcher Card Game players compete against each other with progressively collected decks of cards from five different factions. As in most CCG, the gameplay is turn-based, but quite unusually, the player’s objective is to gather more attack points than opponent. Cards are placed in three different rows, respectively for melee soldier, ranged units and siege machines like catapults. Our army’s strength can be both increased and decreased with special cards, unique skills of commanders or weather effects. Aside from complex multiplayer mode, the game also offers an episodic story campaign.
The Witness (PS4)
Logic 26 January 2016
A first-person adventure game with logic puzzles, developed by the creator of Braid – Jonathan Blow and his independent studio Number None. The game takes you to a large, mysterious island, whose all inhabitants vanished without a trace. Gameplay has you explore this vast world, solve logic puzzles, and search for clues that will help you solve the mysteries of this place. Game mechanics resemble the cult Myst series. As you play, you have to display remarkable patience, observance, and the ability to connect different pieces of the story. Many things here have secret meanings, and the key symbols, hints, and markings were cleverly hidden within the game’s environment. The Witness features simple, but charming, 3D graphics and supports the virtual reality headset Oculus Rift.
The Talos Principle (PS4)
Logic 13 October 2015
A unique first-person puzzle game developed by the Croatian Croteam studio, the creators of the Serious Sam series. Our character wakes up in a world filled with ancient ruins and advanced technology, where he finds 120 puzzles prepared by a creator, employing various laws of physics and different mechanics. We travel across the game’s world nonlinearly, choosing our own path and completing the tasks presented to us, which consist of e.g. manipulating tetris blocks, using gusts of wind, controlling drones, or disabling guarding turrets. Every decision has impact on our future, and the difficulty of puzzles rises with time, as we face deadlier traps and dangers. The characteristic feature of this title are its high-quality visuals that benefit from the Serious Engine 4 technology. It allows for scanning real life locations and items, then bringing them to virtual world.
Logic 21 March 2017
Developed by indie developer David O’Reilly, Everything generates worlds, which you can watch from any perspective you like. Each universe can be observed from both micro and macro scale. You start playing in a particular place of a procedurally generated world, but the rest is completely up to you – you are free to take control of a single atom, animal, or object, and focus on its immediate whereabouts, or control an entire planet, star or even galaxy. Gameplay has no specific goal – what you do and why is totally your choice. As you jump between different elements of the universe you create its encyclopedia – objects that you discover are catalogued, after which you can view them in a special menu. All that is complemented with decent graphics and atmospheric soundtrack as well as lectures of the philosopher Alan Watts. Interestingly, Everything is the first video game in history nominated for Oscar in the Best Animated Short Film thanks to its several-minute trailer – that film had also won jury’s award at Vienna Shorts Festival.
Yu-Gi-Oh! Legacy of the Duelist (PS4)
Logic 30 July 2015
Another entry in the popular virtual card game series, based on a collective card game on the license of Kazuki Takahashi‘s manga from 1996. It has been developed by Other Ocean studio, which worked on titles like Mortal Combat Arcade Kollektion, Castlevania: Symphony of the Night and Spider-Man: Edge of Time. We are taken to a special program known as Duelist Simulator, in which the best players face each other, recreating events of five Yu-Gi-Oh! series. New campaign lets us meet the main protagonists of the past, with us using well-known decks. However there are also completely new heroes, including those from Arc-V TV series, resulting in 90 characters in game and over 6600 cards. Game offers both single and multiplayer options.
Keep Talking and Nobody Explodes (PS4)
Logic 13 October 2016
An original co-op logic game developed by an independent studio Steel Crate Games. One player assumes the role of a person who needs to defuse a bomb, while other players have to tell him how to do it. The ticking clock and the fact that each bomb is generated randomly make the title even more difficult. The person tasked with defusing has to supply the other players with detailed information which will enable them to identify the type of the bomb they are currently dealing with. Due to the nature of Keep Talking and Nobody Explodes, you will need only one copy of the game and the bomb defusal manual, which can be found at http://www.bombmanual.com/, to play with friends. The title features simple and transparent graphics as well as optional support of VR devices, which are, however, not required to play the game.
I Expect You To Die (PS4)
Logic 13 December 2016
A logic game developed with VR headsets in mind by Schell Games, an American indie studio. In the game, we assume the role of a spy whose task is to escape unharmed from rooms riddled with traps. The action is presented from the first-person perspective, while the gameplay boils down to solving numerous escape-room kind of puzzles. While playing, we have to, for example, disable explosives or neutralize various kinds of traps. The protagonist’s telekinetic abilities will surely come in handy. Just like the title suggests, death is an integral part of the gameplay of I Expect You To Die, and the hero can die in a variety of ways: either because of his own carelessness or solving puzzles by trial and error. The game is enriched with a large dose of unique humor as well as numerous references to classical action movies, especially those about the exploits of James Bond.
Logic 15 November 2013
A relaxing arcade/logic game developed by an independent studio thatgamecompany. FlOw is somewhat similar in essence to the classic Snake game, popular on old mobile phones. The player’s task is to control a shapeshifting creature in such a way that it eats organisms smaller than itself, increasing its size in the process. The game doesn’t contain any plot, while the main incentive to continue playing is gradual access to new creatures with different abilities. Despite simple rules, the success in the game requires some thought. Some of the encountered enemies have weak points that can be accessed only using certain power-ups, such as temporary invincibility or speed boost. The game is complemented by relaxing music, as well as original visuals – individual organisms are similar to creatures only seen through a microscope.
Logic 24 May 2016
An old-school logic game featuring elements of adventure and platformer games. This is the debut of the Triple Eh? studio led by Gareth Noyce. Lumo pays tribute to various games from the 80s and 90s. The gameplay consists of exploring over 400 different chambers, where the player mainly solves puzzles, avoids traps and discovers secrets. The game is played from the classic isometric view, and the player observes only a section of the location they are visiting at a given time - it can be a platform, a room or a corridor suspended in mid-air. It is relatively difficult to make progress in the game. Despite the fact that Lumo makes numerous references to the classics of the genre, it offers modern-day visuals with impressive lighting effects and high-definition textures.
Magic Duels: Origins (PS4)
A video game adaptation of the Magic: Origins card game from Wizards of the Coast, developed by Stainless Game. Unlike the earlier digital renditions of Magic: The Gathering, the game is available as a free-to-play title and developed mostly through free updates. The creators changed some features in the game modes, with the biggest novelty being the return of the Two-Headed Giant variant, in which the players fight in pairs with shared life points. There is a system of dynamic missions and challenges that change not only for each user, but also for the whole community, and the new tutorial named Skill Quest lets players learn the rules easily. Deck Builder has also been improved, with in-game tips helping us in constructing our decks. Magic Duels: Origins offers Solo Battle mode to face off against artificial intelligence if we don’t want to duel with other people.
Hitman GO: Definitive Edition (PS4)
Logic 24 February 2016
A spin-off entry in the popular Hitman franchise, launched in 2000 by Eidos. Hitman GO has been developed for mobile devices and unlike the full-scale games in the series, it combines elements of stealth, turn-based strategy and puzzles. There doesn't feature a storyline, and the gameplay focuses on missions that come down to eliminating certain people according to Agent 47's contract. We play in turns and have to reach a given point in the level unnoticed, and then discreetly eliminate our target while completing various side objectives on the way. The maps are small, and our actions have to be carefully planned to avoid drawing attention. Game is characterized by its unusual visuals; the in-game locations are presented in the form of paper models, with all characters being represented by pawns that resemble board games figurines.
Death Squared (PS4)
Logic 14 March 2017
An online logic game focusing on tight cooperation between the participants, created by the Australian SMG Studio. The players assume the roles of sympathetic, cubic robots whose goal is to reach the platforms bearing the same color as their body. The task is not easy however, as different mechanisms and traps were placed in the levels, such as laser sensors (once activated, shuffle the conditions of the map), or energy beams that can be blocked by the robot bearing the same color, but constitute a deadly threat to others. Since the movements of the robots are usually interconnected, solving the puzzles requires strict cooperation and being able to coordinate the moves of particular robots. Death Squared offers over 100 different levels divided into three game modes, namely the story campaign (for one or two players), the PARTY mode (for two or four players), and the special Vault mode, which is also designed for a two- or four-player experience, and features levels rated by the developers as too difficult to be included in the two modes mentioned above.
Typoman: Revised (PS4)
Logic 17 February 2017
A combination of a two-dimensional platformer and a logic game created by the independent studio Brainseed Factory. The player assumes the role of an original protagonist, composed of four letters: "H", "E", "R" and "O", who traverses a dark world filled with threats. Exploring a fantasy land, avoiding countless traps, jumping across platforms and solving puzzles requiring the player to manipulate letters and create new words - these activities constitute the pillar of the game's mechanics. Creating words from letters is the key feature of the game, and this is how the player deactivates various traps and gains access to new locations. For instance, in order to open a gate, the player has to assemble the word "OPEN" from the four words given. Furthermore, the player often encounters various enemies capable of tearing the protagonist into shreds. Combat in this game requires us to create antonyms of words. A dark atmosphere present in the game was not built not only on a the minimalistic color palette applied by the developers, but also thanks to the soundtrack composed by musicians belonging to the Dutch sound producer SonicPicnic.
Adventure Pop (PS4)
Logic 31 January 2017
A tile-matching game distributed in a free-to-play model. Adventure Pop sees us assume control over Penelope – an adventure seeker that has to face a group of airborne pirates in her search for her missing friends. The game takes place on a two-dimensional field filled with colored marbles. Our job is to clear the area by firing projectiles of a matching color. A successful match clears a set of identical marbles, resulting in additional bonuses. The single player mode pits us against opponents who are given the same task, forcing us to clear our field before our enemy manages to do it. Each level is filled with useful power-ups, while rescued friends and some of the defeated opponents join our team, offering additional abilities and special powers.