Action 07 February 2017
A third-person action game developed by Team Ninja studio (known from titles like Dead or Alive and Ninja Gaiden) under the supervision of Koei Tecmo company. We play as a samurai fighting against various enemies, among which we will find both humans and monsters. We cut our way through the enemies not only with conventional weaponry, but also with special abilities of our hero and the magical power enchanted in his sword. Gameplay is a mix of games like Onimusha and Dark Souls. This means that the difficulty level is high and it forces the player to make use of different tactics, dodges, blocking and powerful, complex combos. Interestingly, game has been announced as early as 2005 and was supposed to be one of the launching titles for PlayStation 3. However, due to a few complications, the developed has been postponed, and the final game will make it now to next generation of consoles.
Tale of Ronin (PS4)
Turn-based RPG created by Dead Mage Studio. Tale of Ronin features a story set in Japan’s feudal period. As the title suggests, player assumes the role of a ronin, i.e. a masterless samurai, who gets a chance to improve his lot. To make that happen, however, he must take a dangerous journey and experience both good and bad sides of the turbulent period of history, such as friendship, betrayal, war and honor. The protagonist starts his journey as a lone traveler, but in time he may be joined by two other companions. Together they visit various locations, make difficult decisions and, most of all, fight with enemies encountered on the way. The most interesting feature in Tale of Ronin is the so-called Sekai System, which is a kind of permadeath system. If the protagonist gets killed in battle or commits seppuku to reclaim lost honor, the player becomes another ronin. In such case, however, you don’t have to start completely from scratch. Instead, you visit a world shaped by the actions of your previous hero.
Samurai Warriors: Spirit of Sanada (PS4)
Action 23 November 2016
Another installment in the series of dynamical action games traditionally developed by Omega Force. This time the player assumes the role of Yukimura Sanada, one of the more popular protagonists of the series. We follow his story from birth, through the trainings that prepare him to combat, to the civil war and death during the siege of Osaka. The gameplay is similar to the one present in the previous games in the series and is based on battles with thousands of participants. Among the improvements created by the developers there is a selection of game modes – the adventure starts in the “castle city”, a base from which we can not only select playing mode but also participate in various side activities. The main mode of the game is a historical war campaign during which the player has freedom to select tactics and optional objectives. What’s new are the “Long-term Battles” – fights that take many hours and have a day and night cycle. Samurai Warriors: Sanada Maru has high quality graphics provided by the engine created for the fourth main installment of the series.
Samurai Warriors 4: Empires (PS4)
Action 17 September 2015
Another installment of the third-person hack ‘n’ slash action games developed by Omega Force. The title takes the players to feudal Japan and lets them take part in Battle of Okehazama and Battle of Sekigahara. The title is focused on stories of individual characters that we choose before the adventure starts. At the core of Samurai Warriors 4: Empires lies real-time combat with hundreds of units participating. In battles, we make use of a wide range of melee weapons and advanced martial skills or every hero. The above is complemented by strategy elements that involve managing territories we control. The outcome of battles is influenced not only by geographical structure of the terrain but also the overall political situation. The eponymous Empires mode, which is divided into sets of scenarios, lets us play both solo and in cooperation with other players. Moreover, the so-called Creative Mode allows us to design our own missions from scratch.