Enter the Gungeon (PS4)
Arcade 05 April 2016
A unique mix of a classic dungeon crawler and a dynamic, two-dimensional shooter from the debuting American studio, Dodge Roll. We play as a hero seeking for the legendary weapon that can change the past of a distant planet. To achieve his goal, he must explore the eponymous ancient temple where many dangers and surprises await him. Featuring a top-down view, the game tasks us with exploration of randomly generated levels of the temple. We come across numerous enemies and bosses, as well various shops and friendly characters that will help us in our journey. The game’s combat system is based on classic twin-stick shooters, allowing us to use environmental objects as weapons in addition to an already vast selection of guns and gadgets.
The Binding of Isaac: Rebirth (PS4)
Arcade 04 November 2014
An expanded version of a popular indie game that has been released in 2011 by Team Meat studio. Nicalis studio, a bit more experienced team, has been involved in refreshing of the title, in cooperation with original developers. When it comes to mechanics, the gameplay hasn’t changed much, offering randomly-generated levels, traversed by the titular Isaac, who solves simple puzzles and eliminates monsters or much more powerful bosses. The main difference between the Flash-based original, is a completely new graphic engine, introducing new, improved visuals and a number of innovations that, as a result of technological limitations, hadn’t made their way into the original. The developers included the whole base game and its two DLCs, and introduced a number of novelties. A local co-op mode has been incorporated in the game, allowing two players to take part in a joint playthrough on one screen.
Arcade 09 August 2016
Brutal is a roguelike dungeon crawler/action game developed by Stormcloud Games. It stands out with peculiar graphics, based on ASCII code. The main task in the game is reaching the 26th level of a randomly generated dungeons, where a duel with the final boss, known as Guardian of the Dungeon, awaits. In order to accomplish that, you have to choose one of the available characters (Ranger, Mage, Warrior and Amazon), and roam subsequent dungeons, facing enemies such as orks, werewolves, or stone monsters. During the game, the player has to create new weapons and enchant them to achieve satisfactory results in battle. Apart from that, players can use all sorts of different potions, but their impact is not entirely known – consuming them can cause both positive and negative effects. The game can be played both in single-player as well as in co-op, and a dungeon editor compliments the whole.
The Binding Of Isaac: Afterbirth (PS4)
Arcade 10 May 2016
A huge (approximately up to for 200 hours of gameplay) DLC expansion for The Binding of Isaac: Rebirth from Nicalis studio. It isn’t standalone title, requiring the base game to play. Afterbirth introduces many novelties, including a new final area with a unique boss and ending. However, it doesn’t change the game mechanics, as we once again play a roguelike arcade title, exploring randomly generated locations, discovering secrets and fighting enemies. The gameplay is diversified with additional content in the form of new character, Lilith, new monsters and bosses, as well as previously unavailable items, challenges and locations. What's more, the DLC also modified the interface and expanded the soundtrack. Lastly, players received a new game mode called Greed Mode, in which they take great risks to obtain unique rewards.
The Binding of Isaac: Afterbirth+ (PS4)
Arcade June 2017
Second DLC for The Binding of Isaac: Rebirth developed by Nicalis studio. It adds tens of unique items to create more surprising combinations, new monsters to defeat and special bestiary that describes them and bonus rooms that create a huge labyrinth. Aside from that, add-on features more difficult Greed mode and additional chapter, as well as a new playable character and five unique challenges. However, the most important novelty is added support of modding tools, which allows players to freely modify the most important elements of the game and create new equipment, monsters, characters and even whole campaigns and game modes.
Siralim 2 (PS4)
A sequel to the oldschool RPG developed by Thylacine, the creators of the first installment in the series. Siralim 2 doesn't feature a complex plot; you play as the ruler of the eponymous kingdom, who sets out on a series of journeys, during which he has to recruit monsters and use them to fight his enemies. Interestingly, there is no final battle, and the locations and challenges are generated without end. The game features a bird's eye view, and the gameplay consists of exploring the dungeons, searching for treasure, completing quests, and combat. The battles are turn-based, but the protagonist doesn't fight in person, letting his monsters do it instead. Siralim 2 also features magic and crafting systems, and the money you earn can be spent on upgrading your castle, which means adding new building and rooms, unlocking new equipment, missions, and characters.