No Man's Sky (PS4)
Action 09 August 2016
A science-fiction, sandbox action game with a focus on multiplayer mode. It was created by Hello Games, company known for the colorful arcade production Joe Danger. The game is set in the distant future in the yet uncharted parts of the cosmos, and the gameplay is presented in two forms. We explore the successive corners of the universe piloting a spacecraft, like we do in typical space-sim productions. Upon landing on a newly discovered planet, the game switches to first-person view. The authors emphasize the complete freedom given to the player during exploration. While visiting places featuring different animals, plants, or even varying composition of the planet's atmosphere, we can focus on exploration, acquisition of raw materials, or the combat against various predators. An important element of the game is the system of procedural generation of worlds, which creates their virtually every element, from the smallest features of the surface to the entire star systems and galaxies.
RPG 11 April 2017
A roguelike hack'n'slash game featuring pixel-art visuals. Crawl was designed specifically for local multiplayer and developed by the debuting team at Powerhoof. In the game, heroes exploring dungeons encounter monsters defending the place against undesired visitors. Up to four players can meet in a session - one of them assumes the role of the hero traversing dungeons filled with threats. The remaining players control various monsters, whose task is to prepare traps and obstacles in order to make it more difficult for the hero to achieve their goal. In terms of mechanics, the game resembles classic roguelike RPGs, in which the player gathers parts of equipment scattered throughout dungeons and levels up gradually, improving their skills. When the hero dies, the players swap their roles, but interestingly, the new hero keeps both the items and experience gathered by the player who was previously in control of that character. Once the hero has reached level 10, they go through a mysterious portal and the final boss fight begins.
Action 18 April 2017
Flinthook is a roguelike platform game developed by the indie studio Tribute Games. We play as a space pirate who is also a treasure hunter. We will have to face an ancient eivl that threatens the entire universe. The game is presented from a side-scrolling perspective and takes place on procedurally generated space ships. Our hero has a wide array of tools available that will help him move around the game's levels and fight with the encountered enemies. Blasma Pistol is our primary weapon. Hookshot will alow our hero to move quickly around the areas and evade almost instantly. As we progress, we will unlock upgrades that will make it more useful. Flinthook has daily and weekly challenges and a scoring system. The game has decent, pixelart visuals.
Don't Starve (PS4)
Action 07 January 2014
A humorous action-adventure game with strategy and cRPG features. The game was developed by Klei Entertainment, the creators of Shank and Mark of the Ninja. The main protagonist of Don’t Starve is Wilson, a Victorian gentleman scientist. The insidious demon Maxwell sends Wilson to the wild where he must use all of his knowledge and intelligence to survive among dangerous beasts. The player is tasked with helping the protagonist in his fight against the nature and the monsters – he must build a place to hide, obtain food, start a fire, produce tools etc. As the game progresses, one can unlock new playable characters, each with unique abilities. The game has unusual 2D graphics with cartoonish style and music that is pleasant to the ear.
Darkest Dungeon: The Crimson Court (PS4)
RPG June 2017
The first expansion for the 2016 dungeon crawler RPG Darkest Dungeon by Red Hook Studios. The add-on utilizes the gameplay mechanics from the core game — you complete a team of heroes and set out to explore the eponymous Darkest Dungeon. Your goal is to find enormous riches, with which you can expand a shabby hamlet, also serving as your base. Like in the original Darkest Dungeon game, the characters of The Crimson Court suffer from typical human ailments — some of them may go berserk, while others may panic when surrounded by darkness. The game places a strong focus on blood, which is a theme connecting the items you find and your enemies. The expansion also marks the first appearance of vampires, creatures with a unique set of characteristics and abilities.
Don't Starve Together (PS4)
Action 13 September 2016
A standalone expansion for the 2013’s well-received survival sandbox game, Don’t Starve. The main goal of the add-on is to transfer the core premise of the original title into cooperative multiplayer gameplay. In the game, we still explore the world, gather food, build a shelter, fight various enemies, and take care of the protagonist’s physical and mental health. The primary novelty is the possibility of interacting with other players who can turn out to be either precious friends or deadly foes. Don’t Starve Together allows us to play both with our friends and with complete strangers. Another appeal of the expansion is the fact that it comes with the previously released DLC, Reign of Giants, which expands the original title with new bioms, enemies, and a full year cycle. The production can be obtained free of charge by all owners of the vanilla game.
An exploration game that eludes standard genre classification, developed by independent studio Chucklefish. Starbound combines elements of a 2D sandbox platformer and a strategy game. As you play, you explore and colonize other planets, provide for their inhabitants, construct useful items and vehicles, as well as fight hostile aliens. The game is set in a procedurally generated world,providing a great amount of freedom to the players. In addition to the single player mode, Starbound offers the ability to play with other people (via Intertnet) in competitive or cooperative modes. The game's retro graphics is characterized by a limited color palette and pixel-art stylistics.
The Long Journey Home (PS4)
A science-fiction sandbox action game with roguelike and strategy game elements, and the debut production from one of Daedalic Entertainment's subsidiaries. The Long Journey Home tells the story of a prototype spaceship, the first one in history to be equipped with an FTL drive. During its maiden flight, an accident happens which results in the ship being thrown into an uncharted region of the galaxy; the player’s task, as the ship’s captain, is to find a way home. The game allows us to freely explore a vast, randomly generated chunk of the cosmos — we are the ones to plan the route and to choose tasks as well as the means to perform them. While playing, we will have to gather resources, fight alien races, search for artifacts of long-dead civilizations, and cope with various random events. The title also features an extensive conversation module and a separate character development system for every crew member.
Arcade 11 November 2014
A sandbox platform game by indie studio Re-Logic, sometimes called the 2D version of the popular Minecraft game. There is no set goal; your task is basically to shape the randomly-generated world around you. At first you only have a few basic tools, which allow you to dig and find resources, chop wood, and creating simple buildings. As the game progresses, due to the expansive crafting system, you discover better tools, allowing you to create advanced buildings and to fight monsters. There are many possibilities in the game, and the only restriction is your own imagination. Terraria features a singleplayer mode, but you can join forces with other players, thus gaining precious allies, who can help you with the more challenging tasks.
Enter the Gungeon (PS4)
Arcade 05 April 2016
A unique mix of a classic dungeon crawler and a dynamic, two-dimensional shooter from the debuting American studio, Dodge Roll. We play as a hero seeking for the legendary weapon that can change the past of a distant planet. To achieve his goal, he must explore the eponymous ancient temple where many dangers and surprises await him. Featuring a top-down view, the game tasks us with exploration of randomly generated levels of the temple. We come across numerous enemies and bosses, as well various shops and friendly characters that will help us in our journey. The game’s combat system is based on classic twin-stick shooters, allowing us to use environmental objects as weapons in addition to an already vast selection of guns and gadgets.
The Binding of Isaac: Rebirth (PS4)
Arcade 04 November 2014
An expanded version of a popular indie game that has been released in 2011 by Team Meat studio. Nicalis studio, a bit more experienced team, has been involved in refreshing of the title, in cooperation with original developers. When it comes to mechanics, the gameplay hasn’t changed much, offering randomly-generated levels, traversed by the titular Isaac, who solves simple puzzles and eliminates monsters or much more powerful bosses. The main difference between the Flash-based original, is a completely new graphic engine, introducing new, improved visuals and a number of innovations that, as a result of technological limitations, hadn’t made their way into the original. The developers included the whole base game and its two DLCs, and introduced a number of novelties. A local co-op mode has been incorporated in the game, allowing two players to take part in a joint playthrough on one screen.
Has-Been Heroes (PS4)
RPG 28 March 2017
A rougelike side-scroller developed by Frozenbyte. The players assume control over a ragtag group of heroes a little over their prime. The team receives a final task – escorting two princesses to a special academy. Unfortunately, the mission won’t be easy, as there will be numerous dangers lurking along the way. We begin the game with choosing three characters from an available pool of twelve different heroes. The game sees the trio defend the princesses against continuous waves of varied opponents that force us to switch tactics according to the situation at hand. Each hero carries unique equipment, as well as his own set of spells – in all, we can make use of over 300 spells and 200 items. Our mission will see the players travel through 14 different environments. The clashes are randomly generated, making each playthrough different and challenging. Interestingly enough, loosing (either through death or the capture of princesses) means having to start over from scratch. Has-Been Heroes is characterized by simple, cartoonish art-style.
Adventure 30 May 2017
An arcade roguelike game developed by a team of independent developers: Benedict Fritz, Greg Wohlwend, Joel Corelitz, David Laskey and Jenna Blazevich. Players are taken to a fantastic, fairy-tale like world as a titular seed. Their task is to climb to the peak of a high mountain to save the hero’s house from incoming threat. TumbleSeed’ gameplay revolves around traversing five varied, procedurally generated environments, like jungle, desert and ancient temples. The protagonist rolls on a platform located on the screen, as we balance the platform left or right to dodge traps and enemies. That doesn’t mean that the seed is defenseless – it's got more than 30 special abilities. TumbleSeed stands out with its two dimensional visuals: unique, psychedelic and filled with colors. It is complemented by a soundtrack composed for the game, which balances between trance and ambient genres.
Action 04 October 2016
A third-person action game featuring roguelike elements. After the Shadowgrounds series, it is the second major game developed by Harebrained Schemes, an independent American studio. Necropolis is set in a vast, magical, procedurally generated dungeon complex that constantly changes its shape. We play as a daredevil who vows to discover the secrets of the place and defeat the sorcerer who rules the complex and the intelligence he created, which feeds on the souls of those unfortunate enough to fall in its clutches. When it comes to the gameplay, it is an action game at its core; with a demanding combat system requiring good timing and identification of the enemy's weaknesses. We can increase our chances by the use of magical potions brewed from the ingredients we find in the dungeon. We can also take advantage of mystical spell books and runes. The game does not lack humor and features an original graphical design with relatively simple 3D models of characters and objects.
The Binding Of Isaac: Afterbirth (PS4)
Arcade 10 May 2016
A huge (approximately up to for 200 hours of gameplay) DLC expansion for The Binding of Isaac: Rebirth from Nicalis studio. It isn’t standalone title, requiring the base game to play. Afterbirth introduces many novelties, including a new final area with a unique boss and ending. However, it doesn’t change the game mechanics, as we once again play a roguelike arcade title, exploring randomly generated locations, discovering secrets and fighting enemies. The gameplay is diversified with additional content in the form of new character, Lilith, new monsters and bosses, as well as previously unavailable items, challenges and locations. What's more, the DLC also modified the interface and expanded the soundtrack. Lastly, players received a new game mode called Greed Mode, in which they take great risks to obtain unique rewards.
Don't Starve: Shipwrecked (PS4)
Action 02 August 2016
Another DLC to a best-selling sandbox survival game - Don’t Starve. Unlike the previous two add-ons, this one was developed not by the original creators, but by Capybara Games - the team known for such games as Below or Superbrothers: Sword & Sworcery. Don’t Starve: Shipwrecked focuses solely on single player content, drawing inspiration from the cult adventure novels, such as Robinson Crusoe. However, these were enriched with fantasy elements and a unique sense of humor. The expansion introduces new locations, characters, enemies, and weather effects. Additionally, the game lets you use a boat and sail around the sea dotted by numerous islands. In terms of audiovisuals, the add-on is on par with the base game. Although it includes a big chunk of new graphic elements, they match the original style.
Sublevel Zero Redux (PS4)
Action July 2017
A conversion and a console port of Sublevel Zero introducing additional content and offering more spectacular visuals. Similarly to its predecessor, Sublevel Zero Redux was developed by Sigtrap Games. The game sees us enter a low-gravity underground site built by an advanced alien civilization. The rooms and corridors are filled with valuable technology – aside from survival, our goal is to find as much of it as we can. The game is seen from a first person perspective, with complete freedom to explore the three dimensional locations in a manner similar to what we could experience in Descent or Forsaken series. Interestingly enough, the game contains a number of features seen in rougelike games: randomly generated levels and permanent death which forces us to begin a new playthrough every time our vessel is destroyed. We are also left with a crafting system that enables us to gather items and resources and then use them to build new weapons, parts, and other useful items.
The Binding of Isaac: Afterbirth+ (PS4)
Arcade June 2017
Second DLC for The Binding of Isaac: Rebirth developed by Nicalis studio. It adds tens of unique items to create more surprising combinations, new monsters to defeat, the special bestiary that describes them, and bonus rooms that form a huge labyrinth. Aside from that, the add-on features more difficult Greed mode and an additional chapter, as well as a new playable character and five unique challenges. However, the most important novelty is the added support of modding tools, which allows players to freely modify the most important elements of the game and create new equipment, monsters, characters and even whole campaigns or game modes.
Loot Rascals (PS4)
A science-fiction RPG belonging to the roguelike subgenre; it is the debut project of Hollow Ponds - a studio founded by the creators of Hohokum. In Loot Rascals, the player assumes the role of an astronaut whose ship crashes on an unknown, hostile planet. The game's randomly generated world is made up of hexes, most of which are hidden at the beginning. The player often encounters aggressive monsters that are fought in real time. Interestingly, defeated enemies leave cards for the player to pick up - those represent different skills. Since the player has a limited number of slots for cards in their equipment, it is important to select them carefully. When the player dies, they lose a number of their cards, but what is another interesting feature, those are picked up by the creature that defeated the player - the monster later on makes an appearance in another player's adventures. If that player manages to slay the monster, they can return the card to its previous owner or simply keep it. In case of the latter option however, the player has to remember that someone can be after them.