Enter the Gungeon (XONE)
Arcade 05 April 2017
A unique mix of a classic dungeon crawler and a dynamic, two-dimensional shooter from the debuting American studio, Dodge Roll. We play as a hero seeking for the legendary weapon that can change the past of a distant planet. To achieve his goal, he must explore the eponymous ancient temple where many dangers and surprises await him. Featuring a top-down view, the game tasks us with exploration of randomly generated levels of the temple. We come across numerous enemies and bosses, as well various shops and friendly characters that will help us in our journey. The game’s combat system is based on classic twin-stick shooters, allowing us to use environmental objects as weapons in addition to an already vast selection of guns and gadgets.
The Binding of Isaac: Afterbirth+ (XONE)
Arcade 30 June 2017
Second DLC for The Binding of Isaac: Rebirth developed by Nicalis studio. It adds tens of unique items to create more surprising combinations, new monsters to defeat, the special bestiary that describes them, and bonus rooms that form a huge labyrinth. Aside from that, the add-on features more difficult Greed mode and an additional chapter, as well as a new playable character and five unique challenges. However, the most important novelty is the added support of modding tools, which allows players to freely modify the most important elements of the game and create new equipment, monsters, characters and even whole campaigns or game modes.
RPG 11 April 2017
A roguelike hack'n'slash game featuring pixel-art visuals. Crawl was designed specifically for local multiplayer and developed by the debuting team at Powerhoof. In the game, heroes exploring dungeons encounter monsters defending the place against undesired visitors. Up to four players can meet in a session - one of them assumes the role of the hero traversing dungeons filled with threats. The remaining players control various monsters, whose task is to prepare traps and obstacles in order to make it more difficult for the hero to achieve their goal. In terms of mechanics, the game resembles classic roguelike RPGs, in which the player gathers parts of equipment scattered throughout dungeons and levels up gradually, improving their skills. When the hero dies, the players swap their roles, but interestingly, the new hero keeps both the items and experience gathered by the player who was previously in control of that character. Once the hero has reached level 10, they go through a mysterious portal and the final boss fight begins.
Stranger of Sword City (XONE)
RPG 22 March 2016
Stranger of Sword City is a dark fantasy, first-person jRPG dungeon crawler developed by Experience. The game is also known as Stranger in Alda and Stranger of the Village of the Sword. We play as the titular stranger, whose plane crashes after an encounter with a mysterious portal. Being the only survivor of the crash, we end up in the legendary sword city Escario. Our only goal is to find our way back home. The problem is that the citizens of Escario claim that our protagonist is the chosen one who will save them from the forces of darkness. In terms of mechanics, Stranger of the Sword City is a typical jRPG. We explore the world, complete various quests, and fight with various enemies and bosses in turn-based battles. The latter ones can come back to life, and the only way of defeating them is to destroy a mysterious crystal.