The Long Journey Home (XONE)
A science-fiction sandbox action game with roguelike and strategy game elements, and the debut production from one of Daedalic Entertainment's subsidiaries. The Long Journey Home tells the story of a prototype spaceship, the first one in history to be equipped with an FTL drive. During its maiden flight, an accident happens which results in the ship being thrown into an uncharted region of the galaxy; the player’s task, as the ship’s captain, is to find a way home. The game allows us to freely explore a vast, randomly generated chunk of the cosmos — we are the ones to plan the route and to choose tasks as well as the means to perform them. While playing, we will have to gather resources, fight alien races, search for artifacts of long-dead civilizations, and cope with various random events. The title also features an extensive conversation module and a separate character development system for every crew member.
We Happy Few (XONE)
An unordinary action-adventure game which uses the style and tune of the 60s. The title was created by an independent studio Compulsion Games known for creating Contrast, a title that used similar style. In the game, the player travels to a fictional town in which, due to indoctrination and a wonderful drug, the citizens are constantly happy and all traits of dissatisfaction are immediately eliminated. The protagonist is one of the defiant citizens who are resistant to the system. In order to survive in the surrounding world, he must observe it thoroughly and understand its rules. The action is shown from first-person perspective and the gameplay is focused on exploration, and gathering various items and using them. While doing it, players must behave according to the social norms so that other citizens don’t become suspicious. The world of the game was characteristically exaggerated, but the game tells about many very important topics.
Don't Starve (XONE)
Action 26 August 2015
A humorous action-adventure game with strategy and cRPG features. The game was developed by Klei Entertainment, the creators of Shank and Mark of the Ninja. The main protagonist of Don’t Starve is Wilson, a Victorian gentleman scientist. The insidious demon Maxwell sends Wilson to the wild where he must use all of his knowledge and intelligence to survive among dangerous beasts. The player is tasked with helping the protagonist in his fight against the nature and the monsters – he must build a place to hide, obtain food, start a fire, produce tools etc. As the game progresses, one can unlock new playable characters, each with unique abilities. The game has unusual 2D graphics with cartoonish style and music that is pleasant to the ear.
Enter the Gungeon (XONE)
Arcade 05 April 2017
A unique mix of a classic dungeon crawler and a dynamic, two-dimensional shooter from the debuting American studio, Dodge Roll. We play as a hero seeking for the legendary weapon that can change the past of a distant planet. To achieve his goal, he must explore the eponymous ancient temple where many dangers and surprises await him. Featuring a top-down view, the game tasks us with exploration of randomly generated levels of the temple. We come across numerous enemies and bosses, as well various shops and friendly characters that will help us in our journey. The game’s combat system is based on classic twin-stick shooters, allowing us to use environmental objects as weapons in addition to an already vast selection of guns and gadgets.
Action 04 October 2016
A third-person action game featuring roguelike elements. After the Shadowgrounds series, it is the second major game developed by Harebrained Schemes, an independent American studio. Necropolis is set in a vast, magical, procedurally generated dungeon complex that constantly changes its shape. We play as a daredevil who vows to discover the secrets of the place and defeat the sorcerer who rules the complex and the intelligence he created, which feeds on the souls of those unfortunate enough to fall in its clutches. When it comes to the gameplay, it is an action game at its core; with a demanding combat system requiring good timing and identification of the enemy's weaknesses. We can increase our chances by the use of magical potions brewed from the ingredients we find in the dungeon. We can also take advantage of mystical spell books and runes. The game does not lack humor and features an original graphical design with relatively simple 3D models of characters and objects.
Arcade 14 November 2014
A sandbox platform game by indie studio Re-Logic, sometimes called the 2D version of the popular Minecraft game. There is no set goal; your task is basically to shape the randomly-generated world around you. At first you only have a few basic tools, which allow you to dig and find resources, chop wood, and creating simple buildings. As the game progresses, due to the expansive crafting system, you discover better tools, allowing you to create advanced buildings and to fight monsters. There are many possibilities in the game, and the only restriction is your own imagination. Terraria features a singleplayer mode, but you can join forces with other players, thus gaining precious allies, who can help you with the more challenging tasks.
Action 18 April 2017
Flinthook is a roguelike platform game developed by the indie studio Tribute Games. We play as a space pirate who is also a treasure hunter. We will have to face an ancient eivl that threatens the entire universe. The game is presented from a side-scrolling perspective and takes place on procedurally generated space ships. Our hero has a wide array of tools available that will help him move around the game's levels and fight with the encountered enemies. Blasma Pistol is our primary weapon. Hookshot will alow our hero to move quickly around the areas and evade almost instantly. As we progress, we will unlock upgrades that will make it more useful. Flinthook has daily and weekly challenges and a scoring system. The game has decent, pixelart visuals.
The Binding of Isaac: Afterbirth+ (XONE)
Arcade 30 June 2017
Second DLC for The Binding of Isaac: Rebirth developed by Nicalis studio. It adds tens of unique items to create more surprising combinations, new monsters to defeat, the special bestiary that describes them, and bonus rooms that form a huge labyrinth. Aside from that, the add-on features more difficult Greed mode and an additional chapter, as well as a new playable character and five unique challenges. However, the most important novelty is the added support of modding tools, which allows players to freely modify the most important elements of the game and create new equipment, monsters, characters and even whole campaigns or game modes.
A roguelike game developed by the independent studio Capybara Games (the authors of Critter Crunch, Might & Magic: Clash of Heroes and Superbrothers: Sword & Sworcery). Below takes place on a mysterious island, the dungeons of which are filled with secrets and unknown technologies. The player assumes the role of a brave man who goes deep into the island armed only with a sword, a shield, a torch, and the curiosity that pushes him forward. While exploring the dark caves, he will encounter hostile creatures that will force him to fight for his life. The game has a unique visual style, a bit familiar to the previous game from Capybara Games – Sword & Sworcery. However, this time developers decided not to use pixel art. Instead, the game has more detailed visuals that sometimes resemble the ones from Journey. The world of Below is dark and most of the time the only thing that lights it up is the torch held by the protagonist. Jim Guthrie, compositor of music for Sword & Sworcery, created atmospheric tracks for this game as well.
Has-Been Heroes (XONE)
RPG 28 March 2017
A rougelike side-scroller developed by Frozenbyte. The players assume control over a ragtag group of heroes a little over their prime. The team receives a final task – escorting two princesses to a special academy. Unfortunately, the mission won’t be easy, as there will be numerous dangers lurking along the way. We begin the game with choosing three characters from an available pool of twelve different heroes. The game sees the trio defend the princesses against continuous waves of varied opponents that force us to switch tactics according to the situation at hand. Each hero carries unique equipment, as well as his own set of spells – in all, we can make use of over 300 spells and 200 items. Our mission will see the players travel through 14 different environments. The clashes are randomly generated, making each playthrough different and challenging. Interestingly enough, loosing (either through death or the capture of princesses) means having to start over from scratch. Has-Been Heroes is characterized by simple, cartoonish art-style.
RPG 11 April 2017
A roguelike hack'n'slash game featuring pixel-art visuals. Crawl was designed specifically for local multiplayer and developed by the debuting team at Powerhoof. In the game, heroes exploring dungeons encounter monsters defending the place against undesired visitors. Up to four players can meet in a session - one of them assumes the role of the hero traversing dungeons filled with threats. The remaining players control various monsters, whose task is to prepare traps and obstacles in order to make it more difficult for the hero to achieve their goal. In terms of mechanics, the game resembles classic roguelike RPGs, in which the player gathers parts of equipment scattered throughout dungeons and levels up gradually, improving their skills. When the hero dies, the players swap their roles, but interestingly, the new hero keeps both the items and experience gathered by the player who was previously in control of that character. Once the hero has reached level 10, they go through a mysterious portal and the final boss fight begins.
Crypt of the NecroDancer (XONE)
RPG 10 February 2017
The work of a one-man Canadian studio Brace Yourself Games in the form of a unique independent production that combines features of seemingly contrasting elements of a roguelike RPG and a dancing game. Crypt of the NecroDancer lets us play as a girl named Cadence, who sets on a journey to find her missing father. It leads her to the mysterious crypt ruled by an evil demon known as NecroDancer. It casts an unusual curse on the protagonist, making her heart always beat in rhythm of a music. As far as its mechanics go, NecroDancer is and old school action RPG. We explore procedurally generated dungeons and fight various monsters using weapons and magic. What makes the game unique is the fact that enemies move to the rhythm of music, and Cadence must adjust to their dance to defeat them. Each enemy she encounters has his unique style, and discovering the correct combination of moves is the key to success.
Sublevel Zero Redux (XONE)
Action 22 February 2017
A conversion and a console port of Sublevel Zero, introducing additional content and offering more spectacular visuals. Similarly to its predecessor, Sublevel Zero Redux was developed by Sigtrap Games. The game sees us enter a low-gravity underground site built by an advanced alien civilization. The rooms and corridors are filled with valuable technology – aside from survival, our goal is to salvage as much of it as we can. The game is seen from a first person perspective, with complete freedom to explore the three dimensional locations in a manner similar to what we could experience in the Descent or Forsaken series. Interestingly enough, the game contains a number of features seen in rougelike games: randomly generated levels and permanent death which forces us to begin a new playthrough every time our vessel is destroyed. We are also left with a crafting system that enables us to gather items and resources and then use them to build new weapons, parts, and other useful items.
Neon Chrome (XONE)
Action 08 June 2016
A cyberpunk top-down shooter with roguelike elements, developed by 10tons - the creators of Crimsonland. The story of Neon Chrome takes place in the near future. The players assume the role of an augmented mercenary whose task is to kill the Overseer of a grand skyscraper that belongs to one of the world's most powerful corporations. Gameplay-wise, the developers drew inspiration from oldschool shooters. Our task boils down to eliminating subsequent hordes of enemies with all kinds of firearms. Moreover, the game’s environment is fully destructible. Before we start playing, we choose one of the three randomly generated characters which can be further augmented later on to increase their combat ability. As befits a roguelike production, every death is permanent and forces us to start from square one.