Don't Starve (XONE)
Action 26 August 2015
A humorous action-adventure game with strategy and cRPG features. The game was developed by Klei Entertainment, the creators of Shank and Mark of the Ninja. The main protagonist of Don’t Starve is Wilson, a Victorian gentleman scientist. The insidious demon Maxwell sends Wilson to the wild where he must use all of his knowledge and intelligence to survive among dangerous beasts. The player is tasked with helping the protagonist in his fight against the nature and the monsters – he must build a place to hide, obtain food, start a fire, produce tools etc. As the game progresses, one can unlock new playable characters, each with unique abilities. The game has unusual 2D graphics with cartoonish style and music that is pleasant to the ear.
Action 04 October 2016
A third-person action game featuring roguelike elements. After the Shadowgrounds series, it is the second major game developed by Harebrained Schemes, an independent American studio. Necropolis is set in a vast, magical, procedurally generated dungeon complex that constantly changes its shape. We play as a daredevil who vows to discover the secrets of the place and defeat the sorcerer who rules the complex and the intelligence he created, which feeds on the souls of those unfortunate enough to fall in its clutches. When it comes to the gameplay, it is an action game at its core; with a demanding combat system requiring good timing and identification of the enemy's weaknesses. We can increase our chances by the use of magical potions brewed from the ingredients we find in the dungeon. We can also take advantage of mystical spell books and runes. The game does not lack humor and features an original graphical design with relatively simple 3D models of characters and objects.
We Happy Few (XONE)
Adventure June 2017
An unordinary action-adventure game which uses the style and tune of the 60s. The title was created by an independent studio Compulsion Games known for creating Contrast, a title that used similar style. In the game, the player travels to a fictional town in which, due to indoctrination and a wonderful drug, the citizens are constantly happy and all traits of dissatisfaction are immediately eliminated. The protagonist is one of the defiant citizens who are resistant to the system. In order to survive in the surrounding world, he must observe it thoroughly and understand its rules. The action is shown from first-person perspective and the gameplay is focused on exploration, and gathering various items and using them. While doing it, players must behave according to the social norms so that other citizens don’t become suspicious. The world of the game was characteristically exaggerated, but the game tells about many very important topics.
The Binding of Isaac: Afterbirth+ (XONE)
Arcade June 2017
Second DLC for The Binding of Isaac: Rebirth developed by Nicalis studio. It adds tens of unique items to create more surprising combinations, new monsters to defeat and special bestiary that describes them and bonus rooms that create a huge labyrinth. Aside from that, add-on features more difficult Greed mode and additional chapter, as well as a new playable character and five unique challenges. However, the most important novelty is added support of modding tools, which allows players to freely modify the most important elements of the game and create new equipment, monsters, characters and even whole campaigns and game modes.
Has-Been Heroes (XONE)
RPG 31 March 2017
A rougelike side-scroller developed by Frozenbyte. The players assume control over a ragtag group of heroes a little over their prime. The team receives a final task – escorting two princesses to a special academy. Unfortunately, the mission won’t be easy, as there will be numerous dangers lurking along the way. We begin the game with choosing three characters from an available pool of twelve different heroes. The game sees the trio defend the princesses against continuous waves of varied opponents that force us to switch tactics according to the situation at hand. Each hero carries unique equipment, as well as his own set of spells – in all, we can make use of over 300 spells and 200 items. Our mission will see the players travel through 14 different environments. The clashes are randomly generated, making each playthrough different and challenging. Interestingly enough, loosing (either through death or the capture of princesses) means having to start the game from scratch. Has-been Heroes is characterized by simple, cartoonish art-style.
The Long Journey Home (XONE)
A science-fiction sandbox action game with roguelike and strategy game elements, and the debut production from one of Daedalic Entertainment's subsidiaries. The Long Journey Home tells the story of a prototype spaceship, the first one in history to be equipped with an FTL drive. During its maiden flight, an accident happens which results in the ship being thrown into an uncharted region of the galaxy; the player’s task, as the ship’s captain, is to find a way home. The game allows us to freely explore a vast, randomly generated chunk of the cosmos — we are the ones to plan the route and to choose tasks as well as the means to perform them. While playing, we will have to gather resources, fight alien races, search for artifacts of long-dead civilizations, and cope with various random events. The title also features an extensive conversation module and a separate character development system for every crew member.
A roguelike game developed by the independent studio Capybara Games (the authors of Critter Crunch, Might & Magic: Clash of Heroes and Superbrothers: Sword & Sworcery). Below takes place on a mysterious island, the dungeons of which are filled with secrets and unknown technologies. The player assumes the role of a brave man who goes deep into the island armed only with a sword, a shield, a torch, and the curiosity that pushes him forward. While exploring the dark caves, he will encounter hostile creatures that will force him to fight for his life. The game has a unique visual style, a bit familiar to the previous game from Capybara Games – Sword & Sworcery. However, this time developers decided not to use pixel art. Instead, the game has more detailed visuals that sometimes resemble the ones from Journey. The world of Below is dark and most of the time the only thing that lights it up is the torch held by the protagonist. Jim Guthrie, compositor of music for Sword & Sworcery, created atmospheric tracks for this game as well.
A science-fiction roguelike shooter employing isometric view and created by Monothetic - a studio established by active members of Half-Life 2 modding community. The player assumes the role of Freja - a hired female pilot whose ship crashes on the surface of an unknown planet. Although the protagonist dies, she gets revived by a cloning station which survived the crash. In order to escape the planet, Freja has to make her way through hordes of hostile alien life forms and find materials required to communicate with those capable of rescuing her. The player explores procedurally generated environments and shoots enemies. In-game death is permanent and forces the player to start over from the very beginning. What makes the job easier however, is the fact that the protagonist is able to gather DNA from her victims. Different DNA combinations can be created before the next attempt - those give access to useful mutations.
Toy Odyssey: The Lost and Found (XONE)
Action 21 September 2016
An action platformer game with roguelike and metroidvania elements, developed by the indie studio Hikergames. In Toy Odyssey: The Lost and Found we step into the shoes of an animated toy hero named Brand, who is actively fighting with the forces of darkness that want to take control over his owner. To defeat evil, our protagonist has to uncover the secrets of the family home and discover some facts about his own past. The action of the game is presented from a side-view camera angle, and the gameplay revolves around several core segments. The most important of said segments is the exploration of procedurally generated locations, which can prove quite challenging due to various dangers and puzzles, which have been integrated into the environment. Over 300 unique enemies will stand in the way of our protagonist, including several powerful bosses, that will require us to devise the appropriate strategy to defeat them. All of the above is further diversified by a crafting system, as well as character development, which allows our hero to gain new, useful abilities on his adventures.
Arcade 01 April 2016
A side-scrolling shooter developed by the independent Pixelnest Studio. The player sits at the helm of a spaceship, their task is to eliminate subsequent waves of incoming enemies. We encounter both ordinary, numerous opponents that aren’t too difficult to defeat as well as more rare bosses that require devising a special tactic to beat them. In Steredenn, we are not defenseless and the ship we pilot can be equipped with 35 kinds of weapons and 25 enhancements that we unlock with progress. Apart from the standard gameplay variant in which levels are procedurally generated, the game features a system of daily challenges and a special Arena mode, based on fighting 1 vs 1 duels against bosses. The title features two-dimensional pixel-art graphics that are accompanied by fast and intensive music.
Bard's Gold (XONE)
Arcade 17 June 2016
Developed by the independent Pixel Lantern studio from Germany, a 2D platformer with roguelike elements. The player takes control of the titular bard whose gold is stolen by a sly goblin. In order to get the gold back, the bard sets off on a dangerous journey. Bard’s Gold features a side-view – there are over 100 levels filled to capacity with various dangerous traps and hostile enemies. As the hero dies from a single shot and particular parts of levels are generated procedurally, the title poses a real challenge. After each death, the hero keeps his equipment and abilities gained by finding special skill books. The title’s retro atmosphere is seasoned with characteristic pixel art visuals.
Action 03 June 2016
A third-person action game that combines hack and slash and roguelike elements. Heart&Slash started out as a minor project of an indie developer, which grew in time thanks to the financial support gathered on Kickstarter. The action takes place in a distant future, where humanity no longer exists. In the game, we assume the role an unusual robot who wants to discover his own identity and become loved. Before he can achieve this goal, the protagonist has to free himself from under the rule of the QuAsSy system that controls everyone. While playing, we traverse randomly generated locations and fight hostile robots. The combat system brings typical hack and slash game to mind and offers various kinds of firearms and melee weapons. Heart&Slash’s RPG elements allow us to develop our character by changing his parts. Should the hero die, we have to start playing from scratch but we preserve the skills we have gathered up to that point. Heart&Slash features simple 3D graphics enriched with cel-shading technology.