60 Seconds (WP)
A post-apocalyptic survival strategy game with RPG elements, created by Polish developer Robot Gentleman Studios. You play as the head of a typical American family, who has to provide for his loved ones in the face of an incoming nuclear war. The game starts 60 seconds before the first explosion, giving you one minute to get to a shelter while grabbing the most essential provisions on the way. In the next phase you have to survive for as long as you can using only the resources you've managed to gather, which often force you to make very tough decisions. Sometimes, you have to decide whose daily rations should be reduced, sometimes how to deal with problems at hand, such as a cockroach infestation. Despite its seemingly grim theme, the game features a rather light-hearted atmosphere, evident e.g. in its comic-like graphics.
No Thing (WP)
A surrealistic arcade game from the Polish Evil Indie Games studio, set in an alternate version of the year 1994. It shows a grim, retrofuturistic vision of future, as imagined in the 70’s. In the age of a totalitarian regime that tries to break all opposition, we play as an ordinary clerk, who is given the task of delivering a message to someone known as the Ice Queen. Gameplay-wise, No Thing is a rather classic arcade game from the endless runner genre, where we observe world from the perspective of our hero, who automatically runs through narrow, floating paths. We must turn at correct moments to remain on the track and avoid colliding with obstacles. Game offers a campaign (with a very twisted plot) mode or an endless mode, the latter with a never-ending path and us trying to go as far as possible.
A science-fiction top-down online shooter intended for mobile platforms, created by a Polish development studio, Sathra Games. The action of Decompression takes us to the near future. We assume the role of a colonial infantry commando entangled in a corporate war for resources. Our task is the neutralization of potential threats on spaceships, planetary mining stations, and other planets’ moons. The core of the gameplay is a dynamic, old school multiplayer competition in one of the three classic game modes: Deathmatch, Team Deathmatch, and Capture the Flag. We have eight unique and curiously designed weapons at our disposal. The game, inspired by the classics of the hard science-fiction genre (Alien, Outland, Total Recall and the like), is characterized by high quality graphics created using the cel shading technology.