Logic 03 November 2015
A minimalistic logic game developed by the independent studio Polyculture, led by Joel McDonald. Gameplay comes down to trimming a tree branch and shaping it so that it can reach the sunniest spot. To make matters more difficult, you will come across a number of obstacles and dangers, so your priority is the plantís safety, not its high growth rate. 2D visuals of Prune are kept in a neat, minimalistic style accompanied by calm, ambient music. The title features simple, intuitive controls.
Candy Crush Jelly Saga (WP)
Logic 07 January 2016
Another installment in the series of casual puzzle games created by King.com. Candy Crush Jelly Saga is based on the popular match-3 mechanics and, similarly to previous installments of the series, features no storyline, focusing entirely on gameplay. The objective of the game is to conquer more than a hundred available levels by creating sets of at least three candies of the same type out of many more shown on the screen. In contrast to most other match-3 games, the levels arenít randomly generated Ė instead, each of them is a carefully-planned logical challenge with candies placed in specific places and featuring unique map shapes. The gameplay is more varied thanks to the boss fights, during which the player must complete additional objectives. The game provides also means for competition between friends through internet rankings.
Hitman GO (WP)
Logic 27 April 2015
A spin-off entry in the popular Hitman franchise, launched in 2000 by Eidos. Hitman GO has been developed for mobile devices and unlike the full-scale games in the series, it combines elements of stealth, turn-based strategy and puzzles. There doesn't feature a storyline, and the gameplay focuses on missions that come down to eliminating certain people according to Agent 47's contract. We play in turns and have to reach a given point in the level unnoticed, and then discreetly eliminate our target while completing various side objectives on the way. The maps are small, and our actions have to be carefully planned to avoid drawing attention. Game is characterized by its unusual visuals; the in-game locations are presented in the form of paper models, with all characters being represented by pawns that resemble board games figurines.
Puzzle Craft 2 (WP)
Logic 29 January 2016
The game brings a continuation to a series of mobile products developed by ATGames. Puzzle Craft 2 is an original combination of an economic strategy and a match-3 logic game. The game is set in a medieval-like world filled with magic. The player takes on the role of the new leader of a small village in order to transform the place into a prosperous empire. The player takes care of typical, management-related tasks, such as gathering resources, catering for the inhabitants, constructing new buildings or conducting scientific research; one has to manage the finances as well. Obtaining materials is not automatic in this game however - this element is represented by a mini-games based on typical match-3 mechanics. Compared to the original game, the creators introduced a massive number of changes and improvements in Puzzle Craft 2. As a result, the game comes with larger maps, diversified economy, and different environmental circumstances describing particular towns and villages.
Baseball Riot (WP)
Logic 09 December 2015
A hilarious arcade/logic game which is the successor to the popular Tennis in the Face, created by the same developer - 10tons. The player assumes the role of the legendary player, Gabe Carpaccio, who finishes his sports career as a result of an accident and begins to sell sports equipment instead. However, the protagonist's retirement is not a happy one, because a ruthless corporation known as Explodz, which had bought Gabe's former team by having addicted its players to an aggression-inducing beverage, wishes to do the same to all the inhabitants of the town. Facing this threat, Gabe abandons his peaceful existence and reaches for a baseball bat in order to save his former colleagues and the innocent citizens alike. In each level, the player's goal is to eliminate enemies by hitting them with balls. What makes it more difficult is the fact that enemies hide themselves behind obstacles, which requires the player to make good use of the rebound effect and take advantage of environmental objects placed on the maps.