Snipperclips: Cut It Out, Together (Switch)
Logic 03 March 2017
Snipperclips: Cut It Out, Together is an original puzzle game developed by SFB Games and published by Nintendo for their Nintendo Switch console. Various riddles that require not only creative thinking, but also good reflexes and strict player cooperation are the core elements of gameplay. In Snipperclips: Cut It Out, Together we play as paper characters whose shape we can change so that they complement the shapes of characters created by other players, leading to the puzzle being solved. The riddles are divided into two groups: for beginners and for advanced players. Along with the co-op mode for up to four players, the game offers game modes focused on competition. Snipperclips: Cut It Out, Together features colorful 2D visuals.
Human Resource Machine (Switch)
Another game by Tomorrow Corporation, combining the mechanics of logic games with a rather serious topic (rarely occurs in the genre) and unique visuals. The player assumes the role of a corporate worker who begins their long way to the top, having taken up the lowest job position on the 1st floor. Each in-game level represents a year of work in the corporation, when the protagonist has to complete a certain task from their superior. To achieve this however, the player has to automatize certain actions using simple in-game programming. The tasks require the player to solve puzzles with numbers on particular pieces, as well as create the right combinations in order to reach the score needed. Human Resource Machine stands out both with an original concept, but also its surrealist visuals and story, which delivers a satire on the modern, corporate world.
Little Inferno (Switch)
Puyo Puyo Tetris (Switch)
Logic 25 April 2017
She Remembered Caterpillars (Switch)
Logic November 2017
She Remembered Caterpillars is a isometric 2D puzzle game developed by Ysbryd Games. She Remembered Caterpillars takes us to a weird world where we have to find our missing father. A bigger emphasis, however, is put on the gameplay mechanics (manipulating the colors), not the plot. During the game we will control colorful creatures that move around small maps and can only cross bridges that are of the same color as them. The fact that our colorful monsters can fuse themselves and create a monster in another color, like purple, will make achieving victory much simpler. With that fusion, the created monster can cross bridges of both colors that created him. On every level from the forty available, we have to make sure all of our creatures crossed the bridges and end up on special white tiles.