Prince of Persia: The Sands of Time (GCN)
Adventure 18 November 2003
An action adventure game which is a remake of the 1989's Prince of Persia, one of the most popular platformers of all time, originally developed Broberbund Software. The game was created by Ubisoft Motreal and Jordan Mechner – the father of the original game, who worked on The Sands of Time as consultant and lead designer. The game tells a story of the eponymous Prince who accidentally releases the legendary Sands of Time, a mystical artifact that poses a terrible threat to the world. With the help of the beautiful princess Farah, the protagonist has to make up for his mistake and bring back order to his land by facing various creatures and dangers. Gameplay of Prince of Persia: The Sands of Time is seen from the third-person perspective and features fully 3D graphics. During the course of the game, the hero makes use of the supernatural power to control the time. The creators emphasize their effort to recreate the characteristic elements of the original title, like realistic animations and combat system.
Prince of Persia: Warrior Within (GCN)
Adventure 30 November 2004
Sequel to the 2003’s Prince of Persia: The Sands of Time, rebooting the story of the hero from the classic 2D platformer from Broderbund Software studio. This time the prince has to deal with consequences of his reckless actions. He managed to turn back time and prevent releasing The Sands of Time, but he did not change his destiny, resulting in Guardian of Time chasing him to seal his fate. He travels to the mysterious island where, according to the legends, the Sands were made; the prince attempts to change the past and prevent their creation, thus saving himself from the fate. Prince of Persia: Warrior Within has a much darker atmosphere, but the gameplay is similar to its predecessor. Our hero must overcome many obstacles and traps, not to mention enemies. Game introduces a new, expanded fighting system, with prince himself becoming stronger and gaining new abilities.
Resident Evil 4 (GCN)
Adventure 11 January 2005
The fourth major installment of the cult series of survival horrors created by Capcom. In the game the player assumes the role of ex-cop Leon S. Kennedy, a character well known from the second entry in the franchise. As a special agent responsible for protecting the presidential family, he goes to Europe in order to find the missing daughter of the US president. The trail leads to a small village in Spain. The village is controlled by a mysterious sect and the citizens are infected with a virus which causes mutations. During the game one will face hordes of zombies as well as more demanding bosses, such as giant monsters or the powerful leader of the sect, Osmund Saddler. Resident Evil 4 retains the dark feel of the previous installments and the game contains puzzles, but gameplay mechanics were greatly changed and the new engine allowed the developers to create faster and more dynamic action sequences. The game also contains many quick-time events.
Beyond Good & Evil (GCN)
Adventure 11 December 2003
An action-adventure 3D game, created by Michel Ancel, the father of the iconic Rayman series. The plot of Beyond Good & Evil takes place in an alternative reality, on planet Hyllis, inhabited by a peace-loving nation of humans and humanoid animals. Their world has been attacked by an aggressive Alien species, the DomZ, apparently to claim its resources. The protagonist is a young reporter named Jade who, once involved in the war, begins to reveal a conspiracy and the shocking truth behind the planet's defenders - the Alpha Sections. During her journey, the main character can count only on her camera (photos of rare plants and animals can be sold, earning us money to buy, for example, health restore items), innate investigative abilities and her trusty Dai-jo staff. Beyond Good & Evil features elements of a dynamic action game, including arcade combat, platforming, various vehicles, riddles, and a gripping plot. The locations are colorful, varied, and fully three-dimensional.
Prince of Persia: The Two Thrones (GCN)
Adventure 01 December 2005
Another installment in the highly-rated action adventure game franchise following on the eponymous Prince, who in the past carelessly unsealed the mythical sands of time. After events of the previous part of the game, the protagonist return to his home – Babylon – plunged in the chaos of war. Soon it turns out that the previous actions of the hero led to the birth of his dark alter ego, whose spirit gradually takes over control over the protagonist's will. Prince of Persia: The Two Thrones expands the mechanics implemented in the two previous installments and introduces new improvements to the combat system, as well as some innovative uses for the dagger of time and skills unavailable before, like sneaking. The biggest novelty offered by the game is the possibility of controlling two characters different with personalities, fighting styles, and abilities.
The Lord of the Rings: The Return of the King (GCN)
Adventure 03 November 2003
Resident Evil Zero (GCN)
Adventure 12 November 2002
A side entry in the classic survival horror series from Capcom; originally developed exclusively for Nintendo GameCube console, but later released for Nintendo Wii (under the name Resident Evil Archives: Resident Evil Zero). Story-wise, it is a prequel to the entire series, telling about the special force unit S.T.A.R.S. Bravo Team, which has been sent to Raccoon City, but never reached it. We take control of Rebecca Chambers, a lone survivor of the squad, after a helicopter crash forced her to join forces with former convict Billy Coen. Gameplay isn’t much different from previous games in the series, introducing tagging. We can freely swap between both protagonists, each of which has unique strong and weak points. This feature is crucial for gameplay, with some tasks requiring close cooperation of both characters.
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe (GCN)
Adventure 14 November 2005