Need for Speed: Most Wanted (2005) (GCN)
Racing 15 November 2005
The ninth installment in a legendary racing game franchise created by Electronic Arts company. After two Underground games, featuring illegal night street races, the franchise went back to its roots, combining ideas from the two most recent titles with classic elements. The playerís goal is to climb to the top of a black list of the most wanted drivers. Again you get to explore a huge virtual city, taking on different racing challenges. These include circuit, sprint, drag, elimination, time trial, speed challenge, and police pursuit. After completing enough of these you can challenge subsequent drivers from the black list. Apart from elements typical for the series, such as licensed cars and diverse soundtrack, the game features complex car customization, both in terms of appearance and performance.
Need for Speed: Underground 2 (GCN)
Racing 17 November 2004
A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The gameís graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.
Need for Speed Carbon (GCN)
Racing 01 November 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The gameís mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Need for Speed: Underground (GCN)
Racing 17 November 2003
The seventh installment in the legendary racing series developed since 1995. Created once again by EA Black Box, the game brings revolutionary changes to the series, focusing on illegal street racing, popularized mainly by The Fast and the Furious movie. This time, apart from usual races, the player can take part in several racing events, such as drifting competitions or drag races. The game offers a wide set of licensed cars popular among the illegal racing aficionados. The game stands out with a wide array of car customization options it delivers - the player can buy licensed car parts produced by the most popular real-life manufacturers. Money is an important aspect of the game, because the player spends the cash they earned in races to buy new cars and parts. Need for Speed: Underground features a diverse soundtrack as well. The player can listen to a variety of genres, such as rap, techno, or metal.
Need for Speed: Hot Pursuit 2 (GCN)
Racing 01 October 2002
The sixth installment in the popular racing game series from Electronic Arts, expanding on the ideas of the 1998ís Need for Speed III: Hot Pursuit. Similarly to its predecessor, the action is focused on police chases. The players have several game modes at their disposal, allowing them to become either road hogs or law enforcers and compete against the AI or their friends online. The game's highlight is the eponymous Hot Pursuit mode, in which we race against opponents with police hot on our heels. The title offers more than 20 varied tracks located in urban, coastal, and woodland areas. In our garage we will find a considerable collection of licensed vehicles that have to be progressively unlocked with the points gained in races. The production features detailed three-dimensional graphics and a soundtrack with tracks from numerous famous artists.
Burnout 2: Point of Impact (GCN)
Racing 08 April 2003
A sequel to an arcade racing game by Criterion Games, whose main selling point is the advanced damage model and the spectacular crashes resulting from it. Burnout 2: Point of Impact stands by the solutions originating from itís predecessor, centering on dynamic arcade races, beefed up by spectacular crashes observed from different camera angles. The basic gameplay mode is the championship, in which our victories unlock access to new race tracks, vehicles, or duels with demanding enemies, resulting in car rewards. The game also includes a chase mode, in which we take control of a police vehicle, trying to intercept a felon before he reaches the finish line. One of the characteristic elements of Burnout2 is the famous Crash mode, in which instead of racing our task is to cause a crash with the highest possible number of vehicles involved, while the game rewards our actions with appropriate amounts of cash.