Wasteland 2

A post-apocalyptic cRPG game that serves as a sequel to a hit title from 1988. Wasteland 2 was developed by Brian Fargo’s (the creator of the original Wasteland) inXile Entertainment Studio with financial support from the community via Kickstarter crowdfunding. The story is set 15 years after the events of the first game. You play as a member of the Desert Rangers and traverse the titular Wasteland - what is left of the United States after a nuclear war. Gameplay is based on classic RPG elements, including turn-based combat, free character progression, and player's choices that shape the way the story unfolds. The game is powered by the popular Unity engine, making full use of its ability to generate isometric 3D graphics.

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PC / Windows
Game Wasteland 2 (PC) Cover
Wasteland 2

Wasteland 2 | PC

Wasteland 2 release date for PC:

game language:
English

19 September 2014 | Worldwide

19 September 2014 | Europe

19 September 2014 | USA

Game mode: single player
Game score 7.1 / 10 calculated out of 1348 players' votes.  
Expectations before the premiere: 7.3 / 10 calculated out of 1517 players' votes.  

Microsoft XBOX ONE
Game Wasteland 2: Director's Cut (XONE) Cover
Wasteland 2: Director's Cut

Wasteland 2: Director's Cut | XBOX ONE

Wasteland 2: Director's Cut release date for XBOX ONE:

game language:
English

13 October 2015 | Worldwide

16 October 2015 | Europe PAL

13 October 2015 | USA NTSC

Game mode: single player
Expectations: 3.1 / 10 calculated out of 38 players' votes.  

Sony PlayStation 4
Game Wasteland 2: Director's Cut (PS4) Cover
Wasteland 2: Director's Cut

Wasteland 2: Director's Cut | PS4

Wasteland 2: Director's Cut release date for PS4:

game language:
English

13 October 2015 | Worldwide

16 October 2015 | Europe PAL

13 October 2015 | USA NTSC

Game mode: single player
Expectations: 4.9 / 10 calculated out of 57 players' votes.  

Wasteland 2 for PC / Windows is a sequel to the RPG game originally released in 1988, called the “mother of post-apocalyptic RPGs.” InXile Entertainment developed the game after successfully gathering the money needed through Kickstarter. Brian Fargo, the creator of the original game and The Bard’s Tale, was put in charge of the development process.

Story

Developed 25 years later, the sequel takes place fifteen years after the events of its predecessor. Yet again the player assumes the role of a member of Desert Rangers who are the only surviving representatives of the U.S. Army after the nuclear war drove the mankind to the verge of extinction. The developers put a special emphasis on character development system that is entirely player-dependent and emphasizing the consequences of the player’s choices made during the journey through the post-apocalyptic wasteland. Missions can be perform in various ways depending on the skills the player develops. Moreover, the game not only allows to personalize the characters, but also weapons, or even the interface.

Gameplay

Wasteland 2 for PC / Windows does not follow the trends present in today's productions and offers the players a very classic RPG gameplay. Combat is turn-based, the perspective is isometric, and the wasteland is cruel and unforgiving. In addition, the game consists of numerous references and borrowings from the original Wasteland.

The dialogue system in Wasteland 2 is based on a keyword library when interacting with NPCs. During the conversation, the list expands to shows new items that when chosen, take to the next topics of dialogue, and then provide entries to the library. The developers fulfilled the request of the players so each keyword is woven into a full sentence. In this way, the characters controlled by the players speak complete sentences, not only the keywords, and receive a complete answer.

The keywords themselves are divided into two categories: local and regional. Local ones relate only to a given conversation, while the regional are important for many characters and their knowledge opens up new dialogue options. The game pays a sort of tribute to retrogaming – the players can enter their own keyword suggestions into the console and hopefully discover some unique dialogue options. This is only an interesting addition however, and not something that decides the way the plot is going.

The library of keywords is also replenished with new items through interaction with the environment. This means that the use of appropriate skills related to the study of land, buildings, and objects in the game, allows you to discover new keywords which can be used later during conversations with NPCs.

NPC reactions depend on a large number of factors. These include: team members, decision made up to a certain point, previously used keywords, the player’s responses to NPC’s questions, and skills and attributes possessed by the characters. Wasteland 2 for PC / Windows offers a huge variety of possible outcomes of dialogues that are never formed according to the principle: one keyword - one specified reaction. Even the order of use of keywords during the conversation has a huge impact on their course.

The combat system is characterized by a shift from the so-called phenomenon of continuous change of weapons for better ones. In Wasteland 2 there is no such situation in which in the course of the plot development the old weapons become less effective and must be replaced by new ones which have much better statistics. It was eliminated by dividing weapons into classes that have their own paths of development. In this way, it is the skill in using a certain type of weapon that determines its effectiveness. Of course, all classes of weapons have their pros and cons. The game also introduces weapons that blur the class divisions. These “hybrid” weapons are quite numerous in Wasteland 2.

Technology

The game uses the Unity engine which is commonly used to power web browser-based games.

System requirements

Recommended: Core i5 3.0 GHz, 8 GB RAM, graphic card 1 GB (GeForce GTX 460 or better), 20 GB HDD, Windows Vista(SP1)/7(SP1)/8

Wasteland 2: Director's Cut Director's Cut - behind the scenes

Wasteland 2: Director's Cut Director's Cut - behind the scenes | 5:47

Materiał video do gry Wasteland 2: Director’s Cut, w którym Brian Fargo ze studia inXile Entertainment opowiada o tworzeniu drużyny i stosowaniu różnych taktyk.

Wasteland 2 Game Guide & Walkthrough

game guide 25 November 2015

This guide for Wasteland 2 is a complete walkthrough for the main story mode, as well as of all the side quests.

Wasteland 2 Review: Best Fallout Kickstarter Can Afford

Review 26 September 2014 16:02

Brian Fargo and inXile Entertainment challenged publishers, and mostly succeeded by creating a worthy successor to the likes of Fallout and Wasteland.

Wasteland 3 announced, will feature co-operative multiplayer and vehicles

News 28 September 2016 18:00

inXile Entertainment has announced Wasteland 3, the third installment in the series of post-apocalyptic classic RPGs, and specified the additions it is bringing to the already known formula.