Torment: Tides of Numenera

A computer RPG based on a tabletop roleplaying system called Numenera that combines elements of fantasy and science-fiction. The title was created by indie developer inXile entertainment, mostly known for the highly acclaimed remake of The Bard’s Tale and post-apocalyptic Wasteland 2. The game is a spiritual successor to Planescape: Torment - one of the classics of the genre, created by Black Isle Studio in 1999. The original game’s co-creator, Colin McComb, was the lead designer in this new project. The game is set in the distant future, where humanity created a society on a civilization level similar to the Middle Ages, albeit the setting features also rare examples of highly-advanced technology left after more advanced, extinct civilizations. Gameplay is based on the rules of the tabletop system, appropriately modified for the needs of a computer game. The game features isometric perspective and real-time action, although the battles themselves are turn-based, as well as a system of moral choices, which have impact on the world and reactions of non-player characters.

PC / Windows
Game Torment: Tides of Numenera (PC) Cover
Torment: Tides of Numenera

Torment: Tides of Numenera | PC

RPG, fantasy, science fiction, Isometric view, Kickstarter, classic RPG

Companies responsible for Torment: Tides of Numenera

inXile entertainment | game developer

Techland | publisher   Official website

Torment: Tides of Numenera release date for PC:

game language:
English

28 February 2017 | Worldwide

28 February 2017 | Europe

28 February 2017 | USA

Game mode: single player
Game score 8.4 / 10 calculated out of 179 players' votes.  
Expectations before the premiere: 7.8 / 10 calculated out of 2135 players' votes.  

Sony PlayStation 4
Game Torment: Tides of Numenera (PS4) Cover
Torment: Tides of Numenera

Torment: Tides of Numenera | PS4

Torment: Tides of Numenera release date for PS4:

game language:
English

28 February 2017 | Worldwide

28 February 2017 | Europe PAL

28 February 2017 | USA NTSC

Game mode: single player
Expectations: 8.0 / 10 calculated out of 18 players' votes.  

Microsoft XBOX ONE
Game Torment: Tides of Numenera (XONE) Cover
Torment: Tides of Numenera

Torment: Tides of Numenera | XBOX ONE

Torment: Tides of Numenera release date for XBOX ONE:

game language:
English

28 February 2017 | Worldwide

28 February 2017 | Europe PAL

28 February 2017 | USA NTSC

Game mode: single player
Expectations: 7.9 / 10 calculated out of 12 players' votes.  

Torment: Tides of Numenera is a role-playing game designed as a spiritual successor to the iconic Planescape: Torment. Product was developed by inXile studio, famous for Wasteland 2. The game's lead designer was Colin McComb, the man who played a key role in production of the original. Because InXile does not possess rights to the Planescape brand, the company decided to set Torment's spiritual successor in another world. The choice fell on the Numenera universe, an original RPG setting created by Monte Cook – legendary designer who developed Dark Matter, Unearthed Arcana, Ptolus and dozens of expansions to the tabletop version of Planescape, as well as co-wrote a third edition of Dungeons & Dragons.

Story

Action is set on Earth in the distant future, billions of years from now and shows the world that combines elements of fantasy and science fiction. Most of our planet's inhabitants live in more or less medieval conditions, but at the same time they are surrounded by remnants of the former, more advanced civilizations. Some of these relics of the past (titular numenera) are useful in transport, communications, and defense. Others, in turn, pose a deadly threat. During their adventure, the players will come across e.g. genetically modified monsters, crazed clouds of nanobots, creatures brought from other planets, and entities from other dimensions.

Gameplay

The game was implemented with a very extensive system of moral choices reflected by the so-called Waves that affect the world around us, statistics of the items we find, or the reactions of NPCs encountered while adventuring. In addition, decisions we make affect our companions, and may even turn them against us. The story will have a predetermined protagonist, but players will be able to choose sex, class, and to freely develop his or her skills.

In terms of gameplay mechanics, inXile studio decided to model the solutions after the tabletop original, but refrained from making it a complete adaptation of the pen&paper rules. Instead, the system developed by Monte Cook was used only as a foundation to create something better-tailored to the needs of a video game. Combat employs a turn-based system. With the progress of the story our heroes gain experience points, which can be spent to develop their skills.

Technology

One of the strenghts of Torment: Tides of Numenera is undoubtedly its soundtrack. Music in the game was composed by Mark Morgan, the musician responsible for soundtracks to Planescape: Torment, Fallout, Fallout 2 and Fallout: New Vegas. The game is powered by the Unity graphics engine and the whole game is presented in an isometric view (2D) although it uses also pre-rendered backgrounds.

Torment: Tides of Numenera Game Guide

game guide 03 August 2017

This Torment: Tides of Numenera guide was divided into two main parts: an strategy guide and a walkthrough. The game guide provides information on the most important elements of the game.

Torment: Tides of Numenera Unraveled: "It will be a literary experience that will require some thought to fully enjoy"

Feature 21 August 2014 12:44

We talked with Torment: Tides of Numenera developers, and got answers to the most nagging questions about the mechanics, combat, story, and character progression in the spiritual successor of the cult Planescape: Torment.

Here's a compilation of permadeaths in Torment: Tides of Numenera (because why not?)

News 28 February 2017 09:30

Torment: Tides of Numenera has a really cool feature just like Planescape – you can't really die in combat, it's all part of the gameplay. But what if you're a bad person and you actually want to kill your character? It's possible!

Have a taste of Torment: Tides of Numenera roleplaying in this interactive trailer

News 13 January 2017 08:28

What will you do when you are put against tough moral choices? Will you pursuit high standards of justice, show compassion, stick to reason, or simply act on emotions? Find out in this interactive trailer of Torment: Tides of Numenera.

Torment: Tides of Numenera is launching on February 28, Day One and Collector's Editions revealed

News 15 December 2016 11:45

Only two and a half month is left until the release of Torment: Tides of Numenera, spiritual successor to cult classic Planescape Torment.

Magic in Torment: Tides of Numenera is not really magic – Nano class overview

News 17 November 2016 11:43

What looks like supernatural powers to a normal observer is actually ancient technology - at least in Torment: Tides of Numenera, inXile Entertainment's next classic RPG.

Torment: Tides of Numenera gets a late gamescom trailer

News 31 August 2016 12:46

Although gamescom 2016 is long gone, a new gamescom-labeled trailer from Torment: Tides of Numenera emerged online. The video shows off some key features of the upcoming spiritual successor to Planescape Torment.

Torment: Tides of Numenera coming to PS4 and XONE, releasing Q1 2017

News 04 August 2016 17:24

Torment: Tides of Numenera – a highly anticipated, old-school action RPG – will be coming to PC, PlayStation 4, and Xbox One sometime during the first quarter of 2017. A playable demo is likely to appear at this year’s Gamescom.

Torment: Tides of Numenera pushed back to Q1 2017. Techand Publishing to publish the retail version globallyl

News 10 June 2016 12:00

Brian Fargo, inXile Entertainment CEO, has two important updates on Torment: Tides of Numenera. Firstly, the much anticipated RPG has been delayed to early 2017. Secondly, all backers who are to get the final game can now join the beta.

Torment: Tides of Numenera now playable start to finish

News 02 May 2016 12:40

Torment: Tides of Numenera, a spiritual successor to the cult Planescape: Torment, is now playable start to finish, says the developer, inXile Entertainment. Currently, the game is being polished for the future release.

Torment: Tides of Numenera beta begins on January 17th

News 07 January 2016 12:50

Torment: Tides of Numenera has no release date yet, but we now know that the beta will start on January 17th. Only eligible backers will be invited for testing. Soon afterwards – on January 26th – the game will hit Steam Early Access.