Invisible, Inc. | PC
Invisible, Inc. release date for PC:
12 May 2015 | Worldwide
12 May 2015 | Europe
12 May 2015 | USA
Game mode: single player
0 Game score 7.9 / 10 calculated out of 99 players' votes.
Expectations before the premiere: 9.4 / 10 calculated out of 52 players' votes.
Invisible, Inc. | PS4
Invisible, Inc. release date for PS4:
19 April 2016 | Worldwide
19 April 2016 | Europe PAL
19 April 2016 | USA NTSC
Game mode: single player
Expectations: 9.7 / 10 calculated out of 37 players' votes.
Invisible, Inc. | iOS
Invisible, Inc. release date for iOS:
06 October 2016 | Worldwide
Game mode: single player , size:
Game score 8.0 / 10 calculated out of 3 players' votes.
Invisible, Inc. is a turn-based strategy, which allows the player to lead a small squad of spies. The PC version of the game has been developed by the Klei Entertainment studio, the creators of Mark of the Ninja, Donít Starve and the Shank series.
The players play the role of a spy, working for a secret organization. Their main task in Invisible, Inc. is to break into headquarters of powerful corporations on the entire globe and steal valuable and confidential data. The developers have made sure that the profession of our heroes influences the gameplay mechanics, which is why gathering information is the key to victory and not necessarily the positioning of our subordinates on the map.
In Invisible, Inc. the squad we command is not very powerful and is unlikely to survive a direct confrontation with the well-equipped guards, which is why successfully completing the missions is highly dependent on your skill and cunning. By using a high-tech AI we have to hack various security systems, manipulate cameras and use all available methods to discover the location of our enemies. Only then will we have the advantage, which will ultimately allow us to outsmart our foes and achieve success.
If we are at any point caught red handed by the guards, it will most likely end with the untimely death of our squad members. Similarly to XCOM: Enemy Unknown, the deaths of our characters are permanent and there is no way of reviving them after the mission has ended. The atmosphere of insecurity is further enhanced by the line of sight system, which allows us to see only what our operatives can spot with their own eyes. The levels are randomly generated, making the attempts of memorizing the locations of the guards from our previous approach pointless.
The action in Invisible, Inc. is presented from an isometric perspective; the title features extremely detailed 2D graphics with a slightly cartoony art style, which does not hinder the quite serious subject matter of the script.
Minimum: Core 2 Duo 2 GHz, 2 GB RAM, graphic card 512 MB (GeForce 8600 GT or better), 2 GB HDD, Windows Vista(SP2)/7(SP1)/8