Hearts of Iron IV

The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.

Hearts of Iron IV id = 317787 Hearts of Iron IV id = 317786 Hearts of Iron IV id = 317785 Hearts of Iron IV id = 317784 Hearts of Iron IV id = 317783 Hearts of Iron IV id = 317782 Hearts of Iron IV id = 313674 Hearts of Iron IV id = 313673 Hearts of Iron IV id = 313672
PC / Windows
Game Hearts of Iron IV (PC) Cover
Hearts of Iron IV

Hearts of Iron IV | PC

Hearts of Iron IV release date for PC:

game language:
English

06 June 2016 | Worldwide

06 June 2016 | Europe

06 June 2016 | USA

Game mode: single / multiplayer , multiplayer mode: local network / Internet, players: 1 - 32
Game score 8.0 / 10 calculated out of 462 players' votes.  
Expectations before the premiere: 9.5 / 10 calculated out of 729 players' votes.  

Hearts of Iron IV is the next installment of the popular strategy game series in which the player conducts the politics of one of the countries from the war and interwar period – the timeline of the game is set between 1936 and 1948. It is up to the player to choose the appropriate strategy and foreign policy and to keep up with enemies in the arms race of the 20th century world. The game was made by the Swedish studio Paradox Development, known widely for its complex, historically themed strategy games. The company, with its main office in Stockholm, produced and released such titles as the Europa Universalis series, Crusader Kings – in many ways similar to the previously mentioned titles – and the Hearts of Iron series. The newest installment uses the same engine as Europa Universalis IV and provides a new, refreshed and clearer User Interface.

The distinguishing feature of the forth installment in the Hearts of Iron series, just like in the case of the previous releases, is the very accurate recreation of history, together with the full freedom of creating an alternate future. In Hearts of Iron IV players will meet many real historical characters of World War II (Prime Ministers, Army Commanders and other political and military figures); the armies and technologies of each country are also perfectly accurate. You will also come across countless historical events in the form of smaller quests that you can choose by yourself, which can be considered the next steps in the long journey of your country. The completion of said missions will result in quick injections of Diplomatic Power points – another novelty, added in the fourth Hearts of Iron game. A constant backup of points will be necessary, e.g. to influence ministers of the government or to choose further quests in your campaign.

Just like in the previous games of the series, the players can control a country actively engaged in the war effort, like France or Great Britain; they can choose to take a back seat as one of the nations whose political situation is not as obvious as a state of open war, e.g. one of the South American countries. The developers of the game put a lot of effort into reducing the need for micromanagement – a major issue in the previous installments of the series – allowing the player to focus more on the overall strategy and worry less about the specific tactics and movements of every individual army or unit. The possibility of converging several provinces into a region was also introduced into the game, making it easier to manage different parts of your country and its newly conquered territories. The addition of seasons and the day and night cycle gives the game a lot of depth, as you need to carefully plan for the ever-changing weather in order to make sure that you will be the one to prevail on the battlefield.

System requirements

Recommended: Intel Core i3-2100 3.1 GHz/AMD Phenom II X4 850 3.3 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 560 Ti/Radeon 6850 or better, 2 GB HDD, Windows 7/8 64-bit
Minimum: Intel Core 2 Quad 9400 2.66 GHz/AMD Athlon II X4 640 3.0 GHz, 2 GB RAM, graphic card 1 GB GeForce GTX 460/Radeon HD 5770 or better, 2 GB HDD, Windows Vista/7/8

Hearts of Iron IV launch trailer - Take action

Hearts of Iron IV launch trailer - Take action | 1:54

Zwiastun Hearts of Iron IV, kolejnej odsłony serii popularnych gier strategicznych. Cechą charakterystyczną cyklu jest wierne odtworzenie realiów historycznych połączone z pełną swobodą kreowania alternatywnej przyszłości.

Hearts of Iron IV Game Guide

game guide 07 June 2016

The Hearts of Iron IV guide contains information helpful in starting out in the game. It offers various hints, explanation of the management mechanics, info on playable factions and tips on the best strategies.

Hearts of Iron IV Review – The Art of War

Review 08 June 2016 10:12

After seven long years, Hearts of Iron makes a big comeback. Ladies and gentlemen, the season for sleepless nights full of orders, international schemes, and endless taste of defeat is now officially open!

Stellaris and Hearts of Iron IV release dates revealed

News 16 March 2016 11:40

Stellaris and Hearts of Iron IV both received release dates not very far from now. Paradox Interactive reserved a moment for the two strategy games at their GDC 2016 panel.