Cossacks 3 | PC
Cossacks 3 release date for PC:
20 September 2016 | Worldwide
20 September 2016 | Europe
20 September 2016 | USA
Game mode: single / multiplayer , multiplayer mode: Internet, players: 1 - 8
0 Game score 5.8 / 10 calculated out of 619 players' votes.
Expectations before the premiere: 9.0 / 10 calculated out of 525 players' votes.
Cossacks 3 for PC / Windows is a historical real-time strategy game set between the 17th and 18th century. It is the first production of GSC Game World, the creators of the S.T.A.L.K.E.R. and Cossacks series, since its reactivation in 2014. Despite the fact that the studio didn't manage to assemble the previous team in its entirety, Cossacks 3 was developed mostly by people who worked on the first and second installment of the series. The lead producer role was entrusted to Evgeniy Grigorovich, the creator of the original Cossacks.
Cossacks 3 is, to a large extent, a remake of Cossacks: European Wars from 2001, the first game in the series, which was well-received by players and critics alike, especially in Eastern Europe. The game takes place between the 17th and 18th century. There are twelve different nations to choose from: France, England, Ukraine, Russia or Prussia/Austria, among others. Each country has a unique set of buildings, units and technologies which in total gives 70 types of troops to train, 100 inventions to devise and over 140 various structures to erect. The single player mode offers five extensive campaigns that allow the players to familiarize with the most important events of the aforementioned historical period. Apart from that, we can also perform individual missions in the skirmish mode, in which we can adjust a number of parameters ofthe randomly generated map.
Cossacks 3 is a classical real-time strategy game, so the player’s primary tasks include gathering resources, developing the base and its fortifications, as well as training and commanding the military. One of the title's hallmarks is the possibility of leading grand armies – up to ten thousand units can participate in a single battle. What's important, the production offers a unique AI – instead of simply treating entire squads like single units, as in many games of the genre, we can issue commands to every individual troop on the battlefield. While one or two soldiers cannot win a battle, smaller groups are much more effective in reconnaissance and taking over enemy artillery, workers or buildings. What's more, all combatants are characterized by individual parameters, such as health, morale, combat training, experience or fatigue.
The battles can be fought both on land and at sea. The terrain shape is an important variable for every skirmish. Thanks to skillful use of environment, even a smaller or less armed unit can beat a significantly stronger opponent. For example: mountains and hills provide great cover against artillery fire, whereas placing our ranged troops on higher ground increases their range. Furthermore, the developers implemented a realistic physics system which is responsible for the behavior of cannonballs and standard bullets.
The multiplayer of Cossacks 3 for PC / Windows allows up to seven people to play simultaneously. They can compete divided into teams or simply on a “free-for-all” basis. It is also possible to let the computer AI control selected factions. The players who are not keen on rushed gameplay and repelling attacks in the initial phases of a match can make use of a counter that prevents any offensive actions for a given period since the start of the game – this gives us a chance to develop our base as well as technology required to send more advanced units into battle.
The action is presented in a classical isometric view as in many typical real-time strategy games of the 21st century. All models and effects were made in accordance with current standards, so the title looks impressive and appealing.
Cossacks 3 for PC / Windows supports modifications and fan expansions of various kinds. The production comes with an editor that was used by the developers themselves. Its capabilities allow to virtually redesign the game by adding new content or remodelling the interface, AI, balance, rules, etc.
Recommended: Intel Core i5-3470 3.2 GHz/AMD FX-6300 3.5 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 560/Radeon 7900 or better, 6 GB HDD, Windows XP/7/8/10
Minimum: Intel Core 2 Duo 1.6 GHz/Athlon 3000+ 1.8 GHz, 1 GB RAM, graphic card 512 MB GeForce 8800 GT/Radeon HD 2600 or better, 4 GB HDD, Windows XP/7/8/10