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Cosmophony (PS3 cover
Game Box forCosmophony (PS3)

Cosmophony

An arcade music game in which players control a small vehicle rushing at a constant speed through an obstructed tunnel. The title is characterized by a high degree of difficulty and a soundtrack composed entirely of songs from the genre of Drum & Bass.

Arcade | music | indie games | shoot 'em up

Cosmophony Release Date

25Sep2014

iOS AND WP

30Oct2014

WiiU

05May2015

PSV PS4 PS3

09Jul2015

PC

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Cosmophony is an arcade game combining elements of a rail shooter and a music game. It was developed by Bento Studio, which specializes in preparing development software for the popular Unity engine, as well as smaller titles for mobile platforms. The developers worked closely with DJ Salaryman, who composed the soundtrack for the title kept in the Drum & Bass music genre.

Plot

Players control the heart of the fallen goddess, who failed to maintain harmony in the universe. The plot is only a pretext for the gameplay and it doesn't matter much, which is additionally emphasized by the very minimalist and abstract graphic style.

Mechanics

The gameplay is simple. Players go through a simple tunnel full of obstacles and opponents of all kinds, whose location is related to the rhythm of the music played in the background. The heart of the goddess can move along one of the seven paths. By jumping between them, we can avoid collisions with blocks or encounter immobile enemies, which we can try to shoot down. Our goal is to reach the end of the level without losing a life. Cosmophony offers only five levels, which are unlocked after we complete the previous one with a perfect rank. This isn't easy because the game has an exceptionally high difficulty level, which should be a challenge even for veterans of similar productions. However, the game offers a training mode in which we can practice the most difficult parts of each level.

Last updated on 05 August 2015

Game mode: single player  

PEGI rating Cosmophony

Age rating. The PEGI rating considers the age suitability of a game, not the level of difficulty.
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