An old-school logic game featuring elements of adventure and platformer games. This is the debut of the Triple Eh? studio led by Gareth Noyce. Lumo pays tribute to various games from the 80s and 90s. The gameplay consists of exploring over 400 different chambers, where the player mainly solves puzzles, avoids traps and discovers secrets. The game is played from the classic isometric view, and the player observes only a section of the location they are visiting at a given time - it can be a platform, a room or a corridor suspended in mid-air. It is relatively difficult to make progress in the game. Despite the fact that Lumo makes numerous references to the classics of the genre, it offers modern-day visuals with impressive lighting effects and high-definition textures.