Sid Meier's Civilization VI

The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.

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PC / Windows
Game Sid Meier's Civilization VI (PC) Cover
Sid Meier's Civilization VI

Sid Meier's Civilization VI | PC

Strategy, economical, turn-based, 4 x, sandbox, multiplayer, war strategy

Companies responsible for Sid Meier's Civilization VI

Firaxis Games | game developer

2K Games | publisher   Official website

Sid Meier's Civilization VI release date for PC:

game language:
English

21 October 2016 | Worldwide

21 October 2016 | Europe

21 October 2016 | USA

Game mode: single / multiplayer , multiplayer mode: Internet / hotseat
Game score 8.4 / 10 calculated out of 1140 players' votes.  
Expectations before the premiere: 9.2 / 10 calculated out of 733 players' votes.  

Sid Meier’s Civilization VI for PC / Windows is the sixth installment of the legendary strategy game series that lets us build and develop an empire throughout several thousand years of human history. It was developed by Firaxis Games, the creators of two expansions for Sid Meier’s Civilization V entitled Gods & Kings and Brave New World. Once again, Sid Meier assumed the position of the spiritual and artistic guide of the production, but was not directly involved in the development process. The fifth installment of the series was a great reset of the franchise which simplified many elements that were present in its predecessors. In case of the sixth one, the creators didn’t want to make the same mistake again. All the upgrades of Civilization V’ expansions are therefore present in Civilization VI. Firaxis Games also made use of their experience from working on the 2014’s Sid Meier’s Civilization: Beyond Earth.

Mechanics

Sid Meier’s Civilization VI is a classical turn-based 4X strategy game. It was developed with both veterans and complete newcomers in mind. The latter can learn all the ins and outs in the extensive tutorial. While playing, we choose one of historical civilizations and then lead it to dominance (that can be achieved in five different ways) by shaping the politics and development direction throughout several thousand years.

The first key novelty introduced in Civilization VI is the way we develop cities. Similarly to Endless Legend, they now occupy more than one tile on the map, and where the players want to establish new districts of their metropolis as its population grows it up to them. Districts are divided into four categories: industrial, research, commerce, and military. Depending on their location, they will give us additional bonuses; in case of an enemy city, they inform us of the role they have in the hostile empire. A production bonus is received if an industrial district is built on a mineral deposit, for instance. Additional money will be provided by a trade district built by the river. Military camps have a special role since they grant a walled city a bonus attack in a turn (similarly to Civ 5, cities can destroy enemy units on their own).

Scientific development was also changed. The developers did not abandon the classical technology tree but decided to make it slightly more fun. Almost every invention has an assigned mini-quest that, once completed, will give us a 50% bonus to research in a given technology branch. In practice, this system adjusts to our playstyle. Founding our first city by the sea, we receive the possibility of fast naval development practically right from the start. On the other hand, a civilization in the middle of the continent will have considerable difficulties with researching naval technologies but can be better specialized in agriculture and mining.

Military conflict is an important part of every game. Sid Meier’s Civilization V introduced a drastic change that made it impossible for more than one unit to stay on a single tile. Sid Meier’s Civilization VI somewhat mitigates this restriction, making it easier to move our armies through the map and adding another strategic aspect to the game. Support units, such as siege towers, cannons, or antiaircraft artillery, can be now attached to a standard unit. Similar protection can also be provided to settlers and workers. This isn’t everything, though— two identical units can be joined in a group called a formation. As technology progresses, we can assign a larger number of soldiers to it, thus creating divisions and armies. They behave just like a single warrior but have the combined strength and defense of all subordinates of which they consist.

Diplomacy was also subject to significant changes. Each computer-controlled leader now has certain agendas (behavior patterns) that influence his internal policies and relations with neighbors. The first is constant and is a direct result of his character, while the remaining two are hidden and randomly assigned. We can discover them with the use of spies or by careful observation. For example, if an enemy obsessively builds new World Wonders and our empire is better at it, he will try to interrupt us or to conquer the cities that contain the necessary unique buildings.

Game modes

Apart from the single player mode that can be adjusted to our liking by setting the size of the map, amount of raw materials or opponents, Sid Meier’s Civilization VI for PC / Windows also offers several multiplayer modes.

Technical aspects

Sid Meier’s Civilization VI is powered by a completely new engine developed with modern PCs in mind. In accordance with the series’ tradition, the graphics are colorful and both leader portraits as well as character models bring classical animated movies to mind.

System requirements

Recommended: Intel Core i5 2.5 GHz/AMD FX 8350 4.0 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 770/Radeon HD 7970 or better, 12 GB HDD, Windows 7/8.1/10 64-bit
Minimum: Intel Core i3 3.5 GHz/AMD Phenom II 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 450/Radeon HD 5570 or better, 12 GB HDD, Windows 7/8.1/10 64-bit

Sid Meier's Civilization VI launch trailer

Sid Meier's Civilization VI launch trailer | 2:44

Zwiastun na premierę strategii Sid Meier's Civilization VI. Gra zadebiutuje już 21 października.

Sid Meier's Civilization VI Game Guide

game guide 17 November 2016

The Sid Meier's Civilization VI game guide contains a complete set of information explaining all the rules of gameplay. It also recommends the best strategies and describes the characteristics of each of the nations available in the game.

Sid Meier’s Civilization VI review – one turn short of perfection

Review 02 November 2016 13:00

Does Civilization VI offer more at launch than Civ V did? Definitely. This doesn’t mean, though, that the developers managed to top Civilization V with all of its expansions – they almost did; except “almost” makes all the difference in this case.

Poland and Vikings coming to Civilization VI in these two new DLC packs

News 21 December 2016 14:47

Civilization VI players can purchase two new scenario packs focusing on Poland and Vikings. The Polish civilization has been presented on a new trailer.

Civilization VI is now live and getting great reviews

News 21 October 2016 13:47

You can now pick your own nation and lead it to glory in Civilization VI, the latest installment in one of the world's most acknowledged strategy game series.

25 years of the Civilization franchise crowned with Civilization VI Anniversary Edition

News 25 August 2016 13:02

The civilization series is celebrating 25 years of its existence among gamers with a special collector’s edition of the upcoming Civilization VI. The bundle will even include a set of coins, among many other bonuses, such as an artbook or soundtrack.

Frederick Barbarossa to lead Germany in Civilization VI

News 17 August 2016 14:24

Another playable faction in Sid Meier’s Civilization VI has been presented in a new commentary video. This time it's Germany under the leadership of Frederick Barbarossa, a legendary king and emperor.

Civilization VI's unstacked cities explained in a new promo video

News 21 June 2016 14:06

Civilization VI is going to feature modernized city building mechanics. A new commentary video explains these innovations.

The Alphabet of Civilization VI, or 10 most interesting changes introduced by sixth installment

Preview 07 October 2016 17:00

Having spent 25 hours with the alpha version of Civilization VI, we’ve decided to prepare a short summary of the most important changes in the latest part of the cult cycle.

Civilization VI hands-on – don’t judge a game by its promo screens

Preview 01 June 2016 13:56

Is it crazy to travel halfway across the world just to play a game that will be released this October for a mere hour? Perhaps. The question is: was it worth it?

Sid Meier’s Civilization VI announced – first look at the emperor of strategy games

Preview 11 May 2016 17:15

The long-awaited new Civilization, the sixth installment in the series, will be released this fall. In order to learn more about the most important innovations in the gameplay, we’ve interviewed the developers from Firaxis.