Need for Speed: Underground 2

A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The game’s graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.

Need for Speed: Underground 2 id = 59431 Need for Speed: Underground 2 id = 59430 Need for Speed: Underground 2 id = 59429
PC / Windows
Game Need for Speed: Underground 2 (PC) Cover
Need for Speed: Underground 2

Need for Speed: Underground 2 | PC

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed: Underground 2

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed: Underground 2 release date for PC:

game language:
English

12 November 2004 | Worldwide

19 November 2004 | Europe

Game mode: single / multiplayer , multiplayer mode: local network / Internet, size: 2 CD
Game score 8.3 / 10 calculated out of 11394 players' votes.  

Need for Speed: Underground 2 for PC / Windows is a sequel to the feisty racing game that sold in over five million legal copies within six months of its official market release (November 2003) worldwide. The game refers to the widely known phenomenon of car customization and films such as The Fast and the Furious and 2 Fast 2 Furious.

The gameplay has been efficiently modified, turning it more towards the Grand Theft Auto and Driver series. The players can now freely explore the metropolis that consists of five large, distinctive districts. The entire gameplay takes place after dark. During the exploration, the players may encounter other drivers, who serve as a source of information about the events concerning the enthusiasts of high speed races. However, the players may also challenge those drivers for races starting at a nearest intersection. Virtual conversations overheard by the player will also deliver information about the locations of different shops that specialize in car customization. Thirty licensed cars, mainly from brands such as Mitsubishi, Nissan, Honda and Subaru, and a massive number of parts such as rims, neon lights, and spoilers provide the players with a combined number of seventy billion unique combinations.

The graphics in Need for Speed: Underground 2 are still stunning, depicting realistically shining car exteriors, water reflections on the streets, and characteristic blur effects when reaching extreme speed thanks to the Nitrous Oxide implementation. The magnificent and dynamic soundtrack, synchronized with atmospheric three-dimensional visuals, offers suggestive acoustics.

Sony PlayStation 2
Game Need for Speed: Underground 2 (PS2) Cover
Need for Speed: Underground 2

Need for Speed: Underground 2 | PS2

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed: Underground 2

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed: Underground 2 release date for PS2:

game language:
English

17 November 2004 | Worldwide

19 November 2004 | Europe PAL

17 November 2004 | USA NTSC

Game mode: single / multiplayer , multiplayer mode: split screen, players: 1-4
Game score 8.5 / 10 calculated out of 1290 players' votes.  

In the first installment of this subseries, the players had to win all of the street battles with virtual racers, whose cars were less powerful than theirs. As the opponents got better, we had to upgrade our car, so they were no longer a match.

Both the visuals and audio were impressive, there were loads of customization options for our vehicles, all of them having counterparts in real life. Above all, we could create our own vinyl pattern to be applied on our set of wheels.

The second installment of Need for Speed: Underground introduces some changes to the gameplay. Most importantly, we are now able to explore the entire virtual city, divided into five large districts. Challenging other drivers is also different now - we just have to look for them in the open environment of the game. When someone else is trying to challenge us, here is where the mobile comes in handy; we can simply receive a message about an upcoming event. To upgrade our cars, we have to search for different shops that offer various kinds of custom parts. This time however, there are even more options than previously. Both the shops and drivers are visible on the map. There are no major graphical improvements in comparison to the first game, but it is not surprising - we have a huge, open world, where every racing event takes place. There are some 150 races available in total.

Apart from that, there are new, changing weather conditions, several kinds of road surfaces to drive and race on, an upgraded drifting system, and an online mode for PS2 and XBOX users. Split screen mode will have to suffice for the GC users.

Microsoft Xbox
Game Need for Speed: Underground 2 (XBOX) Cover
Need for Speed: Underground 2

Need for Speed: Underground 2 | XBOX

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed: Underground 2

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed: Underground 2 release date for XBOX:

game language:
English

17 November 2004 | Worldwide

19 November 2004 | Europe PAL

17 November 2004 | USA NTSC

Game mode: single / multiplayer
Game score 8.5 / 10 calculated out of 440 players' votes.  

In the first installment of this subseries, the players had to win all of the street battles with virtual racers, whose cars were less powerful than theirs. As the opponents got better, we had to upgrade our car, so they were no longer a match.

Both the visuals and audio were impressive, there were loads of customization options for our vehicles, all of them having counterparts in real life. Above all, we could create our own vinyl pattern to be applied on our set of wheels.

The second installment of Need for Speed: Underground introduces some changes to the gameplay. Most importantly, we are now able to explore the entire virtual city, divided into five large districts. Challenging other drivers is also different now - we just have to look for them in the open environment of the game. When someone else is trying to challenge us, here is where the mobile comes in handy; we can simply receive a message about an upcoming event. To upgrade our cars, we have to search for different shops that offer various kinds of custom parts. This time however, there are even more options than previously. Both the shops and drivers are visible on the map. There are no major graphical improvements in comparison to the first game, but it is not surprising - we have a huge, open world, where every racing event takes place. There are some 150 races available in total.

Apart from that, there are new, changing weather conditions, several kinds of road surfaces to drive and race on, an upgraded drifting system, and an online mode for PS2 and XBOX users. Split screen mode will have to suffice for the GC users.

Nintendo GameCube
Game Need for Speed: Underground 2 (GCN) Cover
Need for Speed: Underground 2

Need for Speed: Underground 2 | GameCube

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed: Underground 2

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed: Underground 2 release date for GameCube:

game language:
English

17 November 2004 | Worldwide

19 November 2004 | Europe PAL

17 November 2004 | USA NTSC

Game mode: single / multiplayer
Game score 8.4 / 10 calculated out of 180 players' votes.  

In the first installment of this subseries, the players had to win all of the street battles with virtual racers, whose cars were less powerful than theirs. As the opponents got better, we had to upgrade our car, so they were no longer a match.

Both the visuals and audio were impressive, there were loads of customization options for our vehicles, all of them having counterparts in real life. Above all, we could create our own vinyl pattern to be applied on our set of wheels.

The second installment of Need for Speed: Underground introduces some changes to the gameplay. Most importantly, we are now able to explore the entire virtual city, divided into five large districts. Challenging other drivers is also different now - we just have to look for them in the open environment of the game. When someone else is trying to challenge us, here is where the mobile comes in handy; we can simply receive a message about an upcoming event. To upgrade our cars, we have to search for different shops that offer various kinds of custom parts. This time however, there are even more options than previously. Both the shops and drivers are visible on the map. There are no major graphical improvements in comparison to the first game, but it is not surprising - we have a huge, open world, where every racing event takes place. There are some 150 races available in total.

Apart from that, there are new, changing weather conditions, several kinds of road surfaces to drive and race on, an upgraded drifting system, and an online mode for PS2 and XBOX users. Split screen mode will have to suffice for the GC users.

Game Boy Advance
Game Need for Speed: Underground 2 (GBA) Cover
Need for Speed: Underground 2

Need for Speed: Underground 2 | GBA

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed: Underground 2

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed: Underground 2 release date for GBA:

game language:
English

16 November 2004 | Worldwide

19 November 2004 | Europe

16 November 2004 | USA

Game mode: single / multiplayer
Game score 8.3 / 10 calculated out of 260 players' votes.  

Need for Speed: Underground 2 is the next game in one of the best racing game series that have been released on Game Boy Advance console. Upon its release, the game was widely acclaimed. The game's good reception redefined the qualities of a good game of this genre on handheld consoles.

This time, the authors have created a more complex environment and a wider variety of car customization options. There are over thirty licensed cars available, all of them faithfully recreated in the game (looking as good as it is possible on Game Boy Advance), an extensive city area comprised of five districts and a high degree of freedom in exploration.

Graphics were polished (the number of polygons was increased), and cars can be modified. The player can change the color of their car, adjust its aerodynamics, or equip a given car with specific accessories. The player is given total freedom in terms of customization of components such as engine, tires, brakes or turbo.

Nintendo DS
Game Need for Speed: Underground 2 (NDS) Cover
Need for Speed: Underground 2

Need for Speed: Underground 2 | DS

Racing, for automobiles, Need for Speed, multiplayer

Companies responsible for Need for Speed: Underground 2

Electronic Arts Inc. | game developer

Electronic Arts Inc. | publisher   Official website

Need for Speed: Underground 2 release date for DS:

game language:
English

27 May 2005 | Worldwide

27 May 2005 | Europe

05 October 2005 | USA

Game mode: single / multiplayer , multiplayer mode: local network, players: 1-4
Game score 7.9 / 10 calculated out of 122 players' votes.  

This is the debut of the Need for Speed series on the Dual Screen handheld. Underground 2 focuses on illegal street races that take place after dark, where there's a lot of money and respect to be earned. This version for the Nintendo' new pocket console is based on the GBA version.

In contrast to the home video consoles and PC editions of the game, the players have no possibility of free exploration. This game follows the pattern of the first Underground, meaning that the player chooses subsequent assignments from the menu. The player may race only on closed, predefined tracks. When it comes to available race types, only the drift races are not present in this edition. However, there is an additional mode, called Own the Zone. In this mode, the route is split into several sections that are marked by the color of the player who drove through each of them faster than opponents. The racer whose color dominates the route wins. Car customization is also available in this edition. There are both visual customization options (spoilers, rims, lights, etc.) and performance upgrades (nitrous oxide installation can be added, engine can be modified, etc.). All of the cars and tuning parts are licensed.

The cars' handling is definitely arcade and takes some getting used to. The visuals are good; however, the more elaborate objects of the environment were partially given up on - the animation is smooth, but the background is generated alongside the gameplay in simplified form. The touch screen of our console usually displays the map or other important information - for example, our lap time and the number of laps remaining. Need for Speed: Underground 2 for NDS also features bonus mini-games and a design studio, where the players can create their own vinyls to be applied on the body of one's virtual car.