Death Squared

An online logic game focusing on tight cooperation between the participants, created by the Australian SMG Studio. The players assume the roles of sympathetic, cubic robots whose goal is to reach the platforms bearing the same color as their body. The task is not easy however, as different mechanisms and traps were placed in the levels, such as laser sensors (once activated, shuffle the conditions of the map), or energy beams that can be blocked by the robot bearing the same color, but constitute a deadly threat to others. Since the movements of the robots are usually interconnected, solving the puzzles requires strict cooperation and being able to coordinate the moves of particular robots. Death Squared offers over 100 different levels divided into three game modes, namely the story campaign (for one or two players), the PARTY mode (for two or four players), and the special Vault mode, which is also designed for a two- or four-player experience, and features levels rated by the developers as too difficult to be included in the two modes mentioned above.

Death Squared id = 340177 Death Squared id = 340176 Death Squared id = 340175 Death Squared id = 340174 Death Squared id = 340173 Death Squared id = 340172 Death Squared id = 340171 Death Squared id = 340170 Death Squared id = 340169
PC / Windows
Game Death Squared (PC) Cover
Death Squared

Death Squared | PC

Death Squared release date for PC:

game language:

14 March 2017 | Worldwide

14 March 2017 | Europe

14 March 2017 | USA

Game mode: single / multiplayer , multiplayer mode: common screen

Sony PlayStation 4
Game Death Squared (PS4) Cover
Death Squared

Death Squared | PS4

Death Squared release date for PS4:

game language:

14 March 2017 | Worldwide

14 March 2017 | Europe PAL

14 March 2017 | USA NTSC

Game mode: single / multiplayer , multiplayer mode: common screen

Microsoft XBOX ONE
Game Death Squared (XONE) Cover
Death Squared

Death Squared | XBOX ONE

Death Squared release date for XBOX ONE:

game language:

14 March 2017 | Worldwide

Game mode: single / multiplayer , multiplayer mode: common screen

Death Squared for PC / Windows is a logic game designed to deliver a team experience. The game was created by SMG Studio - an Australian developer popular for such titles as One More Jump or OTTTD. Death Squared has its roots in the Global Game Jam event, which took place in 2015, when gamemakers were gathering themselves in different parts of the world in order to create a working game within 48 hours at max. The question "What do we do next?" was the topic of that jam and the original version of Death Squared was created during the event.


Although the gameplay formula constitutes the most of what Death Squared has to offer, that is, puzzle solving, the campaign acquaints the player with the game world. When playing through subsequent levels in this mode, one listens to the commentary by two characters: David Valenzuela - a technician working on the AI, and his computer-based companion, an AI called Iris. Both of them work for a mysterious company, OmniCorp. The conversations between these characters are usually hilarious and provide a pleasant atmosphere when solving difficult puzzles.


The players assume the roles of sympathetic, cubic robots placed on the map made of blocks. The goal of the player is to lead their robot to its ending position marked with the same color the player's robot bears. The task is not easy however, because the creators placed many different traps and obstacles on the maps. Also, the player has to be careful not to fall off the map, since this results in the miserable robot getting destroyed - if this happens, one has to restart the level.

The maps are filled with sophisticated traps and mechanisms that have to be dealt with in order to get the robots to their destination points. Each wrong move can lead to hidden spikes coming out, collisions with deadly energy beams, or activation of a moving block, which is capable of pushing the robot off the map. The key to success here, is understanding the principles governing each level and being able to coordinate one's actions with what the rest of the crew is doing.

Interconnected puzzles require the players to cooperate. For instance, the situation can look like this: each move of the green player results in the change of the yellow ending spot's position towards the starting spot of the yellow robot. At first glance, it suggests that the yellow player does not have to move at all. However, if they change their position, it results in the wall of yellow bricks moving as well - those are force fields through which only the yellow robot can pass. Still, the yellow player has no need to go through the wall and to the opposite end of the map, as their job here is to find a position allowing another player to go through the hole in that yellow wall in order to reach their own ending spot.

Depending on the map, mechanics in Death Squared for PC / Windows come in different variants and have different purposes. The aforementioned force field can be passed through only by the robots bearing the same color; for others, it is an uncrossable barrier. However, the force field is not used on every map to create unbreakable walls. Since the brick of this type constitutes a solid structure for robots with a different color, it can be used as a bridge. If the barrier's position can be manipulated, for example, through pushing a button, it can serve the role of a transporter that can take a robot to the other end of the chasm.

The game is filled with different mechanics, such as energy beams (instantly destroy the robots hit, though can be blocked by the player with the same color), laser sensors (cause changes on the maps when the beam is touched), environmental blocks (the players can push them), teleports, spikes, etc. What makes the experience deeper, is that the robots can be standing on one another, for example, to distribute the players on various heights.

Some of the maps contain fields allowing the players to paint patterns on the bodies of the robots. One only has to step on such a field to see a moustache, some war colors, or brick outlines on the "face" of their little metal friend.

Game modes

Death Squared offers three modes, including a story campaign for one or two players (contains 80 levels), the PARTY mode for two or four players (40 levels), as well as the incredibly demanding VAULT mode, also for two or four players, and containing 30 high-difficulty levels.

Technical aspects

Death Squared for PC / Windows offers simplistic, aesthetic visuals. The gray color dominates in the elements of the maps, but the active objects bear the colors of the player-controlled robots. As a result, the game is fully legible and nothing is here to disturb the players when solving the puzzles.

Age Rating

age requirements: everyone

System requirements

Recommended: Intel Core i3 3.0 GHz, 4 GB RAM, graphic card 1 GeForce 560 or better, 1 GB HDD, Windows 10
Minimum: Intel Core 2 Duo 3 GHz, 3 GB RAM, graphic card 512 MB GeForce 8800 or better, 1 GB HDD, Windows 7

Death Squared trailer #1

Death Squared trailer #1 | 1:01

Zwiastun kooperacyjnej gry logicznej Death Squared.