The Sims 3

The third major installment in a life simulation game series, The Sims. The title was developed by The Sims Studio in cooperation with Maxis and Electronic Arts. As per usual, The Sims 3 lets you take control of a life of a virtual character from the cradle to the grave. Your job is to provide for the needs of your family of Sims when it comes to their social interactions, family matters, and career. The Sims 3 introduces two significant novelties to the game: lifetime wishes and a personality system that attributes 5 dominant character features to each Sim. As compared with previous installments in the franchise, the game’s 3D visuals were significantly improved.

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PC / Windows
Game The Sims 3 (PC) Cover
The Sims 3

The Sims 3 | PC

The Sims 3 release date for PC:

game language:
English

02 June 2009 | Worldwide

05 June 2009 | Europe

02 June 2009 | USA

Game mode: single player , size: 1 DVD
Game score 8.7 / 10 calculated out of 5769 players' votes.  
Expectations before the premiere: 8.5 / 10 calculated out of 4397 players' votes.  

The Sims 3 is another part of the bestselling series which began in 2000. The game is a simulation of human life from birth to death. It contains all events which are part of our life like first kiss, marriage, retirement, etc...

The developers have made many improvements in comparison with The Sims 2 and its expansions. In the third part of the game, while creating a new character the player can choose 5 heroes from almost one hundred characters of different personality. While making the decision you should consider strong points of each character because these elements have a considerable impact on the game. For example the Sim which is considered to be wise learns much faster and consequently has a greater chance to get promotion at work. There has been reduced the number of needs from eight to six. The Sims have their moods - it depends on their experience of positive or negative events – those which occur daily as well as those which happen seldom (for example, birth of a child or death of a close relative).

Together with game is introduced dream system, which is similar to the desires system of the The Sims 2. For example, when you buy your child a telescope you can make him/her to start dreaming of being a professional astronomer. While getting to know an attractive person, the Sim may decide that he/she wants make friends with the person. It is worth mentioning, that for unrealized dreams there are no penalties - they become simply forgotten and replaced by others.

There have been made small changes in the professional sphere. The user is able to control working hours in some way. The user can decide of going to work earlier or stay longer at workplace. You as a player can also determine relationship to the supervisor – if you want to get a promotion in an easy way, you should just crawl to your boss. There is also a chance system which is directly related to career. Look at the example to find out how it works. When your Sim is in a restaurant, and the dishwasher is broken, the Sim gets a chance to display by washing piles of dirty plates.

However, the biggest innovation in the comparison to the previously issued parts of the game is the lack of boundaries between parcels. The specific locations are no longer only cut portions of the virtual world, but they are part of a whole. It gives the Sim the possibility to wander around streets of town or visiting neighbors easily. Moreover, crossing the borders of the parcel does not stop the time for other members of the family - a virtual world lives its own life, and the characters controlled by the user are part of a larger whole. However, the decisions made by the player have a greater or lesser impact on the inhabitants of the area fate.

Microsoft Xbox 360
Game The Sims 3 (X360) Cover
The Sims 3

The Sims 3 | XBOX 360

The Sims 3 release date for XBOX 360:

game language:
English

26 October 2010 | Worldwide

29 October 2010 | Europe PAL

26 October 2010 | USA NTSC

Game mode: single player , size: 1 DVD
Game score 7.7 / 10 calculated out of 158 players' votes.  
Expectations before the premiere: 7.7 / 10 calculated out of 59 players' votes.  

The Sims 3 is another part of the bestselling series which began in 2000. The game is a simulation of human life from birth to death. It contains all events which are part of our life like first kiss, marriage, retirement, etc...

The developers have made many improvements in comparison with The Sims 2 and its expansions. In the third part of the game, while creating a new character the player can choose 5 heroes from almost one hundred characters of different personality. While making the decision you should consider strong points of each character because these elements have a considerable impact on the game. For example the Sim which is considered to be wise learns much faster and consequently has a greater chance to get promotion at work. There has been reduced the number of needs from eight to six. The Sims have their moods - it depends on their experience of positive or negative events – those which occur daily as well as those which happen seldom (for example, birth of a child or death of a close relative).

Together with game is introduced dream system, which is similar to the desires system of the The Sims 2. For example, when you buy your child a telescope you can make him/her to start dreaming of being a professional astronomer. While getting to know an attractive person, the Sim may decide that he/she wants make friends with the person. It is worth mentioning, that for unrealized dreams there are no penalties - they become simply forgotten and replaced by others.

There have been made small changes in the professional sphere. The user is able to control working hours in some way. The user can decide of going to work earlier or stay longer at workplace. You as a player can also determine relationship to the supervisor – if you want to get a promotion in an easy way, you should just crawl to your boss. There is also a chance system which is directly related to career. Look at the example to find out how it works. When your Sim is in a restaurant, and the dishwasher is broken, the Sim gets a chance to display by washing piles of dirty plates.

However, the biggest innovation in the comparison to the previously issued parts of the game is the lack of boundaries between parcels. The specific locations are no longer only cut portions of the virtual world, but they are part of a whole. It gives the Sim the possibility to wander around streets of town or visiting neighbors easily. Moreover, crossing the borders of the parcel does not stop the time for other members of the family - a virtual world lives its own life, and the characters controlled by the user are part of a larger whole. However, the decisions made by the player have a greater or lesser impact on the inhabitants of the area fate.

Sony PlayStation 3
Game The Sims 3 (PS3) Cover
The Sims 3

The Sims 3 | PS3

The Sims 3 release date for PS3:

game language:
English

26 October 2010 | Worldwide

29 October 2010 | Europe PAL

26 October 2010 | USA NTSC

Game mode: single player , size: 1 BD
Game score 7.8 / 10 calculated out of 179 players' votes.  
Expectations before the premiere: 8.1 / 10 calculated out of 46 players' votes.  

The Sims 3 is the third main installment in the best selling series which began back in 2000. The game is a simulation of human life from birth to death. It contains all the most important events that are part of our lives, things like first kiss, getting a job, marriage, retirement, etc...

The developers have made many improvements in comparison with The Sims 2 and its expansions. In the third game, while creating a new character, the player can choose up to 5 protagonists from almost one hundred characters possessing different personalities. While making this decision you should consider strong points of each character, because this element has a considerable impact on the game. For example, a Sim that is considered to be wise will learn skills much faster and consequently has a greater chance to get promoted at work. The number of needs has been reduced from eight to six. Each of the Sims has now a mood - it depends on their daily experience of positive or negative events – those that occur everyday as well as those happening seldom (for example, birth of a child or death of a close relative).

Additionally, the game introduces a Wish system, which is similar to the Aspiration system employed in The Sims 2. For example, when you buy your child a telescope you can make him/her to start dreaming of becoming a professional astronomer. While getting to know an attractive person, the Sim may decide that he/she wants make friends with the person. It is worth mentioning, that for unfulfilled wishes there are no penalties - they become simply forgotten and replaced by others.

Some small changes have been made in the game's employment aspects. The user is now able to control working hours to some degree. The user can decide to go to work earlier or stay after office hours. You as a player can also determine the Sim's attitude towards his/her superior – if you intend to get a promotion the easy way, you could just suck up your boss. There are also chance and opportunity systems which could have a direct impact on the Sim's career or just provide some bonuses. For example, when your Sim is in a restaurant, and the dishwasher suddenly stops working, your Sim gets a chance to shine by washing the pile of dirty plates. If works there, this could mean a promotion.

However, the biggest innovation in comparison to the previously installments is the lack of boundaries between properties. The locations are no longer merely isolated sections of the virtual world, they are connected as a single entity. It gives our Sims the possibility to visit the neighbors easily or simply wander the streets. Furthermore, crossing the borders of a property does not stop the time for other members of the family - the virtual world lives its own life, and the characters controlled by the user are part of a bigger picture. Still, the decisions made by the player will have a greater or lesser impact on the fate of the area's inhabitants.

Nintendo Wii
Game The Sims 3 (Wii) Cover
The Sims 3

The Sims 3 | Wii

The Sims 3 release date for Wii:

game language:
English

05 November 2010 | Worldwide

05 November 2010 | Europe PAL

08 November 2010 | USA NTSC

Game mode: single player , size: 1 DVD
Expectations: 7.0 / 10 calculated out of 8 players' votes.  

The Sims 3 is another part of the bestselling series which began in 2000. The game is a simulation of human life from birth to death. It contains all events which are part of our life like first kiss, marriage, retirement, etc...

The developers have made many improvements in comparison with The Sims 2 and its expansions. In the third part of the game, while creating a new character the player can choose 5 heroes from almost one hundred characters of different personality. While making the decision you should consider strong points of each character because these elements have a considerable impact on the game. For example the Sim which is considered to be wise learns much faster and consequently has a greater chance to get promotion at work. There has been reduced the number of needs from eight to six. The Sims have their moods - it depends on their experience of positive or negative events – those which occur daily as well as those which happen seldom (for example, birth of a child or death of a close relative).

Together with game is introduced dream system, which is similar to the desires system of the The Sims 2. For example, when you buy your child a telescope you can make him/her to start dreaming of being a professional astronomer. While getting to know an attractive person, the Sim may decide that he/she wants make friends with the person. It is worth mentioning, that for unrealized dreams there are no penalties - they become simply forgotten and replaced by others.

There have been made small changes in the professional sphere. The user is able to control working hours in some way. The user can decide of going to work earlier or stay longer at workplace. You as a player can also determine relationship to the supervisor – if you want to get a promotion in an easy way, you should just crawl to your boss. There is also a chance system which is directly related to career. Look at the example to find out how it works. When your Sim is in a restaurant, and the dishwasher is broken, the Sim gets a chance to display by washing piles of dirty plates.

However, the biggest innovation in the comparison to the previously issued parts of the game is the lack of boundaries between parcels. The specific locations are no longer only cut portions of the virtual world, but they are part of a whole. It gives the Sim the possibility to wander around streets of town or visiting neighbors easily. Moreover, crossing the borders of the parcel does not stop the time for other members of the family - a virtual world lives its own life, and the characters controlled by the user are part of a larger whole. However, the decisions made by the player have a greater or lesser impact on the inhabitants of the area fate.

Nintendo DS
Game The Sims 3 (NDS) Cover
The Sims 3

The Sims 3 | DS

The Sims 3 release date for DS:

game language:
English

26 October 2010 | Worldwide

29 October 2010 | Europe

26 October 2010 | USA

Game mode: single player
Game score 7.6 / 10 calculated out of 38 players' votes.  
Expectations before the premiere: 7.4 / 10 calculated out of 17 players' votes.  

The Sims 3 is another part of the bestselling series which began in 2000. The game is a simulation of human life from birth to death. It contains all events which are part of our life like first kiss, marriage, retirement, etc...

The developers have made many improvements in comparison with The Sims 2 and its expansions. In the third part of the game, while creating a new character the player can choose 5 heroes from almost one hundred characters of different personality. While making the decision you should consider strong points of each character because these elements have a considerable impact on the game. For example the Sim which is considered to be wise learns much faster and consequently has a greater chance to get promotion at work. There has been reduced the number of needs from eight to six. The Sims have their moods - it depends on their experience of positive or negative events – those which occur daily as well as those which happen seldom (for example, birth of a child or death of a close relative).

Together with game is introduced dream system, which is similar to the desires system of the The Sims 2. For example, when you buy your child a telescope you can make him/her to start dreaming of being a professional astronomer. While getting to know an attractive person, the Sim may decide that he/she wants make friends with the person. It is worth mentioning, that for unrealized dreams there are no penalties - they become simply forgotten and replaced by others.

There have been made small changes in the professional sphere. The user is able to control working hours in some way. The user can decide of going to work earlier or stay longer at workplace. You as a player can also determine relationship to the supervisor – if you want to get a promotion in an easy way, you should just crawl to your boss. There is also a chance system which is directly related to career. Look at the example to find out how it works. When your Sim is in a restaurant, and the dishwasher is broken, the Sim gets a chance to display by washing piles of dirty plates.

However, the biggest innovation in the comparison to the previously issued parts of the game is the lack of boundaries between parcels. The specific locations are no longer only cut portions of the virtual world, but they are part of a whole. It gives the Sim the possibility to wander around streets of town or visiting neighbors easily. Moreover, crossing the borders of the parcel does not stop the time for other members of the family - a virtual world lives its own life, and the characters controlled by the user are part of a larger whole. However, the decisions made by the player have a greater or lesser impact on the inhabitants of the area fate.

Nintendo 3DS
Game The Sims 3 (3DS) Cover
The Sims 3

The Sims 3 | 3DS

The Sims 3 release date for 3DS:

game language:
English

22 March 2011 | Worldwide

25 March 2011 | Europe PAL

22 March 2011 | USA NTSC

Game mode: single player
Expectations: 5.0 / 10 calculated out of 2 players' votes.  

Apple iOS
Game The Sims 3 (iOS) Cover
The Sims 3

The Sims 3 | iOS

The Sims 3 release date for iOS:

game language:
English

02 June 2009 | Worldwide

Game mode: single player , size:

Android OS
Game The Sims 3 (AND) Cover
The Sims 3

The Sims 3 | Android

The Sims 3 release date for Android:

game language:
English

18 December 2010 | Worldwide

Game mode: single player , size:

Windows Phone
Game The Sims 3 (WP) Cover
The Sims 3

The Sims 3 | Win Phone

The Sims 3 release date for Win Phone:

game language:
English

15 October 2010 | Worldwide

Game mode: single player , size:

System requirements

Recommended: Pentium 4 2.4 GHz, 1.5 GB RAM, graphic card 256 MB (GeForce 6800 or better), 6.1 GB HDD, Windows XP SP2/Vista SP1

The Sims 3 University life trailer

The Sims 3 University life trailer | 1:32

Zapowiedź najnowszego dodatku do gry The Sims 3.Tym razem dają naszym simom możliwość zakosztowania studenckiego życia.

The Sims 3 Game Guide

game guide 14 July 2009

In this guide you will find the descriptions of particular elements of the game – creating Sims, building and decorating houses, making Sim create relations with others, developing skills and developing all professional careers as well as making money.