Gothic | PC
Gothic release date for PC:
15 March 2001 | Worldwide
15 March 2001 | Europe
15 March 2001 | USA
Game mode: single player , size: 2 CD
0 Game score 8.2 / 10 calculated out of 23340 players' votes.
Gothic is the first game in the portfolio of Piranha Bytes, a company set up in 1997 by five former employees of Greenwood Entertainment. However, the work on the title began a year earlier. The project was based entirely on proprietary technological solutions, including the ZenGin graphics engine
The game takes the players to a fantastical kingdom of Myrtana, ruled by King Rhobar II. The player takes on the role of a Nameless Hero who ends up in a penal colony on the island of Khorinis. It is surrounded by a magical barrier, penetrable only from the outside, which was created by arch mages. Unfortunately, during the incantation something went wrong. The range of the spell turned out to be bigger than expected and the entire area of the Valley of the Mines was surrounded by the barrier, trapping the mages as well.
The main character is one of the convicts in the penal colony. Soon, however, it turns out that he’s not an ordinary prisoner but a messenger of god Innos, and his goal is to overcome the evil lurking within the magical dome...
The story of Gothic, although linear, was made with great flourish and dynamic plot twists. The game world, while not too extensive, includes quite diverse locations such as the Old and New Camp, Sect Camp, Bandit Camp, several mines, and even an orc village. In the course of his adventures, the Nameless Hero may encounter more than 200 NPCs and join a dozen guilds (e.g. Diggers, Shadows, Temple Guards, Mercenaries), each of them guided by different motives. Standing in his way are also a few dozen types of monsters – from meatbugs and scavengers to demons and skeletons.
As befits a title combining elements of action and cRPG, the combat is an important aspect of Gothic. The arsenal of weapons, armor and artifacts (charms and medallions) is sizable, although access to some of the items is sometimes strictly limited (we have to craft them ourselves or beat our opponent to get them). Depending on the player's preference, the Nameless Hero can wield swords (one- and two-handed), axes, maces, hammers, crossbows or bows.
The game uses a simple system of coefficients and skills. The main character is described by attributes: strength, agility and maximum health and mana. Once we level up, the Nameless Hero receives 10 points, which the player can then spend on raising coefficients, or learning new skills. Apart from skills related to combat (wielding one- and two-handed weapons) and magic, these are also abilities useful in everyday life (e.g. lock picking, sneaking, skinning animals). Learning and improving existing skills is only possible after finding the right teacher.
The game is distinguished by its level of audio-visuals. Zengin graphics engine generates a high-quality (at the time), richly detailed image. The climate is enhanced by the lighting changing in the day and night cycle. The animations of the main character, whose actions we watch from a third person perspective, look smooth and natural.
Recommended: Pentium II 350MHz, 64MB RAM, graphic card