Sid Meier's Civilization IV

The fourth installment of the bestselling turn-based strategy games series launched back in 1991 by the gaming industry legend, Sid Meier. Civilization IV is another important step in the development of the franchise, combining the classical solutions of its predecessors with modern graphics and introducing a number of novelties and changes. Once again, the player assumes control over a nation of his choosing and leads it through subsequent millennia to total domination over a randomly generated world. Compared to the previous installments in the series, the fourth entry has a different system of state management and features expanded diplomatic options; furthermore, an emphasis was put on such factors as culture and religion. The game also offers new units, nations (18 in total), buildings, inventions, and resources to be traded. Thanks to the 3D graphics engine, the map is full of animated objects and can be freely zoomed and rotated.

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PC / Windows
Game Sid Meier's Civilization IV (PC) Cover
Sid Meier's Civilization IV

Sid Meier's Civilization IV | PC

Strategy, Economic, turn-based, 4 x, sandbox, multiplayer, war strategy

Companies responsible for Sid Meier's Civilization IV

Firaxis Games | game developer

Take 2 Interactive | publisher   Official website

Sid Meier's Civilization IV release date for PC:

game language:
English

25 October 2005 | Worldwide

Game mode: single / multiplayer , multiplayer mode: local network / Internet, size: 1 DVD / 3 CD
Game score 9.0 / 10 calculated out of 3453 players' votes.  
Expectations before the premiere: 8.7 / 10 calculated out of 10 players' votes.  

Sid Meierís Civilization IV for PC / Windows is another installment in the cult strategy game series with a nearly fifteen-year long tradition, designed by one of the best designers that the industry has seen, Sid Meier.

Gameplay

In Sid Meierís Civilization IV the form of government is no longer imposed on the players; this solution was replaced with a user-friendly system that lets us apply individual laws and regulations. Thanks to this, the game allows us to, for example, create a harsh police state in which democratic elections may respected or not, depending on the playerís liking. Comfort and luxury, elements characteristic of the titleís predecessors, were also removed and replaced with "culture", which serves the exact same purpose and ó additionally ó influences the overall development level of our civilization. It is of great importance when we come into contact with other nations, which, by the way, finally learned the principle of border inviolability. By manipulating options offered by the diplomacy, we can completely separate ourselves from the opponent under the threat of war or allow them to freely trade within our countryís territory.

The game puts major emphasis on religion. Every nation that successfully discovers one of the most important spiritual movements establishes a holy city, which gradually expands its influence to other metropolises. The process can be advanced by employing missionaries. Of course, other civilizations will try to convince your people to their faith which can spawn the presence of numerous religious minorities in your dominion.

Sid Meierís Civilization IV offers new units (some of which are civilization-specific), nations (18 in total), inventions and resources that can be traded with other countries. The game also features an extensive multiplayer mode which can work in both a classic turn-based and a new real-time style. The solo gameplay only allows for the former.

The user interface was greatly simplified, thanks to which the primary map is no longer infested with useless icons. Firaxis Games provided a lot of so-called tooltips in their game, so that even a player who has never played a Civilization game before can easily obtain detailed information on each and every aspect of the game without having to read the manual or the so-called Civilopedia (a built-in encyclopedia that serves as a complete knowledge database).

Technology

Sid Meierís Civilization IV for PC / Windows underwent revolutionary changes in terms of graphics. The game is powered by the Gamebryo engine, technology previously used in Sid Meierís Pirates!, allowing the world map to contain a myriad of animated objects, for instance: animals that react lively to the development of subsequent metropolises. What is more, the player can now freely operate the camera that not only allows him to observe the land at any angle, but also to freely zoom in or out.

System requirements

Recommended: Pentium 4 1.8 GHz, 512 MB RAM, graphic card 128 MB (GeForce 4 Ti4200 or better), 1.7 GB HDD, Windows 2000/XP

Sid Meier's Civilization IV Game Guide

game guide 01 September 2006

The economy, City managing, Empire Management. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe!