Tom Clancy's Splinter Cell

A third-person stealth action game by Ubisoft Montreal, inspired by the works of the famous Tom Clancy and the NetForce novel series. We assume the role of Sam Fisher, a federal agent and an operative of a secret unit within NSA (National Security Agency). The protagonist's task is to perform missions given to him by the agency, usually involving elimination of incredibly dangerous enemies, destroying documents, or infiltrating secret installations. Contrary to such series as Rainbow Six or Ghost Recon, where the emphasis is put on teamwork and commanding a unit, Tom Clancy's Splinter Cell focuses on controlling one character, making it more of a stealth game. There is no shortage of open confrontation opportunities in the title, though. In such scenarios, we can choose from 13 available weapons and other useful gadgets.

PC / Windows
Game Tom Clancy's Splinter Cell (PC) Cover
Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell | PC

Action, TPP, Stealth, spyware

Companies responsible for Tom Clancy's Splinter Cell

Ubisoft | game developer

Ubisoft | publisher   Official website

Tom Clancy's Splinter Cell release date for PC:

game language:
English

18 February 2003 | Worldwide

Game mode: single player , size: 3 CD
Game score 8.5 / 10 calculated out of 2101 players' votes.  

Game Boy Advance
Game Tom Clancy's Splinter Cell (GBA) Cover
Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell | GBA

Action, TPP, Stealth, spyware

Companies responsible for Tom Clancy's Splinter Cell

Ubisoft | game developer

Ubisoft | publisher   Official website

Tom Clancy's Splinter Cell release date for GBA:

game language:
English

05 June 2003 | Worldwide

05 June 2003 | Europe

05 June 2003 | USA

Game mode: single player

Nintendo GameCube
Game Tom Clancy's Splinter Cell (GCN) Cover
Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell | GameCube

Action, TPP, Stealth, spyware

Companies responsible for Tom Clancy's Splinter Cell

Ubisoft | game developer

Ubisoft | publisher   Official website

Tom Clancy's Splinter Cell release date for GameCube:

game language:
English

05 June 2003 | Worldwide

05 June 2003 | Europe PAL

05 June 2003 | USA NTSC

Game mode: single player

Sony PlayStation 2
Game Tom Clancy's Splinter Cell (PS2) Cover
Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell | PS2

Action, TPP, Stealth, spyware

Companies responsible for Tom Clancy's Splinter Cell

Ubisoft | game developer

Ubisoft | publisher   Official website

Tom Clancy's Splinter Cell release date for PS2:

game language:
English

27 March 2003 | Worldwide

27 March 2003 | Europe PAL

27 March 2003 | USA NTSC

Game mode: single player
Game score 8.8 / 10 calculated out of 174 players' votes.  

Microsoft Xbox
Game Tom Clancy's Splinter Cell (XBOX) Cover
Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell | XBOX

Action, TPP, Stealth, spyware

Companies responsible for Tom Clancy's Splinter Cell

Ubisoft | game developer

Ubisoft | publisher   Official website

Tom Clancy's Splinter Cell release date for XBOX:

game language:
English

28 November 2002 | Worldwide

28 November 2002 | Europe PAL

28 November 2002 | USA NTSC

Game mode: single player
Game score 8.8 / 10 calculated out of 110 players' votes.  

Tom Clancy's Splinter Cell is a third-person action game inspired by the works of Tom Clancy and the “NetForce” novels telling the story of cyberterrorism, secret government agencies and the shady part of their activities. Contrary to the previous games in the Tom Clancy’s series where the emphasis was put on commanding a unit and team play, Splinter Cell focuses on a single character. The player becomes a secret agent named Sam Fisher, a member of one of the so-called “shadow groups” of NSA (National Security Agency) called Third Echelon. There are 14 top secret missions to perform, most of the time involving elimination of extremely dangerous enemies and destroying documents or shady installations.

The developers gave the players an arsenal of 13 weapons, though in Splinter Cell the art of stealthy infiltration is more important than raw firepower. The game’s visuals are powered by the state-of-the-art Unreal engine.