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Metro 2033 Video Games Encyclopedia
Metro 2033
Metro 2033: The Last Refuge
developer: 4A Games
publisher: THQ Inc.
genre: action / FPS
platform: Sony PLAYSTATION® 3

release date: World:  cancelled 
 Europe (PAL): cancelled
see this game on other platforms:  PC360
play modes: single player
game language: English
age requirements: 18+  |  media: 1 BD
our score: not rated
players score: 53%
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The gist of the plot comes from the cult novel of the Russian authorDmitriy Glukhovskiy «Metro 2033»

The whole world lies in ruins. Humanity is almost annihilated. Due to the high-level of radiation cities became unsuitable for living. Outside cities, as rumours say, there are endless burned out deserts and wilds of mutated forests. The survived still remember about the past greatness of human. But the remnants of the civilization gradually become just memories, spin with stories and turn into legends.
Since the last plane took off the land more than twenty year has passed. The corroded railroads lead to nowhere. The air is silent, and the radiomen hear only the cheerless howls while million times tuning in frequencies on which broadcasted New-York, Paris, Tokyo and Buenos Aires before. Only twenty years has passed since IT happened. But human yielded the supremacy on Earth to new species. The mutated by radiation and other consequences of the happened creatures are more adapted to the changed world.
The human epoch finished.
But they do not want to believe in that. There are only some tens of thousand of them, and they do not know whether somebody else survived, or they are the last people in this world.
They live in Moscow metro – the largest anti-nuclear shelter constructed by a human and the last shelter of humanity.
Almost all of them were in metro the day IT happened, and this fact helped them to survive. The hermetic locks protect them from radiation and monstrous creatures on surface, the worn out filters purify water and air. The assembled by skilled craftsmen dynamos produce electricity, in underground farms mushrooms are cultivated and pigs are raised, but the poorer people do not hesitated eating rats.
The central control system collapsed long age, and the stations turned into diminutive states, where people are grouped by ideas, religion and water filters or by the basic necessity to defence from enemies.
The VDNH is the extremely populated northern metro station. It is the northern outpost of humanity and civilization. Here live some hundred of strong, friendly people, who treat the station as their sweet home. It was one of the best in metro while it was safe. But now the station is attacked by hordes of mysterious animals, descending from the top, named “DARKENS” by the citizens of VDNH. The citizens, for the moment, succeed in countering the offence, but it becomes more and more difficult. If the station is seized, the darken avalanche may overflow the whole metro.
Artem, a young guy, who lives in VDNH, is given a task – to reach the heart of the metro, the legendary Polis, in order to warn all people about the terrible danger and to ask for help. In hands of one man appears the destiny of VDNH, the destiny of the whole metro, and may be, the destiny of the whole humanity…
4A-Engine4A-Engine is a complete game development framework for next-generation consoles and DirectX9-equipped PC’s, providing the vast array of core technologies, content creation tools, and support infra¬structure.

RenderingThe gamma-correct, linear color space rendererHigh-Dynamic Range Rendering Using Floating-Point buffers, allowing for Tone Mapping, Expo¬sure Adaption, and Blue Shift, for camera/eye perceptual rendering.Deferred Shading – allows hundreds of lights in frame, in huge, complex scenesOnly Dynamic Lighting – and ability to use light-shaders, with dozens of special effectsWeather and Day/Night modelGlobal Illumination EffectsVirtual Displacement MappingHierarchical Per-pixel Occlusion Culling.Realtime color correctionFilm grain and NoiseDepth Of FieldMotion BlurAnalytical AAAI & gameplayVirtual vision, hearing, smelling – realistic, believable and time and memory efficient implementa¬tion enables characte rs to sense objects in a natural way, depending on the object velocity, luminocity, etc. - which is very useful for making stealth missionsGoal selection using motivational graphs enables to setup character to select goals using his, sometimes orthogonal, motivations – make him survive and at the same time complete a story task given, for example.Action selection using Goal-Oriented Action Planning enables character to build dynamically an action sequence which reaches the goal selected. This makes it possible (using a handful of simple actions) to produce very intelligent behaviors. This technique produces intelligent behaviors even in situations which were not taken into account by the developerProductivity Environment & toolsetLevel Editing – fully integrated into the engine – you are always one click away from playing the game Export tools for 3D Studio Max, Maya for bringing weighted meshes, skeletons, and animation sequences into the engine.Extensible particle system with visual editor, supporting particle physics and environmental effects.Physics modelling toolSoundSupport for all major output formats of each platform, including 5.1 surround sound and certifica¬tion-quality Dolby Digital.3D sound positioning, spatialization, Doppler shift.Environmental effects, including EAX-4.0Streaming TechnologyMusicCD/DVDAsset StreamingUse of Pack FilesSoundAnimationSophisticated skeletal animation supportblending of multiple animations with variable weightsvariable/multiple bone weight skinning variable weightsvariable/multiple bone weight skinning.
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