Logic 11 March 2014
A card logic game set in the fantasy universe of Azeroth, known from the Warcraft franchise. The game was developed by Blizzard Entertainment company, who mention the cult card game Magic: The Gathering as one of their major inspirations. Hearthstone: Heroes of Warcraft lets you pick one of the nine available character classes and build you own deck of cards, which you can use in battles against the AI (tutorials) or living opponents (duels, tournaments). Gameplay mechanics are based on a set of easy to learn rules. Victory is rewarded with new cards. The game is based on free-to-play model with optional microtransactions, which means that although you can play Hearthstone: Heroes of Warcraft for free, some elements require payment.
Gwent: The Witcher Card Game
Logic 21 November 2017
A stand-alone version of collective card game (CCG) that debuted in the bestselling RPG, The Witcher 3: Wild Hunt, by CD Project RED, and quickly became acknowledged as one of the best minigames in history. In Gwent: The Witcher Card Game players compete against each other with progressively collected decks of cards from five different factions. As in most CCG, the gameplay is turn-based, but quite unusually, the player’s objective is to gather more attack points than opponent. Cards are placed in three different rows, respectively for melee soldier, ranged units and siege machines like catapults. Our army’s strength can be both increased and decreased with special cards, unique skills of commanders or weather effects. Aside from complex multiplayer mode, the game also offers an episodic story campaign.
Neighbours From Hell
Logic 20 June 2003
A very humorous strategy game with adventure game features. In Neighbours from Hell the player is tasked with making the life of his neighbors as miserable as possible. The player assumes the role of a participant of a reality show who is tasked with presenting the toxic relations between the inhabitants of a single block of flats to wider audience. The action is shown from the side perspective and the game consists of fourteen scenarios of different difficulties and types of tasks to complete. Not only must the player set various traps and pull sophisticated pranks on his neighbors (for example by breaking household items), but he must watch for dangers as well. Some flats are guarded by dogs that make completing the task harder. During the game the player is constantly forced to improvise and discover unknown properties of seemingly useless items. The humorous tone of the game is highlighted by nice, cartoonish graphics and a catchy soundtrack. The game uses a simple, intuitive interface.
Logic 26 January 2016
A first-person adventure game with logic puzzles, developed by the creator of Braid – Jonathan Blow and his independent studio Number None. The game takes you to a large, mysterious island, whose all inhabitants vanished without a trace. Gameplay has you explore this vast world, solve logic puzzles, and search for clues that will help you solve the mysteries of this place. Game mechanics resemble the cult Myst series. As you play, you have to display remarkable patience, observance, and the ability to connect different pieces of the story. Many things here have secret meanings, and the key symbols, hints, and markings were cleverly hidden within the game’s environment. The Witness features simple, but charming, 3D graphics and supports the virtual reality headset Oculus Rift.
Video Strip Poker HD
Logic 08 November 2013
An adult card game developed by Torquemada Games. The players participate in games of the eponymous strip poker with one of several beautiful women. The girls have different types of beauty – Asian, African, American, and European. The stake of every game is the opponent’s clothing, which he has to take off once she’s lost her pool of money, although she can buy her clothes back if recovers her funds. Compared to the previous works of the studio, the developers managed to increase the level of interactivity – in Video Strip Poker HD, the girls have a set of varied reactions to possible situations. The artificial intelligence was also enhanced, while the game is easier to play thanks to the clear interface.
Archaica: The Path of Light
Logic 08 September 2017
A logic game inspired by Chromatron and Aargon. Archaica: The Path Of Light is the debut production of TwoMammoths, a Polish development studio. The title puts an incredibly responsible task in the player’s hands: to save the humanity from extinction. To achieve this, we have to activate special defense mechanisms by leading a beam of light through the forgotten path of the ancients. In practice, it means operating mirrors so that they reflect light into magic crystals that provide energy to machines. This task is made difficult by numerous obstacles such as stone blocks that we have to move or gates that need to be opened. The game is further enriched with secrets that reveal some details about the story. We uncover them by directing a beam of light at obelisks marked with hieroglyphs. The single player campaign offers five areas divided into several levels. We gain access to them from the world map, and the stages we’ve completed can be replayed. Archaica: The Path Of Light features colorful 3D graphics and diverse locations.
Yu-Gi-Oh! Power of Chaos: Yugi The Destiny
Logic 28 November 2003
A digital adaptation of a popular collectible card game, Yu-Gi-Oh!, which originates from the manga of the same title. It was developed by Konami and presents further adventures of Yugi, a boy well-known to all fans of the franchise, who collects the Duel Monsters cards and is deeply fascinated with this game (which involves battles between various summoned creatures). His obsession leads to a chain of surprising events — the emissaries of evil will materialize the monster cards in the real world and use Yugi’s skills to achieve their wicked goals. The protagonist’s task is to defeat his opponents and save the world from certain doom. Yu-Gi-Oh! Power of Chaos: Yugi the Destiny was designed to be as faithful as possible to the rules and other aspects of the real game, so the battles fought in-game actually do not differ from those fought in the real world. The advanced artificial intelligence makes our enemies react adequately to our moves as well as take initiative when possible.
Neighbours From Hell 2
Logic 04 March 2004
The second installment of the warmly-received series of strategy games enriched with adventure game features in which the player participate in a comedic reality show. After the first installment took place in a flat, Neighbours From Hell 2 takes place in a holiday resort. The player is once again tasked with making the life of his neighbors miserable and destroying their dream holiday in any way possible. The main protagonist of the game – Woody – once again can use various items to construct traps and break the household items his neighbor intends to use. During the fifteen levels of the game the player will interrupt not only his neighbor, but his whole family as well. Among the new possibilities there is the option to hire drunken room service. The developers of Neighbours From Hell 2 introduced some interface improvements, fixed some bugs and improved the quality of graphics. The holiday resort looks very good and the music that accompanies the player’s actions is very catchy.
The Talos Principle
Logic 11 December 2014
A unique first-person puzzle game developed by the Croatian Croteam studio, the creators of the Serious Sam series. Our character wakes up in a world filled with ancient ruins and advanced technology, where he finds 120 puzzles prepared by a creator, employing various laws of physics and different mechanics. We travel across the game’s world nonlinearly, choosing our own path and completing the tasks presented to us, which consist of e.g. manipulating tetris blocks, using gusts of wind, controlling drones, or disabling guarding turrets. Every decision has impact on our future, and the difficulty of puzzles rises with time, as we face deadlier traps and dangers. The characteristic feature of this title are its high-quality visuals that benefit from the Serious Engine 4 technology. It allows for scanning real life locations and items, then bringing them to virtual world.
Back to Bed
Logic 06 August 2014
We Were Here
Logic 03 February 2017
An unusual, first-person perspective logic game developed by Total Mayhem Games. The title is a game focused on cooperation mode. We Were Here takes place in a mysterious, abandoned castle in the middle of nowhere. One of the players assumes the role of a man imprisoned in a small part of the fortress. The second player has access to a much greater area and is tasked with finding and freeing his companion. To achieve that, the players must complete a series of logic and environmental puzzles based on team working. What makes matter worse is the fact that the characters can communicate only by using a radio. In addition to that, in some parts of the castle there are harsh conditions and the player can, for example, freeze to death. We Were Here can be played only in cooperation mode via Internet and with microphone. The title also supports virtual reality goggles, although they aren’t mandatory to play the game.
Yu-Gi-Oh! Power of Chaos: Kaiba the Revenge
Logic 06 April 2004
Another digital adaptation of the famous Yu-Gi-Oh collectible card game, which can be treated either as an expansion pack for its 2003’s predecessor or a standalone production. In the game, we once again assume the role of Yugi Muto. This time around, the protagonist has to face his nemesis, Kaiba, and fight subsequent duels in the locations known from the TV series, all belonging to the sinister Kaiba Corporation. Yu-Gi-Oh! Power of Chaos: Kaiba the Revenge offers more than 300 new cards that allow the player to build even mightier decks. During a duel we can apply various combinations and tactics — from straightforward monster attacks to setting traps and casting spells that deprive our enemies of initiative. The game retains the visuals style characteristic of the animated TV series. The game boasts an enhanced artificial intelligence, intuitive interface as well as an extensive tutorial for beginners.
Logic 08 August 2013
An unusual logic game and a satirical take on the communism. It is the first commercial project from Lucas Pope. The story is set in a fictional socialist country named Arstotzka. The country was at war with the neighboring Kolechia for a few years, but now it is over. The city of Grestin has become a crucial point on the new border between the two countries. The player is put in the shoes of a new customs officer whose task will be to carry out border checks in order to neutralize potential smugglers, spies, and terrorists. Before giving someone permission to enter the country, the player not only has to check their papers and verify the data against a primitive database, but also order searches and inspections. Despite the simplicity of mechanics, the game features an extensive story campaign which ends in one of several alternative ways, depending on the player's choices.
Might & Magic: Duel of Champions
Logic 18 December 2012
Update – As of October 31, 2016, the game servers are now inactive. An online card game taking place in the Might & Magic universe, a popular fantasy universe known from cult-classic franchise of cRPGs and turn-based games. The game from Ubisoft Montreal focuses on player on player duels using pre-made card decks containing various types of military units and battle spells. Each army is led by a hero whose abilities determine what kind of units and spells to use. The battles take place on a 4x4 board that is used to throw the cards, while our objective is to deprive our opponent of all his health points. Each won duel is rewarded with experience points and virtual currency that can be used to add new cards to our deck. The game introduces cross-platform play for PC and mobile users as well as rich selection of social media interactions.
Keep Talking and Nobody Explodes
Logic 08 October 2015
An original co-op logic game developed by an independent studio Steel Crate Games. One player assumes the role of a person who needs to defuse a bomb, while other players have to tell him how to do it. The ticking clock and the fact that each bomb is generated randomly make the title even more difficult. The person tasked with defusing has to supply the other players with detailed information which will enable them to identify the type of the bomb they are currently dealing with. Due to the nature of Keep Talking and Nobody Explodes, you will need only one copy of the game and the bomb defusal manual, which can be found at http://www.bombmanual.com/, to play with friends. The title features simple and transparent graphics as well as optional support of VR devices, which are, however, not required to play the game.
Logic March 2018
A card game set in the universe known from the Fable series. The title was developed by Flaming Fowl, a studio that consists of former employees of Lionhead Studios – the creators of the previous entries in this popular franchise. As in other games of the genre, the gameplay focuses on duels played by using cards collected by the player in the game. The player can select from many heroes with different abilities and bonuses that can be used during the duels. The battles have not only a story background, but specific tasks to complete as well. The player must frequently choose between good and evil and his decisions determine the look of the protagonist and list of available units. Fable Fortune can be played alone or in multiplayer mode – the game contains both cooperation and competitive modes.
Strip Poker Exclusive
Logic 26 February 2004
Puzzle Quest: Challenge of the Warlords
Logic 07 March 2007
Chessmaster: Grandmaster Edition
Logic 30 October 2007
Logic 12 July 2016
A humorous logic game developed by Dry Cactus, a small studio for which Poly Bridge is the debut title. We assume the role of an engineer building bridges and other constructions that allow various vehicles to cross the river. Poly Bridge is mainly directed towards puzzle enthusiasts and home-grown engineers, as the game gives us a limited budget, a convenient location, and a task to build a bridge that is able to hold the weight of heavy-duty vehicles. Cutting corners during the planning stage will result in a tragedy, with the driver and the passengers increasing the casualty toll. The difficulty level increases as the campaign progresses, and simple constructions made in the initial phase of the game quickly give way to complex structures, streamlined as to stay within the available budget. As a somewhat of a tradition of this genre, the game uses an advanced physics engine and an uncomplicated editor that allows us to create our own levels.
Yu-Gi-Oh! Power of Chaos: Joey the Passion
Logic 30 June 2004
Crazy Machines 3
Logic 18 October 2016
The third full-fledged installment in the popular series of logic games inspired by the cult series The Incredible Machine. Crazy Machines series was introduced in 2004 and has been developed since then by the German studio FAKT Software. The objective of Crazy Machines 3 is to construct unusual machines which must serve a specific task. The machines are constructed by using various parts which work with each other thanks to the domino effect. What’s very important, each puzzle available in the game can be solved in various ways. The new installment doesn’t change the gameplay drastically. Instead, it simply introduces more components, improved physics engine and modern graphics. It contains a functional editor which allows for creation of custom parts and levels and sharing them with the community.
Logic 12 September 2012
The Room is a novel production combining elements of HOPA and logic game genre. The game is a remake of a critically-acclaimed mobile title, and was developed by an independent studio, Fireproof Games. The action of The Room takes place in the eponymous space, in which an extraordinarily complicated safe hides many secrets. The task is to get into the safe by solving a set of logic puzzles. The mechanics boil down to manipulating the elements of the lock, and fitting a key to slots that match it, as well as searching the room for hidden items. Some of the elements of the puzzles can’t be seen with bare eye – they can only be spotted when looking through a special lens. The authors managed to retain the dark atmosphere of the original; compared with the mobile version, the changes mainly concern the graphics.
Bridge Builder 2
Logic 21 September 2012