Gwent: The Witcher Card Game
A stand-alone version of collective card game (CCG) that debuted in the bestselling RPG, The Witcher 3: Wild Hunt, by CD Project RED, and quickly became acknowledged as one of the best minigames in history. In Gwent: The Witcher Card Game players compete against each other with progressively collected decks of cards from five different factions. As in most CCG, the gameplay is turn-based, but quite unusually, the player’s objective is to gather more attack points than opponent. Cards are placed in three different rows, respectively for melee soldier, ranged units and siege machines like catapults. Our army’s strength can be both increased and decreased with special cards, unique skills of commanders or weather effects. Aside from complex multiplayer mode, the game also offers an episodic story campaign.
Bridge Constructor Portal
Logic Wednesday, 20 December 2017
Logic March 2018
A card game set in the universe known from the Fable series. The title was developed by Flaming Fowl, a studio that consists of former employees of Lionhead Studios – the creators of the previous entries in this popular franchise. As in other games of the genre, the gameplay focuses on duels played by using cards collected by the player in the game. The player can select from many heroes with different abilities and bonuses that can be used during the duels. The battles have not only a story background, but specific tasks to complete as well. The player must frequently choose between good and evil and his decisions determine the look of the protagonist and list of available units. Fable Fortune can be played alone or in multiplayer mode – the game contains both cooperation and competitive modes.
A logic game with arcade elements, which lets you play with some virtual clay. You play from a perspective of a child, spending time in his or her room on viewing an amazing book. Each of its pages is a new world built entirely of clay. In-game levels offer a variety of action/logic challenges, most of which are based on the physics of objects – the engine mimics the movement of clay objects quite realistically. In order to solve puzzles, you must properly terraform lands and reshape some structures, move smaller objects or mould them into something else (e.g. turn a small ball into a piece of Swiss cheese or a gingerbread man), as well as control a variety of vehicles. Claybook is very forgiving, letting you rewind time in order to fix your mistakes. Apart from solo play, the game offers co-op mode for up to four people. You can also build your own levels thanks to the in-built editor. The game’s light-hearted atmosphere is reflected by its colorful 3D graphics and pleasant audio.
Where Cards Fall
Logic 30 December 2017
Where Cards Fall is an original logical game created by two independent developers, The Game Band and Snowman. The game features simple, cartoonish visuals that work really well with the polished animations and catchy, atmospheric soundtrack. Combined with the subject chosen by the developers, all of that creates an intriguing game. Where Cards Fall focuses on the process of growing up and on the effects of one's youth on the adult life. In the game, we build a house of cards and shape the reality around us. Structures we build bring back memories that progress the plot and ease the character movement. That's how we solve riddles and help our heroes to get to new places.
An original indie spy game inspired by the Turing test, the controversial test that verifies a machine's ability to exhibit intelligent, human-like behavior. Spy Party concentrates on the psychological aspect of being a spy and subtlety of human character, personality, and social behavior. In this multiplayer game one of the players becomes a sniper, and the other one assumes the role of the spy. The sniper’s objective is to identify the spy in a crowd in order to eliminate him with a single bullet. While taking control of the spy you have to complete the mission – or missions – specified before the match in such a way so as not to reveal yourself. To be a successful agent you will have to act like a regular NPC and learn the way a machine thinks and behaves, as each symptom of human behavior can give away your true identity making you an easy target.
Magic: The Gathering Arena
Logic April 2018
The Room: Old Sins
Logic 25 January 2018
The fourth installment of the popular logic game series with adventure elements. The game continues the convention featured in its predecessors; nonetheless, the developers have prepared an entirely new chapter in the story and enhanced the gameplay mechanics.
Hero Emblems 2
Logic February 2018
A mobile logic game with RPG features. Hero Emblems 2 takes the player to a fantasy realm known from previous entry in the series. The player controls a four-person party that is looking for adventures, fame and treasures while completing various hard tasks. The gameplay in Hero Emblems 2 focuses on turn-based battles that utilize match-3 mechanics. All actions like attacking, defending and healing are activated by creating chains of similar symbols on an interactive board – there must be at least three similar symbols in a line. The game features RPG elements like an expanding story, dialogues, exploration and character development. Hero Emblems 2 features attractive two-dimensional graphics filled with bright colors, cartoon-like style and character design inspired by Japanese animations.
Logic April 2018
A first-person perspective logic game developed by Theory Interactive (a studio founded by former employees of Futuremark). The game contains a so-called “solo cooperation mode”. Reset takes place in a future world in which advanced technologies provide humanity with unusual possibilities. The protagonist can bend time and space and create copies of himself from the future. He uses this ability to solve various challenging and satisfying riddles in which not only intellect matters, but agility as well – some actions must be well coordinated. A high level of freedom in selection of future tasks is only an addition to the expansive, linear story told with fancy methods – including impressive cutscenes. The visuals of the game are one of its great advantages – despite the low budget, the game looks very impressively.
Friday the 13th: Killer Puzzle
Logic April 2018
An original puzzle game with exploration elements created by a small debuting team, William Chyr Studio. Manifold Garden takes players to an irrational world where laws of physics are constantly being broken. The core of the game is exploration of unusual surroundings, unraveling its mysteries and rules but also solving numerous puzzles which requires players to think unconventionally. The game is presented from a first person perspective and the environment consists of architectonic creations that defies laws of physics, e.g. never-ending steps or 3D labyrinths. Gravitation isn't always the same here which means that we can walk not only on ground but also on walls and ceilings. However, in order to discover new paths that lead to new stages we should demonstrate our ability to think unorthodoxly and go beyond clichés. The graphics, based mostly on contours, are made in cartoony style.
A logic game than enables the player to assume the role of the constructor of ski lifts, ski jumps and bridges. The developers from Huge Calf created a series of usually pretty hard tasks. The maps aren’t large, but they are filled with hills, holes and high trees that make the task harder. Limited budget and weak construction elements are an additional trouble. Because of all of that, in Carried Away the player must be very clever to create a safe and cheap lift. Luckily, the devices provided by the developers are easy in use and combining parts of the lift shouldn’t be problematic. This enables the player to quickly implement new ideas and then see their positive and negative effects. In addition to singleplayer campaign, the game features a level editor that enables the player to select scenery and create maps on which then he can place ski lifts. The maps can be also shared to other players or downloaded from the internet.
A premium mobile logic puzzle game by Honig Studios, up until now known from educational programs. Impossible Bottles follows the story of a scientist, who wants to create an inexhaustible source of energy for all the people in the world. To achieve that, he builds gigantic mechanical golems that produce energy. However, they don't work properly, so your task is to find solutions to all the technical problems. During the game, you visit various locations divided into two zones: the upper zone, where the people live, and the lower zone for the robots. The maps, although they are rather small, vary greatly and e.g. one of them features the Aztecs and their mechanical god, while another is inhabited by ordinary people living in a small house with a crazy tiny robot. Impossible Bottles features beautiful artistic visuals.
Against the Wall
A 2D logic puzzle game with platform elements created by Neko Entertainment. The production was inspired by the beliefs and traditions of the Huichol people, which is evident in the story and attractive visuals, full of psychedelic colors. You play as a young shaman, who tries to gain wisdom and experience. To achieve that, the protagonist embarks on a journey across the magical version of the Sierra Madre mountains. The gameplay focuses on exploring the memorable world and solving puzzles by connecting the elements of the surroundings — you do it by drawing straight lines between objects. Apart from that, the shaman also performs various rituals, which allow him to overcome obstacles. It's worth noting that on his way he may encounter not only threats, but also things and beings that help him on his journey.
An unusual production by Pawel Mogila from Mogila Games. The title features elements characteristic for logic, action, platform, and even stealth games. You assume the role of Samson who, as the title outright states, is clinically dead. This means that for him, the time has stopped – due to that, he can contemplate his whole life. This translates into traveling through surreal places, which symbolize the hero’s mind, and talking with his own subconsciousness. In Clinically Dead, the action is presented from the first-person perspective. Logic puzzles are the backbone of the game – you need to manipulate time, represented by multi-colored stains on the environment elements. Your job is to maneuver these objects so that they adjust correctly at the right moment, which unlocks another location. Moreover, the hero also jumps on the platforms, faces opponents (using melee weapons or magic bullets), or sneaks behind their backs. This is a non-linear title featuring locations connected by multiple paths.