Total War: Warhammer II
Strategy 28 September 2017
Another installment in a popular series of strategy games created by Creative Assembly. Unlike the first part of the subseries, which was set in the Old World, this time the players travel to the west, where they wage a war across four continents: Ulthuan, Naggaroth, Southern Realms, and Lustria. Four races take part in the conflict, i.e. the High Elves, the Dark Elves, the Lizardmen, and the Skaven. Each of these factions fights for control over the Great Vortex, which they can heal or disperse using various rituals. Once more, gameplay in Total War: Warhammer II is based on two pillars. In a strategy map view you move your armies, manage economy and expand cities (all this in turns), while battles are waged in real time on 3D battlefields. Each race has its unique mechanics, units and heroes. Besides, owners of the first and second game can download a huge map that combines both game worlds. This way you can play a campaign of truly epic scale while controlling any of the factions available in Total War: Warhammer and its sequel.
Strategy December 2017
The third installment in a fantasy game series launched in 2003, which combines elements of RTS and RPG. The title was produced by Grimlore Games, a studio founded by the series’ publisher, which employs some of creators of the first two SpellForce games. Story-wise, SpellForce 3 is a prequel to the previous titles. It is set in times, when this fantasy world was still a vast, unified continent. This obviously affected the structure of locations, which are no longer solitary islands connected by portals. In terms of gameplay mechanics, the developers used the well-proven solutions making up a strategy game, in which you build a base, recruit army, and fight battles. At the same time, the strategic gameplay is enriched with the addition of such elements as heroes of different classes and skills, a character progression system, and story-driven missions with subquests – like in a classic RPG. The game features also multiplayer gameplay available through the Spellforce.net online platform.
The Guild 3
Strategy December 2017
A third part in the Medieval-themed economic strategy game series with RPG elements, whose first installment was created in 2002 by JoWooD Entertainment. This time, developed by Nordic Games, The Guild 3 combines the key features of its predecessors with modern visuals as well as numerous novelties and improvements in the game mechanics. Once again we visit a medieval world, filled with wars, conflicts, and political schemes to slowly rise to the top. The iconic feature of the gameplay is the freedom in choosing our path to success. Depending on player’s preferences, we can pursue our goal as an aristocrat, a merchant, a criminal or virtually anyone else.
Age of Empires: Definitive Edition
Strategy December 2017
A refreshed version of Age of Empires, a real-time strategy game that debuted in 1997. Microsoft, the company responsible for the new version, focused not only on improving the graphics so that they now support 4K resolution, but on recording a new version of the symphonic soundtrack as well. The title contains the content of the basic version of the original game and of the Rise of Rome expansion pack. The singleplayer scenarios were expanded with new narrative features. In Age of Empires: Definitive Edition the player is leading civilizations from various areas of the world to war. The gameplay is focused on expanding the base, obtaining resources, recruiting army and participating in dynamical battles. A modernized interface makes controlling the battlefield easier. In addition to singleplayer modes, the title offers multiplayer mode based on Xbox Live.
Ancestors is a complex real-time strategy game developed by the Polish independent studio Destructive Creations. The game takes place in Medieval times and its single player campaign is based on the actual historical events. We can play as one of the four available factions: Slavs, Germanic peoples, Vikings, and Anglo-Saxons. In terms of gameplay, Ancestors focuses on large-scale battles. Figuring out good tactics that includes the lay of the land and skillfully flanking our enemy are the key elements that will lead us to victory. In addition to open-field battles, we can also besiege our enemies' cities and villages. We will also have to pay some attention to the economic side of our conquest (i.e. gathering materials and resources, upgrading and improving our headquarters). What makes Ancestors stand out among the similar games is the low entry threshold – both newcomers and experienced players will feel like home when playing the game.
Strategy December 2017
An adventure/strategy game with survival elements by Polish studio 11bit Studios. Frostpunk is set in a fictional icy-cold world, whose climate deeply affected the development of its society. To survive, people rely mostly on steam engines. However, it is not enough, and the society is falling apart, which means it needs to change. The gameplay focuses on the survival aspect, which, unlike in other such productions, means more than gathering and managing resources. Strategic elements are also of great importance, and you also need to make difficult and morally ambiguous decisions. The game features distinct visuals, in which the cold colors of nature are contrasted with the warmer hues, which symbolize the remains of civilization.
A strategy game set in a science-fiction world in which we supervise an extraterrestrial colony. It has been developed by debuting independent studio Ludeon, established by a former employee of Irrational Games, who previously worked on the Bioshock series. The story of RimWorld takes place in a future in which humanity colonized many alien star systems, but they are located so far from each other that their inhabitants cannot count on anyone, but themselves. We take command over a small group of survivors of a colony space ship, with our task being to maintain the development and provide safety to our base. Aside from building structures and gathering food and resources we must assign each colonist with a task adequate to his or her skills. RimWorld features a unique complex tactical combat system and three independent AI systems that – depending on the situation – will generate random story arcs, making sure to maintain a proper level of drama throughout the gameplay.
BattleTech, developed by Harebrained Schemes studio, known for Shadowrun, is a tactical battle game, which is a refreshed edition of a game released for PC in the 80s, as one of the first games by Westwood (Command & Conquer). The work was overseen by Jordan Weisman himself – the developer of the acclaimed series, MechWarrior, as well as the original BattleTech tabletop from 1984. The game is set in the year 3025, in a universe in which influential noble houses compete for dominance over individual zones of the Galaxy. In terms of mechanics, the game is a turn-based strategy with RPG elements, in which powerful mechs take the center stage. The centerpiece of the gameplay is a complex and partly non-linear story campaign, but the developers also provide a possibility to play with others in a multiplayer.
XCOM 2: War of the Chosen
Strategy 29 August 2017
An expansion to XCOM 2 developed by Firaxis Games. Its story focuses on the titular Chosen – a new type of agents working for ADVENT, who try to capture the leader of the XCOM group. To achieve this, those merciless specialists kidnap his followers and torture them to gather valuable information. They are so effective that they can even affect the strategic layer and destroy our global operations. XCOM 2: War of the Chosen introduces three rebel factions (Reapers, Skirmishers, and Templars), with which we must keep good relationships if we hope to gain their assistance. Aliens also received reinforcements, with three more deadly species in their ranks. Additionally, ruins of long gone metropolises are inhabited by the Lost, consisting of mutated humans who hate both us and ADVENT. Thanks to this expansion, the campaign has been expanded with new locations and objectives. There are also additional abilities for the soldier class and a newly introduced SITREP system, which randomizes some parts of missions to bring more variety to the game. The list of novelties is closed with a special challenge mode, in which the players engage in tasks given by creators themselves.
One of the installments in the economy strategy game series started in 2001 - Tropico. The game has been developed by Limbic Entertainment - the creators of Might & Magic X: Legacy and Might & Magic: Heroes VII. In Tropico 6, a player assumes the role of El Presidente - the leader of a banana republic. The objective is to manage the country by developing the cities, providing the citizens with jobs, fixing the damage caused by various natural disasters, as well as issuing decrees that shape both domestic and foreign policies. One of the novelties delivered by Tropico 6 is the fact that the action of the game no longer takes place on a single island - instead, the country is spread between multiple islands, all of which have to be managed by a player at the same time. These islands can be connected by bridges and tunnels. The game also features the agents, who can be dispatched to different corners of the world to - not entirely legally - obtain blueprints of certain structures, such as the Statue of Liberty and The Eiffel Tower. Moreover, the developers decided to allow players to modify the main palace and appear before the society. During a speech, a player can e.g. make populistic promises.
A real-time strategy taking place in a fantasy universe inspired by Nordic mythology and the Viking way of life. Northgard allows the players to lead a group of Vikings, who after years of tedious exploration have found a mysterious, resource-rich land. To attain their goal of fame and fortune, they will have to face numerous dangers scattered across the new land. Northgard’s gameplay is based on classic real-time strategy games such as Age of Empires, Age of Mythology, or The Settlers. Aside from resource gathering, building settlements, and battles with dozens of units, the game introduces survival elements - the player receives the duty of keeping his clan safe through long, frosty winters. The clan will be facing bloodthirsty wolves, undead warriors, and various mythical creatures, including giants, with whom we can create an alliance. Northgard employs 3D graphics with a light, cartoonish design, while the game itself is seen from an isometric perspective.
A real-time strategy game enriched with elements of RPGs, city builders, and survival games. Ancient Cities was developed by the independent Uncasual Games. The player assumes the role of a tribal leader living in the Neolithic era. The tasks of the player are to provide shelter and protection against predators for the members of the tribe, as well as to obtain sufficient amounts of food. Gathering resources (the whole in-game economy is based on them) resembles a survival game, as flora and fauna are simulated within a dynamic ecosystem. Consequently, wild plants and animals are soon not enough to sustain a tribe which grows constantly. In harsh periods, the player has to distribute supplies wisely - for instance, foods get naturally degraded over time. Things can also get complicated as a result of sudden climatic changes and natural disasters - one oftentimes has to decide whether to stay in one's settlement and try to survive a difficult period, or to abandon the base in search for a safer zone. Alongside progression, the player unlocks new upgrades in the extensive technology tree, which allows to improve one's methods of crafting tools and cultivation, making the tribe's existence easier in so doing. Members of the tribe are described by individual sets of statistics, talents and skills. These mechanisms are complemented by having more or less friendly relations with other tribes.
A free-to-play real-time strategy game by Wildfire Games, a studio founded by developers and gamers who work for free in their spare time. Initially, the title was supposed to be a mod for Age of Empires II but eventually it was ported to a new engine and made available as a standalone production. The main goal of its creators was to present the most important civilizations that existed on Earth between the 5th century BC to the 5th century AD. In 0 A.D., we take part in a completely fictional conflict, although the game stays faithful to history in terms of weapons, buildings, and so on. The gameplay involves controlling a nation of our choosing and developing it throughout centuries. The player has to erect buildings, produce food, and acquire resources necessary for expansion. Apart from these, we also have to prepare for potential wars by recruiting soldiers that will repel enemy invasions or conquer nearby settlements or cities.
An original strategy game with RPG elements, taking place in a unique dieselpunk universe of 1920+, created by a Polish concept artist Jakub Ró¿añski. The game portrays an alternative history of Europe at the turn of the 19th century, in which humanity used their knowledge and means to build powerful walking machines, used not only in battle but also e.g. in agriculture. Thus the gameplay features not only the cavalry, airplanes and prototype tanks, but also rather primitive and awkward mechs, seemingly not of this age. At the same time, the game is firmly grounded in Polish history and references important events such as the Battle of Warsaw.
Battlestar Galactica Deadlock
Strategy 31 August 2017
A space strategy set in a popular universe created in a 1978's TV series. Developed by Black Lab Games, Battlestar Galactica Deadlock gives an opportunity to assume control over the Colonial Fleet and to take part in a war against the Cylons - a race of human-made cybernetic machines that have rebelled against their creators. The game features both completely new characters and figures the fans of the universe are surely familiar with - however, the story was executed in a way that will not confuse those new to the universe. The player takes part in tactical battles set in a three-dimensional environment. Furthermore, the player recruits officers, conducts political actions within the Cyrannus planetary system, but also extends their fleet alongside progression, based on the unlocked spaceship designs. Apart from the single-player component, the game offers a complex multiplayer mode which allows the player to fight 1 vs 1 duels against commanders from all over the world. All of this is complemented by decent-quality visuals.
A science fiction economic strategy developed by Haemimont Games and published by Paradox Interactive. The title is a city builder in which the player must design the first human settlement on Mars. Being a manager of a space colony requires the player to take care of many matters - the survival and well care of colony inhabitants depends on it. The colonists won’t survive for long without any access to oxygen and water and the advanced technology of the colony requires regular energy shipments. What makes things even harder is the fact that the systems constructed by the player can be broken by environmental conditions: the water tanks can freeze and the sun accumulators can be deactivated by a sandstorm. In addition to that, the agency that sponsored the whole mission has specific requirements – if the player had chosen a profit-driven corporation as a sponsor, then he must remember to create a mine for valuable resources and a system that will transport these resources to Earth. Each inhabitant of the colony is a unique character with specific traits and parameters impacted by his living conditions. A happy colonist can decide to have children while a constantly stressed worker will grow psychical traumas. The title is a sandbox which is partially unpredictable due to the mysteries – events and scenarios inspired by classic science fiction tropes.
Assassin's Creed Rebellion
Strategy December 2017
Strategy game with RPG elements, in which you manage a fortress of the eponymous Assassin Brotherhood and lead a self-composed team of assassins. The title was developed by Canadian team Behavior Interactive Studio. Assassin’s Creed Rebellion is set in the 15th-century Spain, where you confront the Inquisition. The Brotherhood is made up of over forty characters, featuring both famous characters from Assassin’s Creed video games and the movie as well as twenty completely new individuals. The fortress in your command is the main base of operation for your men, from where they set out for missions in teams of up to three members. As you advance to new progression levels, you are able to expand the fortress with new rooms and purchase equipment. On the other hand, while performing specific tasks (which require heroes with specific abilities), you gain DNA fragments (unlocking more Assassins), raw materials (for improving existing units), and crafting materials (needed to create better equipment). Against a background of other Assassin's Creed games, Rebellion is distinguished by its graphics design, based on Chibi stylistics.
Total War: Arena
A strategy game that combines elements of RTS and MOBA productions, and a spin-off to the bestselling Total War series, distributed as a free-to-play game with optional microtransactions. Total War: Arena lets you take part in massive battles for up to 20 players grouped into two rivaling teams. Each contestant has three units to command, consisting of no more than 500 men each. The crew of Creative Assembly have decided to lift up the historical boundaries, so that now armies from completely different periods and civilizations can fight in one battle. Gameplay is focused on cooperation between players and skillful use of unique abilities of individual commanders.
Warcraft: Armies of Azeroth
A fan-made remake of the cult classic Warcraft III, a game originally developed and released by Blizzard Entertainment in 2002, by WCR_Team. The title is available as a free modification powered by the StarCraft II engine; to run it, the free Starter Edition of the game is sufficient. Warcraft: Armies of Azeroth faithfully recreates the story of the original game, which tells of the war between Humans, Orcs, the Undead, and the Night Elves that takes place in the land of Azeroth. The production does not alter the gameplay mechanics in any way, still offering a combination of a classical RTS and an RPG. Therefore, the game focuses on gathering resources, base development, training units, and commanding them into subsequent battles. What differentiates the game from the original Warcraft III are the clearly prettier graphics created from scratch while remaining true to the source. Armies of Azeroth uses the both the soundtrack and the voice-over from the original game.
An independent economic strategy game in which we develop and manage a network of factories on a hazardous planet. The title was created by two Czech programmers who drew inspiration from such classics as SimCity, Civilization and Transport Tycoon. Our responsibilities include taking care of resource supply, vital to erecting more buildings, constant development of our property, and introducing new technologies we invent in special research facilities. We also have to ensure our plants’ security for they are being constantly targeted by the planet’s natives. All of the aforementioned elements are joined together by a quite complex system of dependencies — because factories are more than buildings, they require equipment, armaments and adequate transportation network. The game’s 2D graphics are minimalistic and keep the player occupied with gameplay.
Hand of the Gods: SMITE Tactics
A turn based strategy game with card game elements. Smite Tactics is set in the universe of the popular MOBA game Smite. It takes place in a magical land, in which mythological deities fight each other. A battle in Smite Tactics features two deities chosen from a large pantheon. Each deity has unique abilities and can summon additional units onto the battlefield by using the right cards. The actions take place alternatively until one side wins. The game also features a leveling-up system — each won battle earns you new cards and experience points, which you can use to upgrade your stats. The game focuses on multiplayer battles, featuring various leagues and online rankings. There are also story campaigns for single player fans, in which you play against the AI. The visuals of Smite Tactics utilize the advanced Unreal Engine 4.
Strategy 31 August 2017
Spinnortality is a turn based economic strategy game developed by James Patton. The game allows players to become a ruthless and stereotypical president of a cyberpunk corporation. Our company, that operates on a global level, is involved in countless businesses around the world and, at the same time, is not afraid of using illegal methods to fulfill its goals. During the game we conduct researches on new technologies, create products and services, organize marketing campaigns, influence tastes of entire nations and fight with other companies to win clients and contracts. If there is a need we can also order assassinations, make electoral malpractice, bribe politicians, destabilize governments, create wars, use industrial espionage or steal from our enemies' pension funds. In the end, all that matters is profit and domination must be achieved by any means necessary.
The Shrouded Isle
Strategy 31 August 2017
An unusual turn-based horror strategy game developed by Kitfox Games. The action of The Shrouded Isle takes place in a remote town on an island that is cut off from the world. We assume the role of its mayor, and our task is to ensure the local population’s prosperity. The problem is that the town was built upon the resting place of some ancient gods’ that, if unsatisfied, can awaken and devour everything in their way. The primary responsibilities of the player are similar to those from classical economy simulation games. While playing, we have to balance the four essential town development factors. The gameplay is turn-based, though, corresponding to subsequent seasons. In each of them, we have to assign tasks to the townsfolk and to sacrifice one town resident in order to postpone the awakening of the gods. The game features unusual stylized 2D graphics that resort mainly to shades of yellow and green.
They Are Billions
Strategy November 2017
They Are Billions is a steampunk real-time strategy where we have to defend a human colony from hordes of zombies. It was developed by Numantian Games, creators of Lords of Xulmia: A Story of Gods and Humans. Our primary objective is to manage and upgrade our base. We will have to gather resources, build and upgrade buildings, create an energy network, and so on. Hordes of zombies are a constat threat that we will face. The game's engine allows the presence of even 20 thousand zombies at a time. We have to build defensive structures like watch towers and walls and recruit and traind mercenaries in order to keep our survivors safe. We can pause the game anytime we want to to give orders. They Are Billions offers a single player campaign with all kinds of missions and a survival mode where we end up on a procedurally generated map and have to survive for 100 days.