Total War: Warhammer
Strategy 24 May 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Strategy 24 March 2017
A combination of a turn-based strategy and an RPG, developed by Overhype Studios. Battle Brothers takes the player to a medieval-like low-fantasy world, where they become a leader of a mercenary band. The player can have up to 12 fighters under their command, and each of them has a portrait, name and a backstory, apart from a set of features that affect their stats and capabilities on the battlefield. The game does not make use of character classes, thus the player can assign weapons bought or taken from the enemies without any restrictions. The basic weaponry includes a set of medieval tools, such as swords, spears, axes, bows or crossbows. Different kinds of weapons offer interesting special attacks - for instance, axes can break shields; maces on the other hand, can stun the enemy so they lose their next turn. On their path, both when completing assignments and exploring the world, the player encounters various enemies, fighting ordinary bandits, hostile mercenaries, forest creatures, tribes of orcs and goblins, as well as the undead and terrifying ghosts. If the player manages to survive for long enough, they are faced with one of the ending crises. Those include an invasion of orcs and goblins, a plague of the undead, and a war between the local noble families.
Strategy 24 September 2002
A sequel to Stronghold, an economic strategy game set in the Middle Ages and developed by FireFly Studios in 2001. This time we travel to the Middle East of the crusades period in the late 11th and the early 12th century. The game mechanics are not much different from what fans of the series know and love. The game's biggest innovation is the setting, albeit it features also some minor gameplay adjustment, such as dealing with limited water supplies. The developers offered four campaigns, in which you can lead the crusader army as Richard the Lionheart or command the Arabic soldiers as Saladin. The already wide spectrum of military units was expanded even further, featuring several units unique for each side of the conflict. In addition, the game offers a wider selection of clever siege weapons and defensive measures to be used in battle, a functional scenario editor, and a new Skirmish Mode.
Strategy 05 March 2013
The fifth installment in the popular economic strategy game series - SimCity. The game was developed by EA Maxis Studios (known for The Sims and Spore) with publishing support from the Electronic Arts company. In accordance to the tradition of the series, you becomes a mayor of a virtual city who has to turn it into a bustling metropolis. To this end, you have to deal with complex management issues, economic and social problems, as well as quickly react to various random events (e.g. natural disasters). The new SimCity stands out from the previous games in the series thanks to its advanced game engine - Glassbox, as well as extensive social panel CityLog (inspired of similar systems used in Need for Speed and Battlefield games).
This War of Mine
Strategy 14 November 2014
An extraordinary war game with focus on survival. It was inspired by the real stories of people who at some point of their lives struggled to survive a war. The game was developed by Polish studio 11 bit, known for an original strategy game series Anomaly. The game gives you control over a group of civilians trying to survive in a ruined city, where the biggest enemies are such problems as starvation and shortage of medicines. Depending on the time of day you can improve your hideout, craft weapons, furniture, and tools, or explore city streets in search for food and useful items. Randomly generated missions provide players with varied challenges and dilemmas, which may require sacrificing one person for the good of the others. The gloomy atmosphere is emphasized by an original visual style based on light and shadow contrasts.
A real-time strategy taking place in a fantasy universe inspired by Nordic mythology and the Viking way of life. Northgard allows the players to lead a group of Vikings, who after years of tedious exploration have found a mysterious, resource-rich land. To attain their goal of fame and fortune, they will have to face numerous dangers scattered across the new land. Northgard’s gameplay is based on classic real-time strategy games such as Age of Empires, Age of Mythology, or The Settlers. Aside from resource gathering, building settlements, and battles with dozens of units, the game introduces survival elements - the player receives the duty of keeping his clan safe through long, frosty winters. The clan will be facing bloodthirsty wolves, undead warriors, and various mythical creatures, including giants, with whom we can create an alliance. Northgard employs 3D graphics with a light, cartoonish design, while the game itself is seen from an isometric perspective.
Total War: Attila
Strategy 17 February 2015
Another chapter in the Total War large-scale strategy game series, created and developed by the Creative Assembly studio. After a couple of sequels to the earlier installments in the series (e.g. Medieval, Shogun, and Rome), the developers took on a new great historical figure. The game is set in the late 4th and the early 5th century CE. The Roman Empire is on the brink of collapse, at war with numerous barbaric tribes of the Huns and the Visigoths. Playing as Rome, you lead an army weakened by continuous skirmishes. This makes gameplay much more demanding, challenging even for the veterans of the series. The game realistically presents various military, social, and religious tendencies of the period, e.g. you have to counteract diseases and epidemics and deal with climate changes that affect farming and economy. Additionally, both the UI and the game engine were improved, resulting in better visual quality.
Two Point Hospital
Another installment in the popular economy strategy series published by Ubisoft and since 2011, developed by Blue Byte Software - Ubisoft's subsidiary studio known for working on The Settlers series. Like the previous installments in the Anno series set across centuries, in Anno 1800, a player assumes the role of a steward tasked with establishing a prosperous metropolis. One begins with a minor settlement inhabited by a handful of subjects, who have to gather resources, erect new buildings, and create complex trade relations allowing for the fast development of the city infrastructure. During the game, a player also has to tend to the needs of the settlers and properly balance the budget, which at times of crisis can be patched up with trading the goods and increasing taxes. Diplomacy is also an important aspect of the game, as it allows a player to establish various relations, enter alliances, and wage wars with the neighboring states.
Sid Meier's Civilization VI: Rise and Fall
Strategy 08 February 2018
An expansion for the sixth installment of the legendary strategy game series Sid Meier's Civilization, in which you lead your empire through thousands of years.
Heroes of Might & Magic III: HD Edition
Strategy 29 January 2015
A remastered edition of one of the most well-received installments of the legendary Heroes of Might & Magic series, created for the 15th anniversary of the game's original release and the 20th anniversary of the franchise. It was commissioned by Ubisoft and developed by DotEmu, known e.g. from the remake of the cult platform game Another World. The contents of the HD edition are the same as the base game (no expansions included) and consist of 7 story campaigns (about 50 maps in total), a skirmish mode and a functional editor. Compared to the original, the key changes are the upgraded wide-screen-compatible HD visuals. The graphics are now sharper and more clear-cut, which is the result of reprogramming over 25,000 elements and models. The multiplayer mode has also been upgraded, both in the local “hotseat” mode and the online one. Also, for the first time ever, a version for mobile devices was created.
Strategy 05 February 2016
A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.
Company of Heroes 2
Strategy 25 June 2013
Second part of the highly successful military real-time strategy. Title was developed by Relic Entertainment and released by the SEGA company. Action of Company of Heroes 2 is once again set in the time of World War II. This time, however, players have the opportunity to take part in the events that took place on the Eastern Front. The main single player campaign focuses on commanding the Red Army, while in multiplayer, forces of the Third Reich are also available. Mechanics are based on solutions known from Company of Heroes, but the developers also decided to add new features, including a completely redesigned cover system and atmospheric conditions that affect units' mobility. Game was built on a new graphics engine Essence 3.0, which resulted in impressive visuals.
Might & Magic: Heroes VI
Strategy 13 October 2011
The sixth main entry in one of the most popular turn-based strategy fantasy games, started by the legendary developer New World Computing in 1995. To refresh the series, the development has been entrusted to the team at Black Hole Games, known from highly-rated RTS games Armies of Exigo and Warhammer: Mark of Chaos. The game takes place 400 years before the events depicted in the previous entry and revolves around an intrigue of Angels trying to re-instill a long-forgotten war. The only ones able to stop its outbreak are the members of the House Griffin, who went separate ways a long time ago, all of them now leading their own factions. Gameplay is a classic combination of turn-based strategy with RPG features, supplemented with some new solutions, like the reputation system, lack of separate screens for each town or the option to convert enemy cities into our own type of stronghold. As per new trends, the game offers astounding, three-dimensional visuals and social options.
Endless Space 2
Strategy 19 May 2017
A continuation of a 2012's highly-rated, turn-based 4X space strategy game by Amplitude studio. The action of Endless Space 2 takes us once again into the distant future where we can take part in a galactic conflict between the great races fighting struggling for control over a fragment of the universe. Both our empire management and battles take place in a turn-based system, and the player's task is to explore the universe, take control of individual planets, create a functioning economy, develop new technologies, and establish trade and diplomatic relations. The military aspect plays a key role in the game, featuring an advanced ship construction module, allowing us to personally choose the individual components of our ship. The game's virtual universe is randomly generated, providing unique adventures and challenges with each new game.
Strategy 20 September 2016
The third installment in a real-time strategy series, set in a historical setting of the 17th and 18th century. The game was created by the reactivated GSC Game World studio, known for such titles as S.T.A.L.K.E.R. or American Conquest. In terms of the plot, this game is a remake of the first installment, originally released in 2000. In the game you can select any of the 12 available historical nations, each having their own buildings, units, and technologies. Gameplay is based on the classic mechanics of RTS genre, so your responsibilities include expanding your base, gathering resources, and recruiting an army to fight your enemies. Although you command massive armies in battles (up to 10 thousand units at one time), it is possible to give orders to individual soldiers. Each one has his own statistics, such as health, morale, level of training, experience, and fatigue.
Empire: Total War
Strategy 03 March 2009
The fifth installment in the popular strategy game series created by Creative Assembly in 2000. This new game is set in the 18th century, focusing on key events of the period, such as the American Civil War, the Industrial Revolution, and the rivalry over the Eastern trade routes. Although the core concept of the gameplay remains the same, the mechanics went through some major alterations, mainly due to the introduction of sea warfare. The game lets you command entire fleets as well as individual ships. Moreover, external factors, e.g. weather conditions, can affect sea battles. Additionally, the game offers improved advisers, as well as new options of trade, diplomacy, and espionage. Due to the widespread use of firearms in the period, new combat tactics have to be used. However, the key elements of the series, the turn-based strategic layer and large-scale battles, remained unchanged.
Medieval II: Total War
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
Plants vs Zombies
Strategy 05 May 2009
A game belonging to the popular tower defense genre. It's theme, however, is rather unusual, for the players' task is to protect their household against the attacking hordes of zombies. The game was developed by PopCap Games - a company popular for successful arcade-logic games, such as Peggle Deluxe or Bejeweled. In Plants vs Zombies, the levels are made of paths along which the zombies are coming. The player's task is to secure each of those paths. Interestingly, the player's fortification comprises of various plants and flowers growing outside of their house. Each kind of plant has a unique ability. These include things like production the in-game currency, attacking, slowing down the enemies, or exploding in front of them. Zombies are equally diversified - there are many types of attackers, differing in appearance, equipment, and armor. All the subtleties of gameplay are gradually revealed and explained to the players. The game stands out with its atmosphere of comedy, deprived of serious undertones and tension. This was achieved mainly by colorful visuals and a cheerful soundtrack.
Age of Empires II: HD Edition
Strategy 09 April 2013
A remastered version of Age of Empire II: The Age of the Kings, a popular real-time strategy game and its expansion - Age of Empires II: The Conqueror. The new edition was developed by Hidden Path Entertainment in cooperation with Microsoft Game Studios. Compared to the 1999’s original, the changes introduced in Age of Empires II: HD Edition involve mainly improved graphics, which were adjusted to HD standard. The developers remained faithful to the classic gameplay mechanics — the players assume the role of a leader of one of 18 historical nations and control their progress through subsequent centuries. Victory can be achieved in various ways, including military conquest, diplomacy, and economic expansion.
Stronghold: Crusader II
Strategy 23 September 2014
An RTS set in medieval and a sequel to the 2001 hit strategy game, Stronghold. In Stronghold: Crusader II, players once again take role of a leader of medieval armies fighting in the Middle East during the crusades. Similarly to is predecessor, the gameplay focuses on ruling one's fortress, including the management of resources and workforce, building fortifications, and building an army to defend your stronghold, but also laying siege to enemy castles. Developers from FireFly studio aimed to implement bigger maps and many new types of units. Another novelty is a multiplayer co-op mode, which effectively allows you to divide ruler's duties between a military commander and an administrator.
Ancestors Legacy is a complex real-time strategy game developed by the Polish independent studio Destructive Creations. The game takes place in Medieval times and its single player campaign is based on the actual historical events. We can play as one of the four available factions: Slavs, Germanic peoples, Vikings, and Anglo-Saxons. In terms of gameplay, Ancestors Legacy focuses on large-scale battles. Figuring out good tactics that includes the layout of the land and skillfully flanking our enemy are the key elements that will lead us to victory. In addition to open-field battles, we can also besiege our enemies' cities and villages. We will also have to pay some attention to the economic side of our conquest (i.e. gathering materials and resources, upgrading and improving our headquarters). What makes Ancestors Legacy stand out among the similar games is the low entry threshold – both newcomers and experienced players will feel like home when playing the game.
Strategy May 2018
A real-time strategy game enriched with elements of RPGs, city builders, and survival games. Ancient Cities was developed by the independent developer Uncasual Games. The player assumes the role of a tribal leader living in the Neolithic era. The tasks of the player are to provide shelter and protection against predators for the members of the tribe, as well as to obtain sufficient amounts of food. Gathering resources (the whole in-game economy is based on them) resembles a survival game, as flora and fauna are simulated within a dynamic ecosystem. Consequently, wild plants and animals are soon not enough to sustain a constantly growing tribe. In harsh periods, the player has to distribute supplies wisely - for instance, foods naturally degrade over time. Things can also get complicated as a result of sudden climatic changes and natural disasters - one oftentimes has to decide whether to stay in one's settlement and try to survive a difficult period, or to abandon the base in search for a safer zone. Alongside progression, the player unlocks new upgrades in the extensive technology tree, which allows for improvements to one's methods of crafting and cultivation, making the tribe's existence easier in the long run. Members of the tribe are described by individual sets of statistics, talents and skills. These mechanics are complemented by having more or less friendly relations with other tribes.
Command & Conquer: Red Alert 3
Strategy 28 October 2008
After the success achieved by the third installment in the Command & Conquer series, EA Los Angeles began to work on a sequel to the Red Alert subseries developed in parallel with the franchise's main installments. Again, the players are thrown into an alternative reality, where the leaders of the Soviet Union decided to travel back in time in order to make Russia great again. However, apart from the Allied Forces, standing in their way this time is a new superpower established in the eastern part of the globe - the Empire of the Rising Sun. Each of the three entities involved in the conflict received its own story campaign consisting of 9 missions. Importantly, the campaigns can be played both in the singleplayer and co-op modes. Depending on the faction chosen, the player takes control of different, but also unusual, combat units falling into three categories: ground, air and naval ones. Among them, the player will find floating islands, transformable tanks or armed animals, such as dolphins or bears for example. Command & Conquer: Red Alert 3 once again utilizes the SAGE engine, providing the players with high-quality visuals.