Defense Grid: The Awakening
Strategy 08 December 2008
Strategy 24 September 2002
A sequel to Stronghold, an economic strategy game set in the Middle Ages and developed by FireFly Studios in 2001. This time we travel to the Middle East of the crusades period in the late 11th and the early 12th century. The game mechanics are not much different from what fans of the series know and love. The game's biggest innovation is the setting, albeit it features also some minor gameplay adjustment, such as dealing with limited water supplies. The developers offered four campaigns, in which you can lead the crusader army as Richard the Lionheart or command the Arabic soldiers as Saladin. The already wide spectrum of military units was expanded even further, featuring several units unique for each side of the conflict. In addition, the game offers a wider selection of clever siege weapons and defensive measures to be used in battle, a functional scenario editor, and a new Skirmish Mode.
Strategy March 2018
An adventure/strategy game with survival elements by Polish studio 11bit Studios. Frostpunk is set in a fictional icy-cold world, whose climate deeply affected the development of its society. To survive, people rely mostly on steam engines. However, it is not enough, and the society is falling apart, which means it needs to change. The gameplay focuses on the survival aspect, which, unlike in other such productions, means more than gathering and managing resources. Strategic elements are also of great importance, and you also need to make difficult and morally ambiguous decisions. The game features distinct visuals, in which the cold colors of nature are contrasted with the warmer hues, which symbolize the remains of civilization.
Age of Empires III
Strategy 18 October 2005
The third major installment in a cult RTS franchise created and developed under the watchful eye of the Microsoft company. Contrary to the previous editions, which were set in ancient and medieval times, this one lets you witness centuries-long conquest of America, spanning from 16th to 19th century. Because of its wider time frame and a setting much closer to modern times, the game lets you command both medieval units, as well as more recent technical advancements. The developers brought back the well-proven mechanics, with an addition of some new elements. Core gameplay is an extensive story campaign depicting a blend of facts and fictional events. In multiplayer you can command one of eight playable nations, each one having its own, unique features. Additionally the game can boast impressive 3D graphics created using the Havok physics engine.
Strategy 09 May 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
Strategy 20 September 2016
The third installment in a real-time strategy series, set in a historical setting of the 17th and 18th century. The game was created by the reactivated GSC Game World studio, known for such titles as S.T.A.L.K.E.R. or American Conquest. In terms of the plot, this game is a remake of the first installment, originally released in 2000. In the game you can select any of the 12 available historical nations, each having their own buildings, units, and technologies. Gameplay is based on the classic mechanics of RTS genre, so your responsibilities include expanding your base, gathering resources, and recruiting an army to fight your enemies. Although you command massive armies in battles (up to 10 thousand units at one time), it is possible to give orders to individual soldiers. Each one has his own statistics, such as health, morale, level of training, experience, and fatigue.
Strategy 05 March 2013
The fifth installment in the popular economic strategy game series - SimCity. The game was developed by EA Maxis Studios (known for The Sims and Spore) with publishing support from the Electronic Arts company. In accordance to the tradition of the series, you becomes a mayor of a virtual city who has to turn it into a bustling metropolis. To this end, you have to deal with complex management issues, economic and social problems, as well as quickly react to various random events (e.g. natural disasters). The new SimCity stands out from the previous games in the series thanks to its advanced game engine - Glassbox, as well as extensive social panel CityLog (inspired of similar systems used in Need for Speed and Battlefield games).
Might & Magic: Heroes VI
Strategy 13 October 2011
The sixth main entry in one of the most popular turn-based strategy fantasy games, started by the legendary developer New World Computing in 1995. To refresh the series, the development has been entrusted to the team at Black Hole Games, known from highly-rated RTS games Armies of Exigo and Warhammer: Mark of Chaos. The game takes place 400 years before the events depicted in the previous entry and revolves around an intrigue of Angels trying to re-instill a long-forgotten war. The only ones able to stop its outbreak are the members of the House Griffin, who went separate ways a long time ago, all of them now leading their own factions. Gameplay is a classic combination of turn-based strategy with RPG features, supplemented with some new solutions, like the reputation system, lack of separate screens for each town or the option to convert enemy cities into our own type of stronghold. As per new trends, the game offers astounding, three-dimensional visuals and social options.
Total War: Attila
Strategy 17 February 2015
Another chapter in the Total War large-scale strategy game series, created and developed by the Creative Assembly studio. After a couple of sequels to the earlier installments in the series (e.g. Medieval, Shogun, and Rome), the developers took on a new great historical figure. The game is set in the late 4th and the early 5th century CE. The Roman Empire is on the brink of collapse, at war with numerous barbaric tribes of the Huns and the Visigoths. Playing as Rome, you lead an army weakened by continuous skirmishes. This makes gameplay much more demanding, challenging even for the veterans of the series. The game realistically presents various military, social, and religious tendencies of the period, e.g. you have to counteract diseases and epidemics and deal with climate changes that affect farming and economy. Additionally, both the UI and the game engine were improved, resulting in better visual quality.
The Operational Art of War IV
Strategy 16 November 2017
A strategy game featuring dozens of armed conflicts that happened since the beginning of the 20th century. The Operational Art of War IV is a yet another installment in the series comprising turn-based strategy games developed since 1998 and published by Matrix Games. Players get at their disposal over two hundred scenarios, in which they can participate in the First Battle of the Marne, the Battle of Dien Bien Phu, Operation Market Garden, and the Falklands War. Like in the previous installments, the game offers a wide range of tools allowing a player to design his own skirmishes and military campaigns. The battles take place on the maps covered with a hexagonal grid, while the units controlled by a player are represented with icons. In spite of its simplicity, the visuals in The Operational Art of War IV offer a wide complexity in terms of the strategical layer, while the available units (including infantry, tanks, airplanes and the navy) are described with a number of statistics and factors determining their combat efficiency.
Strategy 05 February 2016
A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.
Company of Heroes
Strategy 11 September 2006
A real-time strategy set during the World War II. The game was developed by the Canadian studio, Relic Entertainment, famous for the Homeworld series and Warhammer 40.000: Dawn of War. The game focuses on the American armies struggling against the enemy in Western Europe. It begins with the D-Day, the legendary allied landing in Normandy. The single-player campaign is very cinematic. When it comes to the multiplayer, it can support up to eight players. Each of them has to pick a side - either the Allies, or the Axis. The game stands out thanks to the Essence Engine and the popular Havok technology accompanying it. Thus the game world makes a great impression - the environments are destructible to a large degree and the team the player commands can boast great AI - its members take advantage of their surroundings and respond very quickly to enemy actions.
Ancestors Legacy is a complex real-time strategy game developed by the Polish independent studio Destructive Creations. The game takes place in Medieval times and its single player campaign is based on the actual historical events. We can play as one of the four available factions: Slavs, Germanic peoples, Vikings, and Anglo-Saxons. In terms of gameplay, Ancestors Legacy focuses on large-scale battles. Figuring out good tactics that includes the layout of the land and skillfully flanking our enemy are the key elements that will lead us to victory. In addition to open-field battles, we can also besiege our enemies' cities and villages. We will also have to pay some attention to the economic side of our conquest (i.e. gathering materials and resources, upgrading and improving our headquarters). What makes Ancestors Legacy stand out among the similar games is the low entry threshold – both newcomers and experienced players will feel like home when playing the game.
Empire: Total War
Strategy 03 March 2009
The fifth installment in the popular strategy game series created by Creative Assembly in 2000. This new game is set in the 18th century, focusing on key events of the period, such as the American Civil War, the Industrial Revolution, and the rivalry over the Eastern trade routes. Although the core concept of the gameplay remains the same, the mechanics went through some major alterations, mainly due to the introduction of sea warfare. The game lets you command entire fleets as well as individual ships. Moreover, external factors, e.g. weather conditions, can affect sea battles. Additionally, the game offers improved advisers, as well as new options of trade, diplomacy, and espionage. Due to the widespread use of firearms in the period, new combat tactics have to be used. However, the key elements of the series, the turn-based strategic layer and large-scale battles, remained unchanged.
Medieval II: Total War
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
Warcraft III: Reign of Chaos
Strategy 03 July 2002
Third part of a classic real-time strategy series set in fantasy world started in 1994 by Blizzard studio. It takes us once again to the land of Azeroth known from previous games, where forces of humans, orcs, and night elves face invasion of undead known as Plague. Gameplay features mechanics typical of the series, but there are still some novelties. The most important is the introduction of heroes for every race, who gain experience and new special abilities that help us during battles. Additionally, third entry in the series features a cutscene-driven narrative. Warcraft III also has complex multiplayer, offering several modes through Battle.net network. Another attraction comes in the form of expanded editor, enabling us to modify almost every element of the game.
Company of Heroes 2
Strategy 25 June 2013
Second part of the highly successful military real-time strategy. Title was developed by Relic Entertainment and released by the SEGA company. Action of Company of Heroes 2 is once again set in the time of World War II. This time, however, players have the opportunity to take part in the events that took place on the Eastern Front. The main single player campaign focuses on commanding the Red Army, while in multiplayer, forces of the Third Reich are also available. Mechanics are based on solutions known from Company of Heroes, but the developers also decided to add new features, including a completely redesigned cover system and atmospheric conditions that affect units' mobility. Game was built on a new graphics engine Essence 3.0, which resulted in impressive visuals.
SpellForce 2: Shadow Wars
Strategy 07 April 2006
The second major installment of the popular series that combines the features of real-time strategy game with the traits characteristic of cRPG titles. The story of Spellforce 2: Shadow Wars focuses on a new threat caused by the titular Shadows. The player is tasked with leading one of three factions that declared war on the forces of evil. Similarly as in case of the first installment in the series, the gameplay is based on two pillars. The first pillar is based on completing various main and side quests, developing the protagonist (among the available classes there is a mage and a rogue) and obtaining more and more powerful equipment. The strategic aspect of the game allows the player to control one of nine races and it focuses on expanding the settlements, providing them with technology and recruits. In addition to the regular infantry and cavalry, in the game there are also flying units and heroes with unique abilities. The story campaign for the single player is the main attraction of Spellforce 2: Shadow Wars, but the game contains a multiplayer mode as well.
Life is Feudal: Forest Village
Strategy 26 May 2017
A city builder strategy game created by Mindillusion. The player is placed in charge of an early-medieval settlement. One's prime goal here is to maintain an appropriate balance between expanding the village and being able to survive in a hostile environment. Thus, apart from utilizing more and more space, constructing new buildings and upgrading the existing ones, the player has to give proper winter clothing to their subordinates and deliver them with balanced meals. The last can be achieved through growing different kinds of plants, breeding animals and storing food; making light of these aspects can result in dangerous epidemics. Apart from that, the player's village can fall victim to attacks of predators and various natural disasters, such as tornadoes or storms, which can cause a fire. All such events affect the spirit of the villagers, which is reflected by a special meter - unhappy workers become less productive. Life is Feudal: Forest Village offers a three-dimensional environment. Interestingly, the player can switch between an isometric view and first-person perspectives (as one of his subjects).
Sudden Strike 4
Strategy 11 August 2017
The fourth installment in the series of real-time war strategies started in 2000 by Fireglow studio. After the franchise was taken over by Kalypso Media, the task of creating a new installment was given to the young team from Kite Games. Similarly as previous installments of the saga, Sudden Strike 4 takes place during World War II. In the game the player controls the armed forces of Germany, USA, Great Britain and Soviet Union, participating in battles during three large story campaigns and multiplayer skirmishes. The players can choose from more than one hundred varied units and from large variety of tactical options such as ambushes, using buildings as strong points, calling for air support or taking advantage of tanks' weak points. The greatest novelty introduced in this installment are much larger maps and the addition of nine generals based on historical figures. Their unique abilities can turn the tide of battle.
The Guild 3
A third part in the Medieval-themed economic strategy game series with RPG elements, whose first installment was created in 2002 by JoWooD Entertainment. This time, developed by Nordic Games, The Guild 3 combines the key features of its predecessors with modern visuals as well as numerous novelties and improvements in the game mechanics. Once again we visit a medieval world, filled with wars, conflicts, and political schemes to slowly rise to the top. The iconic feature of the gameplay is the freedom in choosing our path to success. Depending on player’s preferences, we can pursue our goal as an aristocrat, a merchant, a criminal or virtually anyone else.
An original strategy game with RPG elements, taking place in a unique dieselpunk universe of 1920+, created by a Polish concept artist Jakub Różański. The game portrays an alternative history of Europe at the turn of the 19th century, in which humanity used their knowledge and means to build powerful walking machines, used not only in battle but also e.g. in agriculture. Thus the gameplay features not only the cavalry, airplanes and prototype tanks, but also rather primitive and awkward mechs, seemingly not of this age. At the same time, the game is firmly grounded in Polish history and references important events such as the Battle of Warsaw.
Halo Wars 2
Strategy 17 February 2017
The continuation of the real-time science fiction strategy published in 2009 on Xbox 360 as a spin-off of the FPS franchise Halo. The second installment is co-developed by 353 Industries, which picked up the series after Bungie Software, and Creative Assembly primarily known for the extremely-popular strategy game series Total War. The plot of Halo Wars opens a whole new chapter in the universe, and supplements the original title’s story. During gameplay, you lead Spartans, Warthogs, and other classic units from the Halo series, into a brutal war against a new deadly enemy. Just like its previous part, the title focuses on quick and engaging gameplay which takes place on huge maps. The game includes extensive multiplayer, featuring dynamic PvP clashes.
Stronghold: Crusader II
Strategy 23 September 2014
An RTS set in medieval and a sequel to the 2001 hit strategy game, Stronghold. In Stronghold: Crusader II, players once again take role of a leader of medieval armies fighting in the Middle East during the crusades. Similarly to is predecessor, the gameplay focuses on ruling one's fortress, including the management of resources and workforce, building fortifications, and building an army to defend your stronghold, but also laying siege to enemy castles. Developers from FireFly studio aimed to implement bigger maps and many new types of units. Another novelty is a multiplayer co-op mode, which effectively allows you to divide ruler's duties between a military commander and an administrator.