amusement park builderPC Video Games
Video Games Encyclopedia by Gamepressure.com
PC (Personal computer) - one of the most popular home platforms and the only one which doesn’t offer playing video games as its main purpose. PC was born in the 1970s, but it is impossible to give an exact moment of its birth or even a name of its creator. However, IBM is the one who gave computers their present shape, using, at the beginning of the 1980s, an idea of open architecture – which is today one of the most important differences between computers and consoles.The foundations of PC as a gaming platform are currently systems of digital distribution of video games (Steam, Origin, Uplay) and MMO games that mostly work in f2p (free-to-play) model.
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Planet Coaster
Strategy 17 November 2016
An economic strategy game created by Frontier Developments - the creators of the RollerCoaster Tycoon and the Elite franchises. In the game, the player's task is to build and manage an amusement park. It is up to the player to decide about the general outlook of the park, but modern-day roller coasters are the main dish. These can be shaped freely - the player chooses the number of curves and the height of their roller coaster.
RollerCoaster Tycoon 3: Complete Edition
Strategy 24 September 2020
Complete edition of the iconic economic strategy from 2004. At RollerCoaster Tycoon 3: Complete Edition, we create great theme parks from scratch, designing rollercoasters and deciding on all other aspects of their functioning.
Theme Park World
Strategy 03 November 1999
Theme Park World is an economic strategy developed by the team at Bullfrog Productions to play the role of the director of a virtual theme park. The player can not only manage the amusement park, but also design its attractions, and even visit it and play in it.
RollerCoaster Tycoon II
Strategy 14 October 2002
RollerCoaster Tycoon II is a sequel to one of the best-selling economic strategies in history, in which we again manage the amusement park by constructing incredible queues and other attractions.
Parkitect
Strategy 29 November 2018
An economic strategy inspired by classic management games such as Theme Park or Rollercoaster Tycoon. We assume the role of a rookie amusement park manager who attempts to transform his park into one of the greatest sites on Earth. To attain our goal, we need to build various attractions, design and build rollercoaster rides, as well as create paths and transport systems that will enable the guests to find their way around the park.
RollerCoaster Tycoon 3
Strategy 02 November 2004
The third part of the well-known strategic-economic RollerCoaster Tycoon series. Its previous editions turned out to be great publishing successes, selling themselves (including additions) in more than seven million copies worldwide.
Park Beyond
Strategy 16 June 2023
An economic strategy game, letting players create wacky, outlandish theme parks with no need to worry about trivial matters like gravity. Park Beyond was developed by Limbic Entertainment, tasking players with constructing the amusement park of their wildest dreams.
Rollercoaster Tycoon II: Time Twister
Strategy 21 October 2003
The second official addition to RollerCoaster Tycoon 2. It expands the basic version of the game by the possibility of creating an amusement park in a style referring to different historical eras; from the prehistoric and mythological era, through the Middle Ages, to the Rock & Roll era (1950s) and the future.
RollerCoaster Tycoon Classic
Strategy 28 September 2017
Created for mobile devices, an economic strategy by Origin8 Technologies, which combines the two first installments of the popular RollerCoaster Tycoon series published on PC between 1992 and 2002. In the title, you assume the role of the manager of an amusement park, and your job is to transform it into a successful venture packed with the titular attractions – self-designed rollercoasters.
RollerCoaster Tycoon World
Strategy 16 November 2016
RollerCoaster Tycoon World is the fourth installment in the popular economic strategy game series and the first one to be released after an over ten years long hiatus. Atari entrusted the game's development to a relatively new studio, Nvizzio Creations, for which RollerCoaster Tycoon World is the first major production in its portfolio.
RollerCoaster Tycoon Adventures
Strategy 19 March 2019
RollerCoaster Tycoon Adventures for Nintendo Switch console is the next installment of a popular series of economic games in which we build and manage an amusement park. The title is based on the mobile RollerCoaster Tycoon Touch, which was released in 2017 on iOS and Android devices.
Roller Coaster Rampage
Simulation 19 June 2012
Arcade simulator for mountain railway enthusiasts. We sit in a carriage and set off on a crazy roller coaster ride in a funfair. We constantly modify the shape of the route and earn points for the implementation of the most extreme ideas.
Theme Park Studio
Simulation TBA (early access since 27 February 2014)
A theme park construction simulator developed by Pantera Entertainment. Not only does the game allow the players to design their own theme park, but it also gives them the opportunity to shape the piece of land on which the park is to be situated. At first, the player fills the empty map with lakes, rivers, forests or mountains. Then they begin building the amusement park. The game offers an extensive rollercoaster editor, which allows the player to shape even the track curves.
RollerCoaster Tycoon 3: Wild!
Strategy 25 October 2005
Second, after RCT3: Soaked!, the official extension of the third part of the program, allowing players to play as the director of a huge amusement park. Thanks to the addition of Wild!, our amusement park expands with more attractions, this time associated with wild animals.
RollerCoaster Tycoon 3: Soaked!
Strategy 21 June 2005
The first official extension of the third part of the cycle of strategy and economic games, initiated in 1999 by the famous Chris Sawyer (creator of, for example, the memorable brand Transport Tycoon).
Roller Coaster Factory 2
Puzzle 12 May 2003
A game in which the main attraction is the ability to construct and then test huge mountain queues (so-called RollerCoasters).
World's Greatest Coasters
Strategy 29 November 2002
"World's Greatest Coasters" is a Fusion Digital studio game that allows the player to ride, as well as build popular mountain queues earlier.
Theme Park
Strategy 15 June 1994
Theme Park is an economic strategy produced by the Bullfrog Productions studio team. Players take control of the amusement park, and their task is to make it the most attractive and at the same time highly profitable place. The title is considered a precursor of the popular RollerCoaster Tycoon series.
RollerCoaster Tycoon
Strategy 22 March 1999
RollerCoaster Tycoon is an economic strategy developed by Microprose. Players have the task of managing a virtual amusement park, taking care of its development, generated profits and visitors' satisfaction. The game also allows you to design your own attractions, including the title mountain queues.
RollerCoaster Tycoon: Loopy Landscapes
Strategy 16 September 2000
Double add-on to RollerCoaster Tycoon including Loopy Landscapes and Corkscrew Follies with new scenarios, types of queues to build and new amusement park landscapes.
SimCoaster
Strategy 03 May 2001
He is the successor to the well-known and liked Sim Theme Park, in which our goal is to acquire a majority of shares in a large international consortium and take over the position of President.