Cyberpunk 2077 (PC)
A science-fiction RPG title based on tabletop role-playing game Cyberpunk. This production was developed by CD Projekt RED studio – the team who gained worldwide acclaim thanks to its successful The Witcher series – actively supported by the co-writer of the original system, Mike Pondsmith. The story takes you to the year 2077, featuring technically advanced, albeit corrupted world of the future. The game is set in Night City, a place known well to the fans of Cyberpunk universe, where ominous intrigues and secrets thrive. While exploring the game’s open world, you learn the complex, multi-threaded narrative through numerous dialogues, which often put you up against tough moral choices. Classes and character progression system, combat model, as well as dozens of in-game augmentations were inspired of the original role-playing system. The visual side of the game is built on enhanced version of Red engine, previously used in The Witcher 3.
Adventure 15 August 2017
First-person psychological horror from Polish development studio Bloober Team, known best for another horror game, entitled Layers of Fear. Observer is set in a cyberpunk universe, in Cracow of 2048. In the game you play as Daniel Lazarski (starred by Rutger Hauer, known from the film Blade Runner), a detective able to hack into people’s minds. The game’s story starts when the main hero gets a letter from his missing son, who turns out to be a high-ranking engineer working for a powerful corporation. The protagonist picks up an investigation that takes him to the slums of Cracow and forces him to relive dark memories and nightmares of both criminals and their victims. When it comes to gameplay, Observer is a first-person adventure game with survival horror mechanics. Most of the time the player explores grim locations and interacts with characters encountered on the way. An important aspect of gameplay are sequences in which the protagonist hacks into minds of suspects and becomes part of their worst nightmares.
Deus Ex: Mankind Divided (PC)
RPG 23 August 2016
The fourth major installment in a popular cyberpunk action-RPG series. The game was developed by Eidos Montreal, who previously developed two other parts of the cycle, as well as the 2014 reboot of the cult Thief franchise. The game is set 2 years after the events of Deus Ex: Human Revolution. The player again assumes the role of an Interpol agent, Adam Jensen, who fights criminal organizations in different parts of the world. In accordance with the tradition of the series, gameplay is non-linear, allowing the player to choose the ways of dealing with in-game problems: from open confrontation to stealth approach. As compared with the previous game, this time you have access to twice as many biochips and special abilities that are gradually unlocked throughout the gameplay. Another vital element are the consequences of your choices – all your actions and conversations can bear consequences later in the game.
Deus Ex: Human Revolution (PC)
RPG 23 August 2011
The third installment in a series of cyberpunk action games with RPG elements. The franchise was launched in the year 2000 by Ion Storm, led at the time by Warren Spector. The reactivation of the series was made possible by the Eidos Montreal studio. Story-wise, the game is a prequel to the original series, taking us back to the year 2027, when Sarif Industies only begins to explore the possibilities of biomechanical augmentation of the human body. You assume the role of Adam Jensen, the company's chief of security, who gets seriously injured when an unidentified armed force suddenly attack the company HQ. Saved by a series of surgeries and mechanical implants, he decides to investigate the puzzling truth behind the events. Gameplay boils down to combat, exploration, and interactions with the environment. Of course, there are the also series’ landmark features, such as sneaking and hacking mini-games. Depending on the augmentations you choose to implant in the hero’s body and the skills they provide, each in-game problem can be solved in several different ways.
Action 26 September 2017
A cyberpunk tactical top-down shooter game inspired by the Syndicate series. It's the first title created by Polish studio Reikon Games, previously involved in the production of such games as Dead Island: Riptide, Dying Light and the Witcher franchise. The game takes place in a futuristic world plagued with violence, injustice and oppression. You play as a lower-class citizen, a sociopath plugged into virtual reality, who declares war on the corporation ruling his city. Ruiner features a classic isometric view and modern graphics full of spectacular visual effects, based on the advanced Unreal 4 engine, while the cel shading gives the game a slightly comic-book-like vibe.
The Technomancer (PC)
RPG 28 June 2016
A cyberpunk action-RPG and sequel to the 2013 Mars: War Logs. The title was created by Spiders, an experienced developer, whose other works include Bound by Flame, Of Orcs and Men, and Faery: Legends of Avalon. The game takes us back to the universe known from the previous game, where technology and magic coexist, and rivaling factions fight over water supplies. The player becomes a young technomancer – a representative of the cast of genetically modified warriors, who guard the ancient knowledge of their forefathers. His task is to find some precious artifacts from the Earth. You can join one of 6 playable factions, each possessing their own strengths and weaknesses that have significant influence on the way you play them. Gameplay mechanics are not much different from the ones used in Mars: War Logs. The main difference is that The Technomancer offers more complex story missions with lots of secondary plots.
Remember Me (PC)
Action 04 June 2013
A cyberpunk action-adventure game with third-person perspective view. It is the first work of the French studio Dontnod Entertainment. The story of Remember Me is set in 2084, when humanity developed technology that allows for digitization of memories. This system is supervised by the Memorize corporation and its special agents called Memory Hunters. Nilin, the game's protagonist, is a particularly talented member of a group of an underground group that opposes the technology promoted by the corporation. Her own memory erased in mysterious circumstances, she embarks on a quest for truth in a world where memories can be forged at will. Remember Me combines the features of adventure and action games. The players can use a wide variety of weaponry and melee attacks to defend themselves, as well acrobatics to overcome obstacles and special gadgets that allows them to control the behavior of other people.
Deus Ex (PC)
RPG 22 June 2000
A cyberpunk first-person perspective action RPG developed by Ion Storm, studio led by the legend of the video game industry, Warren Spector – co-creator of such cult series as Ultima and Wing Commander. Deus Ex takes place in the middle of XXI century, in a world filled with terrorism, corruption, poverty and a mysterious disease called the Gray Death. The player assumes the role of agent JC Denton and discovers that a secret organization named Majestic 12, which eventually intends to rule the world, is responsible for the deadly virus. The gameplay mechanics of the game combine FPS, stealth and RPG features. Thanks to special nanotechnological augmentations the protagonist has inhuman abilities that can be gradually improved as the game progresses. Denton can use various weapons which can be also modified. The story of the game is non-linear, and depending on the choices made by the player it might led to one of three alternative endings.
System Shock: Enhanced Edition (PC)
Action 22 September 2015
A refreshed edition of the classic System Shock (1994). The original game gained recognition thanks to the unique combination of employed gameplay mechanics - a mixture of an FPP shooter with both RPG and adventure elements. Both the mechanics and plot remain unchanged in the enhanced edition - the player assumes the role of a hacker who faces a dangerous AI inside a military research complex belonging to the TriOptimum corporation. The game is different to the original release mainly in terms of technicalities, offering higher screen resolution settings (in the widescreen mode as well). Apart from that, the devs from Night Dive (who created this edition) implemented an option to look around with mouse, which was not present in the original release. Also, three independent control schemes were added. Many technical issues that were considered the original System Shock's main flaw were solved in the new release.
System Shock 2 (PC)
RPG 11 August 1999
System Shock 2 brings a continuation to a an acclaimed action game featuring RPG elements, combining classic science-fiction elements with cyberpunk. The second installment was once again created by Looking Glass, this time however, supported by Irrational Games. The game is set 40 years after the events depicted in the original System Shock, when the UNN military organization tries to limit the power of great corporations, using a state-of-the-art spaceship called Von Braun to do so. The player takes on the role of a volunteer who wakes up during the vessel's first flight and finds out that the crew is dead and the ship is overrun by dangerous mutants and rebellious robots. The mechanics of the original System Shock were changed to a certain degree - elements of action, role-playing and adventure games were complemented this time by a portion of features associated with the survival horror genre. Furthermore, the character development mechanics were expanded. The player chooses one of three available classes differing in skills they offer.
Dreamfall Chapters (PC)
Adventure 21 October 2014
The third installment in the series of adventure games started in 1999 with Dreamfall: The Longest Journey. Dreamfall: Chapters was developed by Red Thread Games led by Ragnar Tornquist. The story of the game presents further adventures of the young protagonist, Zoe Castillo, who thanks to her highly unusual powers is able to travel between three worlds: the magical Arcadia, the technologically advanced Stark and the mysterious Storytime. Since it is a traditional adventure game, the gameplay focuses on such features like item gathering, conversations with non-playable characters and riddle solving. Despite the rather small budget of the game, developers of Dreamfall: Chapters have created attractive visuals generated by using the popular Unity Engine.
RPG 23 May 2017
A first-person sci-fi role-playing game featuring elements of cyberpunk. StarCrawlers, a title that pays tribute to the classics of dungeon crawlers, was developed by Juggernaut Games. The player assumes the role of the leader of a group of scavengers exploring space stations and fighting hostile machines. Their main goal is to infiltrate a huge spaceship which was originally traveling to an unknown planet in order to colonize it. The gameplay mechanics were based on the classics of the genre - the action is viewed through the eyes of individual characters, who cannot rotate beyond 90 degrees at a time. The player explores procedurally generated locations, collects items, avoids traps and fights enemies in a typical, turn-based combat system. The team consists of four members, whose different skills have to be developed in such a way that they complement each other, for this is the key to success.
Shadowrun: Hong Kong (PC)
RPG 20 August 2015
A sequel to the turn-based RPG from Harebrained Schemes, based on a table-top role-playing game created in 1989 by FASA Corporation. The game is set in a world of future, combining cyberpunk with fantasy elements. Hong Kong of the year 2056 is a city known for tranquility and prosperity, although its outskirts still remain among the most dangerous places on earth. The game allows you to become the leader of a group of so-called shadowrunners, men and women who will take up any job, for the right price. Your main goal is to stop a dark, mysterious power that infects everything it comes into contact with. In terms of gameplay mechanics, the game is an isometric RPG with turn-based combat system, featuring complex classes and character progression system. As compared with the first game in the series, this one features noticeably improved graphics and many user interface enhancements. Furthermore, Matrix - the cyberspace that allows player to manipulate the real world - and its functionality have been thoroughly overhauled.
Satellite Reign (PC)
Strategy 28 August 2015
A cyberpunk real-time strategy game inspired by the legendary Syndicate Wars, developed by 5 Lives - a studio founded by the developers of the aforementioned title. The action takes place in a distant future in which the world is ruled by corporations and order is kept by a brutal police force. In the city slums, a mysterious organization appears; its goal is to turn the established order upside down. In the game, we assume the role of a unit of 4 agents of this organization, each having a different class, skills, and equipment that can be upgraded and modified. The gameplay is non-linear, giving players freedom of action and letting them choose from many ways to perform a task. At the core of the gameplay is fighting the police, gangsters, and corporate agents. Thanks to the city behavior simulation, all of our actions meet an adequate reaction of the law enforcement units as well as the citizens.
The Last Night (PC)
A cyberpunk platformer with adventure elements. Developed by Odd Tales, it's the company's first commercial production, developed from a free title that has won Cyberpunk Jam 2014. The action of The Last Night is set in a futuristic, open city divided into four areas of different appearance and atmosphere, which influences gameplay. You assume the role of a spy hired by private employers who give you such tasks as stealing cars or killing particular people. The city is filled with cameras and patrols, so in order to succeed, you need to sneak, avoid raising suspicion, look for alternative paths, and hack various computer networks. Chatting with NPCs is also an efficient way of getting the job done – the characters dynamically react to the player’s actions.