Sid Meier's Civilization VI (PC)
Strategy 21 October 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.
Endless Space 2 (PC)
Strategy 19 May 2017
A continuation of a 2012's highly-rated, turn-based 4X space strategy game by Amplitude studio. The action of Endless Space 2 takes us once again into the distant future where we can take part in a galactic conflict between the great races fighting struggling for control over a fragment of the universe. Both our empire management and battles take place in a turn-based system, and the player's task is to explore the universe, take control of individual planets, create a functioning economy, develop new technologies, and establish trade and diplomatic relations. The military aspect plays a key role in the game, featuring an advanced ship construction module, allowing us to personally choose the individual components of our ship. The game's virtual universe is randomly generated, providing unique adventures and challenges with each new game.
Sid Meier's Civilization V (PC)
Strategy 21 September 2010
An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.
Strategy 09 May 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
Endless Legend (PC)
Strategy 18 September 2014
Set in fantasy realities, a 4X turn-based strategy by an independent studio Amplitude known for the space strategy game – Endless Space. The action takes us to Auria, a fantasy world which was once hit by a devastating cataclysm that pushed the civilization into the abyss. In the advent of new signs indicating the return of the apocalypse, we are in control of a small village, take care of supplies, technology development, diplomacy, and military operations. Even though mechanics of the turn-based combat system are quite simple, the game puts heavy emphasis on tactics and terrain use. The game features RPG elements, such as numerous quests and development of heroes’ skills in exchange for experience points.
Endless Space (PC)
Strategy 04 July 2012
A science-fiction turn-based 4X strategy game and a debut of Amplitude, a studio created by former employees of EA and Ubisoft. The game takes place in the distant future, in a galaxy inhabited by 8 rivaling civilizations. The player assumes the role of one of them and is tasked with leading his faction to domination over the others. The gameplay focuses on exploration of a randomly generated galaxy, developing economy, technology and diplomacy. The game also features epic battles of powerful armadas of spaceships which can be freely modified – the player can decide about the ship's engine, weapons and other systems. The skirmishes – similarly as the whole game – are turn-based and the player’s actions are limited to supporting his troops or weakening the opponent with special action cards. Heroes, who can belong to one of five different classes with unique technology trees, have direct control over our fleets.
Sid Meier's Civilization IV (PC)
Strategy 25 October 2005
The fourth installment of the bestselling turn-based strategy games series launched back in 1991 by the gaming industry legend, Sid Meier. Civilization IV is another important step in the development of the franchise, combining the classical solutions of its predecessors with modern graphics and introducing a number of novelties and changes. Once again, the player assumes control over a nation of his choosing and leads it through subsequent millennia to total domination over a randomly generated world. Compared to the previous installments in the series, the fourth entry has a different system of state management and features expanded diplomatic options; furthermore, an emphasis was put on such factors as culture and religion. The game also offers new units, nations (18 in total), buildings, inventions, and resources to be traded. Thanks to the 3D graphics engine, the map is full of animated objects and can be freely zoomed and rotated.
Oriental Empires (PC)
Strategy 14 September 2017
A turn-based 4X strategy game set in ancient China and developed by Ntronium Games. Oriental Empires focuses on faithfully recreating historical events concerning the Chinese empire - the game encompasses a period of three thousand years between 1500 B.C and 1500 A.D. The player becomes a leader of a small tribe and their goal is to build up a powerful empire. To do so, they have to cultivate land, gather resources, build new towns, as well as recruit and train the army. It is also necessary to establish laws, conduct research on technologies or satisfy their subordinates in terms of their religious needs. The player's ultimate task however, is to convince the Chinese society that the player-controlled emperor is the actual Son of Heavens and the rightful ruler of the world. Because the player is not the only one willing to become the emperor, it is necessary to subjugate hostile parties first. This can be achieved either by diplomacy or great battles involving thousands of units.
Master of Orion: Conquer the Stars (PC)
Strategy 25 August 2016
The fourth installment in one of the most famous 4X space strategy series. Conquer the Stars goes back to the roots of the franchise, marking the series’ reboot. It was developed by the creators of World of Tanks - Wargaming, who bought the IP rights from the bankrupting Atari company. In terms of gameplay, the game is close to what the previous installments accustomed us to. Using turn-based mechanics you have to colonize planets, develop various technologies, and establish diplomatic relations with alien races – 13 of them in total (all of them appeared in previous games). In the game you get to visit 20 planetary systems and over a hundred stars. There are also nearly 100 unique technologies to discover and 24 buildings to construct. In comparison with the previous editions, Conquer the Stars features modern audiovisuals and slightly modified user interface.
Sid Meier's Civilization: Beyond Earth (PC)
Strategy 24 October 2014
Sid Meier's Civilization: Beyond Earth is a turn-based strategy game released as a spin-off to the Civilization series. The game was produced by Firaxis Games studio, led by Sid Meier. The game is set on the surface of a distant planet, where the player has to build a self-sufficient colony. Gameplay mechanics follows the standards set by Sid Meier's Civilization V. Therefore, the game has you manage resources, develop new technologies, and constantly expand your settlement. The job is made more difficult by the rivaling nations that have their own plans to take over the planet. Apart from competing against AI, Sid Meier's Civilization: Beyond Earth offers multiplayer mode for up to 8 players.
Sid Meier's Civilization V: Brave New World (PC)
Strategy 09 July 2013
The second expansion pack (after Sid Meier's Civilization V: Gods & Kings) for Sid Meier's Civilization V - a bestselling strategy game. Created by Firaxis Games, the expansion enriches the core game with 9 playable civilizations, 8 new wonders, a complex system of ideology, an ability to advance culture, as well as with new political systems and technologies. Furthermore, Sid Meier's Civilization V: Brave New World offers two additional scenarios. These allow the player to participate in the American Civil War - depending on their choice, it is possible to play as the Union or the Confederate States. Also, the player is given an opportunity to conquer various territories located in Africa.
Sid Meier's Civilization III (PC)
Strategy 31 October 2001
The third full-fledged installment of the popular series of turn-based strategy games. The Firaxis Games studio, founded by Sid Meier after leaving Microprose, is responsible for its creation. As in the previous iterations of the cycle, in Civilization III we take the wheel as the leader of a selected civilization, and our task is to guide it through the subsequent eras of development, from 4000 BC to the present day. Our duties include e.g. systematic expansion of our lands, foundation and development of new cities, training of military units and settlers, development of new technologies and either leading our nation in war or establishing good diplomatic ties and relations with other nations. There are several roads to victory, aggressive expansionism being only one of them. Sid Meier's Civilization III features 16 playable civilizations, each of which is distinguished by a unique character and skill set. The third installment introduces army commanders, as well as rare resources essential for the production of specific weapons and technologies. Graphic design has been improved significantly, and the gameplay experience is further enhanced by a professional soundtrack.
Galactic Civilizations III (PC)
Strategy 14 May 2015
The third installment in the popular space 4X strategy game series which is the flagship franchise of Stardock Systems, previously known mainly for developing utility software. The action takes place several years after the events presented in the expansion to the game’s predecessor. Thanks to this, we can make use of all the previously featured races, factions, and technologies. The gameplay mechanics follow the rules of 4X strategy games, and the fun revolves around developing all aspects of your galactic empire. Depending on the player’s preferences, we can base our power on trade and diplomacy or aggressive military conquest. Apart from significant visual improvements, the developers also completely revamped the ship design system and options connected to management and diplomacy. The game’s map is divided into hexes which allows us to apply completely different strategies. For the first time in the history of the series, the title features a full-fledged multiplayer mode.
Stellaris: Synthetic Dawn (PC)
Strategy 21 September 2017
Stellaris: Synthetic Down is an expansion to 4X strategy Stellaris from Paradox Development studio focused on enhancing content of the game with revolutionary changes to gameplay. DLC requires the base version of Stellaris and enriches it with the option of playing machine empire – a civilization consisting solely of robots. Developers prepared four types of factions, some with neutral approach towards living creatures, others thinking of them as a plague that must be purged, and yet another that will think of them as adorable pets, taking care of their needs, but not letting them make major decisions. Add-on also introduces a new Fallen Empire in form of ancient mechanical race and changes the course of robot rebellion, letting us choose to stay with our current race or lead mechanical rebels.
Polaris Sector (PC)
Strategy 22 March 2016
A science-fiction 4X strategy game and the debut project of SoftWarWare, a Russian studio. The action of Polaris Sector takes place in the eponymous area of the space where powerful factions fight for resources and territory. In the game, we assume control of a completely new nation that has just begun to build its position, and our task is to transform it into a true empire. The title is a classical 4X strategy production in which we deal primarily with colonizing planets, securing new sources of raw materials, developing the economy, and fighting real-time battles against hostile factions. The game takes place in a randomly generated galaxy, which comprises of up to 900 stars, and emphasizes technological development. Polaris Sector also offers an extensive system of construction and modification of spaceships that provides nearly unlimited possibilities in creating our own units.
Sid Meier's Civilization V: Gods & Kings (PC)
Strategy 19 June 2012
The first major expansion for the 2010’s strategy game by Firaxis Games. Sid Meier’s Civilization V: Gods & Kings offers a myriad of novelties, among which the expanded religion module is probably the most important one. It introduces a new aspect to the game, namely faith, thanks to which we can establish and develop our own religion. This, in turn, allows us to gain useful bonuses and gives us access to specific units (missionaries, inquisitors) or buildings (cathedrals, mosques). In the game, there are 27 units, 12 buildings, 9 Wonders, and 9 previously unavailable nations such as the Dutch, Celts, and Mayans. The players also received three exclusive scenarios: the fall of Rome, medieval era, and a steampunk Victorian world. Moreover, the developers reworked such gameplay aspects as free cities, diplomacy (the possibility of hiring spies and agents) and combat (better artificial intelligence).
Dawn of Andromeda (PC)
Strategy 04 May 2017
Set in science-fiction realities, a 4X strategy developed by independent studio Grey Wolf Entertainment from Portugal. The action of Dawn of Andromeda takes place in the distant future in the titular galaxy that serves as an arena for the rivalry between various civilizations of different cultures. You are the head of one these and your objective is to build an empire by colonizing new planets, establishing relations with other fractions, conducting scientific research, and building an army respected by enemies. The game is based on core aspects of 4X strategies, yet it is still a real-time strategy with an active pause available during combat. Dynamically changing galaxy is inhabited by randomly-generated species on different development levels - this gives an opportunity to trade, but also brings considerable danger. Expanding your fleet and making diplomatic efforts play crucial roles in achieving success.
Sid Meier's Starships (PC)
Strategy 12 March 2015
Another entry in the strategy game series created by the legendary developer Sid Meier. In a way it us a continuation to the Civilization franchise, especially Beyond Earth, to which it is connected with its story. What is different is that this time we leave our planet’s surface and focus on managing a fleet of vessels in space. We lead an expedition with a task to save a distant civilization from doom, which requires protecting certain planets and eliminating things that threaten them. Class units are replaced by spaceships, which we can modify and upgrade freely. There is also a complex technology tree known from Civilization games, and victory can be achieved in several ways. Sid Meier’s Starships uses the engine from last few entries in the series, although the visuals have been slightly simplified on mobile devices.
Sid Meier's Civilization IV: Beyond the Sword (PC)
Strategy 20 July 2007
Sorcerer King: Rivals (PC)
Strategy 15 September 2016
A stand-alone expansion to Sorcerer King, a turn-based 4x strategy. Similarly to the basic version, the expansion was created by Stardock Corporation. This time, the players assume the role of a mortal ruler whose goal is to achieve immortality. Sorcerer King: Rivals introduces two new factions (King Bazzar’s dwarves, and necromancers, led by Archmage Velemor), each with their own technologies, spells, and troops. The expansion marks the return of the Sorcerer King, who recruited three new lieutenants. As a result, the enemy armies can use up to five commanders, with two of them randomly chosen by the game before the beginning. Additionally, new items and resources are waiting to be discovered, as well as bonus content created using newly-implemented mission editor. The expansion can also be bought as a cheaper DLC.
Thea 2: The Shattering (PC)
Strategy March 2018
Thea 2: The Shattering is a sequel to the 4X strategy with RPG and card game elements developed by MuHa Games. Thea 2 takes us to the same fantasy land as the previous game, where we will find many inspirations from the Slavic mythology. We play as one of the gods who, with the help of his or her chosen heroes, tries to survive in the land of Thea. In terms of gameplay, Thea 2 is an evolution of the mechanics from the first game in the series. We can play in the style of a nomad, focusing only on expeditions and adventures, or have a more strategic approach and build many villages and join the conquered territories to our kingdom. Gathering resources is crucial in Thea 2: The Shattering. We use them in the game's complex crafting system. The lists of ingredients required for crafting items are, like the game's world, generated procedurally.
Sid Meier's Civilization: Beyond Earth - Rising Tide (PC)
Strategy 09 October 2015
An official expansion for Sid Meier’s Civilization: Beyond Earth, a 2014’s turn-based strategy game developed by Firaxis Games, the creators of the core game. The biggest novelty introduced by the add-on is lifting the limitation of our territory to the coastline and allowing expansion at seas and oceans. Thanks to this, we can now build cities or even entire states on the water and use the natural resources hidden in the underwater depths, although the latter is connected to a myriad of completely new dangers. Another notable change is the dynamic diplomacy model that also accounts for the actions taken by the player up to that point. The game also features a revamped artifact system and the possibility of combining doctrines and ideologies into various hybrids. The title comes with two entirely new biomes and four previously unavailable factions.