Anno: Create a New World (Wii)
Strategy 20 May 2009
The fourth major installment in the popular series of economy simulators that began in 1998. It was developed by Related Designs, a subsidiary of Ubisoft. As the title says, the action takes place in the Middle Ages during the Age of Discovery, and the players assume the role of colonists who managed to reach the eastern coast of Asia. The gameplay mechanics do not deviate from the well-known standards of the series. Starting out with a modest colony established on a remote island, we have to develop it and transform subsequent cities into metropolises brimming with life. Anno 1404 offers a sophisticated economy model that involves creating complex production chains as well as effective trade and diplomacy. Among this myriad of lesser novelties, especially noteworthy one is the sandbox mode that allows us to play freely without any plot limitations.
Sid Meier's Civilization Revolution (Wii)
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays. Similar to the previous installments, Revolution is a turn-based strategy game requiring the player to develop a civilization they have chosen - the process lasts for entire in-game millennia. Each of the sixteen playable nations was assigned to a famous leader, such as Napoleon or Cleopatra. The player not only has to explore and expand their civilization, but also ensure its constant development (cities, technologies, creating trade routes, establishing diplomatic relations, controlling both internal policy and military actions). One is capable of achieving victory here in several different ways, such as military conquest, going beyond earth, economic or cultural domination for instance. Apart from a single player experience, the game offers an opportunity to compete against other players. The version for home consoles comes with colorful, three-dimensional visuals.
Battalion Wars 2 (Wii)
Strategy 24 September 2007
A sequel to the humorous real-time strategy game that came out in 2005 for Nintendo GameCube. The story picks up after its predecessor and shows the subsequent events of the conflict between two fictional nations. When the commanders of the Anglo Isles find out that their enemies from the Solar Empire work on a new superweapon, they decide not to wait and strike first — and that's how the world plunges into chaos yet again. As far as gameplay mechanics are concerned, Battalion Wars 2 does not differ significantly from its predecessor and offers the same, unique combination of a strategy game and a shooter. The gameplay is divided into two phases: issuing orders and action. During the latter, we can assume the role of any soldier on the battlefield. The atmosphere is far from serious, though, and the game offers a large dose of humor. The biggest novelty is the introduction of several multiplayer modes.