Call of Duty: Modern Warfare - Reflex (Wii)
Action 10 November 2009
The fourth installment in an overwhelmingly popular first-person shooter series from Infinity Ward. This time the developers from Encino, California, have decided to break away from the tradition of making World War 2 games and set the action of their new game in modern times. Call of Duty 4: Modern Warfare’s story features a conflict with Russian ultranationalist faction, led by an unpredictable individual named Imran Zakhaev. Players get to witness the events through the eyes of several soldiers, including members of the British SAS and US Marines. The main story campaign consists of a series of missions set in different parts of the world. Gameplay relies heavily on cinematic, scripted shooting sequences. In addition to the single player mode the game includes expanded online multiplayer. When it comes to technology, Call of Duty 4: Modern Warfare is powered by IW Engine.
Call of Duty: Black Ops (Wii)
Action 09 November 2010
A first-person shooter, the seventh installment in the Call of Duty series, and a start of a new sub-series. The game was developed by studio Treyarch, the team responsible for Call of Duty: World at War. The story campaign of Call of Duty: Black Ops is presented in the form of flashbacks suffered by the main protagonist, Alex Mason. Having previously worked for the CIA as a field operative, in his memories Mason returns to the age of Cold War. The game offers several single and multiplayer modes, including cooperation and zombie mode. Call of Duty: Black Ops is is powered by modified versions of IW Engine 3.0 and Demonware.
Call of Duty: Modern Warfare 3 (Wii)
Action 08 November 2011
The third part in the first-person shooter series being one of the spin-offs of the Call of Duty franchise. Call of Duty: Modern Warfare 3 was developed by Infinity Ward with the assistance from other development studios owned by Activision – e.g. Raven Software and Sledgehammer Games. The plot continues the action of the first two installments of the game. Players are presented with the further fates of the members of Task Force 141 as they try to eliminate the leader of the Russian Ultranationalists responsible for the outbreak of the international conflict. Developers draw on the well-proven formula employed by the previous installments, such as the spectacular, yet heavily-scripted single player campaign, dynamic shootouts and numerous multiplayer modes. The fourth generation of the IW Engine provides high-level audio-visuals.
Call of Duty: World at War (Wii)
Action 11 November 2008
A spectacular first-person shooter (FPS) set during the Second World War. The game was developed by Treyarch, Activision’s subsidiary. It’s three-chapter campaign spans across the years 1942-1945, being set on Southern Pacific and the Eastern front. We observe the events from the perspectives of three soldier (two Americans and one Russian), and we get to take part in such military operations as the defense of Stalingrad or the Battle of Okinawa. As usual in the Call of Duty series, the missions are heavily scripted to make the action seem more cinematic. Gameplay boils down to shooting sequences, in which we use a variety of historical weapons. In addition to a single player campaign the game also includes online multiplayer with new game modes: co-op and Nazi Zombie.
Call of Duty 3 (Wii)
Action 19 November 2006
The third main installment in the popular FPS series, Call of Duty. It is also the first game in the franchise (not counting the console spin-offs) that in the end was not released on PCs. In contrast to the previous installments, this time the game was developed by Treyarch – the authors of the console version of Call of Duty 2. The plot of the game once again takes place on various fronts of World War II. This time one can play as American, British, Canadian, and Polish soldiers. The game mechanics remained almost unchanged in comparison to the previous games. However, there are several novelties. The developers implemented parachute drops and gave complete control over vehicles and boats to the player. Interactions with the surrounding were greatly improved. Overall realism has been improved – bullets behave different depending on what type of material they hit. Multiplayer mode was enhanced as well – now players can play in different roles and communicate using special commands.
Red Steel 2 (Wii)
Action 23 March 2010
A first-person action game and a sequel to the 2006 game from Ubisoft. The story of Red Steel 2 is set in an unusual universe that combines a typical western setting with futuristic elements. The game once again lets us assume the role of a nameless gunslinger who also wields a deadly katana. There is a myriad of various missions to undertake, all of which are a part of the protagonist’s vendetta against the infamous Jackals gang. As we progress, the hero gains experience that allows him to develop his skills and enhance both his weapons and armor. The characteristic element of Red Steel 2 is its innovative control system that utilizes the capabilities of Wii Motion Plus. Thanks to it, not only do we have control over firearms, but also the katana with which we can perform precise strikes.
GoldenEye 007 (Wii)
Action 02 November 2010
A remake of the classic first-person shooter, originally released in 1997 for Nintendo 64. The story is loosely based on the 1995's film of the same title, which tells the story of a prototype Russian satellite weapon capable of destroying the balance of power in the world. In search of it, James Bond visits various locations around the world, including some that were absent from the movie (Kyrgyzstan for example). In the story campaign, 007 not only has to deal with regular enemy soldiers, but also with eight classic villains, serving as the game's boss characters. In comparison to the original game, the protagonist has many more offensive skills (hand-to-hand combat was improved, Bond can perform sneak attacks for example) as well as an expanded set of moves (for instance, jumping over obstacles). The experience is complemented by a multiplayer mode and completely new visuals.
Dead Space Extraction (Wii)
Action 25 September 2009
An arcade first-person rail shooter and a spin-off installment of the bestselling survival horror series by Visceral Games, Dead Space. The game’s plot is a sort of a prequel to the events presented in the original Dead Space and explains the reasons why its protagonist, Isaac Clarke, went to USG Ishimura which was infected by a mysterious alien race, the Necromorph. Dead Space: Extraction is focused on the colonists of Aegis VII, a distant mining colony, and their fight against a deadly infection. In contrast to the game’s predecessor, the action is viewed from the first-person perspective, and the gameplay is significantly more dynamic and boils down to exploring subsequent locations, efficiently eliminating all encountered mutants. The title is designed to utilize the capabilities of such controllers as WiiRemote and PlayStation Move.